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authorLibravatar Silas Bartha <[email protected]>2024-08-21 15:38:02 -0400
committerLibravatar Silas Bartha <[email protected]>2024-08-21 15:38:02 -0400
commitf3e8e5b379114bff3efdd4a387276231e6d1c56f (patch)
tree3f865f11e589577b743e6152e9e41d5c748b7cba /content
parent2e5297636edf320c78e2dc295425b2a70766c2fe (diff)
headless render + terminal display pages
Diffstat (limited to 'content')
-rw-r--r--content/projects/bevy_headless_render/index.md13
-rw-r--r--content/projects/bevy_terminal_display/dialog.pngbin0 -> 38779 bytes
-rw-r--r--content/projects/bevy_terminal_display/index.md28
-rw-r--r--content/projects/bevy_terminal_display/sponza.pngbin0 -> 40621 bytes
4 files changed, 41 insertions, 0 deletions
diff --git a/content/projects/bevy_headless_render/index.md b/content/projects/bevy_headless_render/index.md
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++++
+title = "bevy_headless_render"
+[taxonomies]
+categories = ["bevy plugin"]
+languages = ["rust"]
+[extra]
+github = ["exvacuum/bevy_headless_render"]
+crates = ["bevy_headless_render"]
++++
+
+this plugin is pretty simple, it just allows you to set up a render texture to be extracted for use on the CPU every frame
+
+i made this plugin as part of the [white (I)](@/projects/white_I/index.md) project super early on when i needed a copy of the rendered frame in the main world to be rendered as braille to the screen
diff --git a/content/projects/bevy_terminal_display/dialog.png b/content/projects/bevy_terminal_display/dialog.png
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diff --git a/content/projects/bevy_terminal_display/index.md b/content/projects/bevy_terminal_display/index.md
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++++
+title = "bevy_terminal_display"
+[taxonomies]
+categories = ["bevy plugin"]
+languages = ["rust"]
+[extra]
+very_cool = true
+github = ["exvacuum/bevy_terminal_display"]
+crates = ["bevy_terminal_display"]
++++
+
+this plugin allows you to render from a camera to the terminal using [unicode braille characters](https://en.wikipedia.org/wiki/Braille_Patterns)
+
+![sponza](sponza.png)
+
+it makes use of the [bevy_headless_render](@/projects/bevy_headless_render/index.md) plugin for headless rendering, and then uses the [bevy_dither_post_process](@/projects/bevy_dither_post_process/index.md) plugin to dither the captured frame before converting the black and white pixels into the appropriate characters and printing them to the terminal
+
+this plugin uses the [ratatui](https://crates.io/crates/ratatui) and [crossterm](https://crates.io/crates/crossterm) for rendering to the terminal
+
+this plugin manages a `TerminalInput` resource which keeps track of pressed keys
+
+this plugin also has facilities for creating and rendering ratatui widgets
+
+here's an example of a dialog box and option selection widget i've implemented in my [white (I)](@/projects/white_I/index.md) project
+
+![dialog widget](dialog.png)
+
+in that project, i also make use of the [bevy_outline_post_process](@/projects/bevy_outline_post_process/index.md) for additional visual contrast
diff --git a/content/projects/bevy_terminal_display/sponza.png b/content/projects/bevy_terminal_display/sponza.png
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