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author | Silas Bartha <[email protected]> | 2024-08-23 21:37:22 -0400 |
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committer | Silas Bartha <[email protected]> | 2024-08-23 21:37:22 -0400 |
commit | 2ee4a0ba8a2acc309920eb7d4a4470c010e8f9a7 (patch) | |
tree | f560e9d140a2f31dbf56f1f9fbc7ce4191b03a11 /content/projects/bevy_headless_render/index.md | |
parent | f3e8e5b379114bff3efdd4a387276231e6d1c56f (diff) |
removed references to project
Diffstat (limited to 'content/projects/bevy_headless_render/index.md')
-rw-r--r-- | content/projects/bevy_headless_render/index.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/content/projects/bevy_headless_render/index.md b/content/projects/bevy_headless_render/index.md index 92dc46a..64718fb 100644 --- a/content/projects/bevy_headless_render/index.md +++ b/content/projects/bevy_headless_render/index.md @@ -10,4 +10,4 @@ crates = ["bevy_headless_render"] this plugin is pretty simple, it just allows you to set up a render texture to be extracted for use on the CPU every frame -i made this plugin as part of the [white (I)](@/projects/white_I/index.md) project super early on when i needed a copy of the rendered frame in the main world to be rendered as braille to the screen +i made this plugin as part of a game project super early on when i needed a copy of the rendered frame in the main world to be rendered as braille to the screen |