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author | Silas Bartha <[email protected]> | 2024-08-21 15:38:02 -0400 |
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committer | Silas Bartha <[email protected]> | 2024-08-21 15:38:02 -0400 |
commit | f3e8e5b379114bff3efdd4a387276231e6d1c56f (patch) | |
tree | 3f865f11e589577b743e6152e9e41d5c748b7cba /content/projects/bevy_headless_render/index.md | |
parent | 2e5297636edf320c78e2dc295425b2a70766c2fe (diff) |
headless render + terminal display pages
Diffstat (limited to 'content/projects/bevy_headless_render/index.md')
-rw-r--r-- | content/projects/bevy_headless_render/index.md | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/content/projects/bevy_headless_render/index.md b/content/projects/bevy_headless_render/index.md new file mode 100644 index 0000000..92dc46a --- /dev/null +++ b/content/projects/bevy_headless_render/index.md @@ -0,0 +1,13 @@ ++++ +title = "bevy_headless_render" +[taxonomies] +categories = ["bevy plugin"] +languages = ["rust"] +[extra] +github = ["exvacuum/bevy_headless_render"] +crates = ["bevy_headless_render"] ++++ + +this plugin is pretty simple, it just allows you to set up a render texture to be extracted for use on the CPU every frame + +i made this plugin as part of the [white (I)](@/projects/white_I/index.md) project super early on when i needed a copy of the rendered frame in the main world to be rendered as braille to the screen |