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authorLibravatar Silas Bartha <[email protected]>2024-08-23 21:37:22 -0400
committerLibravatar Silas Bartha <[email protected]>2024-08-23 21:37:22 -0400
commit2ee4a0ba8a2acc309920eb7d4a4470c010e8f9a7 (patch)
treef560e9d140a2f31dbf56f1f9fbc7ce4191b03a11 /content
parentf3e8e5b379114bff3efdd4a387276231e6d1c56f (diff)
removed references to project
Diffstat (limited to 'content')
-rw-r--r--content/projects/bevy_dither_post_process/index.md2
-rw-r--r--content/projects/bevy_headless_render/index.md2
-rw-r--r--content/projects/bevy_outline_post_process/index.md2
-rw-r--r--content/projects/bevy_terminal_display/index.md2
-rw-r--r--content/projects/white_I/index.md17
5 files changed, 4 insertions, 21 deletions
diff --git a/content/projects/bevy_dither_post_process/index.md b/content/projects/bevy_dither_post_process/index.md
index fb26e48..8805ba6 100644
--- a/content/projects/bevy_dither_post_process/index.md
+++ b/content/projects/bevy_dither_post_process/index.md
@@ -19,7 +19,7 @@ it can be configured with the "level" of dithering to perform (i.e. the size of
![level 2](level_2.png)
![level 4](level_4.png)
-i wrote this plugin to enhance the performance of my ongoing [white (I)](@/projects/white_I/index.md) project
+i wrote this plugin to enhance the performance of my ongoing game project
originally i did all the dithering on the CPU, and while it was not a huge performance drain due to the screen size being relatively small in the terminal, i figured it would be a good idea to convert it into a shader to take advantage of the GPU and parallelism
diff --git a/content/projects/bevy_headless_render/index.md b/content/projects/bevy_headless_render/index.md
index 92dc46a..64718fb 100644
--- a/content/projects/bevy_headless_render/index.md
+++ b/content/projects/bevy_headless_render/index.md
@@ -10,4 +10,4 @@ crates = ["bevy_headless_render"]
this plugin is pretty simple, it just allows you to set up a render texture to be extracted for use on the CPU every frame
-i made this plugin as part of the [white (I)](@/projects/white_I/index.md) project super early on when i needed a copy of the rendered frame in the main world to be rendered as braille to the screen
+i made this plugin as part of a game project super early on when i needed a copy of the rendered frame in the main world to be rendered as braille to the screen
diff --git a/content/projects/bevy_outline_post_process/index.md b/content/projects/bevy_outline_post_process/index.md
index 0280f30..818f091 100644
--- a/content/projects/bevy_outline_post_process/index.md
+++ b/content/projects/bevy_outline_post_process/index.md
@@ -23,6 +23,6 @@ there's also an option to enable *adaptive outlines*, so that darker areas get o
![adaptive](threshold_10_adaptive.png)
-i created this effect to improve visual contrast in my [white (I)](@/projects/white_I/index.md) project, which is why i haven't added support for different colors
+i created this effect to improve visual contrast in my game project, which is why i haven't added support for different colors
you're free to add it yourself though, probably wouldn't be too hard
diff --git a/content/projects/bevy_terminal_display/index.md b/content/projects/bevy_terminal_display/index.md
index d47c28b..90850b4 100644
--- a/content/projects/bevy_terminal_display/index.md
+++ b/content/projects/bevy_terminal_display/index.md
@@ -21,7 +21,7 @@ this plugin manages a `TerminalInput` resource which keeps track of pressed keys
this plugin also has facilities for creating and rendering ratatui widgets
-here's an example of a dialog box and option selection widget i've implemented in my [white (I)](@/projects/white_I/index.md) project
+here's an example of a dialog box and option selection widget i've implemented in one of my WIP projects
![dialog widget](dialog.png)
diff --git a/content/projects/white_I/index.md b/content/projects/white_I/index.md
deleted file mode 100644
index 401dc55..0000000
--- a/content/projects/white_I/index.md
+++ /dev/null
@@ -1,17 +0,0 @@
-+++
-title = "white (I)"
-description = "an experimental, terminal-based, 3D filesystem adventure"
-[taxonomies]
-languages = ["rust"]
-categories = ["game"]
-[extra]
-wip = true
-+++
-
-i plan on making the source for this game available closer to once it's finished
-
-this is probably the most ambitious undertaking i've ever undertook
-
-<br/>
-
-i'll fill out this page with some screenshots soon, but this project drove the creation of a lot of the bevy plugins i've made