diff options
author | 2025-02-07 11:27:18 -0500 | |
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committer | 2025-02-07 11:27:18 -0500 | |
commit | 4da7be39827ea5888ef9c97b1aadf61b0d76347c (patch) | |
tree | 15d0ff8f8bcb0e871efb1b2e65c2bc8d07b17565 |
initial commit (lol)
84 files changed, 13706 insertions, 0 deletions
diff --git a/.clang-format b/.clang-format new file mode 100644 index 0000000..cb27a7b --- /dev/null +++ b/.clang-format @@ -0,0 +1,18 @@ + +# TabWidth (unsigned) +# The number of columns used for tab stops. +TabWidth: 4 + +# IndentWidth (unsigned) +# The number of columns to use for indentation. +IndentWidth: 4 + +# UseTab (UseTabStyle) +# The way to use tab characters in the resulting file. +# Possible values: +# UT_Never (in configuration: Never) Never use tab. +# UT_ForIndentation (in configuration: ForIndentation) Use tabs only for indentation. +# UT_Always (in configuration: Always) Use tabs whenever we need to fill whitespace that spans at least from one tab stop to the next one. +UseTab: Never + +SortIncludes: false diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..64f0cc9 --- /dev/null +++ b/.gitignore @@ -0,0 +1,3 @@ +build +.ccls-cache + diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..9168757 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,14 @@ +cmake_minimum_required(VERSION 3.14) +project(mons_math LANGUAGES C) +set(CMAKE_C_STANDARD 99) +set(CMAKE_EXPORT_COMPILE_COMMANDS true) +set(CMAKE_BUILD_TYPE "Debug") + +add_subdirectory(./mons_math) +add_subdirectory(./mons_collections) +add_subdirectory(./mons_json) +add_subdirectory(./mons_image) +add_subdirectory(./mons_3d) +add_subdirectory(./mons_gltf) +add_subdirectory(./mons_exe) + diff --git a/compile_commands.json b/compile_commands.json new file mode 120000 index 0000000..25eb4b2 --- /dev/null +++ b/compile_commands.json @@ -0,0 +1 @@ +build/compile_commands.json
\ No newline at end of file diff --git a/marble_bust/marble_bust_01.bin b/marble_bust/marble_bust_01.bin Binary files differnew file mode 100644 index 0000000..a47aa0b --- /dev/null +++ b/marble_bust/marble_bust_01.bin diff --git a/marble_bust/marble_bust_01_4k.gltf b/marble_bust/marble_bust_01_4k.gltf new file mode 100644 index 0000000..86ce5cf --- /dev/null +++ b/marble_bust/marble_bust_01_4k.gltf @@ -0,0 +1,161 @@ +{ + "asset": { + "generator": "Khronos glTF Blender I/O v1.6.16", + "version": "2.0" + }, + "scene": 0, + "scenes": [ + { + "name": "Scene", + "nodes": [ + 0 + ] + } + ], + "nodes": [ + { + "mesh": 0, + "name": "marble_bust_01", + "translation": [ + 0, + 0.028335653245449066, + 0 + ] + } + ], + "materials": [ + { + "doubleSided": true, + "name": "marble_bust_01", + "normalTexture": { + "index": 0 + }, + "pbrMetallicRoughness": { + "baseColorTexture": { + "index": 1 + }, + "metallicFactor": 0, + "metallicRoughnessTexture": { + "index": 2 + } + } + } + ], + "meshes": [ + { + "name": "marble_bust_01", + "primitives": [ + { + "attributes": { + "POSITION": 0, + "NORMAL": 1, + "TEXCOORD_0": 2 + }, + "indices": 3, + "material": 0 + } + ] + } + ], + "textures": [ + { + "sampler": 0, + "source": 0 + }, + { + "sampler": 0, + "source": 1 + }, + { + "sampler": 0, + "source": 2 + } + ], + "images": [ + { + "mimeType": "image/qoi", + "name": "marble_bust_01_nor_gl", + "uri": "textures/marble_bust_01_nor_gl_4k.qoi" + }, + { + "mimeType": "image/qoi", + "name": "marble_bust_01_diff", + "uri": "textures/marble_bust_01_diff_4k.qoi" + }, + { + "mimeType": "image/qoi", + "name": "marble_bust_01_arm", + "uri": "textures/marble_bust_01_rough_4k.qoi" + } + ], + "accessors": [ + { + "bufferView": 0, + "componentType": 5126, + "count": 9746, + "max": [ + 0.14886942505836487, + 0.48668384552001953, + 0.1551172435283661 + ], + "min": [ + -0.12288019061088562, + -0.028259359300136566, + -0.1445964276790619 + ], + "type": "VEC3" + }, + { + "bufferView": 1, + "componentType": 5126, + "count": 9746, + "type": "VEC3" + }, + { + "bufferView": 2, + "componentType": 5126, + "count": 9746, + "type": "VEC2" + }, + { + "bufferView": 3, + "componentType": 5123, + "count": 52368, + "type": "SCALAR" + } + ], + "bufferViews": [ + { + "buffer": 0, + "byteLength": 116952, + "byteOffset": 0 + }, + { + "buffer": 0, + "byteLength": 116952, + "byteOffset": 116952 + }, + { + "buffer": 0, + "byteLength": 77968, + "byteOffset": 233904 + }, + { + "buffer": 0, + "byteLength": 104736, + "byteOffset": 311872 + } + ], + "samplers": [ + { + "magFilter": 9729, + "minFilter": 9987 + } + ], + "buffers": [ + { + "byteLength": 416608, + "uri": "marble_bust_01.bin" + } + ] +} diff --git a/marble_bust/textures/marble_bust_01_diff_4k.qoi b/marble_bust/textures/marble_bust_01_diff_4k.qoi Binary files differnew file mode 100644 index 0000000..4fc4e24 --- /dev/null +++ b/marble_bust/textures/marble_bust_01_diff_4k.qoi diff --git a/marble_bust/textures/marble_bust_01_nor_gl_4k.qoi b/marble_bust/textures/marble_bust_01_nor_gl_4k.qoi Binary files differnew file mode 100644 index 0000000..72015eb --- /dev/null +++ b/marble_bust/textures/marble_bust_01_nor_gl_4k.qoi diff --git a/marble_bust/textures/marble_bust_01_rough_4k.qoi b/marble_bust/textures/marble_bust_01_rough_4k.qoi Binary files differnew file mode 100644 index 0000000..9edca51 --- /dev/null +++ b/marble_bust/textures/marble_bust_01_rough_4k.qoi diff --git a/mons_3d/CMakeLists.txt b/mons_3d/CMakeLists.txt new file mode 100644 index 0000000..a5583c6 --- /dev/null +++ b/mons_3d/CMakeLists.txt @@ -0,0 +1,41 @@ +cmake_minimum_required(VERSION 3.14) +project(mons_3d LANGUAGES C) +set(CMAKE_C_STANDARD 99) +set(CMAKE_EXPORT_COMPILE_COMMANDS true) +set(CMAKE_BUILD_TYPE "Debug") + +add_library(mons_3d + SHARED + ./src/mesh.c + ./src/color.c + ./src/model.c + ./src/shader.c + ./src/texture.c + ./src/transform.c + ./src/projection.c + ./external/glad/src/gl.c + ./external/glad/src/glx.c + ./external/mikktspace/src/mikktspace.c +) + +target_include_directories(mons_3d PUBLIC + "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>/include" + "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>/external/glad/include" + "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>/external/mikktspace/include" + "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>" +) +target_compile_options(mons_3d PRIVATE -coverage) +target_link_options(mons_3d PRIVATE -coverage) +target_link_libraries(mons_3d PUBLIC mons_collections mons_math mons_image) + +include(CTest) + +function(TESTCASE NAME) + add_executable(test_${NAME} ./tests/${NAME}.c) + target_link_libraries(test_${NAME} PUBLIC mons_3d) + add_test( + NAME ${NAME} + COMMAND $<TARGET_FILE:test_${NAME}> + ) +endfunction() + diff --git a/mons_3d/external/glad/include/KHR/khrplatform.h b/mons_3d/external/glad/include/KHR/khrplatform.h new file mode 100644 index 0000000..0164644 --- /dev/null +++ b/mons_3d/external/glad/include/KHR/khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include <KHR/khrplatform.h> + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using <stdint.h> + */ +#include <stdint.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using <inttypes.h> + */ +#include <inttypes.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include <stdint.h> +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/mons_3d/external/glad/include/glad/gl.h b/mons_3d/external/glad/include/glad/gl.h new file mode 100644 index 0000000..3ca1223 --- /dev/null +++ b/mons_3d/external/glad/include/glad/gl.h @@ -0,0 +1,3644 @@ +/** + * Loader generated by glad 2.0.8 on Sat Feb 1 22:26:11 2025 + * + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 0 + * + * APIs: + * - gl:core=4.6 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = False + * - LOADER = True + * - MX = False + * - ON_DEMAND = False + * + * Commandline: + * --api='gl:core=4.6' --extensions='' c --loader + * + * Online: + * http://glad.sh/#api=gl%3Acore%3D4.6&extensions=&generator=c&options=LOADER + * + */ + +#ifndef GLAD_GL_H_ +#define GLAD_GL_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl_h_ + #error OpenGL (gl.h) header already included (API: gl), remove previous include! +#endif +#define __gl_h_ 1 +#ifdef __gl3_h_ + #error OpenGL (gl3.h) header already included (API: gl), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __glext_h_ + #error OpenGL (glext.h) header already included (API: gl), remove previous include! +#endif +#define __glext_h_ 1 +#ifdef __gl3ext_h_ + #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! +#endif +#define __gl3ext_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GL +#define GLAD_OPTION_GL_LOADER + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include(<winapifamily.h>) + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include <winapifamily.h> + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#define GLAD_UNUSED(x) (void)(x) + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.8" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_ALWAYS 0x0207 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ARRAY_SIZE 0x92FB +#define GL_ARRAY_STRIDE 0x92FE +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_BGRA_INTEGER 0x8D9B +#define GL_BGR_INTEGER 0x8D9A +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLOCK_INDEX 0x92FD +#define GL_BLUE 0x1905 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_BYTE 0x1400 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_CCW 0x0901 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLEAR 0x1500 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_CLIP_ORIGIN 0x935C +#define GL_COLOR 0x1800 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_COLOR_ENCODING 0x8296 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_RG 0x8226 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_LOST 0x0507 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY 0x8865 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CW 0x0900 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLAMP 0x864F +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_DITHER 0x0BD0 +#define GL_DONT_CARE 0x1100 +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EXTENSIONS 0x1F03 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FILL 0x1B02 +#define GL_FILTER 0x829A +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_FIXED 0x140C +#define GL_FIXED_ONLY 0x891D +#define GL_FLOAT 0x1406 +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEQUAL 0x0206 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_HALF_FLOAT 0x140B +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_INT 0x1404 +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_ISOLINES 0x8E7A +#define GL_IS_PER_PATCH 0x92E7 +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_KEEP 0x1E00 +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOCATION 0x930E +#define GL_LOCATION_COMPONENT 0x934A +#define GL_LOCATION_INDEX 0x930F +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_MAJOR_VERSION 0x821B +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MATRIX_STRIDE 0x92FF +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VIEWPORTS 0x825B +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_WIDTH 0x827E +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIN 0x8007 +#define GL_MINOR_VERSION 0x821C +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIPMAP 0x8293 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_MULTISAMPLE 0x809D +#define GL_NAME_LENGTH 0x92F9 +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_OBJECT_TYPE 0x9112 +#define GL_OFFSET 0x92FC +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OR 0x1507 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_PATCHES 0x000E +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_QUADS 0x0007 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_QUERY 0x82E3 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_QUERY_TARGET 0x82EA +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_R16 0x822A +#define GL_R16F 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R16_SNORM 0x8F98 +#define GL_R32F 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R3_G3_B2 0x2A10 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_ONLY 0x88B8 +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_READ_WRITE 0x88BA +#define GL_RED 0x1903 +#define GL_RED_INTEGER 0x8D94 +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_RG 0x8227 +#define GL_RG16 0x822C +#define GL_RG16F 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG16_SNORM 0x8F99 +#define GL_RG32F 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB10_A2UI 0x906F +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB16F 0x881B +#define GL_RGB16I 0x8D89 +#define GL_RGB16UI 0x8D77 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGB32F 0x8815 +#define GL_RGB32I 0x8D83 +#define GL_RGB32UI 0x8D71 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB565 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGB8I 0x8D8F +#define GL_RGB8UI 0x8D7D +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGB9_E5 0x8C3D +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA16F 0x881A +#define GL_RGBA16I 0x8D88 +#define GL_RGBA16UI 0x8D76 +#define GL_RGBA16_SNORM 0x8F9B +#define GL_RGBA2 0x8055 +#define GL_RGBA32F 0x8814 +#define GL_RGBA32I 0x8D82 +#define GL_RGBA32UI 0x8D70 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA8I 0x8D8E +#define GL_RGBA8UI 0x8D7C +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RG_INTEGER 0x8228 +#define GL_RIGHT 0x0407 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_SET 0x150F +#define GL_SHADER 0x82E1 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHORT 0x1402 +#define GL_SIGNALED 0x9119 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_COLOR 0x88F9 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TEXTURE_TARGET 0x1006 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_TRUE 1 +#define GL_TYPE 0x92FA +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNALED 0x9118 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_VERTEX_TEXTURE 0x829B +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_WAIT_FAILED 0x911D +#define GL_WRITE_ONLY 0x88B9 +#define GL_XOR 0x1506 +#define GL_ZERO 0 +#define GL_ZERO_TO_ONE 0x935F + + +#include <KHR/khrplatform.h> +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + +#define GL_VERSION_1_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_0; +#define GL_VERSION_1_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_1; +#define GL_VERSION_1_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_2; +#define GL_VERSION_1_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_3; +#define GL_VERSION_1_4 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_4; +#define GL_VERSION_1_5 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_5; +#define GL_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_2_0; +#define GL_VERSION_2_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_2_1; +#define GL_VERSION_3_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_0; +#define GL_VERSION_3_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_1; +#define GL_VERSION_3_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_2; +#define GL_VERSION_3_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_3; +#define GL_VERSION_4_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_0; +#define GL_VERSION_4_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_1; +#define GL_VERSION_4_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_2; +#define GL_VERSION_4_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_3; +#define GL_VERSION_4_4 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_4; +#define GL_VERSION_4_5 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_5; +#define GL_VERSION_4_6 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_6; + + +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); +typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param); +typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); + +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +#define glBeginQueryIndexed glad_glBeginQueryIndexed +GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +#define glBindBuffersBase glad_glBindBuffersBase +GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +#define glBindBuffersRange glad_glBindBuffersRange +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +#define glBindImageTexture glad_glBindImageTexture +GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +#define glBindImageTextures glad_glBindImageTextures +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +#define glBindSamplers glad_glBindSamplers +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +#define glBindTextureUnit glad_glBindTextureUnit +GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_glBindTextures; +#define glBindTextures glad_glBindTextures +GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +#define glBindVertexBuffer glad_glBindVertexBuffer +GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +#define glBindVertexBuffers glad_glBindVertexBuffers +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +#define glBlendEquationSeparatei glad_glBlendEquationSeparatei +GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +#define glBlendEquationi glad_glBlendEquationi +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +#define glBlendFuncSeparatei glad_glBlendFuncSeparatei +GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci; +#define glBlendFunci glad_glBlendFunci +GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +#define glBufferStorage glad_glBufferStorage +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus +GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +#define glClearBufferData glad_glClearBufferData +GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +#define glClearBufferSubData glad_glClearBufferSubData +GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +#define glClearNamedBufferData glad_glClearNamedBufferData +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +#define glClearNamedBufferSubData glad_glClearNamedBufferSubData +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +#define glClearTexImage glad_glClearTexImage +GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +#define glClearTexSubImage glad_glClearTexSubImage +GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +GLAD_API_CALL PFNGLCLIPCONTROLPROC glad_glClipControl; +#define glClipControl glad_glClipControl +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +#define glCopyImageSubData glad_glCopyImageSubData +GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D +GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +#define glCreateBuffers glad_glCreateBuffers +GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +#define glCreateFramebuffers glad_glCreateFramebuffers +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +#define glCreateProgramPipelines glad_glCreateProgramPipelines +GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_glCreateQueries; +#define glCreateQueries glad_glCreateQueries +GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +#define glCreateRenderbuffers glad_glCreateRenderbuffers +GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +#define glCreateSamplers glad_glCreateSamplers +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_glCreateTextures; +#define glCreateTextures glad_glCreateTextures +GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks +GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +#define glCreateVertexArrays glad_glCreateVertexArrays +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +#define glDepthRangeArrayv glad_glDepthRangeArrayv +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +#define glDepthRangeIndexed glad_glDepthRangeIndexed +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +#define glDispatchCompute glad_glDispatchCompute +GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_glDispatchComputeIndirect +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance +GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +#define glDrawTransformFeedback glad_glDrawTransformFeedback +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +#define glEndQueryIndexed glad_glEndQueryIndexed +GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange +GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +#define glFramebufferParameteri glad_glFramebufferParameteri +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +#define glGenerateTextureMipmap glad_glGenerateTextureMipmap +GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +#define glGetActiveSubroutineName glad_glGetActiveSubroutineName +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +#define glGetCompressedTextureImage glad_glGetCompressedTextureImage +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +#define glGetDoublei_v glad_glGetDoublei_v +GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +#define glGetFloati_v glad_glGetFloati_v +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus +GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +#define glGetInternalformati64v glad_glGetInternalformati64v +GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +#define glGetInternalformativ glad_glGetInternalformativ +GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv +GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +#define glGetNamedBufferSubData glad_glGetNamedBufferSubData +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv +GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_glGetProgramResourceIndex +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_glGetProgramResourceLocation +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex +GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +#define glGetProgramResourceName glad_glGetProgramResourceName +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_glGetProgramResourceiv +GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +#define glGetProgramStageiv glad_glGetProgramStageiv +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv +GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +#define glGetQueryIndexediv glad_glGetQueryIndexediv +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +#define glGetSubroutineIndex glad_glGetSubroutineIndex +GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation +GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +#define glGetTextureImage glad_glGetTextureImage +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; +#define glGetTextureParameterIiv glad_glGetTextureParameterIiv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +#define glGetTextureParameterfv glad_glGetTextureParameterfv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +#define glGetTextureParameteriv glad_glGetTextureParameteriv +GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +#define glGetTextureSubImage glad_glGetTextureSubImage +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv +GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv +GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +#define glGetUniformdv glad_glGetUniformdv +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv +GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +#define glGetVertexArrayiv glad_glGetVertexArrayiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +#define glGetVertexAttribLdv glad_glGetVertexAttribLdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; +#define glGetnCompressedTexImage glad_glGetnCompressedTexImage +GLAD_API_CALL PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; +#define glGetnTexImage glad_glGetnTexImage +GLAD_API_CALL PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; +#define glGetnUniformdv glad_glGetnUniformdv +GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +#define glGetnUniformfv glad_glGetnUniformfv +GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +#define glGetnUniformiv glad_glGetnUniformiv +GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +#define glGetnUniformuiv glad_glGetnUniformuiv +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +#define glInvalidateBufferData glad_glInvalidateBufferData +GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +#define glInvalidateBufferSubData glad_glInvalidateBufferSubData +GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_glInvalidateFramebuffer +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData +GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer +GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +#define glInvalidateTexImage glad_glInvalidateTexImage +GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +#define glInvalidateTexSubImage glad_glInvalidateTexSubImage +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +#define glMapNamedBuffer glad_glMapNamedBuffer +GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +#define glMapNamedBufferRange glad_glMapNamedBufferRange +GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +#define glMemoryBarrier glad_glMemoryBarrier +GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion +GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +#define glMinSampleShading glad_glMinSampleShading +GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; +#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; +#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount +GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +#define glNamedBufferData glad_glNamedBufferData +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +#define glNamedBufferStorage glad_glNamedBufferStorage +GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +#define glNamedBufferSubData glad_glNamedBufferSubData +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +#define glNamedFramebufferTexture glad_glNamedFramebufferTexture +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample +GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +#define glPatchParameterfv glad_glPatchParameterfv +GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +#define glPatchParameteri glad_glPatchParameteri +GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; +#define glPolygonOffsetClamp glad_glPolygonOffsetClamp +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +#define glProgramUniform1d glad_glProgramUniform1d +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +#define glProgramUniform1dv glad_glProgramUniform1dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +#define glProgramUniform2d glad_glProgramUniform2d +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +#define glProgramUniform2dv glad_glProgramUniform2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +#define glProgramUniform3d glad_glProgramUniform3d +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +#define glProgramUniform3dv glad_glProgramUniform3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +#define glProgramUniform4d glad_glProgramUniform4d +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +#define glProgramUniform4dv glad_glProgramUniform4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels; +#define glReadnPixels glad_glReadnPixels +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +#define glScissorArrayv glad_glScissorArrayv +GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +#define glScissorIndexed glad_glScissorIndexed +GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +#define glScissorIndexedv glad_glScissorIndexedv +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding +GLAD_API_CALL PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; +#define glSpecializeShader glad_glSpecializeShader +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +#define glTexBufferRange glad_glTexBufferRange +GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +#define glTexStorage1D glad_glTexStorage1D +GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +#define glTexStorage2D glad_glTexStorage2D +GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_glTexStorage2DMultisample +GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +#define glTexStorage3D glad_glTexStorage3D +GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +#define glTexStorage3DMultisample glad_glTexStorage3DMultisample +GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +GLAD_API_CALL PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; +#define glTextureBarrier glad_glTextureBarrier +GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +#define glTextureBuffer glad_glTextureBuffer +GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +#define glTextureBufferRange glad_glTextureBufferRange +GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +#define glTextureParameterIiv glad_glTextureParameterIiv +GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +#define glTextureParameterIuiv glad_glTextureParameterIuiv +GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +#define glTextureParameterf glad_glTextureParameterf +GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +#define glTextureParameterfv glad_glTextureParameterfv +GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +#define glTextureParameteri glad_glTextureParameteri +GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +#define glTextureParameteriv glad_glTextureParameteriv +GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +#define glTextureStorage1D glad_glTextureStorage1D +GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +#define glTextureStorage2D glad_glTextureStorage2D +GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample +GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +#define glTextureStorage3D glad_glTextureStorage3D +GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample +GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +#define glTextureSubImage1D glad_glTextureSubImage1D +GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +#define glTextureSubImage2D glad_glTextureSubImage2D +GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +#define glTextureSubImage3D glad_glTextureSubImage3D +GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView; +#define glTextureView glad_glTextureView +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +GLAD_API_CALL PFNGLUNIFORM1DPROC glad_glUniform1d; +#define glUniform1d glad_glUniform1d +GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_glUniform1dv; +#define glUniform1dv glad_glUniform1dv +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +GLAD_API_CALL PFNGLUNIFORM2DPROC glad_glUniform2d; +#define glUniform2d glad_glUniform2d +GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_glUniform2dv; +#define glUniform2dv glad_glUniform2dv +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +GLAD_API_CALL PFNGLUNIFORM3DPROC glad_glUniform3d; +#define glUniform3d glad_glUniform3d +GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_glUniform3dv; +#define glUniform3dv glad_glUniform3dv +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +GLAD_API_CALL PFNGLUNIFORM4DPROC glad_glUniform4d; +#define glUniform4d glad_glUniform4d +GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_glUniform4dv; +#define glUniform4dv glad_glUniform4dv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +#define glUniformMatrix2dv glad_glUniformMatrix2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +#define glUniformMatrix3dv glad_glUniformMatrix3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +#define glUniformMatrix4dv glad_glUniformMatrix4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv +GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +#define glUnmapNamedBuffer glad_glUnmapNamedBuffer +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat +GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor +GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers +GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +#define glVertexAttribBinding glad_glVertexAttribBinding +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +#define glVertexAttribFormat glad_glVertexAttribFormat +GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_glVertexAttribIFormat +GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +#define glVertexAttribL1d glad_glVertexAttribL1d +GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +#define glVertexAttribL1dv glad_glVertexAttribL1dv +GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +#define glVertexAttribL2d glad_glVertexAttribL2d +GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +#define glVertexAttribL2dv glad_glVertexAttribL2dv +GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +#define glVertexAttribL3d glad_glVertexAttribL3d +GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +#define glVertexAttribL3dv glad_glVertexAttribL3dv +GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +#define glVertexAttribL4d glad_glVertexAttribL4d +GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +#define glVertexAttribL4dv glad_glVertexAttribL4dv +GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +#define glVertexAttribLFormat glad_glVertexAttribLFormat +GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +#define glVertexAttribLPointer glad_glVertexAttribLPointer +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_glVertexBindingDivisor +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +#define glViewportArrayv glad_glViewportArrayv +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +#define glViewportIndexedf glad_glViewportIndexedf +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +#define glViewportIndexedfv glad_glViewportIndexedfv +GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync + + + + + +GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGL( GLADloadfunc load); + + +#ifdef GLAD_GL + +GLAD_API_CALL int gladLoaderLoadGL(void); +GLAD_API_CALL void gladLoaderUnloadGL(void); + +#endif + +#ifdef __cplusplus +} +#endif +#endif diff --git a/mons_3d/external/glad/include/glad/glx.h b/mons_3d/external/glad/include/glad/glx.h new file mode 100644 index 0000000..afd8e19 --- /dev/null +++ b/mons_3d/external/glad/include/glad/glx.h @@ -0,0 +1,566 @@ +/** + * Loader generated by glad 2.0.8 on Sat Feb 1 22:26:11 2025 + * + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + * + * Generator: C/C++ + * Specification: glx + * Extensions: 0 + * + * APIs: + * - glx=1.4 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = False + * - LOADER = True + * - MX = False + * - ON_DEMAND = False + * + * Commandline: + * --api='glx=1.4' --extensions='' c --loader + * + * Online: + * http://glad.sh/#api=glx%3D1.4&extensions=&generator=c&options=LOADER + * + */ + +#ifndef GLAD_GLX_H_ +#define GLAD_GLX_H_ + +#ifdef GLX_H + #error GLX header already included (API: glx), remove previous include! +#endif +#define GLX_H 1 + + +#include <X11/X.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> + +#include <glad/gl.h> + +#define GLAD_GLX +#define GLAD_OPTION_GLX_LOADER + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include(<winapifamily.h>) + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include <winapifamily.h> + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#define GLAD_UNUSED(x) (void)(x) + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.8" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ALPHA_SIZE 11 +#define GLX_AUX_BUFFERS 7 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_ENUM 7 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_VISUAL 4 +#define GLX_BLUE_SIZE 10 +#define GLX_BUFFER_SIZE 2 +#define GLX_BufferSwapComplete 1 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DAMAGED 0x8020 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_DEPTH_SIZE 12 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_DOUBLEBUFFER 5 +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_EVENT_MASK 0x801F +#define GLX_EXTENSIONS 0x3 +#define GLX_EXTENSION_NAME "GLX" +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_GREEN_SIZE 9 +#define GLX_HEIGHT 0x801E +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_LEVEL 3 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_NONE 0x8000 +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_NO_EXTENSION 3 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_PbufferClobber 0 +#define GLX_RED_SIZE 8 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_RGBA 4 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_SAMPLES 100001 +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAVED 0x8021 +#define GLX_SCREEN 0x800C +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_STENCIL_SIZE 13 +#define GLX_STEREO 6 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_USE_GL 1 +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_VISUAL_ID 0x800B +#define GLX_WIDTH 0x801D +#define GLX_WINDOW 0x8022 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_X_VISUAL_TYPE 0x22 +#define __GLX_NUMBER_EVENTS 17 + + +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GLX_OML_sync_control extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include <inttypes.h> +#elif defined(__sun__) || defined(__digital__) +#include <inttypes.h> +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include <inttypes.h> +#elif defined(__SCO__) || defined(__USLC__) +#include <stdint.h> +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include <stdint.h> +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include <inttypes.h> +#endif +#endif + + + + + + + + + + + + + + + + + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) + +#else + +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) + +#else + +#endif + + + + + + + +typedef XID GLXFBConfigID; +typedef struct __GLXFBConfigRec *GLXFBConfig; +typedef XID GLXContextID; +typedef struct __GLXcontextRec *GLXContext; +typedef XID GLXPixmap; +typedef XID GLXDrawable; +typedef XID GLXWindow; +typedef XID GLXPbuffer; +typedef void (GLAD_API_PTR *__GLXextFuncPtr)(void); +typedef XID GLXVideoCaptureDeviceNV; +typedef unsigned int GLXVideoDeviceNV; +typedef XID GLXVideoSourceSGIX; +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; +typedef XID GLXPbufferSGIX; +typedef struct { + int event_type; /* GLX_DAMAGED or GLX_SAVED */ + int draw_type; /* GLX_WINDOW or GLX_PBUFFER */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came for SendEvent request */ + Display *display; /* display the event was read from */ + GLXDrawable drawable; /* XID of Drawable */ + unsigned int buffer_mask; /* mask indicating which buffers are affected */ + unsigned int aux_buffer; /* which aux buffer was affected */ + int x, y; + int width, height; + int count; /* if nonzero, at least this many more */ +} GLXPbufferClobberEvent; +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + GLXDrawable drawable; /* drawable on which event was requested in event mask */ + int event_type; + int64_t ust; + int64_t msc; + int64_t sbc; +} GLXBufferSwapComplete; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + GLXBufferSwapComplete glxbufferswapcomplete; + long pad[24]; +} GLXEvent; +typedef struct { + int type; + unsigned long serial; + Bool send_event; + Display *display; + int extension; + int evtype; + GLXDrawable window; + Bool stereo_tree; +} GLXStereoNotifyEventEXT; +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came for SendEvent request */ + Display *display; /* display the event was read from */ + GLXDrawable drawable; /* i.d. of Drawable */ + int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */ + int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */ + unsigned int mask; /* mask indicating which buffers are affected*/ + int x, y; + int width, height; + int count; /* if nonzero, at least this many more */ +} GLXBufferClobberEventSGIX; +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int srcXOrigin, srcYOrigin, srcWidth, srcHeight; + int destXOrigin, destYOrigin, destWidth, destHeight; +} GLXPipeRect; +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int XOrigin, YOrigin, maxHeight, maxWidth; +} GLXPipeRectLimits; + + +#define GLX_VERSION_1_0 1 +GLAD_API_CALL int GLAD_GLX_VERSION_1_0; +#define GLX_VERSION_1_1 1 +GLAD_API_CALL int GLAD_GLX_VERSION_1_1; +#define GLX_VERSION_1_2 1 +GLAD_API_CALL int GLAD_GLX_VERSION_1_2; +#define GLX_VERSION_1_3 1 +GLAD_API_CALL int GLAD_GLX_VERSION_1_3; +#define GLX_VERSION_1_4 1 +GLAD_API_CALL int GLAD_GLX_VERSION_1_4; + + +typedef GLXFBConfig * (GLAD_API_PTR *PFNGLXCHOOSEFBCONFIGPROC)(Display * dpy, int screen, const int * attrib_list, int * nelements); +typedef XVisualInfo * (GLAD_API_PTR *PFNGLXCHOOSEVISUALPROC)(Display * dpy, int screen, int * attribList); +typedef void (GLAD_API_PTR *PFNGLXCOPYCONTEXTPROC)(Display * dpy, GLXContext src, GLXContext dst, unsigned long mask); +typedef GLXContext (GLAD_API_PTR *PFNGLXCREATECONTEXTPROC)(Display * dpy, XVisualInfo * vis, GLXContext shareList, Bool direct); +typedef GLXPixmap (GLAD_API_PTR *PFNGLXCREATEGLXPIXMAPPROC)(Display * dpy, XVisualInfo * visual, Pixmap pixmap); +typedef GLXContext (GLAD_API_PTR *PFNGLXCREATENEWCONTEXTPROC)(Display * dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer (GLAD_API_PTR *PFNGLXCREATEPBUFFERPROC)(Display * dpy, GLXFBConfig config, const int * attrib_list); +typedef GLXPixmap (GLAD_API_PTR *PFNGLXCREATEPIXMAPPROC)(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list); +typedef GLXWindow (GLAD_API_PTR *PFNGLXCREATEWINDOWPROC)(Display * dpy, GLXFBConfig config, Window win, const int * attrib_list); +typedef void (GLAD_API_PTR *PFNGLXDESTROYCONTEXTPROC)(Display * dpy, GLXContext ctx); +typedef void (GLAD_API_PTR *PFNGLXDESTROYGLXPIXMAPPROC)(Display * dpy, GLXPixmap pixmap); +typedef void (GLAD_API_PTR *PFNGLXDESTROYPBUFFERPROC)(Display * dpy, GLXPbuffer pbuf); +typedef void (GLAD_API_PTR *PFNGLXDESTROYPIXMAPPROC)(Display * dpy, GLXPixmap pixmap); +typedef void (GLAD_API_PTR *PFNGLXDESTROYWINDOWPROC)(Display * dpy, GLXWindow win); +typedef const char * (GLAD_API_PTR *PFNGLXGETCLIENTSTRINGPROC)(Display * dpy, int name); +typedef int (GLAD_API_PTR *PFNGLXGETCONFIGPROC)(Display * dpy, XVisualInfo * visual, int attrib, int * value); +typedef GLXContext (GLAD_API_PTR *PFNGLXGETCURRENTCONTEXTPROC)(void); +typedef Display * (GLAD_API_PTR *PFNGLXGETCURRENTDISPLAYPROC)(void); +typedef GLXDrawable (GLAD_API_PTR *PFNGLXGETCURRENTDRAWABLEPROC)(void); +typedef GLXDrawable (GLAD_API_PTR *PFNGLXGETCURRENTREADDRAWABLEPROC)(void); +typedef int (GLAD_API_PTR *PFNGLXGETFBCONFIGATTRIBPROC)(Display * dpy, GLXFBConfig config, int attribute, int * value); +typedef GLXFBConfig * (GLAD_API_PTR *PFNGLXGETFBCONFIGSPROC)(Display * dpy, int screen, int * nelements); +typedef __GLXextFuncPtr (GLAD_API_PTR *PFNGLXGETPROCADDRESSPROC)(const GLubyte * procName); +typedef void (GLAD_API_PTR *PFNGLXGETSELECTEDEVENTPROC)(Display * dpy, GLXDrawable draw, unsigned long * event_mask); +typedef XVisualInfo * (GLAD_API_PTR *PFNGLXGETVISUALFROMFBCONFIGPROC)(Display * dpy, GLXFBConfig config); +typedef Bool (GLAD_API_PTR *PFNGLXISDIRECTPROC)(Display * dpy, GLXContext ctx); +typedef Bool (GLAD_API_PTR *PFNGLXMAKECONTEXTCURRENTPROC)(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef Bool (GLAD_API_PTR *PFNGLXMAKECURRENTPROC)(Display * dpy, GLXDrawable drawable, GLXContext ctx); +typedef int (GLAD_API_PTR *PFNGLXQUERYCONTEXTPROC)(Display * dpy, GLXContext ctx, int attribute, int * value); +typedef void (GLAD_API_PTR *PFNGLXQUERYDRAWABLEPROC)(Display * dpy, GLXDrawable draw, int attribute, unsigned int * value); +typedef Bool (GLAD_API_PTR *PFNGLXQUERYEXTENSIONPROC)(Display * dpy, int * errorb, int * event); +typedef const char * (GLAD_API_PTR *PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display * dpy, int screen); +typedef const char * (GLAD_API_PTR *PFNGLXQUERYSERVERSTRINGPROC)(Display * dpy, int screen, int name); +typedef Bool (GLAD_API_PTR *PFNGLXQUERYVERSIONPROC)(Display * dpy, int * maj, int * min); +typedef void (GLAD_API_PTR *PFNGLXSELECTEVENTPROC)(Display * dpy, GLXDrawable draw, unsigned long event_mask); +typedef void (GLAD_API_PTR *PFNGLXSWAPBUFFERSPROC)(Display * dpy, GLXDrawable drawable); +typedef void (GLAD_API_PTR *PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list); +typedef void (GLAD_API_PTR *PFNGLXWAITGLPROC)(void); +typedef void (GLAD_API_PTR *PFNGLXWAITXPROC)(void); + +GLAD_API_CALL PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig; +#define glXChooseFBConfig glad_glXChooseFBConfig +GLAD_API_CALL PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual; +#define glXChooseVisual glad_glXChooseVisual +GLAD_API_CALL PFNGLXCOPYCONTEXTPROC glad_glXCopyContext; +#define glXCopyContext glad_glXCopyContext +GLAD_API_CALL PFNGLXCREATECONTEXTPROC glad_glXCreateContext; +#define glXCreateContext glad_glXCreateContext +GLAD_API_CALL PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap; +#define glXCreateGLXPixmap glad_glXCreateGLXPixmap +GLAD_API_CALL PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext; +#define glXCreateNewContext glad_glXCreateNewContext +GLAD_API_CALL PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer; +#define glXCreatePbuffer glad_glXCreatePbuffer +GLAD_API_CALL PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap; +#define glXCreatePixmap glad_glXCreatePixmap +GLAD_API_CALL PFNGLXCREATEWINDOWPROC glad_glXCreateWindow; +#define glXCreateWindow glad_glXCreateWindow +GLAD_API_CALL PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext; +#define glXDestroyContext glad_glXDestroyContext +GLAD_API_CALL PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap; +#define glXDestroyGLXPixmap glad_glXDestroyGLXPixmap +GLAD_API_CALL PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer; +#define glXDestroyPbuffer glad_glXDestroyPbuffer +GLAD_API_CALL PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap; +#define glXDestroyPixmap glad_glXDestroyPixmap +GLAD_API_CALL PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow; +#define glXDestroyWindow glad_glXDestroyWindow +GLAD_API_CALL PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString; +#define glXGetClientString glad_glXGetClientString +GLAD_API_CALL PFNGLXGETCONFIGPROC glad_glXGetConfig; +#define glXGetConfig glad_glXGetConfig +GLAD_API_CALL PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext; +#define glXGetCurrentContext glad_glXGetCurrentContext +GLAD_API_CALL PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay; +#define glXGetCurrentDisplay glad_glXGetCurrentDisplay +GLAD_API_CALL PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable; +#define glXGetCurrentDrawable glad_glXGetCurrentDrawable +GLAD_API_CALL PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable; +#define glXGetCurrentReadDrawable glad_glXGetCurrentReadDrawable +GLAD_API_CALL PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib; +#define glXGetFBConfigAttrib glad_glXGetFBConfigAttrib +GLAD_API_CALL PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs; +#define glXGetFBConfigs glad_glXGetFBConfigs +GLAD_API_CALL PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress; +#define glXGetProcAddress glad_glXGetProcAddress +GLAD_API_CALL PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent; +#define glXGetSelectedEvent glad_glXGetSelectedEvent +GLAD_API_CALL PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig; +#define glXGetVisualFromFBConfig glad_glXGetVisualFromFBConfig +GLAD_API_CALL PFNGLXISDIRECTPROC glad_glXIsDirect; +#define glXIsDirect glad_glXIsDirect +GLAD_API_CALL PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent; +#define glXMakeContextCurrent glad_glXMakeContextCurrent +GLAD_API_CALL PFNGLXMAKECURRENTPROC glad_glXMakeCurrent; +#define glXMakeCurrent glad_glXMakeCurrent +GLAD_API_CALL PFNGLXQUERYCONTEXTPROC glad_glXQueryContext; +#define glXQueryContext glad_glXQueryContext +GLAD_API_CALL PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable; +#define glXQueryDrawable glad_glXQueryDrawable +GLAD_API_CALL PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension; +#define glXQueryExtension glad_glXQueryExtension +GLAD_API_CALL PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString; +#define glXQueryExtensionsString glad_glXQueryExtensionsString +GLAD_API_CALL PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString; +#define glXQueryServerString glad_glXQueryServerString +GLAD_API_CALL PFNGLXQUERYVERSIONPROC glad_glXQueryVersion; +#define glXQueryVersion glad_glXQueryVersion +GLAD_API_CALL PFNGLXSELECTEVENTPROC glad_glXSelectEvent; +#define glXSelectEvent glad_glXSelectEvent +GLAD_API_CALL PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers; +#define glXSwapBuffers glad_glXSwapBuffers +GLAD_API_CALL PFNGLXUSEXFONTPROC glad_glXUseXFont; +#define glXUseXFont glad_glXUseXFont +GLAD_API_CALL PFNGLXWAITGLPROC glad_glXWaitGL; +#define glXWaitGL glad_glXWaitGL +GLAD_API_CALL PFNGLXWAITXPROC glad_glXWaitX; +#define glXWaitX glad_glXWaitX + + + + + +GLAD_API_CALL int gladLoadGLXUserPtr(Display *display, int screen, GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLX(Display *display, int screen, GLADloadfunc load); + +#ifdef GLAD_GLX + +GLAD_API_CALL int gladLoaderLoadGLX(Display *display, int screen); + +GLAD_API_CALL void gladLoaderUnloadGLX(void); + +#endif +#ifdef __cplusplus +} +#endif +#endif diff --git a/mons_3d/external/glad/src/gl.c b/mons_3d/external/glad/src/gl.c new file mode 100644 index 0000000..3a09be6 --- /dev/null +++ b/mons_3d/external/glad/src/gl.c @@ -0,0 +1,1786 @@ +/** + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + */ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <glad/gl.h> + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_VERSION_4_0 = 0; +int GLAD_GL_VERSION_4_1 = 0; +int GLAD_GL_VERSION_4_2 = 0; +int GLAD_GL_VERSION_4_3 = 0; +int GLAD_GL_VERSION_4_4 = 0; +int GLAD_GL_VERSION_4_5 = 0; +int GLAD_GL_VERSION_4_6 = 0; + + + +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; +PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; +PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; +PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; +PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; +PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; +PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; +PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; +PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; +PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; +PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; +PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL; +PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL; +PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL; +PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; +PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; +PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; +PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; +PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; +PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; +PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; +PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; +PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; +PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; +PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; +PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; +PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; +PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; +PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; +PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; +PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; +PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; +PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; + + +static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); +} +static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D"); + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D"); +} +static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); +} +static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendColor = 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glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries"); + glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, 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(PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, 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glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + glad_glVertexAttrib3sv = 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load(userptr, "glGetQueryBufferObjectuiv"); + glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage"); + glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv"); + glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv"); + glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv"); + glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv"); + glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv"); + glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv"); + glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage"); + glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v"); + glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v"); + glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv"); + glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv"); + glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv"); + glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv"); + glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetnCompressedTexImage"); + glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC) load(userptr, "glGetnTexImage"); + glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load(userptr, "glGetnUniformdv"); + glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv"); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv"); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv"); + glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData"); + glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData"); + glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer"); + glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange"); + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion"); + glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData"); + glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage"); + glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData"); + glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer"); + glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers"); + glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri"); + glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer"); + glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer"); + glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture"); + glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer"); + glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage"); + glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample"); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels"); + glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier"); + glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer"); + glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange"); + glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv"); + glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv"); + glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf"); + glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv"); + glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri"); + glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv"); + glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D"); + glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D"); + glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample"); + glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D"); + glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample"); + glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D"); + glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D"); + glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D"); + glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase"); + glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange"); + glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer"); + glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding"); + glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat"); + glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat"); + glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat"); + glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor"); + glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer"); + glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer"); + glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers"); +} +static void glad_gl_load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_4_6) return; + glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount"); + glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount"); + glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp"); + glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader"); +} + + + +static void glad_gl_free_extensions(char **exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; exts_i[index]; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) { +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) + if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i)); + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str == NULL) { + exts_i[index] = NULL; + glad_gl_free_extensions(exts_i); + return 0; + } + + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + exts_i[index] = local_str; + } + exts_i[index] = NULL; + + *out_exts_i = exts_i; + + return 1; + } +#else + GLAD_UNUSED(out_exts_i); +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); + return 1; +} +static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) { + if(exts_i) { + unsigned int index; + for(index = 0; exts_i[index]; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } else { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gl(void) { + const char *exts = NULL; + char **exts_i = NULL; + if (!glad_gl_get_extensions(&exts, &exts_i)) return 0; + + GLAD_UNUSED(glad_gl_has_extension); + + glad_gl_free_extensions(exts_i); + + return 1; +} + +static int glad_gl_find_core_gl(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; + GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; + GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; + GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; + GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; + GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; + GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + version = glad_gl_find_core_gl(); + + glad_gl_load_GL_VERSION_1_0(load, userptr); + glad_gl_load_GL_VERSION_1_1(load, userptr); + glad_gl_load_GL_VERSION_1_2(load, userptr); + glad_gl_load_GL_VERSION_1_3(load, userptr); + glad_gl_load_GL_VERSION_1_4(load, userptr); + glad_gl_load_GL_VERSION_1_5(load, userptr); + glad_gl_load_GL_VERSION_2_0(load, userptr); + glad_gl_load_GL_VERSION_2_1(load, userptr); + glad_gl_load_GL_VERSION_3_0(load, userptr); + glad_gl_load_GL_VERSION_3_1(load, userptr); + glad_gl_load_GL_VERSION_3_2(load, userptr); + glad_gl_load_GL_VERSION_3_3(load, userptr); + glad_gl_load_GL_VERSION_4_0(load, userptr); + glad_gl_load_GL_VERSION_4_1(load, userptr); + glad_gl_load_GL_VERSION_4_2(load, userptr); + glad_gl_load_GL_VERSION_4_3(load, userptr); + glad_gl_load_GL_VERSION_4_4(load, userptr); + glad_gl_load_GL_VERSION_4_5(load, userptr); + glad_gl_load_GL_VERSION_4_6(load, userptr); + + if (!glad_gl_find_extensions_gl()) return 0; + + + + return version; +} + + +int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + +#ifdef GLAD_GL + +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ + +#include <stddef.h> +#include <stdlib.h> + +#if GLAD_PLATFORM_WIN32 +#include <windows.h> +#else +#include <dlfcn.h> +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; + int i; + + for (i = 0; i < length; ++i) { +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#if GLAD_PLATFORM_WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); +#else + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); +#endif +} + +#endif /* GLAD_LOADER_LIBRARY_C_ */ + +typedef void* (GLAD_API_PTR *GLADglprocaddrfunc)(const char*); +struct _glad_gl_userptr { + void *handle; + GLADglprocaddrfunc gl_get_proc_address_ptr; +}; + +static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) { + struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*) vuserptr; + GLADapiproc result = NULL; + + if(userptr.gl_get_proc_address_ptr != NULL) { + result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.gl_get_proc_address_ptr(name); + } + if(result == NULL) { + result = glad_dlsym_handle(userptr.handle, name); + } + + return result; +} + +static void* _glad_GL_loader_handle = NULL; + +static void* glad_gl_dlopen_handle(void) { +#if GLAD_PLATFORM_APPLE + static const char *NAMES[] = { + "../Frameworks/OpenGL.framework/OpenGL", + "/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" + }; +#elif GLAD_PLATFORM_WIN32 + static const char *NAMES[] = {"opengl32.dll"}; +#else + static const char *NAMES[] = { + #if defined(__CYGWIN__) + "libGL-1.so", + #endif + "libGL.so.1", + "libGL.so" + }; +#endif + + if (_glad_GL_loader_handle == NULL) { + _glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + } + + return _glad_GL_loader_handle; +} + +static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) { + struct _glad_gl_userptr userptr; + + userptr.handle = handle; +#if GLAD_PLATFORM_APPLE || defined(__HAIKU__) + userptr.gl_get_proc_address_ptr = NULL; +#elif GLAD_PLATFORM_WIN32 + userptr.gl_get_proc_address_ptr = + (GLADglprocaddrfunc) glad_dlsym_handle(handle, "wglGetProcAddress"); +#else + userptr.gl_get_proc_address_ptr = + (GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB"); +#endif + + return userptr; +} + +int gladLoaderLoadGL(void) { + int version = 0; + void *handle; + int did_load = 0; + struct _glad_gl_userptr userptr; + + did_load = _glad_GL_loader_handle == NULL; + handle = glad_gl_dlopen_handle(); + if (handle) { + userptr = glad_gl_build_userptr(handle); + + version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr); + + if (did_load) { + gladLoaderUnloadGL(); + } + } + + return version; +} + + + +void gladLoaderUnloadGL(void) { + if (_glad_GL_loader_handle != NULL) { + glad_close_dlopen_handle(_glad_GL_loader_handle); + _glad_GL_loader_handle = NULL; + } +} + +#endif /* GLAD_GL */ + +#ifdef __cplusplus +} +#endif diff --git a/mons_3d/external/glad/src/glx.c b/mons_3d/external/glad/src/glx.c new file mode 100644 index 0000000..77eca9c --- /dev/null +++ b/mons_3d/external/glad/src/glx.c @@ -0,0 +1,352 @@ +/** + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + */ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <glad/glx.h> + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GLX_VERSION_1_0 = 0; +int GLAD_GLX_VERSION_1_1 = 0; +int GLAD_GLX_VERSION_1_2 = 0; +int GLAD_GLX_VERSION_1_3 = 0; +int GLAD_GLX_VERSION_1_4 = 0; + + + +PFNGLXCHOOSEFBCONFIGPROC glad_glXChooseFBConfig = NULL; +PFNGLXCHOOSEVISUALPROC glad_glXChooseVisual = NULL; +PFNGLXCOPYCONTEXTPROC glad_glXCopyContext = NULL; +PFNGLXCREATECONTEXTPROC glad_glXCreateContext = NULL; +PFNGLXCREATEGLXPIXMAPPROC glad_glXCreateGLXPixmap = NULL; +PFNGLXCREATENEWCONTEXTPROC glad_glXCreateNewContext = NULL; +PFNGLXCREATEPBUFFERPROC glad_glXCreatePbuffer = NULL; +PFNGLXCREATEPIXMAPPROC glad_glXCreatePixmap = NULL; +PFNGLXCREATEWINDOWPROC glad_glXCreateWindow = NULL; +PFNGLXDESTROYCONTEXTPROC glad_glXDestroyContext = NULL; +PFNGLXDESTROYGLXPIXMAPPROC glad_glXDestroyGLXPixmap = NULL; +PFNGLXDESTROYPBUFFERPROC glad_glXDestroyPbuffer = NULL; +PFNGLXDESTROYPIXMAPPROC glad_glXDestroyPixmap = NULL; +PFNGLXDESTROYWINDOWPROC glad_glXDestroyWindow = NULL; +PFNGLXGETCLIENTSTRINGPROC glad_glXGetClientString = NULL; +PFNGLXGETCONFIGPROC glad_glXGetConfig = NULL; +PFNGLXGETCURRENTCONTEXTPROC glad_glXGetCurrentContext = NULL; +PFNGLXGETCURRENTDISPLAYPROC glad_glXGetCurrentDisplay = NULL; +PFNGLXGETCURRENTDRAWABLEPROC glad_glXGetCurrentDrawable = NULL; +PFNGLXGETCURRENTREADDRAWABLEPROC glad_glXGetCurrentReadDrawable = NULL; +PFNGLXGETFBCONFIGATTRIBPROC glad_glXGetFBConfigAttrib = NULL; +PFNGLXGETFBCONFIGSPROC glad_glXGetFBConfigs = NULL; +PFNGLXGETPROCADDRESSPROC glad_glXGetProcAddress = NULL; +PFNGLXGETSELECTEDEVENTPROC glad_glXGetSelectedEvent = NULL; +PFNGLXGETVISUALFROMFBCONFIGPROC glad_glXGetVisualFromFBConfig = NULL; +PFNGLXISDIRECTPROC glad_glXIsDirect = NULL; +PFNGLXMAKECONTEXTCURRENTPROC glad_glXMakeContextCurrent = NULL; +PFNGLXMAKECURRENTPROC glad_glXMakeCurrent = NULL; +PFNGLXQUERYCONTEXTPROC glad_glXQueryContext = NULL; +PFNGLXQUERYDRAWABLEPROC glad_glXQueryDrawable = NULL; +PFNGLXQUERYEXTENSIONPROC glad_glXQueryExtension = NULL; +PFNGLXQUERYEXTENSIONSSTRINGPROC glad_glXQueryExtensionsString = NULL; +PFNGLXQUERYSERVERSTRINGPROC glad_glXQueryServerString = NULL; +PFNGLXQUERYVERSIONPROC glad_glXQueryVersion = NULL; +PFNGLXSELECTEVENTPROC glad_glXSelectEvent = NULL; +PFNGLXSWAPBUFFERSPROC glad_glXSwapBuffers = NULL; +PFNGLXUSEXFONTPROC glad_glXUseXFont = NULL; +PFNGLXWAITGLPROC glad_glXWaitGL = NULL; +PFNGLXWAITXPROC glad_glXWaitX = NULL; + + +static void glad_glx_load_GLX_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_VERSION_1_0) return; + glad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC) load(userptr, "glXChooseVisual"); + glad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC) load(userptr, "glXCopyContext"); + glad_glXCreateContext = (PFNGLXCREATECONTEXTPROC) load(userptr, "glXCreateContext"); + glad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC) load(userptr, "glXCreateGLXPixmap"); + glad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC) load(userptr, "glXDestroyContext"); + glad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC) load(userptr, "glXDestroyGLXPixmap"); + glad_glXGetConfig = (PFNGLXGETCONFIGPROC) load(userptr, "glXGetConfig"); + glad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC) load(userptr, "glXGetCurrentContext"); + glad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC) load(userptr, "glXGetCurrentDrawable"); + glad_glXIsDirect = (PFNGLXISDIRECTPROC) load(userptr, "glXIsDirect"); + glad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC) load(userptr, "glXMakeCurrent"); + glad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC) load(userptr, "glXQueryExtension"); + glad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC) load(userptr, "glXQueryVersion"); + glad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC) load(userptr, "glXSwapBuffers"); + glad_glXUseXFont = (PFNGLXUSEXFONTPROC) load(userptr, "glXUseXFont"); + glad_glXWaitGL = (PFNGLXWAITGLPROC) load(userptr, "glXWaitGL"); + glad_glXWaitX = (PFNGLXWAITXPROC) load(userptr, "glXWaitX"); +} +static void glad_glx_load_GLX_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_VERSION_1_1) return; + glad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC) load(userptr, "glXGetClientString"); + glad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC) load(userptr, "glXQueryExtensionsString"); + glad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC) load(userptr, "glXQueryServerString"); +} +static void glad_glx_load_GLX_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_VERSION_1_2) return; + glad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC) load(userptr, "glXGetCurrentDisplay"); +} +static void glad_glx_load_GLX_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_VERSION_1_3) return; + glad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) load(userptr, "glXChooseFBConfig"); + glad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC) load(userptr, "glXCreateNewContext"); + glad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC) load(userptr, "glXCreatePbuffer"); + glad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC) load(userptr, "glXCreatePixmap"); + glad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC) load(userptr, "glXCreateWindow"); + glad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC) load(userptr, "glXDestroyPbuffer"); + glad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC) load(userptr, "glXDestroyPixmap"); + glad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC) load(userptr, "glXDestroyWindow"); + glad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC) load(userptr, "glXGetCurrentReadDrawable"); + glad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC) load(userptr, "glXGetFBConfigAttrib"); + glad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC) load(userptr, "glXGetFBConfigs"); + glad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC) load(userptr, "glXGetSelectedEvent"); + glad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC) load(userptr, "glXGetVisualFromFBConfig"); + glad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC) load(userptr, "glXMakeContextCurrent"); + glad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC) load(userptr, "glXQueryContext"); + glad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC) load(userptr, "glXQueryDrawable"); + glad_glXSelectEvent = (PFNGLXSELECTEVENTPROC) load(userptr, "glXSelectEvent"); +} +static void glad_glx_load_GLX_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GLX_VERSION_1_4) return; + glad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC) load(userptr, "glXGetProcAddress"); +} + + + +static int glad_glx_has_extension(Display *display, int screen, const char *ext) { +#ifndef GLX_VERSION_1_1 + GLAD_UNUSED(display); + GLAD_UNUSED(screen); + GLAD_UNUSED(ext); +#else + const char *terminator; + const char *loc; + const char *extensions; + + if (glXQueryExtensionsString == NULL) { + return 0; + } + + extensions = glXQueryExtensionsString(display, screen); + + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) + break; + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#endif + + return 0; +} + +static GLADapiproc glad_glx_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_glx_find_extensions(Display *display, int screen) { + GLAD_UNUSED(glad_glx_has_extension); + return 1; +} + +static int glad_glx_find_core_glx(Display **display, int *screen) { + int major = 0, minor = 0; + if(*display == NULL) { +#ifdef GLAD_GLX_NO_X11 + GLAD_UNUSED(screen); + return 0; +#else + *display = XOpenDisplay(0); + if (*display == NULL) { + return 0; + } + *screen = XScreenNumberOfScreen(XDefaultScreenOfDisplay(*display)); +#endif + } + glXQueryVersion(*display, &major, &minor); + GLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLXUserPtr(Display *display, int screen, GLADuserptrloadfunc load, void *userptr) { + int version; + glXQueryVersion = (PFNGLXQUERYVERSIONPROC) load(userptr, "glXQueryVersion"); + if(glXQueryVersion == NULL) return 0; + version = glad_glx_find_core_glx(&display, &screen); + + glad_glx_load_GLX_VERSION_1_0(load, userptr); + glad_glx_load_GLX_VERSION_1_1(load, userptr); + glad_glx_load_GLX_VERSION_1_2(load, userptr); + glad_glx_load_GLX_VERSION_1_3(load, userptr); + glad_glx_load_GLX_VERSION_1_4(load, userptr); + + if (!glad_glx_find_extensions(display, screen)) return 0; + + + return version; +} + +int gladLoadGLX(Display *display, int screen, GLADloadfunc load) { + return gladLoadGLXUserPtr(display, screen, glad_glx_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + +#ifdef GLAD_GLX + +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ + +#include <stddef.h> +#include <stdlib.h> + +#if GLAD_PLATFORM_WIN32 +#include <windows.h> +#else +#include <dlfcn.h> +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; + int i; + + for (i = 0; i < length; ++i) { +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#if GLAD_PLATFORM_WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); +#else + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); +#endif +} + +#endif /* GLAD_LOADER_LIBRARY_C_ */ + +typedef void* (GLAD_API_PTR *GLADglxprocaddrfunc)(const char*); + +static GLADapiproc glad_glx_get_proc(void *userptr, const char *name) { + return GLAD_GNUC_EXTENSION ((GLADapiproc (*)(const char *name)) userptr)(name); +} + +static void* _glx_handle; + +static void* glad_glx_dlopen_handle(void) { + static const char *NAMES[] = { +#if defined __CYGWIN__ + "libGL-1.so", +#endif + "libGL.so.1", + "libGL.so" + }; + + if (_glx_handle == NULL) { + _glx_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + } + + return _glx_handle; +} + +int gladLoaderLoadGLX(Display *display, int screen) { + int version = 0; + void *handle = NULL; + int did_load = 0; + GLADglxprocaddrfunc loader; + + did_load = _glx_handle == NULL; + handle = glad_glx_dlopen_handle(); + if (handle != NULL) { + loader = (GLADglxprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB"); + if (loader != NULL) { + version = gladLoadGLXUserPtr(display, screen, glad_glx_get_proc, GLAD_GNUC_EXTENSION (void*) loader); + } + + if (!version && did_load) { + gladLoaderUnloadGLX(); + } + } + + return version; +} + + +void gladLoaderUnloadGLX() { + if (_glx_handle != NULL) { + glad_close_dlopen_handle(_glx_handle); + _glx_handle = NULL; + } +} + +#endif /* GLAD_GLX */ + +#ifdef __cplusplus +} +#endif diff --git a/mons_3d/external/mikktspace/include/mikktspace.h b/mons_3d/external/mikktspace/include/mikktspace.h new file mode 100644 index 0000000..52c44a7 --- /dev/null +++ b/mons_3d/external/mikktspace/include/mikktspace.h @@ -0,0 +1,145 @@ +/** \file mikktspace/mikktspace.h + * \ingroup mikktspace + */ +/** + * Copyright (C) 2011 by Morten S. Mikkelsen + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + */ + +#ifndef __MIKKTSPACE_H__ +#define __MIKKTSPACE_H__ + + +#ifdef __cplusplus +extern "C" { +#endif + +/* Author: Morten S. Mikkelsen + * Version: 1.0 + * + * The files mikktspace.h and mikktspace.c are designed to be + * stand-alone files and it is important that they are kept this way. + * Not having dependencies on structures/classes/libraries specific + * to the program, in which they are used, allows them to be copied + * and used as is into any tool, program or plugin. + * The code is designed to consistently generate the same + * tangent spaces, for a given mesh, in any tool in which it is used. + * This is done by performing an internal welding step and subsequently an order-independent evaluation + * of tangent space for meshes consisting of triangles and quads. + * This means faces can be received in any order and the same is true for + * the order of vertices of each face. The generated result will not be affected + * by such reordering. Additionally, whether degenerate (vertices or texture coordinates) + * primitives are present or not will not affect the generated results either. + * Once tangent space calculation is done the vertices of degenerate primitives will simply + * inherit tangent space from neighboring non degenerate primitives. + * The analysis behind this implementation can be found in my master's thesis + * which is available for download --> http://image.diku.dk/projects/media/morten.mikkelsen.08.pdf + * Note that though the tangent spaces at the vertices are generated in an order-independent way, + * by this implementation, the interpolated tangent space is still affected by which diagonal is + * chosen to split each quad. A sensible solution is to have your tools pipeline always + * split quads by the shortest diagonal. This choice is order-independent and works with mirroring. + * If these have the same length then compare the diagonals defined by the texture coordinates. + * XNormal which is a tool for baking normal maps allows you to write your own tangent space plugin + * and also quad triangulator plugin. + */ + + +typedef int tbool; +typedef struct SMikkTSpaceContext SMikkTSpaceContext; + +typedef struct { + // Returns the number of faces (triangles/quads) on the mesh to be processed. + int (*m_getNumFaces)(const SMikkTSpaceContext * pContext); + + // Returns the number of vertices on face number iFace + // iFace is a number in the range {0, 1, ..., getNumFaces()-1} + int (*m_getNumVerticesOfFace)(const SMikkTSpaceContext * pContext, const int iFace); + + // returns the position/normal/texcoord of the referenced face of vertex number iVert. + // iVert is in the range {0,1,2} for triangles and {0,1,2,3} for quads. + void (*m_getPosition)(const SMikkTSpaceContext * pContext, float fvPosOut[], const int iFace, const int iVert); + void (*m_getNormal)(const SMikkTSpaceContext * pContext, float fvNormOut[], const int iFace, const int iVert); + void (*m_getTexCoord)(const SMikkTSpaceContext * pContext, float fvTexcOut[], const int iFace, const int iVert); + + // either (or both) of the two setTSpace callbacks can be set. + // The call-back m_setTSpaceBasic() is sufficient for basic normal mapping. + + // This function is used to return the tangent and fSign to the application. + // fvTangent is a unit length vector. + // For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level. + // bitangent = fSign * cross(vN, tangent); + // Note that the results are returned unindexed. It is possible to generate a new index list + // But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results. + // DO NOT! use an already existing index list. + void (*m_setTSpaceBasic)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert); + + // This function is used to return tangent space results to the application. + // fvTangent and fvBiTangent are unit length vectors and fMagS and fMagT are their + // true magnitudes which can be used for relief mapping effects. + // fvBiTangent is the "real" bitangent and thus may not be perpendicular to fvTangent. + // However, both are perpendicular to the vertex normal. + // For normal maps it is sufficient to use the following simplified version of the bitangent which is generated at pixel/vertex level. + // fSign = bIsOrientationPreserving ? 1.0f : (-1.0f); + // bitangent = fSign * cross(vN, tangent); + // Note that the results are returned unindexed. It is possible to generate a new index list + // But averaging/overwriting tangent spaces by using an already existing index list WILL produce INCRORRECT results. + // DO NOT! use an already existing index list. + void (*m_setTSpace)(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT, + const tbool bIsOrientationPreserving, const int iFace, const int iVert); +} SMikkTSpaceInterface; + +struct SMikkTSpaceContext +{ + SMikkTSpaceInterface * m_pInterface; // initialized with callback functions + void * m_pUserData; // pointer to client side mesh data etc. (passed as the first parameter with every interface call) +}; + +// these are both thread safe! +tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext); // Default (recommended) fAngularThreshold is 180 degrees (which means threshold disabled) +tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold); + + +// To avoid visual errors (distortions/unwanted hard edges in lighting), when using sampled normal maps, the +// normal map sampler must use the exact inverse of the pixel shader transformation. +// The most efficient transformation we can possibly do in the pixel shader is +// achieved by using, directly, the "unnormalized" interpolated tangent, bitangent and vertex normal: vT, vB and vN. +// pixel shader (fast transform out) +// vNout = normalize( vNt.x * vT + vNt.y * vB + vNt.z * vN ); +// where vNt is the tangent space normal. The normal map sampler must likewise use the +// interpolated and "unnormalized" tangent, bitangent and vertex normal to be compliant with the pixel shader. +// sampler does (exact inverse of pixel shader): +// float3 row0 = cross(vB, vN); +// float3 row1 = cross(vN, vT); +// float3 row2 = cross(vT, vB); +// float fSign = dot(vT, row0)<0 ? -1 : 1; +// vNt = normalize( fSign * float3(dot(vNout,row0), dot(vNout,row1), dot(vNout,row2)) ); +// where vNout is the sampled normal in some chosen 3D space. +// +// Should you choose to reconstruct the bitangent in the pixel shader instead +// of the vertex shader, as explained earlier, then be sure to do this in the normal map sampler also. +// Finally, beware of quad triangulations. If the normal map sampler doesn't use the same triangulation of +// quads as your renderer then problems will occur since the interpolated tangent spaces will differ +// eventhough the vertex level tangent spaces match. This can be solved either by triangulating before +// sampling/exporting or by using the order-independent choice of diagonal for splitting quads suggested earlier. +// However, this must be used both by the sampler and your tools/rendering pipeline. + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/mons_3d/external/mikktspace/src/mikktspace.c b/mons_3d/external/mikktspace/src/mikktspace.c new file mode 100644 index 0000000..0342ae0 --- /dev/null +++ b/mons_3d/external/mikktspace/src/mikktspace.c @@ -0,0 +1,1899 @@ +/** \file mikktspace/mikktspace.c + * \ingroup mikktspace + */ +/** + * Copyright (C) 2011 by Morten S. Mikkelsen + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + */ + +#include <assert.h> +#include <stdio.h> +#include <math.h> +#include <string.h> +#include <float.h> +#include <stdlib.h> + +#include "mikktspace.h" + +#define TFALSE 0 +#define TTRUE 1 + +#ifndef M_PI +#define M_PI 3.1415926535897932384626433832795 +#endif + +#define INTERNAL_RND_SORT_SEED 39871946 + +// internal structure +typedef struct { + float x, y, z; +} SVec3; + +static tbool veq( const SVec3 v1, const SVec3 v2 ) +{ + return (v1.x == v2.x) && (v1.y == v2.y) && (v1.z == v2.z); +} + +static SVec3 vadd( const SVec3 v1, const SVec3 v2 ) +{ + SVec3 vRes; + + vRes.x = v1.x + v2.x; + vRes.y = v1.y + v2.y; + vRes.z = v1.z + v2.z; + + return vRes; +} + + +static SVec3 vsub( const SVec3 v1, const SVec3 v2 ) +{ + SVec3 vRes; + + vRes.x = v1.x - v2.x; + vRes.y = v1.y - v2.y; + vRes.z = v1.z - v2.z; + + return vRes; +} + +static SVec3 vscale(const float fS, const SVec3 v) +{ + SVec3 vRes; + + vRes.x = fS * v.x; + vRes.y = fS * v.y; + vRes.z = fS * v.z; + + return vRes; +} + +static float LengthSquared( const SVec3 v ) +{ + return v.x*v.x + v.y*v.y + v.z*v.z; +} + +static float Length( const SVec3 v ) +{ + return sqrtf(LengthSquared(v)); +} + +static SVec3 Normalize( const SVec3 v ) +{ + return vscale(1 / Length(v), v); +} + +static float vdot( const SVec3 v1, const SVec3 v2) +{ + return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z; +} + + +static tbool NotZero(const float fX) +{ + // could possibly use FLT_EPSILON instead + return fabsf(fX) > FLT_MIN; +} + +static tbool VNotZero(const SVec3 v) +{ + // might change this to an epsilon based test + return NotZero(v.x) || NotZero(v.y) || NotZero(v.z); +} + + + +typedef struct { + int iNrFaces; + int * pTriMembers; +} SSubGroup; + +typedef struct { + int iNrFaces; + int * pFaceIndices; + int iVertexRepresentitive; + tbool bOrientPreservering; +} SGroup; + +// +#define MARK_DEGENERATE 1 +#define QUAD_ONE_DEGEN_TRI 2 +#define GROUP_WITH_ANY 4 +#define ORIENT_PRESERVING 8 + + + +typedef struct { + int FaceNeighbors[3]; + SGroup * AssignedGroup[3]; + + // normalized first order face derivatives + SVec3 vOs, vOt; + float fMagS, fMagT; // original magnitudes + + // determines if the current and the next triangle are a quad. + int iOrgFaceNumber; + int iFlag, iTSpacesOffs; + unsigned char vert_num[4]; +} STriInfo; + +typedef struct { + SVec3 vOs; + float fMagS; + SVec3 vOt; + float fMagT; + int iCounter; // this is to average back into quads. + tbool bOrient; +} STSpace; + +static int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn); +static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn); +static void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn); +static int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn); +static tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[], + const int iNrActiveGroups, const int piTriListIn[], const float fThresCos, + const SMikkTSpaceContext * pContext); + +static int MakeIndex(const int iFace, const int iVert) +{ + assert(iVert>=0 && iVert<4 && iFace>=0); + return (iFace<<2) | (iVert&0x3); +} + +static void IndexToData(int * piFace, int * piVert, const int iIndexIn) +{ + piVert[0] = iIndexIn&0x3; + piFace[0] = iIndexIn>>2; +} + +static STSpace AvgTSpace(const STSpace * pTS0, const STSpace * pTS1) +{ + STSpace ts_res; + + // this if is important. Due to floating point precision + // averaging when ts0==ts1 will cause a slight difference + // which results in tangent space splits later on + if (pTS0->fMagS==pTS1->fMagS && pTS0->fMagT==pTS1->fMagT && + veq(pTS0->vOs,pTS1->vOs) && veq(pTS0->vOt, pTS1->vOt)) + { + ts_res.fMagS = pTS0->fMagS; + ts_res.fMagT = pTS0->fMagT; + ts_res.vOs = pTS0->vOs; + ts_res.vOt = pTS0->vOt; + } + else + { + ts_res.fMagS = 0.5f*(pTS0->fMagS+pTS1->fMagS); + ts_res.fMagT = 0.5f*(pTS0->fMagT+pTS1->fMagT); + ts_res.vOs = vadd(pTS0->vOs,pTS1->vOs); + ts_res.vOt = vadd(pTS0->vOt,pTS1->vOt); + if ( VNotZero(ts_res.vOs) ) ts_res.vOs = Normalize(ts_res.vOs); + if ( VNotZero(ts_res.vOt) ) ts_res.vOt = Normalize(ts_res.vOt); + } + + return ts_res; +} + + + +static SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index); +static SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index); +static SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index); + + +// degen triangles +static void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris); +static void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris); + + +tbool genTangSpaceDefault(const SMikkTSpaceContext * pContext) +{ + return genTangSpace(pContext, 180.0f); +} + +tbool genTangSpace(const SMikkTSpaceContext * pContext, const float fAngularThreshold) +{ + // count nr_triangles + int * piTriListIn = NULL, * piGroupTrianglesBuffer = NULL; + STriInfo * pTriInfos = NULL; + SGroup * pGroups = NULL; + STSpace * psTspace = NULL; + int iNrTrianglesIn = 0, f=0, t=0, i=0; + int iNrTSPaces = 0, iTotTris = 0, iDegenTriangles = 0, iNrMaxGroups = 0; + int iNrActiveGroups = 0, index = 0; + const int iNrFaces = pContext->m_pInterface->m_getNumFaces(pContext); + tbool bRes = TFALSE; + const float fThresCos = (float) cos((fAngularThreshold*(float)M_PI)/180.0f); + + // verify all call-backs have been set + if ( pContext->m_pInterface->m_getNumFaces==NULL || + pContext->m_pInterface->m_getNumVerticesOfFace==NULL || + pContext->m_pInterface->m_getPosition==NULL || + pContext->m_pInterface->m_getNormal==NULL || + pContext->m_pInterface->m_getTexCoord==NULL ) + return TFALSE; + + // count triangles on supported faces + for (f=0; f<iNrFaces; f++) + { + const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f); + if (verts==3) ++iNrTrianglesIn; + else if (verts==4) iNrTrianglesIn += 2; + } + if (iNrTrianglesIn<=0) return TFALSE; + + // allocate memory for an index list + piTriListIn = (int *) malloc(sizeof(int)*3*iNrTrianglesIn); + pTriInfos = (STriInfo *) malloc(sizeof(STriInfo)*iNrTrianglesIn); + if (piTriListIn==NULL || pTriInfos==NULL) + { + if (piTriListIn!=NULL) free(piTriListIn); + if (pTriInfos!=NULL) free(pTriInfos); + return TFALSE; + } + + // make an initial triangle --> face index list + iNrTSPaces = GenerateInitialVerticesIndexList(pTriInfos, piTriListIn, pContext, iNrTrianglesIn); + + // make a welded index list of identical positions and attributes (pos, norm, texc) + //printf("gen welded index list begin\n"); + GenerateSharedVerticesIndexList(piTriListIn, pContext, iNrTrianglesIn); + //printf("gen welded index list end\n"); + + // Mark all degenerate triangles + iTotTris = iNrTrianglesIn; + iDegenTriangles = 0; + for (t=0; t<iTotTris; t++) + { + const int i0 = piTriListIn[t*3+0]; + const int i1 = piTriListIn[t*3+1]; + const int i2 = piTriListIn[t*3+2]; + const SVec3 p0 = GetPosition(pContext, i0); + const SVec3 p1 = GetPosition(pContext, i1); + const SVec3 p2 = GetPosition(pContext, i2); + if (veq(p0,p1) || veq(p0,p2) || veq(p1,p2)) // degenerate + { + pTriInfos[t].iFlag |= MARK_DEGENERATE; + ++iDegenTriangles; + } + } + iNrTrianglesIn = iTotTris - iDegenTriangles; + + // mark all triangle pairs that belong to a quad with only one + // good triangle. These need special treatment in DegenEpilogue(). + // Additionally, move all good triangles to the start of + // pTriInfos[] and piTriListIn[] without changing order and + // put the degenerate triangles last. + DegenPrologue(pTriInfos, piTriListIn, iNrTrianglesIn, iTotTris); + + + // evaluate triangle level attributes and neighbor list + //printf("gen neighbors list begin\n"); + InitTriInfo(pTriInfos, piTriListIn, pContext, iNrTrianglesIn); + //printf("gen neighbors list end\n"); + + + // based on the 4 rules, identify groups based on connectivity + iNrMaxGroups = iNrTrianglesIn*3; + pGroups = (SGroup *) malloc(sizeof(SGroup)*iNrMaxGroups); + piGroupTrianglesBuffer = (int *) malloc(sizeof(int)*iNrTrianglesIn*3); + if (pGroups==NULL || piGroupTrianglesBuffer==NULL) + { + if (pGroups!=NULL) free(pGroups); + if (piGroupTrianglesBuffer!=NULL) free(piGroupTrianglesBuffer); + free(piTriListIn); + free(pTriInfos); + return TFALSE; + } + //printf("gen 4rule groups begin\n"); + iNrActiveGroups = + Build4RuleGroups(pTriInfos, pGroups, piGroupTrianglesBuffer, piTriListIn, iNrTrianglesIn); + //printf("gen 4rule groups end\n"); + + // + + psTspace = (STSpace *) malloc(sizeof(STSpace)*iNrTSPaces); + if (psTspace==NULL) + { + free(piTriListIn); + free(pTriInfos); + free(pGroups); + free(piGroupTrianglesBuffer); + return TFALSE; + } + memset(psTspace, 0, sizeof(STSpace)*iNrTSPaces); + for (t=0; t<iNrTSPaces; t++) + { + psTspace[t].vOs.x=1.0f; psTspace[t].vOs.y=0.0f; psTspace[t].vOs.z=0.0f; psTspace[t].fMagS = 1.0f; + psTspace[t].vOt.x=0.0f; psTspace[t].vOt.y=1.0f; psTspace[t].vOt.z=0.0f; psTspace[t].fMagT = 1.0f; + } + + // make tspaces, each group is split up into subgroups if necessary + // based on fAngularThreshold. Finally a tangent space is made for + // every resulting subgroup + //printf("gen tspaces begin\n"); + bRes = GenerateTSpaces(psTspace, pTriInfos, pGroups, iNrActiveGroups, piTriListIn, fThresCos, pContext); + //printf("gen tspaces end\n"); + + // clean up + free(pGroups); + free(piGroupTrianglesBuffer); + + if (!bRes) // if an allocation in GenerateTSpaces() failed + { + // clean up and return false + free(pTriInfos); free(piTriListIn); free(psTspace); + return TFALSE; + } + + + // degenerate quads with one good triangle will be fixed by copying a space from + // the good triangle to the coinciding vertex. + // all other degenerate triangles will just copy a space from any good triangle + // with the same welded index in piTriListIn[]. + DegenEpilogue(psTspace, pTriInfos, piTriListIn, pContext, iNrTrianglesIn, iTotTris); + + free(pTriInfos); free(piTriListIn); + + index = 0; + for (f=0; f<iNrFaces; f++) + { + const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f); + if (verts!=3 && verts!=4) continue; + + + // I've decided to let degenerate triangles and group-with-anythings + // vary between left/right hand coordinate systems at the vertices. + // All healthy triangles on the other hand are built to always be either or. + + /*// force the coordinate system orientation to be uniform for every face. + // (this is already the case for good triangles but not for + // degenerate ones and those with bGroupWithAnything==true) + bool bOrient = psTspace[index].bOrient; + if (psTspace[index].iCounter == 0) // tspace was not derived from a group + { + // look for a space created in GenerateTSpaces() by iCounter>0 + bool bNotFound = true; + int i=1; + while (i<verts && bNotFound) + { + if (psTspace[index+i].iCounter > 0) bNotFound=false; + else ++i; + } + if (!bNotFound) bOrient = psTspace[index+i].bOrient; + }*/ + + // set data + for (i=0; i<verts; i++) + { + const STSpace * pTSpace = &psTspace[index]; + float tang[] = {pTSpace->vOs.x, pTSpace->vOs.y, pTSpace->vOs.z}; + float bitang[] = {pTSpace->vOt.x, pTSpace->vOt.y, pTSpace->vOt.z}; + if (pContext->m_pInterface->m_setTSpace!=NULL) + pContext->m_pInterface->m_setTSpace(pContext, tang, bitang, pTSpace->fMagS, pTSpace->fMagT, pTSpace->bOrient, f, i); + if (pContext->m_pInterface->m_setTSpaceBasic!=NULL) + pContext->m_pInterface->m_setTSpaceBasic(pContext, tang, pTSpace->bOrient==TTRUE ? 1.0f : (-1.0f), f, i); + + ++index; + } + } + + free(psTspace); + + + return TTRUE; +} + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +typedef struct { + float vert[3]; + int index; +} STmpVert; + +static const int g_iCells = 2048; + +#ifdef _MSC_VER +# define NOINLINE __declspec(noinline) +#else +# define NOINLINE __attribute__ ((noinline)) +#endif + +// it is IMPORTANT that this function is called to evaluate the hash since +// inlining could potentially reorder instructions and generate different +// results for the same effective input value fVal. +static NOINLINE int FindGridCell(const float fMin, const float fMax, const float fVal) +{ + const float fIndex = g_iCells * ((fVal-fMin)/(fMax-fMin)); + const int iIndex = (int)fIndex; + return iIndex < g_iCells ? (iIndex >= 0 ? iIndex : 0) : (g_iCells - 1); +} + +static void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in); +static void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries); +static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn); + +static void GenerateSharedVerticesIndexList(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn) +{ + + // Generate bounding box + int * piHashTable=NULL, * piHashCount=NULL, * piHashOffsets=NULL, * piHashCount2=NULL; + STmpVert * pTmpVert = NULL; + int i=0, iChannel=0, k=0, e=0; + int iMaxCount=0; + SVec3 vMin = GetPosition(pContext, 0), vMax = vMin, vDim; + float fMin, fMax; + for (i=1; i<(iNrTrianglesIn*3); i++) + { + const int index = piTriList_in_and_out[i]; + + const SVec3 vP = GetPosition(pContext, index); + if (vMin.x > vP.x) vMin.x = vP.x; + else if (vMax.x < vP.x) vMax.x = vP.x; + if (vMin.y > vP.y) vMin.y = vP.y; + else if (vMax.y < vP.y) vMax.y = vP.y; + if (vMin.z > vP.z) vMin.z = vP.z; + else if (vMax.z < vP.z) vMax.z = vP.z; + } + + vDim = vsub(vMax,vMin); + iChannel = 0; + fMin = vMin.x; fMax=vMax.x; + if (vDim.y>vDim.x && vDim.y>vDim.z) + { + iChannel=1; + fMin = vMin.y; + fMax = vMax.y; + } + else if (vDim.z>vDim.x) + { + iChannel=2; + fMin = vMin.z; + fMax = vMax.z; + } + + // make allocations + piHashTable = (int *) malloc(sizeof(int)*iNrTrianglesIn*3); + piHashCount = (int *) malloc(sizeof(int)*g_iCells); + piHashOffsets = (int *) malloc(sizeof(int)*g_iCells); + piHashCount2 = (int *) malloc(sizeof(int)*g_iCells); + + if (piHashTable==NULL || piHashCount==NULL || piHashOffsets==NULL || piHashCount2==NULL) + { + if (piHashTable!=NULL) free(piHashTable); + if (piHashCount!=NULL) free(piHashCount); + if (piHashOffsets!=NULL) free(piHashOffsets); + if (piHashCount2!=NULL) free(piHashCount2); + GenerateSharedVerticesIndexListSlow(piTriList_in_and_out, pContext, iNrTrianglesIn); + return; + } + memset(piHashCount, 0, sizeof(int)*g_iCells); + memset(piHashCount2, 0, sizeof(int)*g_iCells); + + // count amount of elements in each cell unit + for (i=0; i<(iNrTrianglesIn*3); i++) + { + const int index = piTriList_in_and_out[i]; + const SVec3 vP = GetPosition(pContext, index); + const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z); + const int iCell = FindGridCell(fMin, fMax, fVal); + ++piHashCount[iCell]; + } + + // evaluate start index of each cell. + piHashOffsets[0]=0; + for (k=1; k<g_iCells; k++) + piHashOffsets[k]=piHashOffsets[k-1]+piHashCount[k-1]; + + // insert vertices + for (i=0; i<(iNrTrianglesIn*3); i++) + { + const int index = piTriList_in_and_out[i]; + const SVec3 vP = GetPosition(pContext, index); + const float fVal = iChannel==0 ? vP.x : (iChannel==1 ? vP.y : vP.z); + const int iCell = FindGridCell(fMin, fMax, fVal); + int * pTable = NULL; + + assert(piHashCount2[iCell]<piHashCount[iCell]); + pTable = &piHashTable[piHashOffsets[iCell]]; + pTable[piHashCount2[iCell]] = i; // vertex i has been inserted. + ++piHashCount2[iCell]; + } + for (k=0; k<g_iCells; k++) + assert(piHashCount2[k] == piHashCount[k]); // verify the count + free(piHashCount2); + + // find maximum amount of entries in any hash entry + iMaxCount = piHashCount[0]; + for (k=1; k<g_iCells; k++) + if (iMaxCount<piHashCount[k]) + iMaxCount=piHashCount[k]; + pTmpVert = (STmpVert *) malloc(sizeof(STmpVert)*iMaxCount); + + + // complete the merge + for (k=0; k<g_iCells; k++) + { + // extract table of cell k and amount of entries in it + int * pTable = &piHashTable[piHashOffsets[k]]; + const int iEntries = piHashCount[k]; + if (iEntries < 2) continue; + + if (pTmpVert!=NULL) + { + for (e=0; e<iEntries; e++) + { + int i = pTable[e]; + const SVec3 vP = GetPosition(pContext, piTriList_in_and_out[i]); + pTmpVert[e].vert[0] = vP.x; pTmpVert[e].vert[1] = vP.y; + pTmpVert[e].vert[2] = vP.z; pTmpVert[e].index = i; + } + MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, 0, iEntries-1); + } + else + MergeVertsSlow(piTriList_in_and_out, pContext, pTable, iEntries); + } + + if (pTmpVert!=NULL) { free(pTmpVert); } + free(piHashTable); + free(piHashCount); + free(piHashOffsets); +} + +static void MergeVertsFast(int piTriList_in_and_out[], STmpVert pTmpVert[], const SMikkTSpaceContext * pContext, const int iL_in, const int iR_in) +{ + // make bbox + int c=0, l=0, channel=0; + float fvMin[3], fvMax[3]; + float dx=0, dy=0, dz=0, fSep=0; + for (c=0; c<3; c++) + { fvMin[c]=pTmpVert[iL_in].vert[c]; fvMax[c]=fvMin[c]; } + for (l=(iL_in+1); l<=iR_in; l++) { + for (c=0; c<3; c++) { + if (fvMin[c]>pTmpVert[l].vert[c]) fvMin[c]=pTmpVert[l].vert[c]; + if (fvMax[c]<pTmpVert[l].vert[c]) fvMax[c]=pTmpVert[l].vert[c]; + } + } + + dx = fvMax[0]-fvMin[0]; + dy = fvMax[1]-fvMin[1]; + dz = fvMax[2]-fvMin[2]; + + channel = 0; + if (dy>dx && dy>dz) channel=1; + else if (dz>dx) channel=2; + + fSep = 0.5f*(fvMax[channel]+fvMin[channel]); + + // stop if all vertices are NaNs + if (!isfinite(fSep)) + return; + + // terminate recursion when the separation/average value + // is no longer strictly between fMin and fMax values. + if (fSep>=fvMax[channel] || fSep<=fvMin[channel]) + { + // complete the weld + for (l=iL_in; l<=iR_in; l++) + { + int i = pTmpVert[l].index; + const int index = piTriList_in_and_out[i]; + const SVec3 vP = GetPosition(pContext, index); + const SVec3 vN = GetNormal(pContext, index); + const SVec3 vT = GetTexCoord(pContext, index); + + tbool bNotFound = TTRUE; + int l2=iL_in, i2rec=-1; + while (l2<l && bNotFound) + { + const int i2 = pTmpVert[l2].index; + const int index2 = piTriList_in_and_out[i2]; + const SVec3 vP2 = GetPosition(pContext, index2); + const SVec3 vN2 = GetNormal(pContext, index2); + const SVec3 vT2 = GetTexCoord(pContext, index2); + i2rec=i2; + + //if (vP==vP2 && vN==vN2 && vT==vT2) + if (vP.x==vP2.x && vP.y==vP2.y && vP.z==vP2.z && + vN.x==vN2.x && vN.y==vN2.y && vN.z==vN2.z && + vT.x==vT2.x && vT.y==vT2.y && vT.z==vT2.z) + bNotFound = TFALSE; + else + ++l2; + } + + // merge if previously found + if (!bNotFound) + piTriList_in_and_out[i] = piTriList_in_and_out[i2rec]; + } + } + else + { + int iL=iL_in, iR=iR_in; + assert((iR_in-iL_in)>0); // at least 2 entries + + // separate (by fSep) all points between iL_in and iR_in in pTmpVert[] + while (iL < iR) + { + tbool bReadyLeftSwap = TFALSE, bReadyRightSwap = TFALSE; + while ((!bReadyLeftSwap) && iL<iR) + { + assert(iL>=iL_in && iL<=iR_in); + bReadyLeftSwap = !(pTmpVert[iL].vert[channel]<fSep); + if (!bReadyLeftSwap) ++iL; + } + while ((!bReadyRightSwap) && iL<iR) + { + assert(iR>=iL_in && iR<=iR_in); + bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep; + if (!bReadyRightSwap) --iR; + } + assert( (iL<iR) || !(bReadyLeftSwap && bReadyRightSwap) ); + + if (bReadyLeftSwap && bReadyRightSwap) + { + const STmpVert sTmp = pTmpVert[iL]; + assert(iL<iR); + pTmpVert[iL] = pTmpVert[iR]; + pTmpVert[iR] = sTmp; + ++iL; --iR; + } + } + + assert(iL==(iR+1) || (iL==iR)); + if (iL==iR) + { + const tbool bReadyRightSwap = pTmpVert[iR].vert[channel]<fSep; + if (bReadyRightSwap) ++iL; + else --iR; + } + + // only need to weld when there is more than 1 instance of the (x,y,z) + if (iL_in < iR) + MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL_in, iR); // weld all left of fSep + if (iL < iR_in) + MergeVertsFast(piTriList_in_and_out, pTmpVert, pContext, iL, iR_in); // weld all right of (or equal to) fSep + } +} + +static void MergeVertsSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int pTable[], const int iEntries) +{ + // this can be optimized further using a tree structure or more hashing. + int e=0; + for (e=0; e<iEntries; e++) + { + int i = pTable[e]; + const int index = piTriList_in_and_out[i]; + const SVec3 vP = GetPosition(pContext, index); + const SVec3 vN = GetNormal(pContext, index); + const SVec3 vT = GetTexCoord(pContext, index); + + tbool bNotFound = TTRUE; + int e2=0, i2rec=-1; + while (e2<e && bNotFound) + { + const int i2 = pTable[e2]; + const int index2 = piTriList_in_and_out[i2]; + const SVec3 vP2 = GetPosition(pContext, index2); + const SVec3 vN2 = GetNormal(pContext, index2); + const SVec3 vT2 = GetTexCoord(pContext, index2); + i2rec = i2; + + if (veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2)) + bNotFound = TFALSE; + else + ++e2; + } + + // merge if previously found + if (!bNotFound) + piTriList_in_and_out[i] = piTriList_in_and_out[i2rec]; + } +} + +static void GenerateSharedVerticesIndexListSlow(int piTriList_in_and_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn) +{ + int iNumUniqueVerts = 0, t=0, i=0; + for (t=0; t<iNrTrianglesIn; t++) + { + for (i=0; i<3; i++) + { + const int offs = t*3 + i; + const int index = piTriList_in_and_out[offs]; + + const SVec3 vP = GetPosition(pContext, index); + const SVec3 vN = GetNormal(pContext, index); + const SVec3 vT = GetTexCoord(pContext, index); + + tbool bFound = TFALSE; + int t2=0, index2rec=-1; + while (!bFound && t2<=t) + { + int j=0; + while (!bFound && j<3) + { + const int index2 = piTriList_in_and_out[t2*3 + j]; + const SVec3 vP2 = GetPosition(pContext, index2); + const SVec3 vN2 = GetNormal(pContext, index2); + const SVec3 vT2 = GetTexCoord(pContext, index2); + + if (veq(vP,vP2) && veq(vN,vN2) && veq(vT,vT2)) + bFound = TTRUE; + else + ++j; + } + if (!bFound) ++t2; + } + + assert(bFound); + // if we found our own + if (index2rec == index) { ++iNumUniqueVerts; } + + piTriList_in_and_out[offs] = index2rec; + } + } +} + +static int GenerateInitialVerticesIndexList(STriInfo pTriInfos[], int piTriList_out[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn) +{ + int iTSpacesOffs = 0, f=0, t=0; + int iDstTriIndex = 0; + for (f=0; f<pContext->m_pInterface->m_getNumFaces(pContext); f++) + { + const int verts = pContext->m_pInterface->m_getNumVerticesOfFace(pContext, f); + if (verts!=3 && verts!=4) continue; + + pTriInfos[iDstTriIndex].iOrgFaceNumber = f; + pTriInfos[iDstTriIndex].iTSpacesOffs = iTSpacesOffs; + + if (verts==3) + { + unsigned char * pVerts = pTriInfos[iDstTriIndex].vert_num; + pVerts[0]=0; pVerts[1]=1; pVerts[2]=2; + piTriList_out[iDstTriIndex*3+0] = MakeIndex(f, 0); + piTriList_out[iDstTriIndex*3+1] = MakeIndex(f, 1); + piTriList_out[iDstTriIndex*3+2] = MakeIndex(f, 2); + ++iDstTriIndex; // next + } + else + { + { + pTriInfos[iDstTriIndex+1].iOrgFaceNumber = f; + pTriInfos[iDstTriIndex+1].iTSpacesOffs = iTSpacesOffs; + } + + { + // need an order independent way to evaluate + // tspace on quads. This is done by splitting + // along the shortest diagonal. + const int i0 = MakeIndex(f, 0); + const int i1 = MakeIndex(f, 1); + const int i2 = MakeIndex(f, 2); + const int i3 = MakeIndex(f, 3); + const SVec3 T0 = GetTexCoord(pContext, i0); + const SVec3 T1 = GetTexCoord(pContext, i1); + const SVec3 T2 = GetTexCoord(pContext, i2); + const SVec3 T3 = GetTexCoord(pContext, i3); + const float distSQ_02 = LengthSquared(vsub(T2,T0)); + const float distSQ_13 = LengthSquared(vsub(T3,T1)); + tbool bQuadDiagIs_02; + if (distSQ_02<distSQ_13) + bQuadDiagIs_02 = TTRUE; + else if (distSQ_13<distSQ_02) + bQuadDiagIs_02 = TFALSE; + else + { + const SVec3 P0 = GetPosition(pContext, i0); + const SVec3 P1 = GetPosition(pContext, i1); + const SVec3 P2 = GetPosition(pContext, i2); + const SVec3 P3 = GetPosition(pContext, i3); + const float distSQ_02 = LengthSquared(vsub(P2,P0)); + const float distSQ_13 = LengthSquared(vsub(P3,P1)); + + bQuadDiagIs_02 = distSQ_13<distSQ_02 ? TFALSE : TTRUE; + } + + if (bQuadDiagIs_02) + { + { + unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num; + pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=2; + } + piTriList_out[iDstTriIndex*3+0] = i0; + piTriList_out[iDstTriIndex*3+1] = i1; + piTriList_out[iDstTriIndex*3+2] = i2; + ++iDstTriIndex; // next + { + unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num; + pVerts_B[0]=0; pVerts_B[1]=2; pVerts_B[2]=3; + } + piTriList_out[iDstTriIndex*3+0] = i0; + piTriList_out[iDstTriIndex*3+1] = i2; + piTriList_out[iDstTriIndex*3+2] = i3; + ++iDstTriIndex; // next + } + else + { + { + unsigned char * pVerts_A = pTriInfos[iDstTriIndex].vert_num; + pVerts_A[0]=0; pVerts_A[1]=1; pVerts_A[2]=3; + } + piTriList_out[iDstTriIndex*3+0] = i0; + piTriList_out[iDstTriIndex*3+1] = i1; + piTriList_out[iDstTriIndex*3+2] = i3; + ++iDstTriIndex; // next + { + unsigned char * pVerts_B = pTriInfos[iDstTriIndex].vert_num; + pVerts_B[0]=1; pVerts_B[1]=2; pVerts_B[2]=3; + } + piTriList_out[iDstTriIndex*3+0] = i1; + piTriList_out[iDstTriIndex*3+1] = i2; + piTriList_out[iDstTriIndex*3+2] = i3; + ++iDstTriIndex; // next + } + } + } + + iTSpacesOffs += verts; + assert(iDstTriIndex<=iNrTrianglesIn); + } + + for (t=0; t<iNrTrianglesIn; t++) + pTriInfos[t].iFlag = 0; + + // return total amount of tspaces + return iTSpacesOffs; +} + +static SVec3 GetPosition(const SMikkTSpaceContext * pContext, const int index) +{ + int iF, iI; + SVec3 res; float pos[3]; + IndexToData(&iF, &iI, index); + pContext->m_pInterface->m_getPosition(pContext, pos, iF, iI); + res.x=pos[0]; res.y=pos[1]; res.z=pos[2]; + return res; +} + +static SVec3 GetNormal(const SMikkTSpaceContext * pContext, const int index) +{ + int iF, iI; + SVec3 res; float norm[3]; + IndexToData(&iF, &iI, index); + pContext->m_pInterface->m_getNormal(pContext, norm, iF, iI); + res.x=norm[0]; res.y=norm[1]; res.z=norm[2]; + return res; +} + +static SVec3 GetTexCoord(const SMikkTSpaceContext * pContext, const int index) +{ + int iF, iI; + SVec3 res; float texc[2]; + IndexToData(&iF, &iI, index); + pContext->m_pInterface->m_getTexCoord(pContext, texc, iF, iI); + res.x=texc[0]; res.y=texc[1]; res.z=1.0f; + return res; +} + +///////////////////////////////////////////////////////////////////////////////////////////////////// +///////////////////////////////////////////////////////////////////////////////////////////////////// + +typedef union { + struct + { + int i0, i1, f; + }; + int array[3]; +} SEdge; + +static void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn); +static void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn); + +// returns the texture area times 2 +static float CalcTexArea(const SMikkTSpaceContext * pContext, const int indices[]) +{ + const SVec3 t1 = GetTexCoord(pContext, indices[0]); + const SVec3 t2 = GetTexCoord(pContext, indices[1]); + const SVec3 t3 = GetTexCoord(pContext, indices[2]); + + const float t21x = t2.x-t1.x; + const float t21y = t2.y-t1.y; + const float t31x = t3.x-t1.x; + const float t31y = t3.y-t1.y; + + const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x; + + return fSignedAreaSTx2<0 ? (-fSignedAreaSTx2) : fSignedAreaSTx2; +} + +static void InitTriInfo(STriInfo pTriInfos[], const int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn) +{ + int f=0, i=0, t=0; + // pTriInfos[f].iFlag is cleared in GenerateInitialVerticesIndexList() which is called before this function. + + // generate neighbor info list + for (f=0; f<iNrTrianglesIn; f++) + for (i=0; i<3; i++) + { + pTriInfos[f].FaceNeighbors[i] = -1; + pTriInfos[f].AssignedGroup[i] = NULL; + + pTriInfos[f].vOs.x=0.0f; pTriInfos[f].vOs.y=0.0f; pTriInfos[f].vOs.z=0.0f; + pTriInfos[f].vOt.x=0.0f; pTriInfos[f].vOt.y=0.0f; pTriInfos[f].vOt.z=0.0f; + pTriInfos[f].fMagS = 0; + pTriInfos[f].fMagT = 0; + + // assumed bad + pTriInfos[f].iFlag |= GROUP_WITH_ANY; + } + + // evaluate first order derivatives + for (f=0; f<iNrTrianglesIn; f++) + { + // initial values + const SVec3 v1 = GetPosition(pContext, piTriListIn[f*3+0]); + const SVec3 v2 = GetPosition(pContext, piTriListIn[f*3+1]); + const SVec3 v3 = GetPosition(pContext, piTriListIn[f*3+2]); + const SVec3 t1 = GetTexCoord(pContext, piTriListIn[f*3+0]); + const SVec3 t2 = GetTexCoord(pContext, piTriListIn[f*3+1]); + const SVec3 t3 = GetTexCoord(pContext, piTriListIn[f*3+2]); + + const float t21x = t2.x-t1.x; + const float t21y = t2.y-t1.y; + const float t31x = t3.x-t1.x; + const float t31y = t3.y-t1.y; + const SVec3 d1 = vsub(v2,v1); + const SVec3 d2 = vsub(v3,v1); + + const float fSignedAreaSTx2 = t21x*t31y - t21y*t31x; + //assert(fSignedAreaSTx2!=0); + SVec3 vOs = vsub(vscale(t31y,d1), vscale(t21y,d2)); // eq 18 + SVec3 vOt = vadd(vscale(-t31x,d1), vscale(t21x,d2)); // eq 19 + + pTriInfos[f].iFlag |= (fSignedAreaSTx2>0 ? ORIENT_PRESERVING : 0); + + if ( NotZero(fSignedAreaSTx2) ) + { + const float fAbsArea = fabsf(fSignedAreaSTx2); + const float fLenOs = Length(vOs); + const float fLenOt = Length(vOt); + const float fS = (pTriInfos[f].iFlag&ORIENT_PRESERVING)==0 ? (-1.0f) : 1.0f; + if ( NotZero(fLenOs) ) pTriInfos[f].vOs = vscale(fS/fLenOs, vOs); + if ( NotZero(fLenOt) ) pTriInfos[f].vOt = vscale(fS/fLenOt, vOt); + + // evaluate magnitudes prior to normalization of vOs and vOt + pTriInfos[f].fMagS = fLenOs / fAbsArea; + pTriInfos[f].fMagT = fLenOt / fAbsArea; + + // if this is a good triangle + if ( NotZero(pTriInfos[f].fMagS) && NotZero(pTriInfos[f].fMagT)) + pTriInfos[f].iFlag &= (~GROUP_WITH_ANY); + } + } + + // force otherwise healthy quads to a fixed orientation + while (t<(iNrTrianglesIn-1)) + { + const int iFO_a = pTriInfos[t].iOrgFaceNumber; + const int iFO_b = pTriInfos[t+1].iOrgFaceNumber; + if (iFO_a==iFO_b) // this is a quad + { + const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE; + const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE; + + // bad triangles should already have been removed by + // DegenPrologue(), but just in case check bIsDeg_a and bIsDeg_a are false + if ((bIsDeg_a||bIsDeg_b)==TFALSE) + { + const tbool bOrientA = (pTriInfos[t].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE; + const tbool bOrientB = (pTriInfos[t+1].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE; + // if this happens the quad has extremely bad mapping!! + if (bOrientA!=bOrientB) + { + //printf("found quad with bad mapping\n"); + tbool bChooseOrientFirstTri = TFALSE; + if ((pTriInfos[t+1].iFlag&GROUP_WITH_ANY)!=0) bChooseOrientFirstTri = TTRUE; + else if ( CalcTexArea(pContext, &piTriListIn[t*3+0]) >= CalcTexArea(pContext, &piTriListIn[(t+1)*3+0]) ) + bChooseOrientFirstTri = TTRUE; + + // force match + { + const int t0 = bChooseOrientFirstTri ? t : (t+1); + const int t1 = bChooseOrientFirstTri ? (t+1) : t; + pTriInfos[t1].iFlag &= (~ORIENT_PRESERVING); // clear first + pTriInfos[t1].iFlag |= (pTriInfos[t0].iFlag&ORIENT_PRESERVING); // copy bit + } + } + } + t += 2; + } + else + ++t; + } + + // match up edge pairs + { + SEdge * pEdges = (SEdge *) malloc(sizeof(SEdge)*iNrTrianglesIn*3); + if (pEdges==NULL) + BuildNeighborsSlow(pTriInfos, piTriListIn, iNrTrianglesIn); + else + { + BuildNeighborsFast(pTriInfos, pEdges, piTriListIn, iNrTrianglesIn); + + free(pEdges); + } + } +} + +///////////////////////////////////////////////////////////////////////////////////////////////////// +///////////////////////////////////////////////////////////////////////////////////////////////////// + +static tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[], const int iMyTriIndex, SGroup * pGroup); +static void AddTriToGroup(SGroup * pGroup, const int iTriIndex); + +static int Build4RuleGroups(STriInfo pTriInfos[], SGroup pGroups[], int piGroupTrianglesBuffer[], const int piTriListIn[], const int iNrTrianglesIn) +{ + const int iNrMaxGroups = iNrTrianglesIn*3; + int iNrActiveGroups = 0; + int iOffset = 0, f=0, i=0; + (void)iNrMaxGroups; /* quiet warnings in non debug mode */ + for (f=0; f<iNrTrianglesIn; f++) + { + for (i=0; i<3; i++) + { + // if not assigned to a group + if ((pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 && pTriInfos[f].AssignedGroup[i]==NULL) + { + tbool bOrPre; + int neigh_indexL, neigh_indexR; + const int vert_index = piTriListIn[f*3+i]; + assert(iNrActiveGroups<iNrMaxGroups); + pTriInfos[f].AssignedGroup[i] = &pGroups[iNrActiveGroups]; + pTriInfos[f].AssignedGroup[i]->iVertexRepresentitive = vert_index; + pTriInfos[f].AssignedGroup[i]->bOrientPreservering = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0; + pTriInfos[f].AssignedGroup[i]->iNrFaces = 0; + pTriInfos[f].AssignedGroup[i]->pFaceIndices = &piGroupTrianglesBuffer[iOffset]; + ++iNrActiveGroups; + + AddTriToGroup(pTriInfos[f].AssignedGroup[i], f); + bOrPre = (pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE; + neigh_indexL = pTriInfos[f].FaceNeighbors[i]; + neigh_indexR = pTriInfos[f].FaceNeighbors[i>0?(i-1):2]; + if (neigh_indexL>=0) // neighbor + { + const tbool bAnswer = + AssignRecur(piTriListIn, pTriInfos, neigh_indexL, + pTriInfos[f].AssignedGroup[i] ); + + const tbool bOrPre2 = (pTriInfos[neigh_indexL].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE; + const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE; + assert(bAnswer || bDiff); + (void)bAnswer, (void)bDiff; /* quiet warnings in non debug mode */ + } + if (neigh_indexR>=0) // neighbor + { + const tbool bAnswer = + AssignRecur(piTriListIn, pTriInfos, neigh_indexR, + pTriInfos[f].AssignedGroup[i] ); + + const tbool bOrPre2 = (pTriInfos[neigh_indexR].iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE; + const tbool bDiff = bOrPre!=bOrPre2 ? TTRUE : TFALSE; + assert(bAnswer || bDiff); + (void)bAnswer, (void)bDiff; /* quiet warnings in non debug mode */ + } + + // update offset + iOffset += pTriInfos[f].AssignedGroup[i]->iNrFaces; + // since the groups are disjoint a triangle can never + // belong to more than 3 groups. Subsequently something + // is completely screwed if this assertion ever hits. + assert(iOffset <= iNrMaxGroups); + } + } + } + + return iNrActiveGroups; +} + +static void AddTriToGroup(SGroup * pGroup, const int iTriIndex) +{ + pGroup->pFaceIndices[pGroup->iNrFaces] = iTriIndex; + ++pGroup->iNrFaces; +} + +static tbool AssignRecur(const int piTriListIn[], STriInfo psTriInfos[], + const int iMyTriIndex, SGroup * pGroup) +{ + STriInfo * pMyTriInfo = &psTriInfos[iMyTriIndex]; + + // track down vertex + const int iVertRep = pGroup->iVertexRepresentitive; + const int * pVerts = &piTriListIn[3*iMyTriIndex+0]; + int i=-1; + if (pVerts[0]==iVertRep) i=0; + else if (pVerts[1]==iVertRep) i=1; + else if (pVerts[2]==iVertRep) i=2; + assert(i>=0 && i<3); + + // early out + if (pMyTriInfo->AssignedGroup[i] == pGroup) return TTRUE; + else if (pMyTriInfo->AssignedGroup[i]!=NULL) return TFALSE; + if ((pMyTriInfo->iFlag&GROUP_WITH_ANY)!=0) + { + // first to group with a group-with-anything triangle + // determines it's orientation. + // This is the only existing order dependency in the code!! + if ( pMyTriInfo->AssignedGroup[0] == NULL && + pMyTriInfo->AssignedGroup[1] == NULL && + pMyTriInfo->AssignedGroup[2] == NULL ) + { + pMyTriInfo->iFlag &= (~ORIENT_PRESERVING); + pMyTriInfo->iFlag |= (pGroup->bOrientPreservering ? ORIENT_PRESERVING : 0); + } + } + { + const tbool bOrient = (pMyTriInfo->iFlag&ORIENT_PRESERVING)!=0 ? TTRUE : TFALSE; + if (bOrient != pGroup->bOrientPreservering) return TFALSE; + } + + AddTriToGroup(pGroup, iMyTriIndex); + pMyTriInfo->AssignedGroup[i] = pGroup; + + { + const int neigh_indexL = pMyTriInfo->FaceNeighbors[i]; + const int neigh_indexR = pMyTriInfo->FaceNeighbors[i>0?(i-1):2]; + if (neigh_indexL>=0) + AssignRecur(piTriListIn, psTriInfos, neigh_indexL, pGroup); + if (neigh_indexR>=0) + AssignRecur(piTriListIn, psTriInfos, neigh_indexR, pGroup); + } + + + + return TTRUE; +} + +///////////////////////////////////////////////////////////////////////////////////////////////////// +///////////////////////////////////////////////////////////////////////////////////////////////////// + +static tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2); +static void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed); +static STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[], const SMikkTSpaceContext * pContext, const int iVertexRepresentitive); + +static tbool GenerateTSpaces(STSpace psTspace[], const STriInfo pTriInfos[], const SGroup pGroups[], + const int iNrActiveGroups, const int piTriListIn[], const float fThresCos, + const SMikkTSpaceContext * pContext) +{ + STSpace * pSubGroupTspace = NULL; + SSubGroup * pUniSubGroups = NULL; + int * pTmpMembers = NULL; + int iMaxNrFaces=0, iUniqueTspaces=0, g=0, i=0; + for (g=0; g<iNrActiveGroups; g++) + if (iMaxNrFaces < pGroups[g].iNrFaces) + iMaxNrFaces = pGroups[g].iNrFaces; + + if (iMaxNrFaces == 0) return TTRUE; + + // make initial allocations + pSubGroupTspace = (STSpace *) malloc(sizeof(STSpace)*iMaxNrFaces); + pUniSubGroups = (SSubGroup *) malloc(sizeof(SSubGroup)*iMaxNrFaces); + pTmpMembers = (int *) malloc(sizeof(int)*iMaxNrFaces); + if (pSubGroupTspace==NULL || pUniSubGroups==NULL || pTmpMembers==NULL) + { + if (pSubGroupTspace!=NULL) free(pSubGroupTspace); + if (pUniSubGroups!=NULL) free(pUniSubGroups); + if (pTmpMembers!=NULL) free(pTmpMembers); + return TFALSE; + } + + + iUniqueTspaces = 0; + for (g=0; g<iNrActiveGroups; g++) + { + const SGroup * pGroup = &pGroups[g]; + int iUniqueSubGroups = 0, s=0; + + for (i=0; i<pGroup->iNrFaces; i++) // triangles + { + const int f = pGroup->pFaceIndices[i]; // triangle number + int index=-1, iVertIndex=-1, iOF_1=-1, iMembers=0, j=0, l=0; + SSubGroup tmp_group; + tbool bFound; + SVec3 n, vOs, vOt; + if (pTriInfos[f].AssignedGroup[0]==pGroup) index=0; + else if (pTriInfos[f].AssignedGroup[1]==pGroup) index=1; + else if (pTriInfos[f].AssignedGroup[2]==pGroup) index=2; + assert(index>=0 && index<3); + + iVertIndex = piTriListIn[f*3+index]; + assert(iVertIndex==pGroup->iVertexRepresentitive); + + // is normalized already + n = GetNormal(pContext, iVertIndex); + + // project + vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n)); + vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n)); + if ( VNotZero(vOs) ) vOs = Normalize(vOs); + if ( VNotZero(vOt) ) vOt = Normalize(vOt); + + // original face number + iOF_1 = pTriInfos[f].iOrgFaceNumber; + + iMembers = 0; + for (j=0; j<pGroup->iNrFaces; j++) + { + const int t = pGroup->pFaceIndices[j]; // triangle number + const int iOF_2 = pTriInfos[t].iOrgFaceNumber; + + // project + SVec3 vOs2 = vsub(pTriInfos[t].vOs, vscale(vdot(n,pTriInfos[t].vOs), n)); + SVec3 vOt2 = vsub(pTriInfos[t].vOt, vscale(vdot(n,pTriInfos[t].vOt), n)); + if ( VNotZero(vOs2) ) vOs2 = Normalize(vOs2); + if ( VNotZero(vOt2) ) vOt2 = Normalize(vOt2); + + { + const tbool bAny = ( (pTriInfos[f].iFlag | pTriInfos[t].iFlag) & GROUP_WITH_ANY )!=0 ? TTRUE : TFALSE; + // make sure triangles which belong to the same quad are joined. + const tbool bSameOrgFace = iOF_1==iOF_2 ? TTRUE : TFALSE; + + const float fCosS = vdot(vOs,vOs2); + const float fCosT = vdot(vOt,vOt2); + + assert(f!=t || bSameOrgFace); // sanity check + if (bAny || bSameOrgFace || (fCosS>fThresCos && fCosT>fThresCos)) + pTmpMembers[iMembers++] = t; + } + } + + // sort pTmpMembers + tmp_group.iNrFaces = iMembers; + tmp_group.pTriMembers = pTmpMembers; + if (iMembers>1) + { + unsigned int uSeed = INTERNAL_RND_SORT_SEED; // could replace with a random seed? + QuickSort(pTmpMembers, 0, iMembers-1, uSeed); + } + + // look for an existing match + bFound = TFALSE; + l=0; + while (l<iUniqueSubGroups && !bFound) + { + bFound = CompareSubGroups(&tmp_group, &pUniSubGroups[l]); + if (!bFound) ++l; + } + + // assign tangent space index + assert(bFound || l==iUniqueSubGroups); + //piTempTangIndices[f*3+index] = iUniqueTspaces+l; + + // if no match was found we allocate a new subgroup + if (!bFound) + { + // insert new subgroup + int * pIndices = (int *) malloc(sizeof(int)*iMembers); + if (pIndices==NULL) + { + // clean up and return false + int s=0; + for (s=0; s<iUniqueSubGroups; s++) + free(pUniSubGroups[s].pTriMembers); + free(pUniSubGroups); + free(pTmpMembers); + free(pSubGroupTspace); + return TFALSE; + } + pUniSubGroups[iUniqueSubGroups].iNrFaces = iMembers; + pUniSubGroups[iUniqueSubGroups].pTriMembers = pIndices; + memcpy(pIndices, tmp_group.pTriMembers, iMembers*sizeof(int)); + pSubGroupTspace[iUniqueSubGroups] = + EvalTspace(tmp_group.pTriMembers, iMembers, piTriListIn, pTriInfos, pContext, pGroup->iVertexRepresentitive); + ++iUniqueSubGroups; + } + + // output tspace + { + const int iOffs = pTriInfos[f].iTSpacesOffs; + const int iVert = pTriInfos[f].vert_num[index]; + STSpace * pTS_out = &psTspace[iOffs+iVert]; + assert(pTS_out->iCounter<2); + assert(((pTriInfos[f].iFlag&ORIENT_PRESERVING)!=0) == pGroup->bOrientPreservering); + if (pTS_out->iCounter==1) + { + *pTS_out = AvgTSpace(pTS_out, &pSubGroupTspace[l]); + pTS_out->iCounter = 2; // update counter + pTS_out->bOrient = pGroup->bOrientPreservering; + } + else + { + assert(pTS_out->iCounter==0); + *pTS_out = pSubGroupTspace[l]; + pTS_out->iCounter = 1; // update counter + pTS_out->bOrient = pGroup->bOrientPreservering; + } + } + } + + // clean up and offset iUniqueTspaces + for (s=0; s<iUniqueSubGroups; s++) + free(pUniSubGroups[s].pTriMembers); + iUniqueTspaces += iUniqueSubGroups; + } + + // clean up + free(pUniSubGroups); + free(pTmpMembers); + free(pSubGroupTspace); + + return TTRUE; +} + +static STSpace EvalTspace(int face_indices[], const int iFaces, const int piTriListIn[], const STriInfo pTriInfos[], + const SMikkTSpaceContext * pContext, const int iVertexRepresentitive) +{ + STSpace res; + float fAngleSum = 0; + int face=0; + res.vOs.x=0.0f; res.vOs.y=0.0f; res.vOs.z=0.0f; + res.vOt.x=0.0f; res.vOt.y=0.0f; res.vOt.z=0.0f; + res.fMagS = 0; res.fMagT = 0; + + for (face=0; face<iFaces; face++) + { + const int f = face_indices[face]; + + // only valid triangles get to add their contribution + if ( (pTriInfos[f].iFlag&GROUP_WITH_ANY)==0 ) + { + SVec3 n, vOs, vOt, p0, p1, p2, v1, v2; + float fCos, fAngle, fMagS, fMagT; + int i=-1, index=-1, i0=-1, i1=-1, i2=-1; + if (piTriListIn[3*f+0]==iVertexRepresentitive) i=0; + else if (piTriListIn[3*f+1]==iVertexRepresentitive) i=1; + else if (piTriListIn[3*f+2]==iVertexRepresentitive) i=2; + assert(i>=0 && i<3); + + // project + index = piTriListIn[3*f+i]; + n = GetNormal(pContext, index); + vOs = vsub(pTriInfos[f].vOs, vscale(vdot(n,pTriInfos[f].vOs), n)); + vOt = vsub(pTriInfos[f].vOt, vscale(vdot(n,pTriInfos[f].vOt), n)); + if ( VNotZero(vOs) ) vOs = Normalize(vOs); + if ( VNotZero(vOt) ) vOt = Normalize(vOt); + + i2 = piTriListIn[3*f + (i<2?(i+1):0)]; + i1 = piTriListIn[3*f + i]; + i0 = piTriListIn[3*f + (i>0?(i-1):2)]; + + p0 = GetPosition(pContext, i0); + p1 = GetPosition(pContext, i1); + p2 = GetPosition(pContext, i2); + v1 = vsub(p0,p1); + v2 = vsub(p2,p1); + + // project + v1 = vsub(v1, vscale(vdot(n,v1),n)); if ( VNotZero(v1) ) v1 = Normalize(v1); + v2 = vsub(v2, vscale(vdot(n,v2),n)); if ( VNotZero(v2) ) v2 = Normalize(v2); + + // weight contribution by the angle + // between the two edge vectors + fCos = vdot(v1,v2); fCos=fCos>1?1:(fCos<(-1) ? (-1) : fCos); + fAngle = (float) acos(fCos); + fMagS = pTriInfos[f].fMagS; + fMagT = pTriInfos[f].fMagT; + + res.vOs=vadd(res.vOs, vscale(fAngle,vOs)); + res.vOt=vadd(res.vOt,vscale(fAngle,vOt)); + res.fMagS+=(fAngle*fMagS); + res.fMagT+=(fAngle*fMagT); + fAngleSum += fAngle; + } + } + + // normalize + if ( VNotZero(res.vOs) ) res.vOs = Normalize(res.vOs); + if ( VNotZero(res.vOt) ) res.vOt = Normalize(res.vOt); + if (fAngleSum>0) + { + res.fMagS /= fAngleSum; + res.fMagT /= fAngleSum; + } + + return res; +} + +static tbool CompareSubGroups(const SSubGroup * pg1, const SSubGroup * pg2) +{ + tbool bStillSame=TTRUE; + int i=0; + if (pg1->iNrFaces!=pg2->iNrFaces) return TFALSE; + while (i<pg1->iNrFaces && bStillSame) + { + bStillSame = pg1->pTriMembers[i]==pg2->pTriMembers[i] ? TTRUE : TFALSE; + if (bStillSame) ++i; + } + return bStillSame; +} + +static void QuickSort(int* pSortBuffer, int iLeft, int iRight, unsigned int uSeed) +{ + int iL, iR, n, index, iMid, iTmp; + + // Random + unsigned int t=uSeed&31; + t=(uSeed<<t)|(uSeed>>(32-t)); + uSeed=uSeed+t+3; + // Random end + + iL=iLeft; iR=iRight; + n = (iR-iL)+1; + assert(n>=0); + index = (int) (uSeed%n); + + iMid=pSortBuffer[index + iL]; + + + do + { + while (pSortBuffer[iL] < iMid) + ++iL; + while (pSortBuffer[iR] > iMid) + --iR; + + if (iL <= iR) + { + iTmp = pSortBuffer[iL]; + pSortBuffer[iL] = pSortBuffer[iR]; + pSortBuffer[iR] = iTmp; + ++iL; --iR; + } + } + while (iL <= iR); + + if (iLeft < iR) + QuickSort(pSortBuffer, iLeft, iR, uSeed); + if (iL < iRight) + QuickSort(pSortBuffer, iL, iRight, uSeed); +} + +///////////////////////////////////////////////////////////////////////////////////////////// +///////////////////////////////////////////////////////////////////////////////////////////// + +static void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed); +static void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in); + +static void BuildNeighborsFast(STriInfo pTriInfos[], SEdge * pEdges, const int piTriListIn[], const int iNrTrianglesIn) +{ + // build array of edges + unsigned int uSeed = INTERNAL_RND_SORT_SEED; // could replace with a random seed? + int iEntries=0, iCurStartIndex=-1, f=0, i=0; + for (f=0; f<iNrTrianglesIn; f++) + for (i=0; i<3; i++) + { + const int i0 = piTriListIn[f*3+i]; + const int i1 = piTriListIn[f*3+(i<2?(i+1):0)]; + pEdges[f*3+i].i0 = i0 < i1 ? i0 : i1; // put minimum index in i0 + pEdges[f*3+i].i1 = !(i0 < i1) ? i0 : i1; // put maximum index in i1 + pEdges[f*3+i].f = f; // record face number + } + + // sort over all edges by i0, this is the pricy one. + QuickSortEdges(pEdges, 0, iNrTrianglesIn*3-1, 0, uSeed); // sort channel 0 which is i0 + + // sub sort over i1, should be fast. + // could replace this with a 64 bit int sort over (i0,i1) + // with i0 as msb in the quicksort call above. + iEntries = iNrTrianglesIn*3; + iCurStartIndex = 0; + for (i=1; i<iEntries; i++) + { + if (pEdges[iCurStartIndex].i0 != pEdges[i].i0) + { + const int iL = iCurStartIndex; + const int iR = i-1; + //const int iElems = i-iL; + iCurStartIndex = i; + QuickSortEdges(pEdges, iL, iR, 1, uSeed); // sort channel 1 which is i1 + } + } + + // sub sort over f, which should be fast. + // this step is to remain compliant with BuildNeighborsSlow() when + // more than 2 triangles use the same edge (such as a butterfly topology). + iCurStartIndex = 0; + for (i=1; i<iEntries; i++) + { + if (pEdges[iCurStartIndex].i0 != pEdges[i].i0 || pEdges[iCurStartIndex].i1 != pEdges[i].i1) + { + const int iL = iCurStartIndex; + const int iR = i-1; + //const int iElems = i-iL; + iCurStartIndex = i; + QuickSortEdges(pEdges, iL, iR, 2, uSeed); // sort channel 2 which is f + } + } + + // pair up, adjacent triangles + for (i=0; i<iEntries; i++) + { + const int i0=pEdges[i].i0; + const int i1=pEdges[i].i1; + const int f = pEdges[i].f; + tbool bUnassigned_A; + + int i0_A, i1_A; + int edgenum_A, edgenum_B=0; // 0,1 or 2 + GetEdge(&i0_A, &i1_A, &edgenum_A, &piTriListIn[f*3], i0, i1); // resolve index ordering and edge_num + bUnassigned_A = pTriInfos[f].FaceNeighbors[edgenum_A] == -1 ? TTRUE : TFALSE; + + if (bUnassigned_A) + { + // get true index ordering + int j=i+1, t; + tbool bNotFound = TTRUE; + while (j<iEntries && i0==pEdges[j].i0 && i1==pEdges[j].i1 && bNotFound) + { + tbool bUnassigned_B; + int i0_B, i1_B; + t = pEdges[j].f; + // flip i0_B and i1_B + GetEdge(&i1_B, &i0_B, &edgenum_B, &piTriListIn[t*3], pEdges[j].i0, pEdges[j].i1); // resolve index ordering and edge_num + //assert(!(i0_A==i1_B && i1_A==i0_B)); + bUnassigned_B = pTriInfos[t].FaceNeighbors[edgenum_B]==-1 ? TTRUE : TFALSE; + if (i0_A==i0_B && i1_A==i1_B && bUnassigned_B) + bNotFound = TFALSE; + else + ++j; + } + + if (!bNotFound) + { + int t = pEdges[j].f; + pTriInfos[f].FaceNeighbors[edgenum_A] = t; + //assert(pTriInfos[t].FaceNeighbors[edgenum_B]==-1); + pTriInfos[t].FaceNeighbors[edgenum_B] = f; + } + } + } +} + +static void BuildNeighborsSlow(STriInfo pTriInfos[], const int piTriListIn[], const int iNrTrianglesIn) +{ + int f=0, i=0; + for (f=0; f<iNrTrianglesIn; f++) + { + for (i=0; i<3; i++) + { + // if unassigned + if (pTriInfos[f].FaceNeighbors[i] == -1) + { + const int i0_A = piTriListIn[f*3+i]; + const int i1_A = piTriListIn[f*3+(i<2?(i+1):0)]; + + // search for a neighbor + tbool bFound = TFALSE; + int t=0, j=0; + while (!bFound && t<iNrTrianglesIn) + { + if (t!=f) + { + j=0; + while (!bFound && j<3) + { + // in rev order + const int i1_B = piTriListIn[t*3+j]; + const int i0_B = piTriListIn[t*3+(j<2?(j+1):0)]; + //assert(!(i0_A==i1_B && i1_A==i0_B)); + if (i0_A==i0_B && i1_A==i1_B) + bFound = TTRUE; + else + ++j; + } + } + + if (!bFound) ++t; + } + + // assign neighbors + if (bFound) + { + pTriInfos[f].FaceNeighbors[i] = t; + //assert(pTriInfos[t].FaceNeighbors[j]==-1); + pTriInfos[t].FaceNeighbors[j] = f; + } + } + } + } +} + +static void QuickSortEdges(SEdge * pSortBuffer, int iLeft, int iRight, const int channel, unsigned int uSeed) +{ + unsigned int t; + int iL, iR, n, index, iMid; + + // early out + SEdge sTmp; + const int iElems = iRight-iLeft+1; + if (iElems<2) return; + else if (iElems==2) + { + if (pSortBuffer[iLeft].array[channel] > pSortBuffer[iRight].array[channel]) + { + sTmp = pSortBuffer[iLeft]; + pSortBuffer[iLeft] = pSortBuffer[iRight]; + pSortBuffer[iRight] = sTmp; + } + return; + } + + // Random + t=uSeed&31; + t=(uSeed<<t)|(uSeed>>(32-t)); + uSeed=uSeed+t+3; + // Random end + + iL = iLeft; + iR = iRight; + n = (iR-iL)+1; + assert(n>=0); + index = (int) (uSeed%n); + + iMid=pSortBuffer[index + iL].array[channel]; + + do + { + while (pSortBuffer[iL].array[channel] < iMid) + ++iL; + while (pSortBuffer[iR].array[channel] > iMid) + --iR; + + if (iL <= iR) + { + sTmp = pSortBuffer[iL]; + pSortBuffer[iL] = pSortBuffer[iR]; + pSortBuffer[iR] = sTmp; + ++iL; --iR; + } + } + while (iL <= iR); + + if (iLeft < iR) + QuickSortEdges(pSortBuffer, iLeft, iR, channel, uSeed); + if (iL < iRight) + QuickSortEdges(pSortBuffer, iL, iRight, channel, uSeed); +} + +// resolve ordering and edge number +static void GetEdge(int * i0_out, int * i1_out, int * edgenum_out, const int indices[], const int i0_in, const int i1_in) +{ + *edgenum_out = -1; + + // test if first index is on the edge + if (indices[0]==i0_in || indices[0]==i1_in) + { + // test if second index is on the edge + if (indices[1]==i0_in || indices[1]==i1_in) + { + edgenum_out[0]=0; // first edge + i0_out[0]=indices[0]; + i1_out[0]=indices[1]; + } + else + { + edgenum_out[0]=2; // third edge + i0_out[0]=indices[2]; + i1_out[0]=indices[0]; + } + } + else + { + // only second and third index is on the edge + edgenum_out[0]=1; // second edge + i0_out[0]=indices[1]; + i1_out[0]=indices[2]; + } +} + + +///////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////// Degenerate triangles //////////////////////////////////// + +static void DegenPrologue(STriInfo pTriInfos[], int piTriList_out[], const int iNrTrianglesIn, const int iTotTris) +{ + int iNextGoodTriangleSearchIndex=-1; + tbool bStillFindingGoodOnes; + + // locate quads with only one good triangle + int t=0; + while (t<(iTotTris-1)) + { + const int iFO_a = pTriInfos[t].iOrgFaceNumber; + const int iFO_b = pTriInfos[t+1].iOrgFaceNumber; + if (iFO_a==iFO_b) // this is a quad + { + const tbool bIsDeg_a = (pTriInfos[t].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE; + const tbool bIsDeg_b = (pTriInfos[t+1].iFlag&MARK_DEGENERATE)!=0 ? TTRUE : TFALSE; + if ((bIsDeg_a^bIsDeg_b)!=0) + { + pTriInfos[t].iFlag |= QUAD_ONE_DEGEN_TRI; + pTriInfos[t+1].iFlag |= QUAD_ONE_DEGEN_TRI; + } + t += 2; + } + else + ++t; + } + + // reorder list so all degen triangles are moved to the back + // without reordering the good triangles + iNextGoodTriangleSearchIndex = 1; + t=0; + bStillFindingGoodOnes = TTRUE; + while (t<iNrTrianglesIn && bStillFindingGoodOnes) + { + const tbool bIsGood = (pTriInfos[t].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE; + if (bIsGood) + { + if (iNextGoodTriangleSearchIndex < (t+2)) + iNextGoodTriangleSearchIndex = t+2; + } + else + { + int t0, t1; + // search for the first good triangle. + tbool bJustADegenerate = TTRUE; + while (bJustADegenerate && iNextGoodTriangleSearchIndex<iTotTris) + { + const tbool bIsGood = (pTriInfos[iNextGoodTriangleSearchIndex].iFlag&MARK_DEGENERATE)==0 ? TTRUE : TFALSE; + if (bIsGood) bJustADegenerate=TFALSE; + else ++iNextGoodTriangleSearchIndex; + } + + t0 = t; + t1 = iNextGoodTriangleSearchIndex; + ++iNextGoodTriangleSearchIndex; + assert(iNextGoodTriangleSearchIndex > (t+1)); + + // swap triangle t0 and t1 + if (!bJustADegenerate) + { + int i=0; + for (i=0; i<3; i++) + { + const int index = piTriList_out[t0*3+i]; + piTriList_out[t0*3+i] = piTriList_out[t1*3+i]; + piTriList_out[t1*3+i] = index; + } + { + const STriInfo tri_info = pTriInfos[t0]; + pTriInfos[t0] = pTriInfos[t1]; + pTriInfos[t1] = tri_info; + } + } + else + bStillFindingGoodOnes = TFALSE; // this is not supposed to happen + } + + if (bStillFindingGoodOnes) ++t; + } + + assert(bStillFindingGoodOnes); // code will still work. + assert(iNrTrianglesIn == t); +} + +static void DegenEpilogue(STSpace psTspace[], STriInfo pTriInfos[], int piTriListIn[], const SMikkTSpaceContext * pContext, const int iNrTrianglesIn, const int iTotTris) +{ + int t=0, i=0; + // deal with degenerate triangles + // punishment for degenerate triangles is O(N^2) + for (t=iNrTrianglesIn; t<iTotTris; t++) + { + // degenerate triangles on a quad with one good triangle are skipped + // here but processed in the next loop + const tbool bSkip = (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 ? TTRUE : TFALSE; + + if (!bSkip) + { + for (i=0; i<3; i++) + { + const int index1 = piTriListIn[t*3+i]; + // search through the good triangles + tbool bNotFound = TTRUE; + int j=0; + while (bNotFound && j<(3*iNrTrianglesIn)) + { + const int index2 = piTriListIn[j]; + if (index1==index2) bNotFound=TFALSE; + else ++j; + } + + if (!bNotFound) + { + const int iTri = j/3; + const int iVert = j%3; + const int iSrcVert=pTriInfos[iTri].vert_num[iVert]; + const int iSrcOffs=pTriInfos[iTri].iTSpacesOffs; + const int iDstVert=pTriInfos[t].vert_num[i]; + const int iDstOffs=pTriInfos[t].iTSpacesOffs; + + // copy tspace + psTspace[iDstOffs+iDstVert] = psTspace[iSrcOffs+iSrcVert]; + } + } + } + } + + // deal with degenerate quads with one good triangle + for (t=0; t<iNrTrianglesIn; t++) + { + // this triangle belongs to a quad where the + // other triangle is degenerate + if ( (pTriInfos[t].iFlag&QUAD_ONE_DEGEN_TRI)!=0 ) + { + SVec3 vDstP; + int iOrgF=-1, i=0; + tbool bNotFound; + unsigned char * pV = pTriInfos[t].vert_num; + int iFlag = (1<<pV[0]) | (1<<pV[1]) | (1<<pV[2]); + int iMissingIndex = 0; + if ((iFlag&2)==0) iMissingIndex=1; + else if ((iFlag&4)==0) iMissingIndex=2; + else if ((iFlag&8)==0) iMissingIndex=3; + + iOrgF = pTriInfos[t].iOrgFaceNumber; + vDstP = GetPosition(pContext, MakeIndex(iOrgF, iMissingIndex)); + bNotFound = TTRUE; + i=0; + while (bNotFound && i<3) + { + const int iVert = pV[i]; + const SVec3 vSrcP = GetPosition(pContext, MakeIndex(iOrgF, iVert)); + if (veq(vSrcP, vDstP)==TTRUE) + { + const int iOffs = pTriInfos[t].iTSpacesOffs; + psTspace[iOffs+iMissingIndex] = psTspace[iOffs+iVert]; + bNotFound=TFALSE; + } + else + ++i; + } + assert(!bNotFound); + } + } +} diff --git a/mons_3d/include/camera.h b/mons_3d/include/camera.h new file mode 100644 index 0000000..be795bb --- /dev/null +++ b/mons_3d/include/camera.h @@ -0,0 +1,12 @@ +#ifndef MONS_CAMERA_H +#define MONS_CAMERA_H + +#include "projection.h" +#include "transform.h" + +typedef struct mons_camera { + mons_transform transform; + mons_projection projection; +} mons_camera; + +#endif diff --git a/mons_3d/include/color.h b/mons_3d/include/color.h new file mode 100644 index 0000000..85b68c0 --- /dev/null +++ b/mons_3d/include/color.h @@ -0,0 +1,12 @@ +#ifndef MONS_COLOR_H +#define MONS_COLOR_H + +#include "mons_math/vec4.h" + +#define MONS_COLOR_BLACK (mons_vec4){0,0,0,1} +#define MONS_COLOR_WHITE MONS_VEC4_ONE +#define MONS_COLOR_RED (mons_vec4){1,0,0,1} +#define MONS_COLOR_GREEN (mons_vec4){0,1,0,1} +#define MONS_COLOR_BLUE (mons_vec4){0,0,1,1} + +#endif diff --git a/mons_3d/include/light.h b/mons_3d/include/light.h new file mode 100644 index 0000000..8f1aac2 --- /dev/null +++ b/mons_3d/include/light.h @@ -0,0 +1,12 @@ +#ifndef MONS_LIGHT_H +#define MONS_LIGHT_H + +#include "transform.h" +#include "mons_math/vec4.h" + +typedef struct mons_directional_light { + mons_transform transform; + mons_vec4 color; +} mons_directional_light; + +#endif diff --git a/mons_3d/include/mesh.h b/mons_3d/include/mesh.h new file mode 100644 index 0000000..3794697 --- /dev/null +++ b/mons_3d/include/mesh.h @@ -0,0 +1,14 @@ +#ifndef MONS_MESH_H +#define MONS_MESH_H + +struct mons_vertex; +typedef unsigned int mons_vao; + +typedef struct mons_mesh { + mons_vao vao; + unsigned int element_count; +} mons_mesh; + +mons_mesh mons_create_mesh(struct mons_vertex *vertex_array, int vertex_count, int *index_array, int index_count); + +#endif diff --git a/mons_3d/include/model.h b/mons_3d/include/model.h new file mode 100644 index 0000000..9059d64 --- /dev/null +++ b/mons_3d/include/model.h @@ -0,0 +1,19 @@ +#ifndef MONS_MODEL_H +#define MONS_MODEL_H + +#include "mesh.h" +#include "shader.h" +#include "transform.h" +#include "texture.h" + +typedef struct mons_model { + mons_mesh mesh; + mons_program shader; + mons_transform transform; + mons_texture *textures; + unsigned int textures_len; +} mons_model; + +void mons_model_draw(mons_model model); + +#endif diff --git a/mons_3d/include/projection.h b/mons_3d/include/projection.h new file mode 100644 index 0000000..df0f716 --- /dev/null +++ b/mons_3d/include/projection.h @@ -0,0 +1,13 @@ +#ifndef MONS_PROJECTION_H +#define MONS_PROJECTION_H + +typedef struct mons_projection { + float near; + float far; + float fov; + float aspect_ratio; +} mons_projection; + +struct mons_mat4 mons_projection_matrix(mons_projection projection); + +#endif diff --git a/mons_3d/include/shader.h b/mons_3d/include/shader.h new file mode 100644 index 0000000..553c6e4 --- /dev/null +++ b/mons_3d/include/shader.h @@ -0,0 +1,35 @@ +#ifndef MONS_SHADER_H +#define MONS_SHADER_H + +#include <glad/gl.h> +#include <stdbool.h> + +typedef unsigned int mons_shader; +typedef unsigned int mons_program; + +typedef enum mons_shader_type { + MONS_SHADER_TYPE_VERTEX = GL_VERTEX_SHADER, + MONS_SHADER_TYPE_FRAGMENT = GL_FRAGMENT_SHADER, +} mons_shader_type; + +struct mons_vec2; +struct mons_vec3; +struct mons_vec4; +struct mons_mat4; + +mons_shader mons_create_shader(mons_shader_type type, char *source, int len); +mons_program mons_create_program(mons_shader vertex_shader, mons_shader fragment_shader); +void mons_shader_set_float(mons_program shader, char *uniform_name, float value); +void mons_shader_set_vec2(mons_program shader, char *uniform_name, struct mons_vec2 value); +void mons_shader_set_vec3(mons_program shader, char *uniform_name, struct mons_vec3 value); +void mons_shader_set_vec4(mons_program shader, char *uniform_name, struct mons_vec4 value); +void mons_shader_set_mat4(mons_program shader, char *uniform_name, struct mons_mat4 value, bool transpose); + +void mons_shader_set_float_global(char *uniform_name, float value); +void mons_shader_set_vec2_global(char *uniform_name, struct mons_vec2 value); +void mons_shader_set_vec3_global(char *uniform_name, struct mons_vec3 value); +void mons_shader_set_vec4_global(char *uniform_name, struct mons_vec4 value); +void mons_shader_set_mat4_global(char *uniform_name, struct mons_mat4 value, bool transpose); +void mons_shader_apply_global_uniforms(mons_program shader); + +#endif diff --git a/mons_3d/include/texture.h b/mons_3d/include/texture.h new file mode 100644 index 0000000..4e3d2e4 --- /dev/null +++ b/mons_3d/include/texture.h @@ -0,0 +1,19 @@ +#ifndef MONS_TEXTURE_H +#define MONS_TEXTURE_H + +#include "image.h" +#include "shader.h" +#include <stdio.h> + +typedef struct mons_texture { + unsigned int id; + unsigned int width; + unsigned int height; +} mons_texture; + +mons_texture mons_texture_from_image(mons_image image); +mons_texture mons_texture_load(FILE *stream); + +void mons_texture_bind(mons_program shader, unsigned int unit, mons_texture texture); + +#endif diff --git a/mons_3d/include/transform.h b/mons_3d/include/transform.h new file mode 100644 index 0000000..840dfc2 --- /dev/null +++ b/mons_3d/include/transform.h @@ -0,0 +1,36 @@ +#ifndef MONS_TRANSFORM_H +#define MONS_TRANSFORM_H + +#include "mons_math/mat4.h" +#include "mons_math/vec3.h" +#include "mons_math/quat.h" + +typedef struct mons_transform { + mons_vec3 translation; + mons_vec3 scale; + mons_quat rotation; +} mons_transform; + +void mons_transform_translate(mons_transform *transform, struct mons_vec3 translation); +void mons_transform_rotate(mons_transform *transform, struct mons_quat rotation); +void mons_transform_scale(mons_transform *transform, struct mons_vec3 scale); + +mons_mat4 mons_transform_matrix(mons_transform transform); + +void mons_transform_set_translation(mons_transform *transform, struct mons_vec3 translation); +void mons_transform_set_rotation(mons_transform *transform, struct mons_quat rotation); +void mons_transform_set_scale(mons_transform *transform, struct mons_vec3 scale); + +struct mons_vec3 mons_transform_forward(mons_transform transform); +struct mons_vec3 mons_transform_up(mons_transform transform); +struct mons_vec3 mons_transform_right(mons_transform transform); + +void mons_transform_look_at(mons_transform *transform, mons_vec3 point, mons_vec3 up); + +#define MONS_TRANSFORM_IDENTITY (mons_transform) {\ + MONS_VEC3_ZERO,\ + MONS_VEC3_ONE,\ + MONS_QUAT_IDENTITY,\ +} + +#endif diff --git a/mons_3d/include/vertex.h b/mons_3d/include/vertex.h new file mode 100644 index 0000000..5e95579 --- /dev/null +++ b/mons_3d/include/vertex.h @@ -0,0 +1,15 @@ +#ifndef MONS_VERTEX_H +#define MONS_VERTEX_H + +#include "mons_math/vec4.h" +#include "mons_math/vec3.h" +#include "mons_math/vec2.h" + +typedef struct mons_vertex { + mons_vec3 position; + mons_vec3 normal; + mons_vec4 tangent; + mons_vec2 texture_coords; +} mons_vertex; + +#endif diff --git a/mons_3d/src/color.c b/mons_3d/src/color.c new file mode 100644 index 0000000..1b1627d --- /dev/null +++ b/mons_3d/src/color.c @@ -0,0 +1 @@ +#include "color.h" diff --git a/mons_3d/src/mesh.c b/mons_3d/src/mesh.c new file mode 100644 index 0000000..213a24c --- /dev/null +++ b/mons_3d/src/mesh.c @@ -0,0 +1,124 @@ +#include "mesh.h" +#include "vertex.h" +#include "mikktspace.h" + +#include <glad/gl.h> +#include <stdlib.h> + +void compute_tangents(mons_vertex *vertex_array, int vertex_count, int *index_array, int index_count); + +mons_mesh mons_create_mesh(mons_vertex *vertex_array, int vertex_count, int *index_array, int index_count) { + compute_tangents(vertex_array, vertex_count, index_array, index_count); + // VAO & VBO + unsigned int vao; + glGenVertexArrays(1, &vao); + glBindVertexArray(vao); + unsigned int vbo; + glGenBuffers(1, &vbo); + glBindBuffer(GL_ARRAY_BUFFER, vbo); + glBufferData(GL_ARRAY_BUFFER, sizeof(mons_vertex) * vertex_count, vertex_array, GL_STATIC_DRAW); + unsigned int ebo; + glGenBuffers(1, &ebo); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * index_count, index_array, GL_STATIC_DRAW); + // Set up vertex attributes + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(mons_vertex), 0); + glEnableVertexAttribArray(0); + glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(mons_vertex), (void*)(sizeof(mons_vec3))); + glEnableVertexAttribArray(1); + glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, sizeof(mons_vertex), (void*)(sizeof(mons_vec3) * 2)); + glEnableVertexAttribArray(2); + glVertexAttribPointer(3, 2, GL_FLOAT, GL_FALSE, sizeof(mons_vertex), (void*)(sizeof(mons_vec3) * 2 + sizeof(mons_vec4))); + glEnableVertexAttribArray(3); + return (mons_mesh) { + .vao = vao, + .element_count = index_count, + }; +} + +struct mesh_data { + mons_vertex *vertex_array; + int vertex_count; + int *index_array; + int index_count; +}; + +int get_vertex_index(const SMikkTSpaceContext *context, int i_face, int i_vert) { + struct mesh_data *mesh_data = context->m_pUserData; + int index_index = (i_face * 3) + i_vert; + int index = mesh_data->index_array[index_index]; + return index; +} + +int get_num_faces(const SMikkTSpaceContext *context) { + struct mesh_data *mesh_data = context->m_pUserData; + return mesh_data->index_count / 3; +} + +int get_num_vertices_of_face(const SMikkTSpaceContext *context, int i_face) { + return 3; +} + +void get_position(const SMikkTSpaceContext *context, float *outpos, int i_face, int i_vert) { + struct mesh_data *mesh_data = context->m_pUserData; + int index = get_vertex_index(context, i_face, i_vert); + mons_vertex vertex = mesh_data->vertex_array[index]; + + outpos[0] = vertex.position.x; + outpos[1] = vertex.position.y; + outpos[2] = vertex.position.z; +} + +void get_normal(const SMikkTSpaceContext *context, float *outnormal, int i_face, int i_vert) { + struct mesh_data *mesh_data = context->m_pUserData; + int index = get_vertex_index(context, i_face, i_vert); + mons_vertex vertex = mesh_data->vertex_array[index]; + + outnormal[0] = vertex.normal.x; + outnormal[1] = vertex.normal.y; + outnormal[2] = vertex.normal.z; +} + +void get_tex_coords(const SMikkTSpaceContext *context, float *outuv, int i_face, int i_vert) { + struct mesh_data *mesh_data = context->m_pUserData; + int index = get_vertex_index(context, i_face, i_vert); + mons_vertex vertex = mesh_data->vertex_array[index]; + + outuv[0] = vertex.texture_coords.x; + outuv[1] = vertex.texture_coords.y; +} + +void set_tspace_basic(const SMikkTSpaceContext *context, const float *tangentu, float f_sign, int i_face, int i_vert) { + struct mesh_data *mesh_data = context->m_pUserData; + int index = get_vertex_index(context, i_face, i_vert); + mons_vertex *vertex = &mesh_data->vertex_array[index]; + + vertex->tangent.x = tangentu[0]; + vertex->tangent.y = tangentu[1]; + vertex->tangent.z = tangentu[2]; + vertex->tangent.w = f_sign; +} + +void compute_tangents(mons_vertex *vertex_array, int vertex_count, int *index_array, int index_count) { + static SMikkTSpaceInterface iface = { + .m_getNumFaces = get_num_faces, + .m_getNumVerticesOfFace = get_num_vertices_of_face, + .m_getNormal = get_normal, + .m_getPosition = get_position, + .m_getTexCoord = get_tex_coords, + .m_setTSpaceBasic = set_tspace_basic, + }; + struct mesh_data mesh_data = { + vertex_array, + vertex_count, + index_array, + index_count, + }; + SMikkTSpaceContext context = { + .m_pInterface = &iface, + .m_pUserData = &mesh_data, + }; + + genTangSpaceDefault(&context); +} + diff --git a/mons_3d/src/model.c b/mons_3d/src/model.c new file mode 100644 index 0000000..ed2e543 --- /dev/null +++ b/mons_3d/src/model.c @@ -0,0 +1,15 @@ +#include "model.h" +#include "texture.h" +#include "camera.h" +#include <glad/gl.h> + +void mons_model_draw(mons_model model) { + glUseProgram(model.shader); + mons_shader_apply_global_uniforms(model.shader); + mons_shader_set_mat4(model.shader, "transform", mons_transform_matrix(model.transform), GL_TRUE); + for (int i = 0; i < model.textures_len; i++) { + mons_texture_bind(model.shader, i, model.textures[i]); + } + glBindVertexArray(model.mesh.vao); + glDrawElements(GL_TRIANGLES, model.mesh.element_count, GL_UNSIGNED_INT, 0); +} diff --git a/mons_3d/src/projection.c b/mons_3d/src/projection.c new file mode 100644 index 0000000..287d59e --- /dev/null +++ b/mons_3d/src/projection.c @@ -0,0 +1,15 @@ +#include "projection.h" +#include <math.h> +#include "mons_math/mat4.h" + +mons_mat4 mons_projection_matrix(mons_projection projection) { + float tangent = tanf(projection.fov / 2.0f); + float top = projection.near * tangent; + float right = top * projection.aspect_ratio; + return (mons_mat4){ + {projection.near / right, 0, 0, 0}, + {0, projection.near / top, 0, 0}, + {0, 0, -(projection.far + projection.near) / (projection.far - projection.near), -1}, + {0, 0, -(2.0f * projection.far * projection.near) / (projection.far - projection.near), 0}, + }; +} diff --git a/mons_3d/src/shader.c b/mons_3d/src/shader.c new file mode 100644 index 0000000..6898a1f --- /dev/null +++ b/mons_3d/src/shader.c @@ -0,0 +1,185 @@ +#include <stdio.h> +#include <stdbool.h> +#include "shader.h" +#include "mons_math/vec4.h" +#include "mons_math/vec3.h" +#include "mons_math/vec2.h" +#include "mons_math/mat4.h" +#include "hashmap.h" +#include <stdlib.h> + +typedef enum mons_uniform_type { + MONS_UNIFORM_INT, + MONS_UNIFORM_FLOAT, + MONS_UNIFORM_VEC2, + MONS_UNIFORM_VEC3, + MONS_UNIFORM_VEC4, + MONS_UNIFORM_MAT4, +} mons_uniform_type; + +typedef struct mons_uniform_m4 { + mons_mat4 matrix; + bool transpose; +} mons_uniform_m4; + +typedef union mons_uniform_data { + int i; + float f; + mons_vec2 v2; + mons_vec3 v3; + mons_vec4 v4; + mons_uniform_m4 m4; +} mons_uniform_data; + +typedef struct mons_uniform { + mons_uniform_type type; + mons_uniform_data data; +} mons_uniform; + +static mons_hashmap *GLOBAL_UNIFORMS = NULL; +mons_hashmap *get_global_uniforms() { + if (GLOBAL_UNIFORMS == NULL) { + GLOBAL_UNIFORMS = malloc(sizeof(mons_hashmap)); + *GLOBAL_UNIFORMS = mons_hashmap_new(sizeof(mons_uniform), 10); + } + return GLOBAL_UNIFORMS; +} + +void mons_shader_apply_global_uniforms(mons_program shader) { + mons_hashmap *global_uniforms = get_global_uniforms(); + for (int i = 0; i < global_uniforms->len; i++) { + mons_hashmap_pair pair; + mons_hashmap_at(*global_uniforms, i, &pair); + char *name = pair.key; + mons_uniform uniform = *(mons_uniform *)pair.value; + switch (uniform.type) { + case MONS_UNIFORM_INT: + // TODO: + break; + case MONS_UNIFORM_FLOAT: + mons_shader_set_float(shader, name, uniform.data.f); + break; + case MONS_UNIFORM_VEC2: + mons_shader_set_vec2(shader, name, uniform.data.v2); + break; + case MONS_UNIFORM_VEC3: + mons_shader_set_vec3(shader, name, uniform.data.v3); + break; + case MONS_UNIFORM_VEC4: + mons_shader_set_vec4(shader, name, uniform.data.v4); + break; + case MONS_UNIFORM_MAT4: + mons_shader_set_mat4(shader, name, uniform.data.m4.matrix, uniform.data.m4.transpose); + break; + } + } +} + +void mons_shader_set_float_global(char *uniform_name, float value) { + mons_hashmap *global_uniforms = get_global_uniforms(); + mons_uniform uniform = { + .type = MONS_UNIFORM_FLOAT, + .data.f = value, + }; + mons_hashmap_insert(global_uniforms, uniform_name, &uniform); +} + +void mons_shader_set_vec2_global(char *uniform_name, mons_vec2 value) { + mons_hashmap *global_uniforms = get_global_uniforms(); + mons_uniform uniform = { + .type = MONS_UNIFORM_VEC2, + .data.v2 = value, + }; + mons_hashmap_insert(global_uniforms, uniform_name, &uniform); +} + +void mons_shader_set_vec3_global(char *uniform_name, mons_vec3 value) { + mons_hashmap *global_uniforms = get_global_uniforms(); + mons_uniform uniform = { + .type = MONS_UNIFORM_VEC3, + .data.v3 = value, + }; + mons_hashmap_insert(global_uniforms, uniform_name, &uniform); +} + +void mons_shader_set_vec4_global(char *uniform_name, mons_vec4 value) { + mons_hashmap *global_uniforms = get_global_uniforms(); + mons_uniform uniform = { + .type = MONS_UNIFORM_VEC4, + .data.v4 = value, + }; + mons_hashmap_insert(global_uniforms, uniform_name, &uniform); +} + +void mons_shader_set_mat4_global(char *uniform_name, mons_mat4 value, bool transpose) { + mons_hashmap *global_uniforms = get_global_uniforms(); + mons_uniform uniform = { + .type = MONS_UNIFORM_MAT4, + .data.m4 = { + .matrix = value, + .transpose = transpose, + }, + }; + mons_hashmap_insert(global_uniforms, uniform_name, &uniform); +} + +mons_shader mons_create_shader(mons_shader_type shader_type, char *source, + int source_length) { + unsigned int shader = glCreateShader(shader_type); + const char *shader_source = (const char *)source; + int shader_len = (int)source_length; + glShaderSource(shader, 1, &shader_source, &shader_len); + glCompileShader(shader); + int success; + char info_log[512]; + glGetShaderiv(shader, GL_COMPILE_STATUS, &success); + if (!success) { + glGetShaderInfoLog(shader, 512, NULL, info_log); + printf("Shader Compilation Failed: %s\n", info_log); + } + return shader; +} + +mons_program mons_create_program(mons_shader vertex_shader, + mons_shader fragment_shader) { + unsigned int shader_program = glCreateProgram(); + glAttachShader(shader_program, vertex_shader); + glAttachShader(shader_program, fragment_shader); + glLinkProgram(shader_program); + int success; + char info_log[512]; + glGetProgramiv(shader_program, GL_LINK_STATUS, &success); + if (!success) { + glGetProgramInfoLog(shader_program, 512, NULL, info_log); + } + return shader_program; +} + +void mons_shader_set_float(mons_program shader, char *uniform_name, + float value) { + glUniform1f(glGetUniformLocation(shader, uniform_name), value); +} + +void mons_shader_set_vec2(mons_program shader, char *uniform_name, + mons_vec2 value) { + glUniform2fv(glGetUniformLocation(shader, uniform_name), 1, + (float *)&value); +} + +void mons_shader_set_vec3(mons_program shader, char *uniform_name, + mons_vec3 value) { + glUniform3fv(glGetUniformLocation(shader, uniform_name), 1, + (float *)&value); +} + +void mons_shader_set_vec4(mons_program shader, char *uniform_name, + mons_vec4 value) { + glUniform4fv(glGetUniformLocation(shader, uniform_name), 1, + (float *)&value); +} + +void mons_shader_set_mat4(mons_program shader, char *uniform_name, + mons_mat4 value, bool transpose) { + glUniformMatrix4fv(glGetUniformLocation(shader, uniform_name), 1, transpose, + (float *)&value); +} diff --git a/mons_3d/src/texture.c b/mons_3d/src/texture.c new file mode 100644 index 0000000..7b2a478 --- /dev/null +++ b/mons_3d/src/texture.c @@ -0,0 +1,55 @@ +#include "texture.h" +#include "qoi.h" + +#include <glad/gl.h> + +mons_texture mons_texture_load(FILE *stream) { + mons_image image = mons_load_qoi(stream); + return mons_texture_from_image(image); +} + +mons_texture mons_texture_from_image(mons_image image) { + glTextureParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTextureParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTextureParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_NEAREST_MIPMAP_LINEAR); + glTextureParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + unsigned int texture; + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, image.data); + glGenerateMipmap(GL_TEXTURE_2D); + mons_texture result = { + .id = texture, + .width = image.width, + .height = image.height, + }; + mons_image_free(&image); + return result; +} + +char *texure_uniforms[16] = { + "base_texture", + "normal_texture", + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, +}; + +void mons_texture_bind(mons_program shader, unsigned int unit, mons_texture texture) { + glActiveTexture(GL_TEXTURE0 + unit); + glUniform1i(glGetUniformLocation(shader, texure_uniforms[unit]), unit); + glBindTexture(GL_TEXTURE_2D, texture.id); +} diff --git a/mons_3d/src/transform.c b/mons_3d/src/transform.c new file mode 100644 index 0000000..c4435fc --- /dev/null +++ b/mons_3d/src/transform.c @@ -0,0 +1,112 @@ +#include <math.h> +#include "transform.h" +#include "mons_math/vec3.h" +#include "mons_math/quat.h" +#include <stdio.h> + +mons_mat4 translation_to_mat4(mons_vec3 translation) { + mons_mat4 result = MONS_MAT4_IDENTITY; + result.m1.w = translation.x; + result.m2.w = translation.y; + result.m3.w = translation.z; + return result; +} + +mons_mat4 scale_to_mat4(mons_vec3 scale) { + mons_mat4 result = MONS_MAT4_IDENTITY; + result.m1.x = scale.x; + result.m2.y = scale.y; + result.m3.z = scale.z; + return result; +} + +void mons_transform_translate(mons_transform *transform, + mons_vec3 translation) { + mons_vec3_add_inplace(&transform->translation, translation); +} + +void mons_transform_rotate(mons_transform *transform, mons_quat rotation) { + mons_quat_mul_inplace(&transform->rotation, rotation); +} + +void mons_transform_scale(mons_transform *transform, mons_vec3 scale) { + mons_vec3_mul_memberwise_inplace(&transform->scale, scale); +} + +mons_mat4 mons_transform_matrix(mons_transform transform) { + mons_mat4 translation = translation_to_mat4(transform.translation); + mons_mat4 result = translation; + mons_mat4_mul_inplace(&result, mons_quat_to_mat4(transform.rotation)); + mons_mat4_mul_inplace(&result, scale_to_mat4(transform.scale)); + return result; +} + +mons_vec3 mons_transform_forward(mons_transform transform) { + return mons_quat_transform_vec3(transform.rotation, MONS_VEC3_Z); +} + +mons_vec3 mons_transform_up(mons_transform transform) { + return mons_quat_transform_vec3(transform.rotation, MONS_VEC3_Y); +} + +mons_vec3 mons_transform_right(mons_transform transform) { + return mons_quat_transform_vec3(transform.rotation, MONS_VEC3_X); +} + +void mons_transform_look_at(mons_transform *transform, mons_vec3 point, mons_vec3 up) { + mons_vec3 forward = mons_vec3_normalize(mons_vec3_sub(transform->translation, point)); + mons_vec3 right = mons_vec3_normalize(mons_vec3_cross(up, forward)); + mons_vec3 new_up = mons_vec3_cross(forward, right); + float m00 = right.x; + float m01 = right.y; + float m02 = right.z; + float m10 = new_up.x; + float m11 = new_up.y; + float m12 = new_up.z; + float m20 = forward.x; + float m21 = forward.y; + float m22 = forward.z; + + float num8 = (m00 + m11) + m22; + mons_quat quaternion = {0}; + if (num8 > 0.0f) { + float num = sqrt(num8 + 1.0f); + quaternion.w = num * 0.5f; + num = 0.5f / num; + quaternion.x = (m12 - m21) * num; + quaternion.y = (m20 - m02) * num; + quaternion.z = (m01 - m10) * num; + transform->rotation = quaternion; + return; + } + if ((m00 >= m11) && (m00 >= m22)) + { + float num7 = (float)sqrt(((1.0f + m00) - m11) - m22); + float num4 = 0.5f / num7; + quaternion.x = 0.5f * num7; + quaternion.y = (m01 + m10) * num4; + quaternion.z = (m02 + m20) * num4; + quaternion.w = (m12 - m21) * num4; + transform->rotation = quaternion; + return; + } + if (m11 > m22) + { + float num6 = (float)sqrt(((1.0f + m11) - m00) - m22); + float num3 = 0.5f / num6; + quaternion.x = (m10 + m01) * num3; + quaternion.y = 0.5f * num6; + quaternion.z = (m21 + m12) * num3; + quaternion.w = (m20 - m02) * num3; + transform->rotation = quaternion; + return; + } + float num5 = (float)sqrt(((1.0f + m22) - m00) - m11); + float num2 = 0.5f / num5; + quaternion.x = (m20 + m02) * num2; + quaternion.y = (m21 + m12) * num2; + quaternion.z = 0.5f * num5; + quaternion.w = (m01 - m10) * num2; + transform->rotation = quaternion; + return; +} diff --git a/mons_collections/CMakeLists.txt b/mons_collections/CMakeLists.txt new file mode 100644 index 0000000..9391863 --- /dev/null +++ b/mons_collections/CMakeLists.txt @@ -0,0 +1,29 @@ +cmake_minimum_required(VERSION 3.14) +project(mons_collections LANGUAGES C) +set(CMAKE_C_STANDARD 99) +set(CMAKE_EXPORT_COMPILE_COMMANDS true) +set(CMAKE_BUILD_TYPE "Debug") + +add_library(mons_collections + SHARED + ./src/hashmap.c +) + +target_include_directories(mons_collections PUBLIC + "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>/include" + "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>" +) +target_compile_options(mons_collections PRIVATE -coverage) +target_link_options(mons_collections PRIVATE -coverage) + +include(CTest) + +function(TESTCASE NAME) + add_executable(test_${NAME} ./tests/${NAME}.c) + target_link_libraries(test_${NAME} PUBLIC mons_collections) + add_test( + NAME ${NAME} + COMMAND $<TARGET_FILE:test_${NAME}> + ) +endfunction() + diff --git a/mons_collections/include/hashmap.h b/mons_collections/include/hashmap.h new file mode 100644 index 0000000..e5e59c4 --- /dev/null +++ b/mons_collections/include/hashmap.h @@ -0,0 +1,23 @@ +#ifndef MONS_HASHMAP_H +#define MONS_HASHMAP_H + +typedef struct mons_hashmap_pair { + char *key; + void *value; + struct mons_hashmap_pair *next; +} mons_hashmap_pair; + +typedef struct mons_hashmap { + mons_hashmap_pair **data; + unsigned int bucket_count; + unsigned int member_size; + unsigned int len; +} mons_hashmap; + +mons_hashmap mons_hashmap_new(unsigned int member_size, unsigned int buckets); +void mons_hashmap_free(mons_hashmap *hashmap); +int mons_hashmap_insert(mons_hashmap *map, char *key, void *value); +int mons_hashmap_get(mons_hashmap map, char *key, void *out); +int mons_hashmap_remove(mons_hashmap *map, char *key); +int mons_hashmap_at(mons_hashmap map, unsigned int index, mons_hashmap_pair *out); +#endif diff --git a/mons_collections/src/hashmap.c b/mons_collections/src/hashmap.c new file mode 100644 index 0000000..c2ff172 --- /dev/null +++ b/mons_collections/src/hashmap.c @@ -0,0 +1,141 @@ +#include "hashmap.h" +#include <stdlib.h> +#include <string.h> +#include <stdio.h> + +#define MONS_HASHMAP_MAX_LOAD_FACTOR 3.0f + +unsigned int djb2_hash(unsigned char *str, unsigned int bucket_count) { + unsigned long hash = 5381; + int c; + + while ((c = *str++)) { + hash = ((hash << 5) + hash) + c; + } + + return hash % bucket_count; +} + +mons_hashmap mons_hashmap_new(unsigned int member_size, unsigned int buckets) { + mons_hashmap result = { + .member_size = member_size, + .bucket_count = buckets, + .data = calloc(buckets, sizeof(mons_hashmap_pair *)), + }; + return result; +} + +int mons_hashmap_rehash(mons_hashmap *map) { + // TODO: Expand number of buckets, re-hash all entries + return EXIT_SUCCESS; +} + +int mons_hashmap_insert(mons_hashmap *map, char *key, void *value) { + unsigned int bucket = djb2_hash((unsigned char*)key, map->bucket_count); + mons_hashmap_pair *tail = map->data[bucket]; + if (tail == NULL) { + map->data[bucket] = calloc(1, sizeof(mons_hashmap_pair *)); + tail = map->data[bucket]; + } else { + mons_hashmap_pair *node = tail; + while(1) { + if(strcmp(key, node->key) == 0) { + memcpy(node->value, value, map->member_size); + return EXIT_SUCCESS; + } + if(node->next == NULL) { + tail = node; + break; + } + node = node->next; + } + tail->next = calloc(1, sizeof(mons_hashmap_pair *)); + tail = tail->next; + } + tail->key = calloc(strlen(key) + 1, 1); + strcpy(tail->key, key); + tail->value = calloc(1, map->member_size); + memcpy(tail->value, value, map->member_size); + map->len++; + if (map->len / map->bucket_count > MONS_HASHMAP_MAX_LOAD_FACTOR) { + mons_hashmap_rehash(map); + } + return EXIT_SUCCESS; +} + +int mons_hashmap_get(mons_hashmap map, char *key, void *out) { + unsigned int bucket = djb2_hash((unsigned char*)key, map.bucket_count); + mons_hashmap_pair *tail = map.data[bucket]; + while(tail != NULL) { + if(strcmp(key, tail->key) == 0) { + memcpy(out, tail->value, map.member_size); + return EXIT_SUCCESS; + } + tail = tail->next; + } + return EXIT_FAILURE; +} + +int mons_hashmap_remove(mons_hashmap *map, char *key) { + unsigned int bucket = djb2_hash((unsigned char*)key, map->bucket_count); + mons_hashmap_pair *tail = map->data[bucket]; + mons_hashmap_pair *prev = NULL; + while(tail != NULL) { + if(strcmp(key, tail->key) == 0) { + if (prev == NULL) { + map->data[bucket] = tail->next; + } else { + prev->next = tail->next; + } + free(tail->key); + free(tail->value); + free(tail); + map->len--; + return EXIT_SUCCESS; + } + prev = tail; + tail = tail->next; + } + return EXIT_FAILURE; +} + +void mons_hashmap_free(mons_hashmap *hashmap) { + for (int i = 0; i < hashmap->bucket_count; i++) { + mons_hashmap_pair *node = hashmap->data[i]; + while(node != NULL) { + mons_hashmap_pair *next = node->next; + free(node->key); + free(node->value); + free(node); + node = next; + } + } + free(hashmap->data); + hashmap->data = NULL; + hashmap->bucket_count = 0; + hashmap->member_size = 0; + hashmap->len = 0; +} + +int mons_hashmap_at(mons_hashmap map, unsigned int index, mons_hashmap_pair *out) { + mons_hashmap_pair **bucket = map.data; + mons_hashmap_pair *node = *bucket; + while(node == NULL) { + bucket++; + node = *bucket; + } + for(int i = 0; i < index; i++) { + if (node == NULL || node->next == NULL) { + bucket++; + node = *bucket; + while(node == NULL) { + bucket++; + node = *bucket; + } + } else { + node = node->next; + } + } + *out = *node; + return EXIT_SUCCESS; +} diff --git a/mons_exe/CMakeLists.txt b/mons_exe/CMakeLists.txt new file mode 100644 index 0000000..103d1d4 --- /dev/null +++ b/mons_exe/CMakeLists.txt @@ -0,0 +1,36 @@ +cmake_minimum_required(VERSION 3.14) +project(mons_exe LANGUAGES C) +set(CMAKE_C_STANDARD 99) +set(CMAKE_EXPORT_COMPILE_COMMANDS true) +set(CMAKE_BUILD_TYPE "Debug") + +add_custom_target(hexdump_embeds + ./embed_headers.sh + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" +) + +add_executable(mons_exe + ./src/main.c + ./src/input.c +) + +target_include_directories(mons_exe PUBLIC + "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>/include" + "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>" +) +target_compile_options(mons_exe PRIVATE -coverage) +target_link_options(mons_exe PRIVATE -coverage) +target_link_libraries(mons_exe PUBLIC mons_3d mons_gltf X11) +add_dependencies(mons_exe hexdump_embeds) + +include(CTest) + +function(TESTCASE NAME) + add_executable(test_${NAME} ./tests/${NAME}.c) + target_link_libraries(test_${NAME} PUBLIC mons_exe) + add_test( + NAME ${NAME} + COMMAND $<TARGET_FILE:test_${NAME}> + ) +endfunction() + diff --git a/mons_exe/embed/shaders/basic.vert.glsl b/mons_exe/embed/shaders/basic.vert.glsl new file mode 100644 index 0000000..8164120 --- /dev/null +++ b/mons_exe/embed/shaders/basic.vert.glsl @@ -0,0 +1,26 @@ +#version 460 core +layout (location = 0) in vec3 aPos; +layout (location = 1) in vec3 aNormal; +layout (location = 2) in vec4 aTangent; +layout (location = 3) in vec2 aTexCoord; + +out vec3 Normal; +out vec2 TexCoord; +out vec3 FragPos; +out mat3 TBN; + +uniform mat4 transform; +uniform mat4 view; +uniform mat4 projection; + +void main() { + gl_Position = projection * view * transform * vec4(aPos, 1.0); + FragPos = vec3(transform * vec4(aPos, 1.0)); + Normal = mat3(transpose(inverse(transform))) * aNormal; + TexCoord = aTexCoord; + + vec3 T = normalize(vec3(transform * vec4(aTangent.xyz, 0.0))); + vec3 N = normalize(vec3(transform * vec4(aNormal, 0.0))); + vec3 B = aTangent.w * cross(N, T); + TBN = mat3(T,B,N); +} diff --git a/mons_exe/embed/shaders/basic_lit.frag.glsl b/mons_exe/embed/shaders/basic_lit.frag.glsl new file mode 100644 index 0000000..467174c --- /dev/null +++ b/mons_exe/embed/shaders/basic_lit.frag.glsl @@ -0,0 +1,27 @@ +#version 460 core +out vec4 FragColor; + +in vec3 Normal; +in vec2 TexCoord; +in vec3 FragPos; +in mat3 TBN; + +uniform float ambient_strength; +uniform sampler2D base_texture; +uniform sampler2D normal_texture; + +uniform vec4 light_color; +uniform vec3 light_position; + +void main() { + vec4 base_color = texture(base_texture, TexCoord); + vec3 normal = texture(normal_texture, TexCoord).rgb; + normal = normal * 2.0 - 1.0; + normal = normalize(TBN * normal); + vec3 light_direction = normalize(light_position - FragPos); + float diff = max(dot(normal, light_direction), 0.0); + vec4 diffuse_color = diff * light_color; + vec4 ambient_color = ambient_strength * light_color; + + FragColor = (ambient_color + diffuse_color) * base_color; +} diff --git a/mons_exe/embed_headers.sh b/mons_exe/embed_headers.sh new file mode 100755 index 0000000..fdbea13 --- /dev/null +++ b/mons_exe/embed_headers.sh @@ -0,0 +1,10 @@ +#!/bin/bash + +rm -rf ./include/embedded/ +for file in $(find ./embed -type f); do + basepath="${file#*/*/}" + basedir="${basepath%/*}" + mkdir -p "./include/embedded/$basedir" + echo "Generating ./include/embedded/$basepath.h" + xxd -i "$file" "./include/embedded/$basepath.h" +done diff --git a/mons_exe/include/embedded/shaders/basic.vert.glsl.h b/mons_exe/include/embedded/shaders/basic.vert.glsl.h new file mode 100644 index 0000000..932d8e1 --- /dev/null +++ b/mons_exe/include/embedded/shaders/basic.vert.glsl.h @@ -0,0 +1,64 @@ +unsigned char __embed_shaders_basic_vert_glsl[] = { + 0x23, 0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x20, 0x34, 0x36, 0x30, + 0x20, 0x63, 0x6f, 0x72, 0x65, 0x0a, 0x6c, 0x61, 0x79, 0x6f, 0x75, 0x74, + 0x20, 0x28, 0x6c, 0x6f, 0x63, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 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MONS_KEY_W = 25, + MONS_KEY_X = 53, + MONS_KEY_Y = 29, + MONS_KEY_Z = 52, + MONS_KEY_1 = 10, + MONS_KEY_2 = 11, + MONS_KEY_3 = 12, + MONS_KEY_4 = 13, + MONS_KEY_5 = 14, + MONS_KEY_6 = 15, + MONS_KEY_7 = 16, + MONS_KEY_8 = 17, + MONS_KEY_9 = 18, + MONS_KEY_0 = 19, + MONS_KEY_F1 = 67, + MONS_KEY_F2 = 68, + MONS_KEY_F3 = 69, + MONS_KEY_F4 = 70, + MONS_KEY_F5 = 71, + MONS_KEY_F6 = 72, + MONS_KEY_F7 = 73, + MONS_KEY_F8 = 74, + MONS_KEY_F9 = 75, + MONS_KEY_F10 = 76, + MONS_KEY_F11 = 95, + MONS_KEY_F12 = 96, + MONS_KEY_ESCAPE = 9, + MONS_KEY_UP = 111, + MONS_KEY_DOWN = 116, + MONS_KEY_LEFT = 113, + MONS_KEY_RIGHT = 114, + MONS_KEY_GRAVE = 49, + MONS_KEY_TAB = 23, + MONS_KEY_CAPSLOCK = 66, + MONS_KEY_LSHIFT = 50, + MONS_KEY_RSHIFT = 62, + MONS_KEY_LCTRL = 37, + MONS_KEY_RCTRL = 105, + MONS_KEY_LSUPER = 133, + MONS_KEY_RSUPER = 134, + MONS_KEY_LMETA = 64, + MONS_KEY_RMETA = 108, + MONS_KEY_SPACE = 65, + MONS_KEY_MENU = 135, + MONS_KEY_ENTER = 36, + MONS_KEY_BACKSLASH = 51, + MONS_KEY_SLASH = 61, + MONS_KEY_COMMA = 59, + MONS_KEY_PERIOD = 60, + MONS_KEY_SEMICOLON = 47, + MONS_KEY_QUOTE = 48, + MONS_KEY_LBRACKET = 34, + MONS_KEY_RBRACKET = 35, + MONS_KEY_MINUS = 20, + MONS_KEY_EQUAL = 21, + MONS_KEY_BACKSPACE = 22, + MONS_KEY_PRINT = 107, + MONS_KEY_SCROLLLOCK = 78, + MONS_KEY_PAUSE = 127, + MONS_KEY_INSERT = 118, + MONS_KEY_DELETE = 119, + MONS_KEY_HOME = 110, + MONS_KEY_END = 115, + MONS_KEY_PREV = 112, + MONS_KEY_NEXT = 117, + MONS_KEY_NUMLOCK = 77, + MONS_KEY_NUMPAD_1 = 87, + MONS_KEY_NUMPAD_2 = 88, + MONS_KEY_NUMPAD_3 = 89, + MONS_KEY_NUMPAD_4 = 83, + MONS_KEY_NUMPAD_5 = 84, + MONS_KEY_NUMPAD_6 = 85, + MONS_KEY_NUMPAD_7 = 79, + MONS_KEY_NUMPAD_8 = 80, + MONS_KEY_NUMPAD_9 = 81, + MONS_KEY_NUMPAD_0 = 90, + MONS_KEY_NUMPAD_DIV = 106, + MONS_KEY_NUMPAD_MUL = 63, + MONS_KEY_NUMPAD_MINUS = 82, + MONS_KEY_NUMPAD_PLUS = 86, + MONS_KEY_NUMPAD_DELETE = 91, + MONS_KEY_NUMPAD_ENTER = 104, +} mons_keycode; + +#endif diff --git a/mons_exe/src/input.c b/mons_exe/src/input.c new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/mons_exe/src/input.c diff --git a/mons_exe/src/main.c b/mons_exe/src/main.c new file mode 100644 index 0000000..fab3b8d --- /dev/null +++ b/mons_exe/src/main.c @@ -0,0 +1,247 @@ +#include <stdio.h> +#include <time.h> +#include <stdlib.h> +#include <math.h> +#include <X11/X.h> +#include <X11/Xlib.h> +#include "glad/gl.h" +#include "glad/glx.h" +#include "vertex.h" +#include "mons_math/vec4.h" +#include "mons_math/quat.h" +#include "embedded/shaders/basic.vert.glsl.h" +#include "embedded/shaders/basic_lit.frag.glsl.h" +#include "shader.h" +#include "mesh.h" +#include "qoi.h" +#include "texture.h" +#include "transform.h" +#include "model.h" +#include "projection.h" +#include "json.h" +#include "hashmap.h" +#include "gltf.h" +#include "input.h" +#include "camera.h" +#include <memory.h> +#include "color.h" +#include "light.h" + +struct timespec current_time; +double delta_time = 0; + +int main(void) { + // Make Window + Display *display = XOpenDisplay(NULL); + if (display == NULL) { + printf("Cannot connect to X server\n"); + return EXIT_FAILURE; + } + + int screen = DefaultScreen(display); + + int glx_version = gladLoaderLoadGLX(display, screen); + if (!glx_version) { + printf("Unable to load GLX\n"); + return EXIT_FAILURE; + } + printf("Loaded GLX %d.%d\n", GLAD_VERSION_MAJOR(glx_version), + GLAD_VERSION_MINOR(glx_version)); + + Window root = RootWindow(display, screen); + + GLint visual_attributes[] = {GLX_RGBA, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, + None}; + XVisualInfo *visual_info = + glXChooseVisual(display, screen, visual_attributes); + + Colormap colormap = + XCreateColormap(display, root, visual_info->visual, AllocNone); + + XSetWindowAttributes attributes; + attributes.event_mask = + ExposureMask | KeyPressMask | KeyReleaseMask | StructureNotifyMask; + attributes.colormap = colormap; + + Window window = XCreateWindow( + display, root, 0, 0, 640, 480, 0, visual_info->depth, InputOutput, + visual_info->visual, CWColormap | CWEventMask, &attributes); + + // XSizeHints hints = { + // .flags = PMinSize | PMaxSize, + // .min_width = 640, + // .min_height = 480, + // .max_width = 640, + // .max_height = 480, + // }; + // XSetWMNormalHints(display, window, &hints); + XMapWindow(display, window); + XStoreName(display, window, "Hello World!"); + + if (!window) { + printf("Unable to create window\n"); + return EXIT_FAILURE; + } + + GLXContext context = glXCreateContext(display, visual_info, NULL, GL_TRUE); + glXMakeCurrent(display, window, context); + + // Load GL + int version = gladLoaderLoadGL(); + if (!version) { + printf("Unable to load GL\n"); + return EXIT_FAILURE; + } + printf("Loaded GL %d.%d\n", GLAD_VERSION_MAJOR(version), + GLAD_VERSION_MINOR(version)); + + XWindowAttributes gwa; + XGetWindowAttributes(display, window, &gwa); + glViewport(0, 0, gwa.width, gwa.height); + + // Setup Shaders + mons_shader vertex_shader = mons_create_shader( + MONS_SHADER_TYPE_VERTEX, (char *)__embed_shaders_basic_vert_glsl, + __embed_shaders_basic_vert_glsl_len); + mons_shader fragment_shader = mons_create_shader( + MONS_SHADER_TYPE_FRAGMENT, (char *)__embed_shaders_basic_lit_frag_glsl, + __embed_shaders_basic_lit_frag_glsl_len); + mons_program shader_program = + mons_create_program(vertex_shader, fragment_shader); + + FILE *texture_file = fopen("test.qoi", "rb"); + mons_texture texture = mons_texture_load(texture_file); + + mons_camera camera = { + .projection = + { + .near = 0.01f, + .far = 100.0f, + .fov = M_PI / 4.0f, + .aspect_ratio = gwa.width / (float)gwa.height, + }, + .transform = { + .translation = mons_vec3_mul_i(MONS_VEC3_Z, 3), + .rotation = MONS_QUAT_IDENTITY, + .scale = MONS_VEC3_ONE, }}; clock_gettime(CLOCK_MONOTONIC_RAW, ¤t_time); + mons_model *models = NULL; + int model_count = 0; + mons_load_gltf("marble_bust/marble_bust_01_4k.gltf", shader_program, + &models, &model_count); + + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + + mons_directional_light light = { + .transform = (mons_transform) { + .translation = (mons_vec3) { 0.0f, 0.0f, 3.0f }, + .rotation = MONS_QUAT_IDENTITY, + .scale = MONS_VEC3_ONE, + }, + .color = MONS_COLOR_WHITE, + }; + mons_shader_set_vec4_global("light_color", light.color); + mons_shader_set_vec3_global("light_position", light.transform.translation); + + float ambient_light = 0.1f; + mons_shader_set_float_global("ambient_strength", ambient_light); + + // Main Loop + bool key_pressed[256] = {false}; + bool key_just_pressed[256] = {false}; + bool quit = false; + while (!quit) { + memset(key_just_pressed, false, 256); + while (XPending(display)) { + XEvent xev; + XNextEvent(display, &xev); + switch (xev.type) { + case KeyPress: + key_pressed[xev.xkey.keycode] = true; + key_just_pressed[xev.xkey.keycode] = true; + break; + case KeyRelease: + key_pressed[xev.xkey.keycode] = false; + break; + case ConfigureNotify: + if (xev.xconfigure.window == window) { + camera.projection.aspect_ratio = + xev.xconfigure.width / (float)xev.xconfigure.height; + glViewport(0, 0, xev.xconfigure.width, + xev.xconfigure.height); + } + default: + break; + } + } + + glClearColor(0.0, 0.0, 0.0, 1.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + struct timespec new_time; + clock_gettime(CLOCK_MONOTONIC_RAW, &new_time); + delta_time = (new_time.tv_sec - current_time.tv_sec) + + (new_time.tv_nsec - current_time.tv_nsec) / 1.0e9; + current_time = new_time; + + mons_shader_set_mat4_global("view", mons_mat4_inverse(mons_transform_matrix(camera.transform)), GL_TRUE); + mons_shader_set_mat4_global("projection", mons_projection_matrix(camera.projection), GL_FALSE); + for (int i = 0; i < model_count; i++) { + mons_model_draw(models[i]); + mons_transform_rotate(&models[i].transform, mons_quat_from_axis_angle(MONS_VEC3_Y, (M_PI / 4.0f) * delta_time)); + } + + glBindVertexArray(0); + + + if (key_pressed[MONS_KEY_ESCAPE]) { + quit = true; + } + + int x_axis_input = key_pressed[MONS_KEY_D] - key_pressed[MONS_KEY_A]; + mons_transform_translate( + &camera.transform, + mons_vec3_mul_f(mons_transform_right(camera.transform), delta_time * x_axis_input)); + int y_axis_input = + key_pressed[MONS_KEY_SPACE] - key_pressed[MONS_KEY_LSHIFT]; + mons_transform_translate( + &camera.transform, + mons_vec3_mul_f(mons_transform_up(camera.transform), delta_time * y_axis_input)); + int z_axis_input = key_pressed[MONS_KEY_W] - key_pressed[MONS_KEY_S]; + mons_transform_translate( + &camera.transform, + mons_vec3_mul_f(mons_transform_forward(camera.transform), delta_time * -z_axis_input)); + int y_rot_input = + key_pressed[MONS_KEY_RIGHT] - key_pressed[MONS_KEY_LEFT]; + mons_transform_rotate( + &camera.transform, + mons_quat_from_axis_angle(MONS_VEC3_Y, + -M_PI / 2.0f * y_rot_input * delta_time)); + int x_rot_input = key_pressed[MONS_KEY_UP] - key_pressed[MONS_KEY_DOWN]; + mons_transform_rotate( + &camera.transform, + mons_quat_from_axis_angle(MONS_VEC3_X, + M_PI / 2.0f * x_rot_input * delta_time)); + + int fov_input = key_pressed[MONS_KEY_MINUS] - key_pressed[MONS_KEY_EQUAL]; + camera.projection.fov += (fov_input * M_PI / 8.0 * delta_time); + if(key_just_pressed[MONS_KEY_BACKSPACE]) { + mons_transform_look_at(&camera.transform, MONS_VEC3_ZERO, MONS_VEC3_Y); + } + glXSwapBuffers(display, window); + } + + glDeleteShader(vertex_shader); + glDeleteShader(fragment_shader); + + glXMakeCurrent(display, 0, 0); + glXDestroyContext(display, context); + + XDestroyWindow(display, window); + XFreeColormap(display, colormap); + XCloseDisplay(display); + + gladLoaderUnloadGLX(); + + return EXIT_SUCCESS; +} diff --git a/mons_gltf/CMakeLists.txt b/mons_gltf/CMakeLists.txt new file mode 100644 index 0000000..3f07fb6 --- /dev/null +++ b/mons_gltf/CMakeLists.txt @@ -0,0 +1,30 @@ +cmake_minimum_required(VERSION 3.14) +project(mons_gltf LANGUAGES C) +set(CMAKE_C_STANDARD 99) +set(CMAKE_EXPORT_COMPILE_COMMANDS true) +set(CMAKE_BUILD_TYPE "Debug") + +add_library(mons_gltf + SHARED + ./src/gltf.c +) + +target_include_directories(mons_gltf PUBLIC + "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>/include" + "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>" +) +target_compile_options(mons_gltf PRIVATE -coverage) +target_link_options(mons_gltf PRIVATE -coverage) +target_link_libraries(mons_gltf PUBLIC mons_json mons_3d) + +include(CTest) + +function(TESTCASE NAME) + add_executable(test_${NAME} ./tests/${NAME}.c) + target_link_libraries(test_${NAME} PUBLIC mons_gltf) + add_test( + NAME ${NAME} + COMMAND $<TARGET_FILE:test_${NAME}> + ) +endfunction() + diff --git a/mons_gltf/include/gltf.h b/mons_gltf/include/gltf.h new file mode 100644 index 0000000..d799f26 --- /dev/null +++ b/mons_gltf/include/gltf.h @@ -0,0 +1,11 @@ +#ifndef MONS_GLTF_H +#define MONS_GLTF_H + +#include "shader.h" +#include <stdio.h> + +struct mons_model; + +int mons_load_gltf(char *path, mons_program shader, struct mons_model **out, int *count); + +#endif diff --git a/mons_gltf/src/gltf.c b/mons_gltf/src/gltf.c new file mode 100644 index 0000000..10f177c --- /dev/null +++ b/mons_gltf/src/gltf.c @@ -0,0 +1,549 @@ +#include "gltf.h" +#include <stdlib.h> +#include <stdio.h> +#include <libgen.h> +#include <string.h> +#include "json.h" +#include "transform.h" +#include "mons_math/vec3.h" +#include "mons_math/quat.h" +#include "vertex.h" +#include "mesh.h" +#include "texture.h" +#include "image.h" +#include "qoi.h" +#include "model.h" +#include "shader.h" + +// TODO: Morph Targets +// TODO: Skins + +typedef enum mons_gltf_buffer_view_target { + MONS_GLTF_BUFFER_VIEW_ARRAY_BUFFER = 34962, + MONS_GLTF_BUFFER_VIEW_ELEMENT_ARRAY_BUFFER = 34963, +} mons_gltf_buffer_view_target; + +typedef struct mons_gltf_buffer_view { + int buffer_index; + int byte_length; + int byte_offset; + int byte_stride; + mons_gltf_buffer_view_target target; +} mons_gltf_buffer_view; + +typedef enum mons_gltf_accessor_component_type { + MONS_GLTF_ACCESSOR_BYTE = 5120, + MONS_GLTF_ACCESSOR_UNSIGNED_BYTE = 5121, + MONS_GLTF_ACCESSOR_SHORT = 5122, + MONS_GLTF_ACCESSOR_UNSIGNED_SHORT = 5123, + MONS_GLTF_ACCESSOR_UNSIGNED_INT = 5125, + MONS_GLTF_ACCESSOR_FLOAT = 5126, +} mons_gltf_accessor_component_type; + +typedef enum mons_gltf_accessor_type { + MONS_GLTF_ACCESSOR_SCALAR = 1, + MONS_GLTF_ACCESSOR_VEC2 = 2, + MONS_GLTF_ACCESSOR_VEC3 = 3, + MONS_GLTF_ACCESSOR_VEC4 = 4, + MONS_GLTF_ACCESSOR_MAT2 = 4, + MONS_GLTF_ACCESSOR_MAT3 = 9, + MONS_GLTF_ACCESSOR_MAT4 = 16, +} mons_gltf_accessor_type; + +typedef struct mons_gltf_accessor { + int buffer_view_index; + int byte_offset; + mons_gltf_accessor_component_type component_type; + int count; + float *min; + float *max; + mons_gltf_accessor_type type; +} mons_gltf_accessor; + +typedef enum mons_gltf_primitive_mode { + MONS_GLTF_MODE_POINTS, + MONS_GLTF_MODE_LINES, + MONS_GLTF_MODE_LINE_LOOP, + MONS_GLTF_MODE_LINE_STRIP, + MONS_GLTF_MODE_TRIANGLES, + MONS_GLTF_MODE_TRIANGLE_STRIP, + MONS_GLTF_MODE_TRIANGLE_FAN, +} mons_gltf_primitive_mode; + +typedef struct mons_gltf_primitive { + mons_hashmap attributes; + int indices_accessor; + int material; + mons_gltf_primitive_mode mode; +} mons_gltf_primitive; + +typedef struct mons_gltf_mesh { + mons_gltf_primitive *primitives; +} mons_gltf_mesh; + +typedef struct mons_gltf_texture { + int sampler_index; + int source_index; +} mons_gltf_texture; + +typedef enum mons_gltf_sampler_filter { + MONS_SAMPLER_NEAREST = 9728, + MONS_SAMPLER_LINEAR = 9729, + MONS_SAMPLER_NEAREST_MIPMAP_NEAREST = 9984, + MONS_SAMPLER_LINEAR_MIPMAP_NEAREST = 9985, + MONS_SAMPLER_NEAREST_MIPMAP_LINEAR = 9986, + MONS_SAMPLER_LINEAR_MIPMAP_LINEAR = 9987, +} mons_gltf_sampler_filter; + +typedef enum mons_gltf_sampler_wrapmode { + MONS_SAMPLER_CLAMP_TO_EDGE = 33071, + MONS_SAMPLER_MIRRORED_REPEAT = 33648, + MONS_SAMPLER_REPEAT = 10497, +} mons_gltf_sampler_wrapmode; + +typedef struct mons_gltf_sampler { + mons_gltf_sampler_filter mag_filter; + mons_gltf_sampler_filter min_filter; + mons_gltf_sampler_wrapmode wrap_s; + mons_gltf_sampler_wrapmode wrap_t; +} mons_gltf_sampler; + +typedef struct mons_gltf_material { + int base_color_texture_index; + int normal_texture_index; + int metallic_roughness_texture_index; +} mons_gltf_material; + +int mons_load_gltf(char *path, mons_program shader, mons_model **out, int *count) { + + FILE *stream = fopen(path, "r"); + // Read JSON into memory + fseek(stream, 0L, SEEK_END); + unsigned long len = ftell(stream); + char *json_buffer = malloc(len); + rewind(stream); + fread(json_buffer, 1, len, stream); + fclose(stream); + mons_json_value json; + if (mons_json_parse(json_buffer, &json) == EXIT_FAILURE) { + printf("Failed to parse JSON\n"); + return EXIT_FAILURE; + } + + mons_json_value asset_info; + mons_json_get_value(json, "asset", &asset_info); + char *asset_info_str = mons_json_to_string(asset_info); + printf("Loading GLTF Asset: %s\n", asset_info_str); + free(asset_info_str); + + mons_json_array gltf_nodes_array; + mons_json_get_array(json, "nodes", &gltf_nodes_array); + printf("GLTF Node Count: %d\n", gltf_nodes_array.len); + for (int i = 0; i < gltf_nodes_array.len; i++) { + mons_json_value node_info = gltf_nodes_array.values[i]; + char *name; + mons_json_get_string(node_info, "name", &name); + printf("\t%d: %s\n", i, name); + mons_transform transform = MONS_TRANSFORM_IDENTITY; + mons_json_array node_transform_matrix_json; + if (mons_json_get_array(node_info, "matrix", + &node_transform_matrix_json) == EXIT_SUCCESS) { + for (int j = 0; j < node_transform_matrix_json.len; j++) { + *(((float *)&transform) + j) = + node_transform_matrix_json.values[j].data.number; + } + } else { + + mons_vec3 translation = MONS_VEC3_ZERO; + mons_vec3 scale = MONS_VEC3_ONE; + mons_quat rotation = MONS_QUAT_IDENTITY; + mons_json_array node_translation_json; + mons_json_array node_rotation_json; + mons_json_array node_scale_json; + int has_translation = + (mons_json_get_array(node_info, "translation", + &node_translation_json) == EXIT_SUCCESS); + int has_rotation = + (mons_json_get_array(node_info, "rotation", + &node_rotation_json) == EXIT_SUCCESS); + int has_scale = + (mons_json_get_array(node_info, "scale", + &node_translation_json) == EXIT_SUCCESS); + + if (has_translation) { + for (int j = 0; j < node_translation_json.len; j++) { + *(((float *)&translation) + j) = + node_translation_json.values[j].data.number; + } + printf("TRANSLATION: %f, %f, %f\n", translation.x, + translation.y, translation.z); + } + if (has_rotation) { + printf("ROTATION\n"); + for (int j = 0; j < node_rotation_json.len; j++) { + *(((float *)&rotation) + j) = + node_rotation_json.values[j].data.number; + } + } + if (has_scale) { + printf("SCALE\n"); + for (int j = 0; j < node_scale_json.len; j++) { + *(((float *)&scale) + j) = + node_scale_json.values[j].data.number; + } + } + if (has_scale || has_rotation || has_translation) { + transform = (mons_transform) { + translation, + scale, + rotation, + }; + } + } + } + + mons_json_array gltf_scenes_array; + mons_json_get_array(json, "scenes", &gltf_scenes_array); + printf("GLTF Scene Count: %d\n", gltf_scenes_array.len); + for (int i = 0; i < gltf_scenes_array.len; i++) { + mons_json_value scene_info = gltf_scenes_array.values[i]; + char *name; + mons_json_get_string(scene_info, "name", &name); + printf("\t%d: %s\n", i, name); + mons_json_array scene_nodes_array; + mons_json_get_array(scene_info, "nodes", &scene_nodes_array); + printf("\t%d Nodes:\n", scene_nodes_array.len); + for (int j = 0; j < scene_nodes_array.len; j++) { + int node_index = scene_nodes_array.values[j].data.number; + printf("\t\t%d\n", node_index); + } + } + + mons_json_array gltf_buffers_array; + mons_json_get_array(json, "buffers", &gltf_buffers_array); + printf("GLTF Buffer Count: %d\n", gltf_buffers_array.len); + FILE **buffers = calloc(gltf_buffers_array.len, sizeof(FILE *)); + for (int i = 0; i < gltf_buffers_array.len; i++) { + mons_json_value buffer_info = gltf_buffers_array.values[i]; + char *buffer_uri; + mons_json_get_string(buffer_info, "uri", &buffer_uri); + char *path_copy = strdup(path); + char *base_path = dirname(path_copy); + char *full_buffer_path = + calloc(strlen(base_path) + strlen(buffer_uri) + 2, 1); + snprintf(full_buffer_path, strlen(base_path) + strlen(buffer_uri) + 2, + "%s/%s", base_path, buffer_uri); + printf("\t%d: %s\n", i, full_buffer_path); + buffers[i] = fopen(full_buffer_path, "rb"); + if (buffers[i] == NULL) { + printf("Failed to open buffer for reading\n"); + } + free(path_copy); + } + + mons_json_array gltf_buffer_views_array; + mons_json_get_array(json, "bufferViews", &gltf_buffer_views_array); + printf("GLTF Buffer View Count: %d\n", gltf_buffer_views_array.len); + mons_gltf_buffer_view *buffer_views = + calloc(gltf_buffer_views_array.len, sizeof(mons_gltf_buffer_view)); + for (int i = 0; i < gltf_buffer_views_array.len; i++) { + mons_json_value buffer_view_info = gltf_buffer_views_array.values[i]; + mons_json_get_int(buffer_view_info, "buffer", + &buffer_views[i].buffer_index); + mons_json_get_int(buffer_view_info, "byteLength", + &buffer_views[i].byte_length); + mons_json_get_int(buffer_view_info, "byteOffset", + &buffer_views[i].byte_offset); + mons_json_get_int(buffer_view_info, "byteStride", + &buffer_views[i].byte_stride); + mons_json_get_int(buffer_view_info, "target", + (int *)(&buffer_views[i].target)); + printf("%d: %d bytes @ %d+%d, type %d, stride %d\n", i, + buffer_views[i].byte_length, buffer_views[i].buffer_index, + buffer_views[i].byte_offset, buffer_views[i].target, + buffer_views[i].byte_stride); + } + + mons_json_array gltf_accessors_array; + mons_json_get_array(json, "accessors", &gltf_accessors_array); + printf("GLTF Accessor Count: %d\n", gltf_accessors_array.len); + mons_gltf_accessor *accessors = + calloc(gltf_accessors_array.len, sizeof(mons_gltf_accessor)); + for (int i = 0; i < gltf_accessors_array.len; i++) { + mons_json_value accessor_info = gltf_accessors_array.values[i]; + mons_json_get_int(accessor_info, "bufferView", + &accessors[i].buffer_view_index); + mons_json_get_int(accessor_info, "byteOffset", + &accessors[i].byte_offset); + mons_json_get_int(accessor_info, "componentType", + (int *)(&accessors[i].component_type)); + mons_json_get_int(accessor_info, "count", &accessors[i].count); + char *accessor_type; + mons_json_get_string(accessor_info, "type", &accessor_type); + if (strcmp(accessor_type, "SCALAR") == 0) { + accessors[i].type = MONS_GLTF_ACCESSOR_SCALAR; + } else if (strcmp(accessor_type, "VEC2") == 0) { + accessors[i].type = MONS_GLTF_ACCESSOR_VEC2; + } else if (strcmp(accessor_type, "VEC3") == 0) { + accessors[i].type = MONS_GLTF_ACCESSOR_VEC3; + } else if (strcmp(accessor_type, "VEC4") == 0) { + accessors[i].type = MONS_GLTF_ACCESSOR_VEC4; + } else if (strcmp(accessor_type, "MAT2") == 0) { + accessors[i].type = MONS_GLTF_ACCESSOR_MAT2; + } else if (strcmp(accessor_type, "MAT3") == 0) { + accessors[i].type = MONS_GLTF_ACCESSOR_MAT3; + } else if (strcmp(accessor_type, "MAT4") == 0) { + accessors[i].type = MONS_GLTF_ACCESSOR_MAT4; + } + mons_json_array min_array; + if (mons_json_get_array(accessor_info, "min", &min_array) == + EXIT_SUCCESS) { + accessors[i].min = calloc(accessors[i].type, sizeof(float)); + for (int j = 0; j < accessors[i].type; j++) { + accessors[i].min[j] = min_array.values[j].data.number; + } + } + mons_json_array max_array; + if (mons_json_get_array(accessor_info, "max", &max_array) == + EXIT_SUCCESS) { + accessors[i].max = calloc(accessors[i].type, sizeof(float)); + for (int j = 0; j < accessors[i].type; j++) { + accessors[i].max[j] = max_array.values[j].data.number; + } + } + printf("%d: %d %d-component elements @ %d+%d\n", i, accessors[i].count, + accessors[i].type, accessors[i].buffer_view_index, + accessors[i].byte_offset); + if (accessors[i].min != NULL) { + printf("\tMin: ["); + for (int j = 0; j < accessors[i].type; j++) { + printf("%f", accessors[i].min[j]); + if (j + 1 < accessors[i].type) { + printf(", "); + } else { + printf("]\n"); + } + } + } + if (accessors[i].max != NULL) { + printf("\tMax: ["); + for (int j = 0; j < accessors[i].type; j++) { + printf("%f", accessors[i].max[j]); + if (j + 1 < accessors[i].type) { + printf(", "); + } else { + printf("]\n"); + } + } + } + } + + mons_json_array gltf_images_array; + mons_json_get_array(json, "images", &gltf_images_array); + printf("GLTF Image Count: %d\n", gltf_images_array.len); + mons_image *images = calloc(gltf_images_array.len, sizeof(mons_image)); + for (int i = 0; i < gltf_images_array.len; i++) { + mons_json_value image_info = gltf_images_array.values[i]; + char *mimetype = NULL; + mons_json_get_string(image_info, "mimeType", &mimetype); + int buffer_view_index; + FILE *image_buffer = NULL; + if (mons_json_get_int(image_info, "bufferView", &buffer_view_index) == + EXIT_SUCCESS) { + if (mimetype == NULL) { + printf( + "Cannot load image from buffer view, missing mimetype\n"); + continue; + } + mons_gltf_buffer_view image_buffer_view = + buffer_views[buffer_view_index]; + image_buffer = buffers[image_buffer_view.buffer_index]; + } + char *uri = NULL; + if(mons_json_get_string(image_info, "uri", &uri) == EXIT_SUCCESS) { + char *path_copy = strdup(path); + char *base_path = dirname(path_copy); + char *full_buffer_path = + calloc(strlen(base_path) + strlen(uri) + 2, 1); + snprintf(full_buffer_path, strlen(base_path) + strlen(uri) + 2, + "%s/%s", base_path, uri); + printf("%d: %s\n", i, full_buffer_path); + image_buffer = fopen(full_buffer_path, "rb"); + } + + if(image_buffer == NULL) { + printf("Failed to open image buffer for reading\n"); + continue; + } + if (strcmp(mimetype, "image/qoi") == 0 || + (uri != NULL && strcmp(strrchr(uri, '.'), "qoi") == 0)) { + images[i] = mons_load_qoi(image_buffer); + } + } + + mons_json_array gltf_samplers_array; + mons_json_get_array(json, "samplers", &gltf_samplers_array); + printf("GLTF Sampler Count: %d\n", gltf_samplers_array.len); + mons_gltf_sampler *samplers = calloc(gltf_samplers_array.len, sizeof(mons_gltf_sampler)); + for(int i = 0; i < gltf_samplers_array.len; i++) { + mons_json_value sampler_info = gltf_samplers_array.values[i]; + mons_json_get_int(sampler_info, "magFilter", (int*)&samplers[i].mag_filter); + mons_json_get_int(sampler_info, "minFilter", (int*)&samplers[i].min_filter); + mons_json_get_int(sampler_info, "wrapS", (int*)&samplers[i].wrap_s); + mons_json_get_int(sampler_info, "wrapT", (int*)&samplers[i].wrap_t); + printf("%d: min %d, mag %d, wrap %d, %d\n", i, samplers[i].min_filter, samplers[i].mag_filter, samplers[i].wrap_s, samplers[i].wrap_t); + } + + mons_json_array gltf_textures_array; + mons_json_get_array(json, "textures", &gltf_textures_array); + printf("GLTF Texture Count: %d\n", gltf_textures_array.len); + mons_gltf_texture *textures = + calloc(gltf_textures_array.len, sizeof(mons_gltf_texture)); + for (int i = 0; i < gltf_textures_array.len; i++) { + mons_json_value texture_info = gltf_textures_array.values[i]; + textures[i].sampler_index = -1; + textures[i].source_index = -1; + mons_json_get_int(texture_info, "sampler", &textures[i].sampler_index); + mons_json_get_int(texture_info, "source", &textures[i].source_index); + printf("%d: sampler %d, source %d\n", i, textures[i].sampler_index, + textures[i].source_index); + } + + mons_json_array gltf_materials_array; + mons_json_get_array(json, "materials", &gltf_materials_array); + mons_gltf_material *materials = calloc(gltf_materials_array.len, sizeof(mons_gltf_material)); + printf("GLTF Material Count: %d\n", gltf_materials_array.len); + for (int i = 0; i < gltf_materials_array.len; i++) { + mons_json_value material_info = gltf_materials_array.values[i]; + mons_json_get_int(material_info, "pbrMetallicRoughness.baseColorTexture.index", &materials[i].base_color_texture_index); + mons_json_get_int(material_info, "normalTexture.index", &materials[i].normal_texture_index); + mons_json_get_int(material_info, "pbrMetallicRoughness.metallicRoughnessTexture.index", &materials[i].metallic_roughness_texture_index); + } + + mons_json_array gltf_mesh_array; + mons_json_get_array(json, "meshes", &gltf_mesh_array); + printf("GLTF Mesh Count: %d\n", gltf_mesh_array.len); + mons_model *models = calloc(gltf_mesh_array.len, sizeof(mons_model)); + for (int i = 0; i < gltf_mesh_array.len; i++) { + mons_json_value mesh_info = gltf_mesh_array.values[i]; + mons_json_array primitives_array; + mons_json_get_array(mesh_info, "primitives", &primitives_array); + printf("%d: %d Primitives\n", i, primitives_array.len); + for (int j = 0; j < primitives_array.len; j++) { + mons_json_value primitive_info = primitives_array.values[j]; + mons_vertex *vertices; + int vertex_count; + int position_accessor_index; + if (mons_json_get_int(primitive_info, "attributes.POSITION", + &position_accessor_index) == EXIT_SUCCESS) { + mons_gltf_accessor position_accessor = + accessors[position_accessor_index]; + vertices = calloc(position_accessor.count, sizeof(mons_vertex)); + mons_gltf_buffer_view position_buffer_view = + buffer_views[position_accessor.buffer_view_index]; + FILE *position_buffer = + buffers[position_buffer_view.buffer_index]; + mons_vec3 *positions = + calloc(position_accessor.count, sizeof(mons_vec3)); + fseek(position_buffer, position_buffer_view.byte_offset, + SEEK_SET); + fread(positions, sizeof(mons_vec3), position_accessor.count, + position_buffer); + for (int k = 0; k < position_accessor.count; k++) { + vertices[k].position = positions[k]; + } + vertex_count = position_accessor.count; + } + int texcoord_accessor_index; + if (mons_json_get_int(primitive_info, "attributes.TEXCOORD_0", + &texcoord_accessor_index) == EXIT_SUCCESS) { + mons_gltf_accessor texcoord_accessor = + accessors[texcoord_accessor_index]; + mons_gltf_buffer_view texcoord_buffer_view = + buffer_views[texcoord_accessor.buffer_view_index]; + FILE *texcoord_buffer = + buffers[texcoord_buffer_view.buffer_index]; + mons_vec2 *texcoords = + calloc(texcoord_accessor.count, sizeof(mons_vec2)); + fseek(texcoord_buffer, texcoord_buffer_view.byte_offset, + SEEK_SET); + fread(texcoords, sizeof(mons_vec2), texcoord_accessor.count, + texcoord_buffer); + for (int k = 0; k < texcoord_accessor.count; k++) { + vertices[k].texture_coords = texcoords[k]; + } + } + int index_accessor_index; + int *indices; + int index_count; + if (mons_json_get_int(primitive_info, "indices", + &index_accessor_index) == EXIT_SUCCESS) { + mons_gltf_accessor index_accessor = + accessors[index_accessor_index]; + mons_gltf_buffer_view index_buffer_view = + buffer_views[index_accessor.buffer_view_index]; + FILE *index_buffer = buffers[index_buffer_view.buffer_index]; + indices = calloc(index_accessor.count, sizeof(int)); + unsigned short *index_shorts = + calloc(index_accessor.count, sizeof(unsigned short)); + fseek(index_buffer, index_buffer_view.byte_offset, SEEK_SET); + fread(index_shorts, sizeof(unsigned short), + index_accessor.count, index_buffer); + for (int k = 0; k < index_accessor.count; k++) { + indices[k] = index_shorts[k]; + } + index_count = index_accessor.count; + } + int normal_accessor_index; + if (mons_json_get_int(primitive_info, "attributes.NORMAL", + &normal_accessor_index) == EXIT_SUCCESS) { + mons_gltf_accessor normal_accessor = + accessors[normal_accessor_index]; + mons_gltf_buffer_view normal_buffer_view = + buffer_views[normal_accessor.buffer_view_index]; + FILE *normal_buffer = + buffers[normal_buffer_view.buffer_index]; + mons_vec3 *normals = + calloc(normal_accessor.count, sizeof(mons_vec3)); + fseek(normal_buffer, normal_buffer_view.byte_offset, + SEEK_SET); + fread(normals, sizeof(mons_vec3), normal_accessor.count, + normal_buffer); + for (int k = 0; k < normal_accessor.count; k++) { + vertices[k].normal = normals[k]; + } + } + + int material_index; + mons_json_get_int(primitive_info, "material", &material_index); + + mons_gltf_material material = materials[material_index]; + + mons_texture *textures = calloc(3, sizeof(mons_texture)); + textures[0] = mons_texture_from_image(images[material.base_color_texture_index]); + textures[1] = mons_texture_from_image(images[material.normal_texture_index]); + textures[2] = mons_texture_from_image(images[material.metallic_roughness_texture_index]); + + models[i] = (mons_model) { + .mesh = mons_create_mesh(vertices, vertex_count, indices, index_count), + .textures = textures, + .textures_len = 3, + .shader = shader, + .transform = MONS_TRANSFORM_IDENTITY, + }; + } + } + + *out = models; + *count = gltf_mesh_array.len; + + for (int i = 0; i < gltf_accessors_array.len; i++) { + free(accessors[i].min); + free(accessors[i].max); + } + free(accessors); + free(buffer_views); + free(buffers); + mons_json_free(json); + return EXIT_SUCCESS; +} diff --git a/mons_image/CMakeLists.txt b/mons_image/CMakeLists.txt new file mode 100644 index 0000000..ddfea1a --- /dev/null +++ b/mons_image/CMakeLists.txt @@ -0,0 +1,30 @@ +cmake_minimum_required(VERSION 3.14) +project(mons_image LANGUAGES C) +set(CMAKE_C_STANDARD 99) +set(CMAKE_EXPORT_COMPILE_COMMANDS true) +set(CMAKE_BUILD_TYPE "Debug") + +add_library(mons_image + SHARED + ./src/image.c + ./src/qoi.c +) + +target_include_directories(mons_image PUBLIC + "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>/include" + "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>" +) +target_compile_options(mons_image PRIVATE -coverage) +target_link_options(mons_image PRIVATE -coverage) + +include(CTest) + +function(TESTCASE NAME) + add_executable(test_${NAME} ./tests/${NAME}.c) + target_link_libraries(test_${NAME} PUBLIC mons_image) + add_test( + NAME ${NAME} + COMMAND $<TARGET_FILE:test_${NAME}> + ) +endfunction() + diff --git a/mons_image/include/image.h b/mons_image/include/image.h new file mode 100644 index 0000000..8b258aa --- /dev/null +++ b/mons_image/include/image.h @@ -0,0 +1,19 @@ +#ifndef MONS_IMAGE_H +#define MONS_IMAGE_H + +typedef struct mons_pixel { + unsigned char r; + unsigned char g; + unsigned char b; + unsigned char a; +} mons_pixel; + +typedef struct mons_image { + unsigned int width; + unsigned int height; + mons_pixel *data; +} mons_image; + +void mons_image_free(mons_image *image); + +#endif diff --git a/mons_image/include/qoi.h b/mons_image/include/qoi.h new file mode 100644 index 0000000..0fd7895 --- /dev/null +++ b/mons_image/include/qoi.h @@ -0,0 +1,7 @@ +#ifndef MONS_QOI_H +#define MONS_QOI_H +#include <stdio.h> + +struct mons_image mons_load_qoi(FILE *stream); + +#endif diff --git a/mons_image/src/image.c b/mons_image/src/image.c new file mode 100644 index 0000000..b8abffe --- /dev/null +++ b/mons_image/src/image.c @@ -0,0 +1,6 @@ +#include <stdlib.h> +#include "image.h" + +void mons_image_free(mons_image *image) { + free(image->data); +} diff --git a/mons_image/src/qoi.c b/mons_image/src/qoi.c new file mode 100644 index 0000000..c290c4e --- /dev/null +++ b/mons_image/src/qoi.c @@ -0,0 +1,140 @@ +#include <stdlib.h> +#include <stdio.h> +#include <byteswap.h> +#include <inttypes.h> +#include "qoi.h" +#include "image.h" + +#define MONS_QOI_RGB 3 +#define MONS_QOI_RGBA 4 +#define MONS_QOI_SRGB_LINEAR_ALPHA 0 +#define MONS_QOI_LINEAR 1 +#define MONS_QOI_HEADER_LEN 14 + +#define MONS_QOI_OP_RGB 0b11111110 +#define MONS_QOI_OP_RGBA 0b11111111 +#define MONS_QOI_OP_INDEX 0b00000000 +#define MONS_QOI_OP_DIFF 0b01000000 +#define MONS_QOI_OP_LUMA 0b10000000 +#define MONS_QOI_OP_RUN 0b11000000 + +typedef struct mons_qoi_header { + char magic[4]; + uint32_t width; + uint32_t height; + uint8_t channels; + uint8_t colorspace; +} mons_qoi_header; + +unsigned char pixel_index_hash(mons_pixel pixel) { + return (pixel.r * 3 + pixel.g * 5 + pixel.b * 7 + pixel.a * 11) % 64; +} + +mons_image mons_load_qoi(FILE *stream) { + mons_qoi_header header; + if (fread(&header, MONS_QOI_HEADER_LEN, 1, stream) != 1) { + fprintf(stderr, "Error reading QOI header"); + return (mons_image){0}; + } + header.width = __bswap_32(header.width); + header.height = __bswap_32(header.height); + mons_pixel previous = {0, 0, 0, 255}; + mons_pixel previously_seen[64] = {0}; + mons_image output = { + .width = header.width, + .height = header.height, + .data = calloc(4, header.width * header.height), + }; + for (size_t i = 0; i < header.width * header.height; i++) { + unsigned char op; + if (fread(&op, 1, 1, stream) != 1) { + fprintf(stderr, "Failed reading operation byte!"); + return (mons_image){0}; + } + switch (op) { + case MONS_QOI_OP_RGB: { + unsigned char rgb[3]; + if (fread(&rgb, 1, 3, stream) != 3) { + fprintf(stderr, "Failed reading RGB data!"); + return (mons_image){0}; + } + output.data[i] = (mons_pixel){ + .r = rgb[0], + .g = rgb[1], + .b = rgb[2], + .a = previous.a, + }; + break; + } + case MONS_QOI_OP_RGBA: { + unsigned char rgba[4]; + if (fread(&rgba, 1, 4, stream) != 4) { + fprintf(stderr, "Failed reading RGBA data!"); + return (mons_image){0}; + } + output.data[i] = (mons_pixel){ + .r = rgba[0], + .g = rgba[1], + .b = rgba[2], + .a = rgba[3], + }; + break; + } + default: + switch (op & 0b11000000) { + case MONS_QOI_OP_INDEX: { + unsigned char index = op & 0b00111111; + output.data[i] = previously_seen[index]; + break; + } + case MONS_QOI_OP_DIFF: { + char r_diff = ((op & 0b00110000) >> 4) - 2; + char g_diff = ((op & 0b00001100) >> 2) - 2; + char b_diff = (op & 0b00000011) - 2; + output.data[i] = (mons_pixel){ + .r = previous.r + r_diff, + .g = previous.g + g_diff, + .b = previous.b + b_diff, + .a = previous.a, + }; + break; + } + case MONS_QOI_OP_LUMA: { + int g_diff = (op & 0b00111111) - 32; + unsigned char second_byte; + if (fread(&second_byte, 1, 1, stream) != 1) { + fprintf(stderr, + "Failed to read second byte of luma operation!"); + return (mons_image){0}; + } + int r_diff = g_diff - 8 + (((second_byte & 0b11110000) >> 4)); + int b_diff = g_diff - 8 + (second_byte & 0b00001111); + output.data[i] = (mons_pixel){ + .r = previous.r + r_diff, + .g = previous.g + g_diff, + .b = previous.b + b_diff, + .a = previous.a, + }; + break; + } + case MONS_QOI_OP_RUN: { + unsigned char run = (op & 0b00111111) + 1; + for (int j = 0; j < run; j++) { + output.data[i++] = previous; + } + i--; + break; + } + default: + break; + } + break; + } + previous = output.data[i]; + unsigned int hash = pixel_index_hash(output.data[i]); + previously_seen[hash] = output.data[i]; + } + fclose(stream); + + return output; +} diff --git a/mons_json/CMakeLists.txt b/mons_json/CMakeLists.txt new file mode 100644 index 0000000..d431313 --- /dev/null +++ b/mons_json/CMakeLists.txt @@ -0,0 +1,30 @@ +cmake_minimum_required(VERSION 3.14) +project(mons_json LANGUAGES C) +set(CMAKE_C_STANDARD 99) +set(CMAKE_EXPORT_COMPILE_COMMANDS true) +set(CMAKE_BUILD_TYPE "Debug") + +add_library(mons_json + SHARED + ./src/json.c +) + +target_include_directories(mons_json PUBLIC + "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>/include" + "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>" +) +target_compile_options(mons_json PRIVATE -coverage) +target_link_options(mons_json PRIVATE -coverage) +target_link_libraries(mons_json PUBLIC mons_collections) + +include(CTest) + +function(TESTCASE NAME) + add_executable(test_${NAME} ./tests/${NAME}.c) + target_link_libraries(test_${NAME} PUBLIC mons_json) + add_test( + NAME ${NAME} + COMMAND $<TARGET_FILE:test_${NAME}> + ) +endfunction() + diff --git a/mons_json/include/json.h b/mons_json/include/json.h new file mode 100644 index 0000000..da4ee01 --- /dev/null +++ b/mons_json/include/json.h @@ -0,0 +1,52 @@ +#ifndef MONS_JSON_H +#define MONS_JSON_H + +#include <stdbool.h> +#include "hashmap.h" + +struct mons_json_value; +union mons_json_entry; + +typedef struct mons_json_array { + struct mons_json_value *values; + unsigned int len; +} mons_json_array; + +typedef union mons_json_value_data { + char *string; + float number; + mons_hashmap object; + mons_json_array array; + bool boolean; + void *null; +} mons_json_value_data; + +typedef enum mons_json_value_type { + MONS_JSON_STRING, + MONS_JSON_NUMBER, + MONS_JSON_OBJECT, + MONS_JSON_ARRAY, + MONS_JSON_BOOL, + MONS_JSON_NULL, +} mons_json_value_type; + +typedef struct mons_json_value { + mons_json_value_type type; + mons_json_value_data data; +} mons_json_value; + +int mons_json_parse(char *json, mons_json_value *out); + +char *mons_json_to_string(mons_json_value json); + +void mons_json_free(mons_json_value json); + +int mons_json_get_value(mons_json_value json, char *name, mons_json_value *out); +int mons_json_get_int(mons_json_value json, char *name, int *out); +int mons_json_get_float(mons_json_value json, char *name, float *out); +int mons_json_get_bool(mons_json_value json, char *name, bool *out); +int mons_json_get_array(mons_json_value json, char *name, mons_json_array *out); +int mons_json_get_object(mons_json_value json, char *name, mons_hashmap *out); +int mons_json_get_string(mons_json_value json, char *name, char **out); + +#endif diff --git a/mons_json/src/json.c b/mons_json/src/json.c new file mode 100644 index 0000000..7b1cc64 --- /dev/null +++ b/mons_json/src/json.c @@ -0,0 +1,468 @@ +#include "json.h" +#include <ctype.h> +#include <string.h> +#include <stdlib.h> +#include <stdint.h> +#include <stdio.h> + +int try_parse_string(char **current, mons_json_value *out); +int try_parse_number(char **current, mons_json_value *out); +int try_parse_object(char **current, mons_json_value *out); +int try_parse_value(char **current, mons_json_value *out); +int try_parse_array(char **current, mons_json_value *out); +int try_parse_literal(char **current, mons_json_value *out); + +int mons_json_parse(char *json, mons_json_value *out) { + char *current = json; + if (try_parse_value(¤t, out) == EXIT_SUCCESS) { + return EXIT_SUCCESS; + } + return EXIT_FAILURE; +} + +int try_parse_value(char **current, mons_json_value *out) { + // Trim space + while (isspace(**current)) + (*current)++; + if (**current == 0) { + return EXIT_FAILURE; + } + + if (try_parse_literal(current, out) == EXIT_SUCCESS) { + return EXIT_SUCCESS; + } + + if (try_parse_array(current, out) == EXIT_SUCCESS) { + return EXIT_SUCCESS; + } + + if (try_parse_object(current, out) == EXIT_SUCCESS) { + return EXIT_SUCCESS; + } + + if (try_parse_number(current, out) == EXIT_SUCCESS) { + return EXIT_SUCCESS; + } + + if (try_parse_string(current, out) == EXIT_SUCCESS) { + return EXIT_SUCCESS; + } + + return EXIT_FAILURE; +} + +int try_parse_string(char **current, mons_json_value *out) { + if (**current != '"') { + return EXIT_FAILURE; + } + + (*current)++; + char *end_of_string = strchr(*current, '"'); + int string_length = end_of_string - *current; + char *buffer = calloc(string_length + 1, sizeof(char)); + // TODO: Unescape Characters + memcpy(buffer, *current, string_length); + out->type = MONS_JSON_STRING; + out->data.string = buffer; + *current += string_length + 1; + return EXIT_SUCCESS; +} + +int try_parse_number(char **current, mons_json_value *out) { + char *end_of_value = *current; + while (!isspace(*end_of_value) && *end_of_value != ',' && + *end_of_value != 0 && *end_of_value != ']' && *end_of_value != '}') { + end_of_value++; + } + int value_length = end_of_value - *current; + if (value_length == 0) { + return EXIT_FAILURE; + } + bool has_decimal = false; + bool has_exponent = false; + for (int i = 0; i < value_length; i++) { + if (i == 0 && **current == '-') { + continue; + } + if (!isdigit(*(*current + i))) { + switch (*(*current + i)) { + case 'e': + case 'E': + if (has_exponent) { + return EXIT_FAILURE; + } else { + has_exponent = true; + } + break; + case '+': + case '-': + if (*(*current + i - 1) != 'e' && *(*current +i - 1) != 'E') { + return EXIT_FAILURE; + } + break; + case '.': + if (has_decimal) { + return EXIT_FAILURE; + } else { + has_decimal = true; + } + break; + default: + return EXIT_FAILURE; + } + } + } + // Value is a valid number + out->type = MONS_JSON_NUMBER; + out->data.number = atof(*current); + *current += value_length; + return EXIT_SUCCESS; +} + +int try_parse_object(char **current, mons_json_value *out) { + if (**current != '{') { + return EXIT_FAILURE; + } + (*current)++; + + mons_hashmap map = mons_hashmap_new(sizeof(mons_json_value), 10); + + while (true) { + // Trim space + while (isspace(**current)) + (*current)++; + if (**current == 0) { + printf("ALL WHITESPACE\n"); + return EXIT_FAILURE; + } + + mons_json_value key; + if (try_parse_string(current, &key) == EXIT_SUCCESS) { + // Trim space + while (isspace(**current)) + (*current)++; + if (*current == 0) { + return EXIT_FAILURE; + } + + if (**current != ':') { + return EXIT_FAILURE; + } + (*current)++; + mons_json_value value; + if (try_parse_value(current, &value) == EXIT_FAILURE) { + return EXIT_FAILURE; + } + mons_hashmap_insert(&map, key.data.string, &value); + continue; + } else { + // Trim space + while (isspace(**current)) + (*current)++; + if (*current == 0) { + return EXIT_FAILURE; + } + switch (**current) { + case ',': + (*current)++; + continue; + case '}': + (*current)++; + out->type = MONS_JSON_OBJECT; + out->data.object = map; + return EXIT_SUCCESS; + default: + return EXIT_FAILURE; + } + } + } + return EXIT_FAILURE; +} + +int try_parse_array(char **current, mons_json_value *out) { + if (**current != '[') { + return EXIT_FAILURE; + } + (*current)++; + + mons_json_array array = { + .values = NULL, + .len = 0, + }; + + while (true) { + // Trim space + while (isspace(**current)) + (*current)++; + if (**current == 0) { + return EXIT_FAILURE; + } + + mons_json_value value; + if (try_parse_value(current, &value) == EXIT_SUCCESS) { + array.len++; + array.values = + realloc(array.values, sizeof(mons_json_value) * array.len); + array.values[array.len - 1] = value; + continue; + } else { + // Trim space + while (isspace(**current)) + (*current)++; + if (*current == 0) { + return EXIT_FAILURE; + } + switch (**current) { + case ',': + (*current)++; + continue; + case ']': + (*current)++; + out->type = MONS_JSON_ARRAY; + out->data.array = array; + return EXIT_SUCCESS; + default: + return EXIT_FAILURE; + } + } + } + + return EXIT_FAILURE; +} + +int try_parse_literal(char **current, mons_json_value *out) { + // Trim space + while (isspace(**current)) + (*current)++; + if (**current == 0) { + return EXIT_FAILURE; + } + + if (strncmp(*current, "true", 4) == 0) { + *current += 4; + out->type = MONS_JSON_BOOL; + out->data.boolean = true; + return EXIT_SUCCESS; + } else if (strncmp(*current, "false", 5) == 0) { + *current += 5; + out->type = MONS_JSON_BOOL; + out->data.boolean = false; + return EXIT_SUCCESS; + } else if (strncmp(*current, "null", 4) == 0) { + *current += 4; + out->type = MONS_JSON_NULL; + out->data.null = NULL; + return EXIT_SUCCESS; + } + + return EXIT_FAILURE; +} + +void json_value_to_string(mons_json_value value, char **buffer, + unsigned int *current_len) { + switch (value.type) { + case MONS_JSON_NULL: + *buffer = realloc(*buffer, *current_len + 4); + strcpy(*buffer + *current_len, "null"); + *current_len += 4; + break; + case MONS_JSON_BOOL: + if (value.data.boolean) { + *buffer = realloc(*buffer, *current_len + 4); + memcpy(*buffer + *current_len, "true", 4); + *current_len += 4; + break; + } else { + *buffer = realloc(*buffer, *current_len + 5); + memcpy(*buffer + *current_len, "false", 5); + *current_len += 5; + break; + } + case MONS_JSON_ARRAY: { + *buffer = realloc(*buffer, *current_len + 1); + (*buffer)[*current_len] = '['; + *current_len += 1; + for (int i = 0; i < value.data.array.len; i++) { + mons_json_value member = value.data.array.values[i]; + char *buff = NULL; + unsigned int len = 0; + json_value_to_string(member, &buff, &len); + *buffer = realloc(*buffer, *current_len + len + 1); + memcpy(*buffer + *current_len, buff, len); + free(buff); + *current_len += len; + *buffer = realloc(*buffer, *current_len + 1); + if (i + 1 < value.data.array.len) { + (*buffer)[*current_len] = ','; + } else { + (*buffer)[*current_len] = ']'; + } + *current_len += 1; + } + break; + } + case MONS_JSON_OBJECT: + *buffer = realloc(*buffer, *current_len + 1); + (*buffer)[*current_len] = '{'; + *current_len += 1; + for (int i = 0; i < value.data.object.len; i++) { + mons_hashmap_pair pair; + mons_hashmap_at(value.data.object, i, &pair); + char *key = pair.key; + mons_json_value *entry_value = pair.value; + // key + *buffer = realloc(*buffer, *current_len + strlen(key) + 3); + sprintf(*buffer + *current_len, "\"%s\":", key); + *current_len += strlen(key) + 3; + char *buff = NULL; + unsigned int len = 0; + json_value_to_string(*entry_value, &buff, &len); + *buffer = realloc(*buffer, *current_len + len + 1); + memcpy(*buffer + *current_len, buff, len); + free(buff); + *current_len += len; + *buffer = realloc(*buffer, *current_len + 1); + if (i + 1 < value.data.object.len) { + (*buffer)[*current_len] = ','; + } else { + (*buffer)[*current_len] = '}'; + } + *current_len += 1; + } + break; + case MONS_JSON_NUMBER: { + unsigned int len = snprintf(0, 0, "%e", value.data.number); + *buffer = realloc(*buffer, *current_len + len); + sprintf(*buffer + *current_len, "%e", value.data.number); + *current_len += len; + break; + } + case MONS_JSON_STRING: { + unsigned int len = snprintf(0, 0, "\"%s\"", value.data.string); + *buffer = realloc(*buffer, *current_len + len); + sprintf(*buffer + *current_len, "\"%s\"", value.data.string); + *current_len += len; + break; + } + default: + break; + } +} + +char *mons_json_to_string(mons_json_value json) { + char *buffer = NULL; + unsigned int len = 0; + json_value_to_string(json, &buffer, &len); + buffer = realloc(buffer, len + 1); + buffer[len] = 0; + return buffer; +} + +void mons_json_free(mons_json_value json) { + switch(json.type) { + case MONS_JSON_OBJECT: + mons_hashmap_free(&json.data.object); + break; + case MONS_JSON_ARRAY: + for(int i = 0; i < json.data.array.len; i++) { + mons_json_free(json.data.array.values[i]); + } + json.data.array.len = 0; + free(json.data.array.values); + json.data.array.values = NULL; + break; + case MONS_JSON_STRING: + free(json.data.string); + json.data.string = NULL; + break; + default: + break; + } +} + +int mons_json_get_value(mons_json_value json, char *name, mons_json_value *out) { + int name_len = strlen(name); + char *name_copy = calloc(name_len + 1, 1); + strcpy(name_copy, name); + char *field = strtok(name_copy, "."); + mons_json_value member = json; + while(field != NULL) { + char *subscript = strchr(field, '['); + int array_index = 0; + if(subscript != NULL) { + array_index = atoi(subscript + 1); + *subscript = 0; + } + + if (member.type != MONS_JSON_OBJECT) { + return EXIT_FAILURE; + } + mons_json_value value; + if (mons_hashmap_get(member.data.object, field, &value) == EXIT_SUCCESS) { + member = value; + if (subscript != NULL) { + member = member.data.array.values[array_index]; + } + } else { + return EXIT_FAILURE; + } + field = strtok(NULL, "."); + } + *out = member; + return EXIT_SUCCESS; +} + +int mons_json_get_int(mons_json_value json, char *name, int *out) { + mons_json_value value = {0}; + if(mons_json_get_value(json, name, &value) == EXIT_SUCCESS && value.type == MONS_JSON_NUMBER) { + *out = value.data.number; + return EXIT_SUCCESS; + } + return EXIT_FAILURE; +} + +int mons_json_get_float(mons_json_value json, char *name, float *out) { + mons_json_value value = {0}; + if(mons_json_get_value(json, name, &value) == EXIT_SUCCESS && value.type == MONS_JSON_NUMBER) { + *out = value.data.number; + return EXIT_SUCCESS; + } + return EXIT_FAILURE; +} + +int mons_json_get_bool(mons_json_value json, char *name, bool *out) { + mons_json_value value = {0}; + if(mons_json_get_value(json, name, &value) == EXIT_SUCCESS && value.type == MONS_JSON_BOOL) { + *out = value.data.boolean; + return EXIT_SUCCESS; + } + return EXIT_FAILURE; +} + +int mons_json_get_array(mons_json_value json, char *name, mons_json_array *out) { + mons_json_value value = {0}; + if(mons_json_get_value(json, name, &value) == EXIT_SUCCESS && value.type == MONS_JSON_ARRAY) { + *out = value.data.array; + return EXIT_SUCCESS; + } + return EXIT_FAILURE; +} + +int mons_json_get_object(mons_json_value json, char *name, mons_hashmap *out) { + mons_json_value value = {0}; + if(mons_json_get_value(json, name, &value) == EXIT_SUCCESS && value.type == MONS_JSON_OBJECT) { + *out = value.data.object; + return EXIT_SUCCESS; + } + return EXIT_FAILURE; +} + +int mons_json_get_string(mons_json_value json, char *name, char **out) { + mons_json_value value = {0}; + if(mons_json_get_value(json, name, &value) == EXIT_SUCCESS && value.type == MONS_JSON_STRING) { + *out = value.data.string; + return EXIT_SUCCESS; + } + return EXIT_FAILURE; +} + diff --git a/mons_math/CMakeLists.txt b/mons_math/CMakeLists.txt new file mode 100644 index 0000000..e5d015e --- /dev/null +++ b/mons_math/CMakeLists.txt @@ -0,0 +1,43 @@ +cmake_minimum_required(VERSION 3.14) +project(mons_math LANGUAGES C) +set(CMAKE_C_STANDARD 99) +set(CMAKE_EXPORT_COMPILE_COMMANDS true) +set(CMAKE_BUILD_TYPE "Debug") + +add_library(mons_math + SHARED + ./src/mat2.c + ./src/mat3.c + ./src/mat4.c + ./src/vec2.c + ./src/vec3.c + ./src/vec4.c + ./src/util.c + ./src/quat.c +) + +target_include_directories(mons_math PUBLIC + "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>/include" + "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>" +) +target_compile_options(mons_math PRIVATE -coverage) +target_link_options(mons_math PRIVATE -coverage) +target_link_libraries(mons_math PUBLIC m) + +include(CTest) + +function(TESTCASE NAME) + add_executable(test_${NAME} ./tests/${NAME}.c) + target_link_libraries(test_${NAME} PUBLIC mons_math) + add_test( + NAME ${NAME} + COMMAND $<TARGET_FILE:test_${NAME}> + ) +endfunction() + +testcase(vec2_ops) +testcase(vec3_ops) +testcase(vec4_ops) +# testcase(mat2_ops) +# testcase(mat3_ops) +# testcase(mat4_ops) diff --git a/mons_math/include/mons_math/mat2.h b/mons_math/include/mons_math/mat2.h new file mode 100644 index 0000000..b1a8ca0 --- /dev/null +++ b/mons_math/include/mons_math/mat2.h @@ -0,0 +1,39 @@ +#ifndef MONS_MAT2_H +#define MONS_MAT2_H + +#include "mons_math/vec2.h" + +typedef struct mons_mat2 { + mons_vec2 m1; + mons_vec2 m2; +} mons_mat2; + +mons_mat2 mons_mat2_add(mons_mat2 a, mons_mat2 b); +void mons_mat2_add_inplace(mons_mat2 *a, mons_mat2 b); + +mons_mat2 mons_mat2_mul_f(mons_mat2 a, float b); +mons_mat2 mons_mat2_mul_i(mons_mat2 a, int b); +mons_mat2 mons_mat2_mul(mons_mat2 a, mons_mat2 b); + +void mons_mat2_mul_f_inplace(mons_mat2 *a, float b); +void mons_mat2_mul_i_inplace(mons_mat2 *a, int b); + +mons_mat2 mons_mat2_inverse(mons_mat2 a); +void mons_mat2_inverse_inplace(mons_mat2 *a); + +mons_mat2 mons_mat2_transpose(mons_mat2 a); +void mons_mat2_transpose_inplace(mons_mat2 *a); + +mons_vec2 mons_mat2_n1(mons_mat2 a); +mons_vec2 mons_mat2_n2(mons_mat2 a); + +float mons_mat2_determinant(mons_mat2 a); +mons_mat2 mons_mat2_adjoint(mons_mat2 a); +mons_mat2 mons_mat2_inverse(mons_mat2 a); + +extern const mons_mat2 MONS_MAT2_ZERO; +extern const mons_mat2 MONS_MAT2_IDENTITY; + +int mons_mat2_equal(mons_mat2 a, mons_mat2 b); + +#endif diff --git a/mons_math/include/mons_math/mat3.h b/mons_math/include/mons_math/mat3.h new file mode 100644 index 0000000..9ca4a64 --- /dev/null +++ b/mons_math/include/mons_math/mat3.h @@ -0,0 +1,41 @@ +#ifndef MONS_MAT3_H +#define MONS_MAT3_H + +#include "mons_math/vec3.h" + +typedef struct mons_mat3 { + mons_vec3 m1; + mons_vec3 m2; + mons_vec3 m3; +} mons_mat3; + +mons_mat3 mons_mat3_add(mons_mat3 a, mons_mat3 b); +void mons_mat3_add_inplace(mons_mat3 *a, mons_mat3 b); + +mons_mat3 mons_mat3_mul_f(mons_mat3 a, float b); +mons_mat3 mons_mat3_mul_i(mons_mat3 a, int b); +mons_mat3 mons_mat3_mul(mons_mat3 a, mons_mat3 b); + +void mons_mat3_mul_f_inplace(mons_mat3 *a, float b); +void mons_mat3_mul_i_inplace(mons_mat3 *a, int b); + +mons_mat3 mons_mat3_inverse(mons_mat3 a); + +mons_mat3 mons_mat3_transpose(mons_mat3 a); +void mons_mat3_transpose_inplace(mons_mat3 *a); + +mons_vec3 mons_mat3_n1(mons_mat3 a); +mons_vec3 mons_mat3_n2(mons_mat3 a); +mons_vec3 mons_mat3_n3(mons_mat3 a); + +float mons_mat3_determinant(mons_mat3 a); +mons_mat3 mons_mat3_minor(mons_mat3 a); +mons_mat3 mons_mat3_cofactor(mons_mat3 a); +mons_mat3 mons_mat3_adjoint(mons_mat3 a); + +extern const mons_mat3 MONS_MAT3_ZERO; +extern const mons_mat3 MONS_MAT3_IDENTITY; + +int mons_mat3_equal(mons_mat3 a, mons_mat3 b); + +#endif diff --git a/mons_math/include/mons_math/mat4.h b/mons_math/include/mons_math/mat4.h new file mode 100644 index 0000000..0b949fe --- /dev/null +++ b/mons_math/include/mons_math/mat4.h @@ -0,0 +1,57 @@ +#ifndef MONS_MATH_MATRIX_H +#define MONS_MATH_MATRIX_H + +#include "mons_math/vec4.h" + +typedef struct mons_mat4 { + mons_vec4 m1; + mons_vec4 m2; + mons_vec4 m3; + mons_vec4 m4; +} mons_mat4; + +mons_mat4 mons_mat4_add(mons_mat4 a, mons_mat4 b); +void mons_mat4_add_inplace(mons_mat4 *a, mons_mat4 b); + +mons_mat4 mons_mat4_mul_f(mons_mat4 a, float b); +mons_mat4 mons_mat4_mul_i(mons_mat4 a, int b); +mons_mat4 mons_mat4_mul(mons_mat4 a, mons_mat4 b); +void mons_mat4_mul_inplace(mons_mat4 *a, mons_mat4 b); + +void mons_mat4_mul_f_inplace(mons_mat4 *a, float b); +void mons_mat4_mul_i_inplace(mons_mat4 *a, int b); + +mons_mat4 mons_mat4_inverse(mons_mat4 a); + +mons_mat4 mons_mat4_transpose(mons_mat4 a); +void mons_mat4_transpose_inplace(mons_mat4 *a); + +mons_vec4 mons_mat4_n1(mons_mat4 a); +mons_vec4 mons_mat4_n2(mons_mat4 a); +mons_vec4 mons_mat4_n3(mons_mat4 a); +mons_vec4 mons_mat4_n4(mons_mat4 a); + +float mons_mat4_determinant(mons_mat4 a); + +extern const mons_mat4 MONS_MAT4_ZERO; +extern const mons_mat4 MONS_MAT4_IDENTITY; + +int mons_mat4_equal(mons_mat4 a, mons_mat4 b); + +void mons_mat4_print(mons_mat4 mat); + +#define MONS_MAT4_ZERO {\ + { 0, 0, 0, 0 },\ + { 0, 0, 0, 0 },\ + { 0, 0, 0, 0 },\ + { 0, 0, 0, 0 },\ +} + +#define MONS_MAT4_IDENTITY {\ + { 1, 0, 0, 0 },\ + { 0, 1, 0, 0 },\ + { 0, 0, 1, 0 },\ + { 0, 0, 0, 1 },\ +} + +#endif diff --git a/mons_math/include/mons_math/matrix.h b/mons_math/include/mons_math/matrix.h new file mode 100644 index 0000000..48fdec6 --- /dev/null +++ b/mons_math/include/mons_math/matrix.h @@ -0,0 +1,8 @@ +#ifndef MONS_MATRIX_H +#define MONS_MATRIX_H + +#include "mat2.h" +#include "mat3.h" +#include "mat4.h" + +#endif diff --git a/mons_math/include/mons_math/quat.h b/mons_math/include/mons_math/quat.h new file mode 100644 index 0000000..353d7bb --- /dev/null +++ b/mons_math/include/mons_math/quat.h @@ -0,0 +1,44 @@ +#ifndef MONS_QUAT_H +#define MONS_QUAT_H + +struct mons_vec3; + +typedef struct mons_quat { + float x; + float y; + float z; + float w; +} mons_quat; + +mons_quat mons_quat_from_axis_angle(struct mons_vec3 axis, float angle); + +mons_quat mons_quat_mul(mons_quat a, mons_quat b); + +void mons_quat_mul_inplace(mons_quat *a, mons_quat b); + +mons_quat mons_quat_mul_f(mons_quat a, float b); + +void mons_quat_mul_f_inplace(mons_quat *a, float b); + +mons_quat mons_quat_mul_i(mons_quat a, int b); + +void mons_quat_mul_i_inplace(mons_quat *a, int b); + +struct mons_mat4 mons_quat_to_mat4(mons_quat a); + +mons_quat mons_quat_normalize(mons_quat a); + +void mons_quat_normalize_inplace(mons_quat *a); + +struct mons_vec3 mons_quat_transform_vec3(mons_quat quat, struct mons_vec3 vec); + +mons_quat mons_quat_conjugate(mons_quat quat); + +mons_quat mons_quat_looking_at(struct mons_vec3 eye, struct mons_vec3 target, struct mons_vec3 up); + +void mons_quat_print(mons_quat quat); + +#define MONS_QUAT_IDENTITY (mons_quat) { 0, 0, 0, 1 } + +#endif + diff --git a/mons_math/include/mons_math/util.h b/mons_math/include/mons_math/util.h new file mode 100644 index 0000000..5218243 --- /dev/null +++ b/mons_math/include/mons_math/util.h @@ -0,0 +1,8 @@ +#ifndef MONS_MATH_UTIL_H +#define MONS_MATH_UTIL_H + +#define MONS_FLOAT_EQUAL_EPSILON 0.0001f; + +int mons_float_approx_equal(float a, float b); + +#endif diff --git a/mons_math/include/mons_math/vec2.h b/mons_math/include/mons_math/vec2.h new file mode 100644 index 0000000..3fb405d --- /dev/null +++ b/mons_math/include/mons_math/vec2.h @@ -0,0 +1,46 @@ +#ifndef MONS_VEC2_H +#define MONS_VEC2_H + +typedef struct mons_vec2 { + float x; + float y; +} mons_vec2; + +mons_vec2 mons_vec2_add(mons_vec2 a, mons_vec2 b); +void mons_vec2_add_inplace(mons_vec2 *a, mons_vec2 b); + +mons_vec2 mons_vec2_sub(mons_vec2 a, mons_vec2 b); +void mons_vec2_sub_inplace(mons_vec2 *a, mons_vec2 b); + +mons_vec2 mons_vec2_mul_f(mons_vec2 a, float b); +mons_vec2 mons_vec2_mul_i(mons_vec2 a, int b); +float mons_vec2_dot(mons_vec2 a, mons_vec2 b); + +void mons_vec2_mul_f_inplace(mons_vec2 *a, float b); +void mons_vec2_mul_i_inplace(mons_vec2 *a, int b); + +mons_vec2 mons_vec2_div_f(mons_vec2 a, float b); +mons_vec2 mons_vec2_div_i(mons_vec2 a, int b); +void mons_vec2_div_f_inplace(mons_vec2 *a, float b); +void mons_vec2_div_i_inplace(mons_vec2 *a, int b); + +float mons_vec2_len(mons_vec2 a); +float mons_vec2_len_squared(mons_vec2 a); + +struct mons_vec3 mons_vec2_extend(mons_vec2 a); + +int mons_vec2_equal(mons_vec2 a, mons_vec2 b); +mons_vec2 mons_vec2_negate(mons_vec2 a); +void mons_vec2_negate_inplace(mons_vec2 *a); + +mons_vec2 mons_vec2_normalize(mons_vec2 a); +void mons_vec2_normalize_inplace(mons_vec2 *a); + +#define MONS_VEC2_ZERO (mons_vec2) { 0, 0 } +#define MONS_VEC2_ONE (mons_vec2) { 1, 1 } +#define MONS_VEC2_X (mons_vec2) { 1, 0 } +#define MONS_VEC2_Y (mons_vec2) { 0, 1 } +#define MONS_VEC2_NEG_X (mons_vec2) {-1,0} +#define MONS_VEC2_NEG_Y (mons_vec2) {0,-1} + +#endif diff --git a/mons_math/include/mons_math/vec3.h b/mons_math/include/mons_math/vec3.h new file mode 100644 index 0000000..6b37410 --- /dev/null +++ b/mons_math/include/mons_math/vec3.h @@ -0,0 +1,56 @@ +#ifndef MONS_VEC3_H +#define MONS_VEC3_H + +typedef struct mons_vec3 { + float x; + float y; + float z; +} mons_vec3; + +mons_vec3 mons_vec3_add(mons_vec3 a, mons_vec3 b); +void mons_vec3_add_inplace(mons_vec3 *a, mons_vec3 b); + +mons_vec3 mons_vec3_sub(mons_vec3 a, mons_vec3 b); +void mons_vec3_sub_inplace(mons_vec3 *a, mons_vec3 b); + +mons_vec3 mons_vec3_mul_memberwise(mons_vec3 a, mons_vec3 b); +void mons_vec3_mul_memberwise_inplace(mons_vec3 *a, mons_vec3 b); +mons_vec3 mons_vec3_mul_f(mons_vec3 a, float b); +mons_vec3 mons_vec3_mul_i(mons_vec3 a, int b); +float mons_vec3_dot(mons_vec3 a, mons_vec3 b); + +void mons_vec3_mul_f_inplace(mons_vec3 *a, float b); +void mons_vec3_mul_i_inplace(mons_vec3 *a, int b); + +mons_vec3 mons_vec3_div_f(mons_vec3 a, float b); +mons_vec3 mons_vec3_div_i(mons_vec3 a, int b); +void mons_vec3_div_f_inplace(mons_vec3 *a, float b); +void mons_vec3_div_i_inplace(mons_vec3 *a, int b); + +mons_vec3 mons_vec3_cross(mons_vec3 a, mons_vec3 b); + +float mons_vec3_len(mons_vec3 a); +float mons_vec3_len_squared(mons_vec3 a); + +struct mons_vec2 mons_vec3_truncate(mons_vec3 a); +struct mons_vec4 mons_vec3_extend(mons_vec3 a); + +int mons_vec3_equal(mons_vec3 a, mons_vec3 b); +mons_vec3 mons_vec3_negate(mons_vec3 a); +void mons_vec3_negate_inplace(mons_vec3 *a); + +mons_vec3 mons_vec3_normalize(mons_vec3 a); +void mons_vec3_normalize_inplace(mons_vec3 *a); + +void mons_vec3_print(mons_vec3 vec); + +#define MONS_VEC3_ZERO (mons_vec3) { 0, 0, 0 } +#define MONS_VEC3_ONE (mons_vec3) { 1, 1, 1 } +#define MONS_VEC3_X (mons_vec3) { 1, 0, 0 } +#define MONS_VEC3_Y (mons_vec3) { 0, 1, 0 } +#define MONS_VEC3_Z (mons_vec3) { 0, 0, 1 } +#define MONS_VEC3_NEG_X (mons_vec3) {-1,0,0} +#define MONS_VEC3_NEG_Y (mons_vec3) {0,-1,0} +#define MONS_VEC3_NEG_Z (mons_vec3) {0,0,-1} + +#endif diff --git a/mons_math/include/mons_math/vec4.h b/mons_math/include/mons_math/vec4.h new file mode 100644 index 0000000..24a2d8f --- /dev/null +++ b/mons_math/include/mons_math/vec4.h @@ -0,0 +1,53 @@ +#ifndef MONS_MATH_VEC4_H +#define MONS_MATH_VEC4_H + +typedef struct mons_vec4 { + float x; + float y; + float z; + float w; +} mons_vec4; + +mons_vec4 mons_vec4_add(mons_vec4 a, mons_vec4 b); +void mons_vec4_add_inplace(mons_vec4 *a, mons_vec4 b); + +mons_vec4 mons_vec4_sub(mons_vec4 a, mons_vec4 b); +void mons_vec4_sub_inplace(mons_vec4 *a, mons_vec4 b); + +mons_vec4 mons_vec4_mul_f(mons_vec4 a, float b); +mons_vec4 mons_vec4_mul_i(mons_vec4 a, int b); +float mons_vec4_dot(mons_vec4 a, mons_vec4 b); + +void mons_vec4_mul_f_inplace(mons_vec4 *a, float b); +void mons_vec4_mul_i_inplace(mons_vec4 *a, int b); + +mons_vec4 mons_vec4_div_f(mons_vec4 a, float b); +mons_vec4 mons_vec4_div_i(mons_vec4 a, int b); +void mons_vec4_div_f_inplace(mons_vec4 *a, float b); +void mons_vec4_div_i_inplace(mons_vec4 *a, int b); + +float mons_vec4_len(mons_vec4 a); +float mons_vec4_len_squared(mons_vec4 a); + +struct mons_vec3 mons_vec4_truncate(mons_vec4 a); + +int mons_vec4_equal(mons_vec4 a, mons_vec4 b); +mons_vec4 mons_vec4_negate(mons_vec4 a); +void mons_vec4_negate_inplace(mons_vec4 *a); +mons_vec4 mons_vec4_normalize(mons_vec4 a); +void mons_vec4_normalize_inplace(mons_vec4 *a); + +void mons_vec4_print(mons_vec4 vec); + +#define MONS_VEC4_ZERO (mons_vec4) { 0, 0, 0, 0 } +#define MONS_VEC4_ONE (mons_vec4) { 1, 1, 1, 1 } +#define MONS_VEC4_X (mons_vec4) { 1, 0, 0, 0 } +#define MONS_VEC4_Y (mons_vec4) { 0, 1, 0, 0 } +#define MONS_VEC4_Z (mons_vec4) { 0, 0, 1, 0 } +#define MONS_VEC4_W (mons_vec4) { 0, 0, 0, 1 } +#define MONS_VEC4_NEG_X (mons_vec4) {-1,0,0,0} +#define MONS_VEC4_NEG_Y (mons_vec4) {0,-1,0,0} +#define MONS_VEC4_NEG_Z (mons_vec4) {0,0,-1,0} +#define MONS_VEC4_NEG_W (mons_vec4) {0,0,0,-1} + +#endif diff --git a/mons_math/include/mons_math/vector.h b/mons_math/include/mons_math/vector.h new file mode 100644 index 0000000..2576d26 --- /dev/null +++ b/mons_math/include/mons_math/vector.h @@ -0,0 +1,8 @@ +#ifndef MONS_VECTOR_H +#define MONS_VECTOR_H + +#include "vec2.h" +#include "vec3.h" +#include "vec4.h" + +#endif diff --git a/mons_math/run_tests b/mons_math/run_tests new file mode 100755 index 0000000..5a3b9ef --- /dev/null +++ b/mons_math/run_tests @@ -0,0 +1,6 @@ +#!/bin/bash + +cmake . -B build && +make -C build && +ctest --test-dir build --output-on-failure -T Test -T Coverage + diff --git a/mons_math/src/mat2.c b/mons_math/src/mat2.c new file mode 100644 index 0000000..026b165 --- /dev/null +++ b/mons_math/src/mat2.c @@ -0,0 +1,123 @@ +#include "mons_math/mat2.h" + +const mons_mat2 MONS_MAT2_ZERO = { + {0, 0}, + {0, 0}, +}; + +const mons_mat2 MONS_MAT2_IDENTITY = { + {1, 0}, + {0, 1}, +}; + +mons_mat2 mons_mat2_add(mons_mat2 a, mons_mat2 b) { + mons_mat2 result = { + mons_vec2_add(a.m1, b.m1), + mons_vec2_add(a.m2, b.m2), + }; + return result; +} + +void mons_mat2_add_inplace(mons_mat2 *a, mons_mat2 b) { + mons_vec2_add_inplace(&a->m1, b.m1); + mons_vec2_add_inplace(&a->m2, b.m2); +} + +mons_mat2 mons_mat2_mul_f(mons_mat2 a, float b) { + mons_mat2 result = { + mons_vec2_mul_f(a.m1, b), + mons_vec2_mul_f(a.m2, b), + }; + return result; +} + +mons_mat2 mons_mat2_mul_i(mons_mat2 a, int b) { + mons_mat2 result = { + mons_vec2_mul_i(a.m1, b), + mons_vec2_mul_i(a.m2, b), + }; + return result; +} + +mons_mat2 mons_mat2_mul(mons_mat2 a, mons_mat2 b) { + mons_vec2 b_n1 = mons_mat2_n1(b); + mons_vec2 b_n2 = mons_mat2_n2(b); + + mons_mat2 result = { + { + mons_vec2_dot(a.m1, b_n1), + mons_vec2_dot(a.m1, b_n2), + }, + { + mons_vec2_dot(a.m2, b_n1), + mons_vec2_dot(a.m2, b_n2), + }, + }; + return result; +} + +void mons_mat2_mul_f_inplace(mons_mat2 *a, float b) { + mons_vec2_mul_f_inplace(&a->m1, b); + mons_vec2_mul_f_inplace(&a->m2, b); +} + +void mons_mat2_mul_i_inplace(mons_mat2 *a, int b) { + mons_vec2_mul_i_inplace(&a->m1, b); + mons_vec2_mul_i_inplace(&a->m2, b); +} + +mons_mat2 mons_mat2_transpose(mons_mat2 a) { + mons_mat2 result = { + mons_mat2_n1(a), + mons_mat2_n2(a), + }; + return result; +} + +void mons_mat2_transpose_inplace(mons_mat2 *a) { *a = mons_mat2_transpose(*a); } + +mons_vec2 mons_mat2_n1(mons_mat2 a) { + mons_vec2 result = { + a.m1.x, + a.m2.x, + }; + return result; +} + +mons_vec2 mons_mat2_n2(mons_mat2 a) { + mons_vec2 result = { + a.m1.y, + a.m2.y, + }; + return result; +} + +float mons_mat2_determinant(mons_mat2 a) { + // ad - bc + return (a.m1.x * a.m2.y) - (a.m1.y * a.m2.x); +} + +mons_mat2 mons_mat2_adjoint(mons_mat2 a) { + /* + * d -b + * -c a + */ + mons_mat2 result = {{ + a.m2.y, + -a.m1.y, + }, + { + -a.m2.x, + a.m1.x, + }}; + return result; +} + +mons_mat2 mons_mat2_inverse(mons_mat2 a) { + return mons_mat2_mul_f(mons_mat2_adjoint(a), + 1.0 / mons_mat2_determinant(a)); +} + +int mons_mat2_equal(mons_mat2 a, mons_mat2 b) { + return mons_vec2_equal(a.m1, b.m1) && mons_vec2_equal(a.m2, b.m2); +} diff --git a/mons_math/src/mat3.c b/mons_math/src/mat3.c new file mode 100644 index 0000000..f806375 --- /dev/null +++ b/mons_math/src/mat3.c @@ -0,0 +1,237 @@ +#include "mons_math/mat3.h" +#include "mons_math/mat2.h" +#include "mons_math/vec3.h" + +const mons_mat3 MONS_MAT3_ZERO = { + {0, 0, 0}, + {0, 0, 0}, + {0, 0, 0}, +}; + +const mons_mat3 MONS_MAT3_IDENTITY = { + {1, 0, 0}, + {0, 1, 0}, + {0, 0, 1}, +}; + +mons_mat3 mons_mat3_add(mons_mat3 a, mons_mat3 b) { + mons_mat3 result = { + mons_vec3_add(a.m1, b.m1), + mons_vec3_add(a.m2, b.m2), + mons_vec3_add(a.m3, b.m3), + }; + return result; +} + +void mons_mat3_add_inplace(mons_mat3 *a, mons_mat3 b) { + mons_vec3_add_inplace(&a->m1, b.m1); + mons_vec3_add_inplace(&a->m2, b.m2); + mons_vec3_add_inplace(&a->m3, b.m3); +} + +mons_mat3 mons_mat3_mul_f(mons_mat3 a, float b) { + mons_mat3 result = { + mons_vec3_mul_f(a.m1, b), + mons_vec3_mul_f(a.m2, b), + mons_vec3_mul_f(a.m3, b), + }; + return result; +} + +mons_mat3 mons_mat3_mul_i(mons_mat3 a, int b) { + mons_mat3 result = { + mons_vec3_mul_i(a.m1, b), + mons_vec3_mul_i(a.m2, b), + mons_vec3_mul_i(a.m3, b), + }; + return result; +} + +mons_mat3 mons_mat3_mul(mons_mat3 a, mons_mat3 b) { + mons_vec3 b_n1 = mons_mat3_n1(b); + mons_vec3 b_n2 = mons_mat3_n2(b); + mons_vec3 b_n3 = mons_mat3_n3(b); + + mons_mat3 result = { + { + mons_vec3_dot(a.m1, b_n1), + mons_vec3_dot(a.m1, b_n2), + mons_vec3_dot(a.m1, b_n3), + }, + { + mons_vec3_dot(a.m2, b_n1), + mons_vec3_dot(a.m2, b_n2), + mons_vec3_dot(a.m2, b_n3), + }, + { + mons_vec3_dot(a.m3, b_n1), + mons_vec3_dot(a.m3, b_n2), + mons_vec3_dot(a.m3, b_n3), + }, + }; + return result; +} + +void mons_mat3_mul_f_inplace(mons_mat3 *a, float b) { + mons_vec3_mul_f_inplace(&a->m1, b); + mons_vec3_mul_f_inplace(&a->m2, b); + mons_vec3_mul_f_inplace(&a->m3, b); +} + +void mons_mat3_mul_i_inplace(mons_mat3 *a, int b) { + mons_vec3_mul_i_inplace(&a->m1, b); + mons_vec3_mul_i_inplace(&a->m2, b); + mons_vec3_mul_i_inplace(&a->m3, b); +} + +mons_mat3 mons_mat3_transpose(mons_mat3 a) { + mons_mat3 result = { + mons_mat3_n1(a), + mons_mat3_n2(a), + mons_mat3_n3(a), + }; +} + +void mons_mat3_transpose_inplace(mons_mat3 *a) { *a = mons_mat3_transpose(*a); } + +mons_vec3 mons_mat3_n1(mons_mat3 a) { + mons_vec3 result = { + a.m1.x, + a.m2.x, + a.m3.x, + }; + return result; +} + +mons_vec3 mons_mat3_n2(mons_mat3 a) { + mons_vec3 result = { + a.m1.y, + a.m2.y, + a.m3.y, + }; + return result; +} + +mons_vec3 mons_mat3_n3(mons_mat3 a) { + mons_vec3 result = { + a.m1.z, + a.m2.z, + a.m3.z, + }; + return result; +} + +float mons_mat3_determinant(mons_mat3 a) { + /* + * a * det( + * e f + * h i + * ) + * - b * det( + * d f + * g i + * ) + * + c * det( + * d e + * g h + * ) + */ + mons_mat2 efhi = { + {a.m2.y, a.m2.z}, + {a.m3.y, a.m3.z}, + }; + mons_mat2 dfgi = { + {a.m2.x, a.m2.z}, + {a.m3.x, a.m3.z}, + }; + mons_mat2 degh = { + {a.m2.x, a.m2.y}, + {a.m3.x, a.m3.y}, + }; + + return (a.m1.x * mons_mat2_determinant(efhi)) - + (a.m1.y * mons_mat2_determinant(dfgi)) + + (a.m1.z * mons_mat2_determinant(degh)); +} + +mons_mat3 mons_mat3_minor(mons_mat3 a) { + // Get determinants of minors + // First row elements + mons_mat2 minor_1_1 = { + {a.m2.y, a.m2.z}, + {a.m3.y, a.m3.z}, + }; + float det_1_1 = mons_mat2_determinant(minor_1_1); + mons_mat2 minor_1_2 = { + {a.m2.x, a.m2.z}, + {a.m3.x, a.m3.z}, + }; + float det_1_2 = mons_mat2_determinant(minor_1_2); + mons_mat2 minor_1_3 = { + {a.m2.x, a.m2.y}, + {a.m3.x, a.m3.y}, + }; + float det_1_3 = mons_mat2_determinant(minor_1_3); + // Second row elements + mons_mat2 minor_2_1 = { + {a.m1.y, a.m1.z}, + {a.m3.y, a.m3.z}, + }; + float det_2_1 = mons_mat2_determinant(minor_2_1); + mons_mat2 minor_2_2 = { + {a.m1.x, a.m1.z}, + {a.m3.x, a.m3.z}, + }; + float det_2_2 = mons_mat2_determinant(minor_2_2); + mons_mat2 minor_2_3 = { + {a.m1.x, a.m1.y}, + {a.m3.x, a.m3.y}, + }; + float det_2_3 = mons_mat2_determinant(minor_2_3); + // Third row elements + mons_mat2 minor_3_1 = { + {a.m1.y, a.m1.z}, + {a.m2.y, a.m2.z}, + }; + float det_3_1 = mons_mat2_determinant(minor_3_1); + mons_mat2 minor_3_2 = { + {a.m1.x, a.m1.z}, + {a.m2.x, a.m2.z}, + }; + float det_3_2 = mons_mat2_determinant(minor_3_2); + mons_mat2 minor_3_3 = { + {a.m1.x, a.m1.y}, + {a.m2.x, a.m2.y}, + }; + float det_3_3 = mons_mat2_determinant(minor_3_3); + + mons_mat3 result = { + {det_1_1, det_1_2, det_1_3}, + {det_2_1, det_2_2, det_2_3}, + {det_3_1, det_3_2, det_3_3}, + }; + return result; +} + +mons_mat3 mons_mat3_cofactor(mons_mat3 a) { + mons_mat3 result = mons_mat3_minor(a); + result.m1.y *= -1; + result.m2.x *= -1; + result.m2.z *= -1; + result.m3.y *= -1; + return result; +} + +mons_mat3 mons_mat3_adjoint(mons_mat3 a) { + return mons_mat3_transpose(mons_mat3_cofactor(a)); +} + +mons_mat3 mons_mat3_inverse(mons_mat3 a) { + return mons_mat3_mul_f(mons_mat3_adjoint(a), + 1.0 / mons_mat3_determinant(a)); +} + +int mons_mat3_equal(mons_mat3 a, mons_mat3 b) { + return mons_vec3_equal(a.m1, b.m1) && mons_vec3_equal(a.m2, b.m2) && + mons_vec3_equal(a.m3, b.m3); +} diff --git a/mons_math/src/mat4.c b/mons_math/src/mat4.c new file mode 100644 index 0000000..bb92ca8 --- /dev/null +++ b/mons_math/src/mat4.c @@ -0,0 +1,321 @@ +#include "mons_math/mat4.h" +#include "mons_math/mat3.h" +#include "mons_math/vec4.h" +#include <stdio.h> + +mons_mat4 mons_mat4_add(mons_mat4 a, mons_mat4 b) { + mons_mat4 result = { + mons_vec4_add(a.m1, b.m1), + mons_vec4_add(a.m2, b.m2), + mons_vec4_add(a.m3, b.m3), + mons_vec4_add(a.m4, b.m4), + }; + return result; +} + +void mons_mat4_add_inplace(mons_mat4 *a, mons_mat4 b) { + mons_vec4_add_inplace(&a->m1, b.m1); + mons_vec4_add_inplace(&a->m2, b.m2); + mons_vec4_add_inplace(&a->m3, b.m3); + mons_vec4_add_inplace(&a->m4, b.m4); +} + +mons_mat4 mons_mat4_mul_f(mons_mat4 a, float b) { + mons_mat4 result = { + mons_vec4_mul_f(a.m1, b), + mons_vec4_mul_f(a.m2, b), + mons_vec4_mul_f(a.m3, b), + mons_vec4_mul_f(a.m4, b), + }; + return result; +} + +mons_mat4 mons_mat4_mul_i(mons_mat4 a, int b) { + mons_mat4 result = { + mons_vec4_mul_i(a.m1, b), + mons_vec4_mul_i(a.m2, b), + mons_vec4_mul_i(a.m3, b), + mons_vec4_mul_i(a.m4, b), + }; + return result; +} + +void mons_mat4_mul_f_inplace(mons_mat4 *a, float b) { + mons_vec4_mul_f_inplace(&a->m1, b); + mons_vec4_mul_f_inplace(&a->m2, b); + mons_vec4_mul_f_inplace(&a->m3, b); + mons_vec4_mul_f_inplace(&a->m4, b); +} + +void mons_mat4_mul_i_inplace(mons_mat4 *a, int b) { + mons_vec4_mul_i_inplace(&a->m1, b); + mons_vec4_mul_i_inplace(&a->m2, b); + mons_vec4_mul_i_inplace(&a->m3, b); + mons_vec4_mul_i_inplace(&a->m4, b); +} + +mons_mat4 mons_mat4_mul(mons_mat4 a, mons_mat4 b) { + mons_vec4 b_n1 = mons_mat4_n1(b); + mons_vec4 b_n2 = mons_mat4_n2(b); + mons_vec4 b_n3 = mons_mat4_n3(b); + mons_vec4 b_n4 = mons_mat4_n4(b); + + mons_mat4 result = { + { + mons_vec4_dot(a.m1, b_n1), + mons_vec4_dot(a.m1, b_n2), + mons_vec4_dot(a.m1, b_n3), + mons_vec4_dot(a.m1, b_n4), + }, + { + mons_vec4_dot(a.m2, b_n1), + mons_vec4_dot(a.m2, b_n2), + mons_vec4_dot(a.m2, b_n3), + mons_vec4_dot(a.m2, b_n4), + }, + { + mons_vec4_dot(a.m3, b_n1), + mons_vec4_dot(a.m3, b_n2), + mons_vec4_dot(a.m3, b_n3), + mons_vec4_dot(a.m3, b_n4), + }, + { + mons_vec4_dot(a.m4, b_n1), + mons_vec4_dot(a.m4, b_n2), + mons_vec4_dot(a.m4, b_n3), + mons_vec4_dot(a.m4, b_n4), + }, + }; + return result; +} + +mons_mat4 mons_mat4_transpose(mons_mat4 a) { + mons_mat4 result = { + mons_mat4_n1(a), + mons_mat4_n2(a), + mons_mat4_n3(a), + mons_mat4_n4(a), + }; + return result; +} + +void mons_mat4_transpose_inplace(mons_mat4 *a) { *a = mons_mat4_transpose(*a); } + +mons_vec4 mons_mat4_n1(mons_mat4 a) { + mons_vec4 result = { + a.m1.x, + a.m2.x, + a.m3.x, + a.m4.x, + }; + return result; +} + +mons_vec4 mons_mat4_n2(mons_mat4 a) { + mons_vec4 result = { + a.m1.y, + a.m2.y, + a.m3.y, + a.m4.y, + }; + return result; +} + +mons_vec4 mons_mat4_n3(mons_mat4 a) { + mons_vec4 result = { + a.m1.z, + a.m2.z, + a.m3.z, + a.m4.z, + }; + return result; +} + +mons_vec4 mons_mat4_n4(mons_mat4 a) { + mons_vec4 result = { + a.m1.w, + a.m2.w, + a.m3.w, + a.m4.w, + }; + return result; +} + +float mons_mat4_determinant(mons_mat4 a) { + mons_mat3 minor_1_1 = { + {a.m2.y, a.m2.z, a.m2.w}, + {a.m3.y, a.m3.z, a.m3.w}, + {a.m4.y, a.m4.z, a.m4.w}, + }; + mons_mat3 minor_1_2 = { + {a.m2.x, a.m2.z, a.m2.w}, + {a.m3.x, a.m3.z, a.m3.w}, + {a.m4.x, a.m4.z, a.m4.w}, + }; + mons_mat3 minor_1_3 = { + {a.m2.x, a.m2.y, a.m2.w}, + {a.m3.x, a.m3.y, a.m3.w}, + {a.m4.x, a.m4.y, a.m4.w}, + }; + mons_mat3 minor_1_4 = { + {a.m2.x, a.m2.y, a.m2.z}, + {a.m3.x, a.m3.y, a.m3.z}, + {a.m4.x, a.m4.y, a.m4.z}, + }; + + return (a.m1.x * mons_mat3_determinant(minor_1_1)) - + (a.m1.y * mons_mat3_determinant(minor_1_2)) + + (a.m1.z * mons_mat3_determinant(minor_1_3)) - + (a.m1.w * mons_mat3_determinant(minor_1_4)); +} + +mons_mat4 mons_mat4_minor(mons_mat4 a) { + // First Row + mons_mat3 minor_1_1 = { + {a.m2.y, a.m2.z, a.m2.w}, + {a.m3.y, a.m3.z, a.m3.w}, + {a.m4.y, a.m4.z, a.m4.w}, + }; + float det_1_1 = mons_mat3_determinant(minor_1_1); + mons_mat3 minor_1_2 = { + {a.m2.x, a.m2.z, a.m2.w}, + {a.m3.x, a.m3.z, a.m3.w}, + {a.m4.x, a.m4.z, a.m4.w}, + }; + float det_1_2 = mons_mat3_determinant(minor_1_2); + mons_mat3 minor_1_3 = { + {a.m2.x, a.m2.y, a.m2.w}, + {a.m3.x, a.m3.y, a.m3.w}, + {a.m4.x, a.m4.y, a.m4.w}, + }; + float det_1_3 = mons_mat3_determinant(minor_1_3); + mons_mat3 minor_1_4 = { + {a.m2.x, a.m2.y, a.m2.z}, + {a.m3.x, a.m3.y, a.m3.z}, + {a.m4.x, a.m4.y, a.m4.z}, + }; + float det_1_4 = mons_mat3_determinant(minor_1_4); + // Second Row + mons_mat3 minor_2_1 = { + {a.m1.y, a.m1.z, a.m1.w}, + {a.m3.y, a.m3.z, a.m3.w}, + {a.m4.y, a.m4.z, a.m4.w}, + }; + float det_2_1 = mons_mat3_determinant(minor_2_1); + mons_mat3 minor_2_2 = { + {a.m1.x, a.m1.z, a.m1.w}, + {a.m3.x, a.m3.z, a.m3.w}, + {a.m4.x, a.m4.z, a.m4.w}, + }; + float det_2_2 = mons_mat3_determinant(minor_2_2); + mons_mat3 minor_2_3 = { + {a.m1.x, a.m1.y, a.m1.w}, + {a.m3.x, a.m3.y, a.m3.w}, + {a.m4.x, a.m4.y, a.m4.w}, + }; + float det_2_3 = mons_mat3_determinant(minor_2_3); + mons_mat3 minor_2_4 = { + {a.m1.x, a.m1.y, a.m1.z}, + {a.m3.x, a.m3.y, a.m3.z}, + {a.m4.x, a.m4.y, a.m4.z}, + }; + float det_2_4 = mons_mat3_determinant(minor_2_4); + // Third Row + mons_mat3 minor_3_1 = { + {a.m1.y, a.m1.z, a.m1.w}, + {a.m2.y, a.m2.z, a.m2.w}, + {a.m4.y, a.m4.z, a.m4.w}, + }; + float det_3_1 = mons_mat3_determinant(minor_3_1); + mons_mat3 minor_3_2 = { + {a.m1.x, a.m1.z, a.m1.w}, + {a.m2.x, a.m2.z, a.m2.w}, + {a.m4.x, a.m4.z, a.m4.w}, + }; + float det_3_2 = mons_mat3_determinant(minor_3_2); + mons_mat3 minor_3_3 = { + {a.m1.x, a.m1.y, a.m1.w}, + {a.m2.x, a.m2.y, a.m2.w}, + {a.m4.x, a.m4.y, a.m4.w}, + }; + float det_3_3 = mons_mat3_determinant(minor_3_3); + mons_mat3 minor_3_4 = { + {a.m1.x, a.m1.y, a.m1.z}, + {a.m2.x, a.m2.y, a.m2.z}, + {a.m4.x, a.m4.y, a.m4.z}, + }; + float det_3_4 = mons_mat3_determinant(minor_3_4); + // Fourth Row + mons_mat3 minor_4_1 = { + {a.m1.y, a.m1.z, a.m1.w}, + {a.m2.y, a.m2.z, a.m2.w}, + {a.m3.y, a.m3.z, a.m3.w}, + }; + float det_4_1 = mons_mat3_determinant(minor_4_1); + mons_mat3 minor_4_2 = { + {a.m1.x, a.m1.z, a.m1.w}, + {a.m2.x, a.m2.z, a.m2.w}, + {a.m3.x, a.m3.z, a.m3.w}, + }; + float det_4_2 = mons_mat3_determinant(minor_4_2); + mons_mat3 minor_4_3 = { + {a.m1.x, a.m1.y, a.m1.w}, + {a.m2.x, a.m2.y, a.m2.w}, + {a.m3.x, a.m3.y, a.m3.w}, + }; + float det_4_3 = mons_mat3_determinant(minor_4_3); + mons_mat3 minor_4_4 = { + {a.m1.x, a.m1.y, a.m1.z}, + {a.m2.x, a.m2.y, a.m2.z}, + {a.m3.x, a.m3.y, a.m3.z}, + }; + float det_4_4 = mons_mat3_determinant(minor_4_4); + + mons_mat4 result = { + {det_1_1, det_1_2, det_1_3, det_1_4}, + {det_2_1, det_2_2, det_2_3, det_2_4}, + {det_3_1, det_3_2, det_3_3, det_3_4}, + {det_4_1, det_4_2, det_4_3, det_4_4}, + }; + return result; +} + +mons_mat4 mons_mat4_cofactor(mons_mat4 a) { + mons_mat4 result = mons_mat4_minor(a); + result.m1.y *= -1; + result.m1.w *= -1; + result.m2.x *= -1; + result.m2.z *= -1; + result.m3.y *= -1; + result.m3.w *= -1; + result.m4.x *= -1; + result.m4.z *= -1; + return result; +} + +mons_mat4 mons_mat4_adjoint(mons_mat4 a) { + return mons_mat4_transpose(mons_mat4_cofactor(a)); +} + +mons_mat4 mons_mat4_inverse(mons_mat4 a) { + return mons_mat4_mul_f(mons_mat4_adjoint(a), + 1.0 / mons_mat4_determinant(a)); +} + +int mons_mat4_equal(mons_mat4 a, mons_mat4 b) { + return mons_vec4_equal(a.m1, b.m1) + && mons_vec4_equal(a.m2, b.m2) + && mons_vec4_equal(a.m3, b.m3) + && mons_vec4_equal(a.m4, b.m4); +} + +void mons_mat4_mul_inplace(mons_mat4 *a, mons_mat4 b) { + *a = mons_mat4_mul(*a, b); +} + +void mons_mat4_print(mons_mat4 mat) { + printf("[%.3f %.3f %.3f %.3f]\n", mat.m1.x, mat.m2.x, mat.m3.x, mat.m4.x); + printf("[%.3f %.3f %.3f %.3f]\n", mat.m1.y, mat.m2.y, mat.m3.y, mat.m4.y); + printf("[%.3f %.3f %.3f %.3f]\n", mat.m1.z, mat.m2.z, mat.m3.z, mat.m4.z); + printf("[%.3f %.3f %.3f %.3f]\n", mat.m1.w, mat.m2.w, mat.m3.w, mat.m4.w); +} diff --git a/mons_math/src/quat.c b/mons_math/src/quat.c new file mode 100644 index 0000000..7c6a1cd --- /dev/null +++ b/mons_math/src/quat.c @@ -0,0 +1,141 @@ +#include "mons_math/quat.h" +#include "mons_math/mat4.h" +#include "mons_math/vec3.h" +#include "mons_math/vec4.h" +#include <math.h> +#include <stdlib.h> +#include <stdio.h> + +mons_quat mons_quat_from_axis_angle(mons_vec3 axis, float angle) { + float half_angle = 0.5f * angle; + float s = sinf(half_angle); + return (mons_quat){ + axis.x * s, + axis.y * s, + axis.z * s, + cosf(half_angle), + }; +} + +mons_quat mons_quat_mul(mons_quat a, mons_quat b) { + return (mons_quat){ + (a.w * b.x) + (a.x * b.w) + (a.y * b.z) - (a.z * b.y), + (a.w * b.y) + (a.y * b.w) + (a.z * b.x) - (a.x * b.z), + (a.w * b.z) + (a.z * b.w) + (a.x * b.y) - (a.y * b.x), + (a.w * b.w) - (a.x * b.x) - (a.y * b.y) - (a.z * b.z), + }; +} + +void mons_quat_mul_inplace(mons_quat *a, mons_quat b) { + *a = mons_quat_mul(*a, b); +} + +mons_quat mons_quat_mul_f(mons_quat a, float b) { + return (mons_quat){ + a.x * b, + a.y * b, + a.z * b, + a.w * b, + }; +} + +void mons_quat_mul_f_inplace(mons_quat *a, float b) { + a->x *= b; + a->y *= b; + a->z *= b; + a->w *= b; +} + +mons_quat mons_quat_mul_i(mons_quat a, int b) { + return (mons_quat){ + a.x * b, + a.y * b, + a.z * b, + a.w * b, + }; +} + +void mons_quat_mul_i_inplace(mons_quat *a, int b) { + a->x *= b; + a->y *= b; + a->z *= b; + a->w *= b; +} + +mons_mat4 mons_quat_to_mat4(mons_quat a) { + return (mons_mat4){ + { + 1.0 - (2.0 * a.y * a.y) - (2.0 * a.z * a.z), + (2.0 * a.x * a.y) - (2.0 * a.w * a.z), + (2.0 * a.x * a.z) + (2.0 * a.w * a.y), + 0.0, + }, + { + (2.0 * a.x * a.y) + (2.0 * a.w * a.z), + 1.0 - (2.0 * a.x * a.x) - (2.0 * a.z * a.z), + (2.0 * a.y * a.z) - (2.0 * a.w * a.x), + 0.0, + }, + { + (2.0 * a.x * a.z) - (2.0 * a.w * a.y), + (2.0 * a.y * a.z) + (2.0 * a.w * a.x), + 1.0 - (2.0 * a.x * a.x) - (2.0 * a.y * a.y), + 0.0, + }, + { + 0.0, + 0.0, + 0.0, + 1.0, + }, + }; +} + +mons_quat mons_quat_normalize(mons_quat a) { + mons_vec4 normalized = mons_vec4_normalize(*((mons_vec4 *)&a)); + return *((mons_quat *)&normalized); +} + +void mons_quat_normalize_inplace(mons_quat *a) { + mons_vec4_normalize_inplace((mons_vec4 *)a); +} + +mons_vec3 mons_quat_transform_vec3(mons_quat quat, mons_vec3 vec) { + mons_vec3 quat_vec = (mons_vec3){quat.x, quat.y, quat.z}; + float s = quat.w; + + return mons_vec3_add( + mons_vec3_add( + mons_vec3_mul_f(quat_vec, mons_vec3_dot(quat_vec, vec) * 2.0f), + mons_vec3_mul_f(vec, s * s - mons_vec3_dot(quat_vec, quat_vec))), + mons_vec3_mul_f(mons_vec3_cross(quat_vec, vec), 2.0f * s)); +} + +mons_quat mons_quat_conjugate(mons_quat quat) { + return (mons_quat){ + .x = -quat.x, + .y = -quat.y, + .z = -quat.z, + .w = quat.w, + }; +} + +mons_quat mons_quat_looking_at(mons_vec3 eye, mons_vec3 target, mons_vec3 up) { + mons_vec3 f = mons_vec3_normalize(mons_vec3_sub(target, eye)); + mons_vec3 side = mons_vec3_normalize(mons_vec3_cross(up, f)); + mons_vec3 b = mons_vec3_normalize(mons_vec3_add(f, MONS_VEC3_NEG_Z)); + mons_quat p = mons_quat_from_axis_angle(mons_vec3_cross(b, f), mons_vec3_dot(b,f)); + mons_vec3 r = (mons_vec3) { + p.w*p.w + p.x*p.x - p.y*p.y - p.z*p.z, + (2.0f * p.x * p.y) - (2.0f * p.w * p.z), + (2.0f * p.x * p.z) + (2.0f * p.w * p.y), + }; + b = mons_vec3_normalize(mons_vec3_add(side, r)); + mons_quat q = mons_quat_from_axis_angle(mons_vec3_cross(b,side), mons_vec3_dot(b, side)); + + return mons_quat_mul(p, q); +} + +void mons_quat_print(mons_quat quat) { + mons_vec4_print(*(mons_vec4*)&quat); +} diff --git a/mons_math/src/util.c b/mons_math/src/util.c new file mode 100644 index 0000000..f0f3ec0 --- /dev/null +++ b/mons_math/src/util.c @@ -0,0 +1,7 @@ +#include "mons_math/util.h" +#include <math.h> + +int mons_float_approx_equal(float a, float b) { + return fabs(a - b) < MONS_FLOAT_EQUAL_EPSILON; +} + diff --git a/mons_math/src/vec2.c b/mons_math/src/vec2.c new file mode 100644 index 0000000..590397d --- /dev/null +++ b/mons_math/src/vec2.c @@ -0,0 +1,120 @@ +#include "mons_math/vec2.h" +#include "mons_math/util.h" +#include "mons_math/vec3.h" +#include <math.h> + +mons_vec2 mons_vec2_add(mons_vec2 a, mons_vec2 b) { + mons_vec2 result = { + a.x + b.x, + a.y + b.y, + }; + return result; +} + +void mons_vec2_add_inplace(mons_vec2 *a, mons_vec2 b) { + a->x += b.x; + a->y += b.y; +} + +mons_vec2 mons_vec2_sub(mons_vec2 a, mons_vec2 b) { + mons_vec2 result = { + a.x - b.x, + a.y - b.y, + }; + return result; +} + +void mons_vec2_sub_inplace(mons_vec2 *a, mons_vec2 b) { + a->x -= b.x; + a->y -= b.y; +} + +mons_vec2 mons_vec2_mul_f(mons_vec2 a, float b) { + mons_vec2 result = { + a.x * b, + a.y * b, + }; + return result; +} + +mons_vec2 mons_vec2_mul_i(mons_vec2 a, int b) { + mons_vec2 result = { + a.x * b, + a.y * b, + }; + return result; +} + +float mons_vec2_dot(mons_vec2 a, mons_vec2 b) { + return (a.x * b.x) + (a.y * b.y); +} + +void mons_vec2_mul_f_inplace(mons_vec2 *a, float b) { + a->x *= b; + a->y *= b; +} + +void mons_vec2_mul_i_inplace(mons_vec2 *a, int b) { + a->x *= b; + a->y *= b; +} + +float mons_vec2_len(mons_vec2 a) { return sqrtf(mons_vec2_len_squared(a)); } + +float mons_vec2_len_squared(mons_vec2 a) { return (a.x * a.x) + (a.y * a.y); } + +mons_vec3 mons_vec2_extend(mons_vec2 a) { + mons_vec3 result = { + a.x, + a.y, + 0.0, + }; + return result; +} + +int mons_vec2_equal(mons_vec2 a, mons_vec2 b) { + return mons_float_approx_equal(a.x, b.x) && + mons_float_approx_equal(a.y, b.y); +} + +mons_vec2 mons_vec2_div_f(mons_vec2 a, float b) { + return (mons_vec2) { + a.x / b, + a.y / b, + }; +} + +mons_vec2 mons_vec2_div_i(mons_vec2 a, int b) { + return (mons_vec2) { + a.x / b, + a.y / b, + }; +} + +void mons_vec2_div_f_inplace(mons_vec2 *a, float b) { + a->x /= b; + a->y /= b; +} + +void mons_vec2_div_i_inplace(mons_vec2 *a, int b) { + a->x /= b; + a->y /= b; +} + +mons_vec2 mons_vec2_negate(mons_vec2 a) { + return mons_vec2_mul_i(a, -1); +} + +void mons_vec2_negate_inplace(mons_vec2 *a) { + mons_vec2_mul_i_inplace(a, -1); +} + +mons_vec2 mons_vec2_normalize(mons_vec2 a) { + float len = mons_vec2_len(a); + return mons_vec2_div_f(a, len); +} + +void mons_vec2_normalize_inplace(mons_vec2 *a) { + float len = mons_vec2_len(*a); + mons_vec2_div_f_inplace(a, len); +} diff --git a/mons_math/src/vec3.c b/mons_math/src/vec3.c new file mode 100644 index 0000000..725f5b3 --- /dev/null +++ b/mons_math/src/vec3.c @@ -0,0 +1,175 @@ +#include "mons_math/vec3.h" +#include "mons_math/vec2.h" +#include "mons_math/vec4.h" +#include "mons_math/util.h" +#include <math.h> +#include <stdio.h> +#include <string.h> +#include <stdlib.h> + +mons_vec3 mons_vec3_add(mons_vec3 a, mons_vec3 b) { + mons_vec3 result = { + a.x + b.x, + a.y + b.y, + a.z + b.z, + }; + return result; +} + +void mons_vec3_add_inplace(mons_vec3 *a, mons_vec3 b) { + a->x += b.x; + a->y += b.y; + a->z += b.z; +} + +mons_vec3 mons_vec3_sub(mons_vec3 a, mons_vec3 b) { + mons_vec3 result = { + a.x - b.x, + a.y - b.y, + a.z - b.z, + }; + return result; +} + +void mons_vec3_sub_inplace(mons_vec3 *a, mons_vec3 b) { + a->x -= b.x; + a->y -= b.y; + a->z -= b.z; +} + +mons_vec3 mons_vec3_mul_f(mons_vec3 a, float b) { + mons_vec3 result = { + a.x * b, + a.y * b, + a.z * b, + }; + return result; +} + +mons_vec3 mons_vec3_mul_i(mons_vec3 a, int b) { + mons_vec3 result = { + a.x * b, + a.y * b, + a.z * b, + }; + return result; +} + +float mons_vec3_dot(mons_vec3 a, mons_vec3 b) { + return (a.x * b.x) + (a.y * b.y) + (a.z * b.z); +} + +void mons_vec3_mul_f_inplace(mons_vec3 *a, float b) { + a->x *= b; + a->y *= b; + a->z *= b; +} + +void mons_vec3_mul_i_inplace(mons_vec3 *a, int b) { + a->x *= b; + a->y *= b; + a->z *= b; +} + +float mons_vec3_len(mons_vec3 a) { return sqrtf(mons_vec3_len_squared(a)); } + +float mons_vec3_len_squared(mons_vec3 a) { + return (a.x * a.x) + (a.y * a.y) + (a.z * a.z); +} + +mons_vec4 mons_vec3_extend(mons_vec3 a) { + mons_vec4 result = { + a.x, + a.y, + a.z, + 0.0, + }; + return result; +} + +mons_vec2 mons_vec3_truncate(mons_vec3 a) { + mons_vec2 result = { + a.x, + a.y, + }; + return result; +} + +int mons_vec3_equal(mons_vec3 a, mons_vec3 b) { + return mons_float_approx_equal(a.x, b.x) + && mons_float_approx_equal(a.y, b.y) + && mons_float_approx_equal(a.z, b.z); +} + +mons_vec3 mons_vec3_div_f(mons_vec3 a, float b) { + return (mons_vec3) { + a.x / b, + a.y / b, + a.z / b, + }; +} + +void mons_vec3_div_f_inplace(mons_vec3 *a, float b) { + a->x /= b; + a->y /= b; + a->z /= b; +} + +mons_vec3 mons_vec3_div_i(mons_vec3 a, int b) { + return (mons_vec3) { + a.x / b, + a.y / b, + a.z / b, + }; +} + +void mons_vec3_div_i_inplace(mons_vec3 *a, int b) { + a->x /= b; + a->y /= b; + a->z /= b; +} + +mons_vec3 mons_vec3_negate(mons_vec3 a) { + return mons_vec3_mul_i(a, -1); +} + +void mons_vec3_negate_inplace(mons_vec3 *a) { + return mons_vec3_mul_i_inplace(a, -1); +} + +mons_vec3 mons_vec3_normalize(mons_vec3 a) { + float length = mons_vec3_len(a); + return mons_vec3_div_f(a, length); +} + +void mons_vec3_normalize_inplace(mons_vec3 *a) { + float length = mons_vec3_len(*a); + mons_vec3_div_f_inplace(a, length); +} + +mons_vec3 mons_vec3_cross(mons_vec3 a, mons_vec3 b) { + return (mons_vec3) { + (a.y * b.z) - (a.z * b.y), + (a.z * b.x) - (a.x * b.z), + (a.x * b.y) - (a.y * b.x), + }; +} + +mons_vec3 mons_vec3_mul_memberwise(mons_vec3 a, mons_vec3 b) { + return (mons_vec3) { + a.x * b.x, + a.y * b.y, + a.z * b.z, + }; +} + +void mons_vec3_mul_memberwise_inplace(mons_vec3 *a, mons_vec3 b) { + a->x *= b.x; + a->y *= b.y; + a->z *= b.z; +} + +void mons_vec3_print(mons_vec3 vec) { + printf("[%f, %f, %f]", vec.x, vec.y, vec.z); +} + diff --git a/mons_math/src/vec4.c b/mons_math/src/vec4.c new file mode 100644 index 0000000..d4474ee --- /dev/null +++ b/mons_math/src/vec4.c @@ -0,0 +1,149 @@ +#include "mons_math/vec4.h" +#include "mons_math/vec3.h" +#include "mons_math/util.h" +#include <math.h> +#include <stdio.h> + +mons_vec4 mons_vec4_add(mons_vec4 a, mons_vec4 b) { + mons_vec4 result = { + a.x + b.x, + a.y + b.y, + a.z + b.z, + a.w + b.w, + }; + return result; +} + +void mons_vec4_add_inplace(mons_vec4 *a, mons_vec4 b) { + a->x += b.x; + a->y += b.y; + a->z += b.z; + a->w += b.w; +} + +mons_vec4 mons_vec4_sub(mons_vec4 a, mons_vec4 b) { + mons_vec4 result = { + a.x - b.x, + a.y - b.y, + a.z - b.z, + a.w - b.w, + }; + return result; +} + +void mons_vec4_sub_inplace(mons_vec4 *a, mons_vec4 b) { + a->x -= b.x; + a->y -= b.y; + a->z -= b.z; + a->w -= b.w; +} + +mons_vec4 mons_vec4_mul_f(mons_vec4 a, float b) { + mons_vec4 result = { + a.x * b, + a.y * b, + a.z * b, + a.w * b, + }; + return result; +} + +mons_vec4 mons_vec4_mul_i(mons_vec4 a, int b) { + mons_vec4 result = { + a.x * b, + a.y * b, + a.z * b, + a.w * b, + }; + return result; +} + +void mons_vec4_mul_f_inplace(mons_vec4 *a, float b) { + a->x *= b; + a->y *= b; + a->z *= b; + a->w *= b; +} + +void mons_vec4_mul_i_inplace(mons_vec4 *a, int b) { + a->x *= b; + a->y *= b; + a->z *= b; + a->w *= b; +} + +mons_vec4 mons_vec4_div_f(mons_vec4 a, float b) { + return (mons_vec4) { + a.x / b, + a.y / b, + a.z / b, + a.w / b, + }; +} + +mons_vec4 mons_vec4_div_i(mons_vec4 a, int b) { + return (mons_vec4) { + a.x / b, + a.y / b, + a.z / b, + a.w / b, + }; +} + +void mons_vec4_div_f_inplace(mons_vec4 *a, float b) { + a->x /= b; + a->y /= b; + a->z /= b; + a->w /= b; +} + +void mons_vec4_div_i_inplace(mons_vec4 *a, int b) { + a->x /= b; + a->y /= b; + a->z /= b; + a->w /= b; +} + +float mons_vec4_dot(mons_vec4 a, mons_vec4 b) { + return (a.x * b.x) + (a.y * b.y) + (a.z * b.z) + (a.w * b.w); +} + +float mons_vec4_len(mons_vec4 a) { return sqrt(mons_vec4_len_squared(a)); } + +float mons_vec4_len_squared(mons_vec4 a) { + return (a.x * a.x) + (a.y * a.y) + (a.z * a.z) + (a.w * a.w); +} + +mons_vec3 mons_vec4_truncate(mons_vec4 a) { + mons_vec3 result = {a.x, a.y, a.z}; + return result; +} + +int mons_vec4_equal(mons_vec4 a, mons_vec4 b) { + return mons_float_approx_equal(a.x, b.x) + && mons_float_approx_equal(a.y, b.y) + && mons_float_approx_equal(a.z, b.z) + && mons_float_approx_equal(a.w, b.w); +} + +mons_vec4 mons_vec4_negate(mons_vec4 a) { + return mons_vec4_mul_i(a, -1); +} + +void mons_vec4_negate_inplace(mons_vec4 *a) { + mons_vec4_mul_i_inplace(a, -1); +} + +mons_vec4 mons_vec4_normalize(mons_vec4 a) { + float len = mons_vec4_len(a); + return mons_vec4_div_f(a, len); +} + +void mons_vec4_normalize_inplace(mons_vec4 *a) { + float len = mons_vec4_len(*a); + mons_vec4_div_f_inplace(a, len); +} + +void mons_vec4_print(mons_vec4 vec) { + printf("[%f, %f, %f, %f]", vec.x, vec.y, vec.z, vec.w); +} diff --git a/mons_math/tests/mat2_ops.c b/mons_math/tests/mat2_ops.c new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/mons_math/tests/mat2_ops.c diff --git a/mons_math/tests/mat3_ops.c b/mons_math/tests/mat3_ops.c new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/mons_math/tests/mat3_ops.c diff --git a/mons_math/tests/mat4_ops.c b/mons_math/tests/mat4_ops.c new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/mons_math/tests/mat4_ops.c diff --git a/mons_math/tests/test.h b/mons_math/tests/test.h new file mode 100644 index 0000000..ce94b2e --- /dev/null +++ b/mons_math/tests/test.h @@ -0,0 +1,14 @@ +#ifndef TEST_H +#define TEST_H + +#include <stdio.h> +#include <stdlib.h> + +#define ASSERT(cond) {\ + if (!(cond)) {\ + fprintf(stderr, "Assertion Failed @ %s:%d (%s): %s", __func__, __LINE__, __FILE__, #cond);\ + exit(EXIT_FAILURE);\ + }\ +} + +#endif diff --git a/mons_math/tests/vec2_ops.c b/mons_math/tests/vec2_ops.c new file mode 100644 index 0000000..c7c6d7a --- /dev/null +++ b/mons_math/tests/vec2_ops.c @@ -0,0 +1,81 @@ +#include "mons_math/vec2.h" +#include "mons_math/vec3.h" +#include "mons_math/util.h" +#include "test.h" + +int main(void) { + mons_vec2 a = {2.0, 3.0}; + mons_vec2 b = {6.0, 5.0}; + + // Add + mons_vec2 sum = mons_vec2_add(a, b); + ASSERT(mons_vec2_equal(sum, (mons_vec2){8.0, 8.0})); + + // Add in Place + mons_vec2_add_inplace(&a, b); + ASSERT(mons_vec2_equal(a, sum)); + + // Subtract + mons_vec2 diff = mons_vec2_sub(sum, b); + ASSERT(mons_vec2_equal(diff, (mons_vec2){2.0, 3.0})); + + // Subtract in Place + mons_vec2_sub_inplace(&a, b); + ASSERT(mons_vec2_equal(diff, a)); + + // Multiply (float) + mons_vec2 product_f = mons_vec2_mul_f(a, -3.0); + ASSERT(mons_vec2_equal(product_f, (mons_vec2){-6.0, -9.0})) + + // Multiply in Place (float) + mons_vec2_mul_f_inplace(&a, 3.0); + ASSERT(mons_vec2_equal(mons_vec2_negate(product_f), a)) + + // Divide (float) + mons_vec2 quotient_f = mons_vec2_div_f(product_f, 3.0); + mons_vec2_negate_inplace("ient_f); + ASSERT(mons_vec2_equal(quotient_f, (mons_vec2){2.0, 3.0})); + + // Divide in Place (float) + mons_vec2_div_f_inplace(&a, 3.0); + ASSERT(mons_vec2_equal(quotient_f, a)); + + // Multiply (int) + mons_vec2 product_i = mons_vec2_mul_i(a, -3); + ASSERT(mons_vec2_equal(product_i, (mons_vec2){-6.0, -9.0})) + + // Multiply in Place (int) + mons_vec2_mul_i_inplace(&a, 3); + ASSERT(mons_vec2_equal(mons_vec2_negate(product_i), a)) + + // Divide (int) + mons_vec2 quotient_i = mons_vec2_div_i(product_i, 3); + mons_vec2_negate_inplace("ient_i); + ASSERT(mons_vec2_equal(quotient_i, (mons_vec2){2.0, 3.0})); + + // Divide in Place (int) + mons_vec2_div_i_inplace(&a, 3); + ASSERT(mons_vec2_equal(quotient_i, a)); + + // Get Length + float a_len = mons_vec2_len(a); + ASSERT(mons_float_approx_equal(a_len, 3.60555)); + + // Dot Product + float dot = mons_vec2_dot(a, b); + ASSERT(mons_float_approx_equal(dot, 27.0)); + + // Extend + mons_vec3 extended = mons_vec2_extend(a); + ASSERT(mons_vec3_equal(extended, (mons_vec3){a.x, a.y, 0.0})); + + // Normalize + mons_vec2 normalized = mons_vec2_normalize(a); + ASSERT(mons_float_approx_equal(mons_vec2_len(normalized), 1.0)); + + // Normalize in Place + mons_vec2_normalize_inplace(&a); + ASSERT(mons_float_approx_equal(mons_vec2_len(a), 1.0)); + + return EXIT_SUCCESS; +} diff --git a/mons_math/tests/vec3_ops.c b/mons_math/tests/vec3_ops.c new file mode 100644 index 0000000..e29b396 --- /dev/null +++ b/mons_math/tests/vec3_ops.c @@ -0,0 +1,90 @@ +#include "mons_math/vec2.h" +#include "mons_math/vec3.h" +#include "mons_math/vec4.h" +#include "mons_math/util.h" +#include "test.h" + +int main(void) { + mons_vec3 a = {2.0, 3.0, 4.0}; + mons_vec3 b = {6.0, 5.0, 4.0}; + + // Add + mons_vec3 sum = mons_vec3_add(a, b); + ASSERT(mons_vec3_equal(sum, (mons_vec3){8.0, 8.0, 8.0})); + + // Add in Place + mons_vec3_add_inplace(&a, b); + ASSERT(mons_vec3_equal(a, sum)); + + // Subtract + mons_vec3 diff = mons_vec3_sub(sum, b); + ASSERT(mons_vec3_equal(diff, (mons_vec3){2.0, 3.0, 4.0})); + + // Subtract in Place + mons_vec3_sub_inplace(&a, b); + ASSERT(mons_vec3_equal(diff, a)); + + // Multiply (float) + mons_vec3 product_f = mons_vec3_mul_f(a, -3.0); + ASSERT(mons_vec3_equal(product_f, (mons_vec3){-6.0, -9.0, -12.0})) + + // Multiply in Place (float) + mons_vec3_mul_f_inplace(&a, 3.0); + ASSERT(mons_vec3_equal(mons_vec3_negate(product_f), a)) + + // Divide (float) + mons_vec3 quotient_f = mons_vec3_div_f(product_f, 3.0); + mons_vec3_negate_inplace("ient_f); + ASSERT(mons_vec3_equal(quotient_f, (mons_vec3){2.0, 3.0, 4.0})); + + // Divide in Place (float) + mons_vec3_div_f_inplace(&a, 3.0); + ASSERT(mons_vec3_equal(quotient_f, a)); + + // Multiply (int) + mons_vec3 product_i = mons_vec3_mul_i(a, -3); + ASSERT(mons_vec3_equal(product_i, (mons_vec3){-6.0, -9.0, -12.0})) + + // Multiply in Place (int) + mons_vec3_mul_i_inplace(&a, 3); + ASSERT(mons_vec3_equal(mons_vec3_negate(product_i), a)) + + // Divide (int) + mons_vec3 quotient_i = mons_vec3_div_i(product_i, 3); + mons_vec3_negate_inplace("ient_i); + ASSERT(mons_vec3_equal(quotient_i, (mons_vec3){2.0, 3.0, 4.0})); + + // Divide in Place (int) + mons_vec3_div_i_inplace(&a, 3); + ASSERT(mons_vec3_equal(quotient_i, a)); + + // Get Length + float a_len = mons_vec3_len(a); + ASSERT(mons_float_approx_equal(a_len, 5.38516)); + + // Dot Product + float dot = mons_vec3_dot(a, b); + ASSERT(mons_float_approx_equal(dot, 43.0)); + + // Cross Product + mons_vec3 cross = mons_vec3_cross(a, b); + ASSERT(mons_vec3_equal(cross, (mons_vec3){-8.0, 16.0, -8.0})); + + // Extend + mons_vec4 extended = mons_vec3_extend(a); + ASSERT(mons_vec4_equal(extended, (mons_vec4){a.x, a.y, a.z, 0.0})); + + // Truncate + mons_vec2 truncated = mons_vec3_truncate(a); + ASSERT(mons_vec2_equal(truncated, (mons_vec2){a.x, a.y})); + + // Normalize + mons_vec3 normalized = mons_vec3_normalize(a); + ASSERT(mons_float_approx_equal(mons_vec3_len(normalized), 1.0)); + + // Normalize in Place + mons_vec3_normalize_inplace(&a); + ASSERT(mons_float_approx_equal(mons_vec3_len(a), 1.0)); + + return EXIT_SUCCESS; +} diff --git a/mons_math/tests/vec4_ops.c b/mons_math/tests/vec4_ops.c new file mode 100644 index 0000000..e7837c4 --- /dev/null +++ b/mons_math/tests/vec4_ops.c @@ -0,0 +1,81 @@ +#include "mons_math/vec3.h" +#include "mons_math/vec4.h" +#include "mons_math/util.h" +#include "test.h" + +int main(void) { + mons_vec4 a = {2.0, 3.0, 4.0, 5.0}; + mons_vec4 b = {6.0, 5.0, 4.0, 3.0}; + + // Add + mons_vec4 sum = mons_vec4_add(a, b); + ASSERT(mons_vec4_equal(sum, (mons_vec4){8.0, 8.0, 8.0, 8.0})); + + // Add in Place + mons_vec4_add_inplace(&a, b); + ASSERT(mons_vec4_equal(a, sum)); + + // Subtract + mons_vec4 diff = mons_vec4_sub(sum, b); + ASSERT(mons_vec4_equal(diff, (mons_vec4){2.0, 3.0, 4.0, 5.0})); + + // Subtract in Place + mons_vec4_sub_inplace(&a, b); + ASSERT(mons_vec4_equal(diff, a)); + + // Multiply (float) + mons_vec4 product_f = mons_vec4_mul_f(a, -3.0); + ASSERT(mons_vec4_equal(product_f, (mons_vec4){-6.0, -9.0, -12.0, -15.0})) + + // Multiply in Place (float) + mons_vec4_mul_f_inplace(&a, 3.0); + ASSERT(mons_vec4_equal(mons_vec4_negate(product_f), a)) + + // Divide (float) + mons_vec4 quotient_f = mons_vec4_div_f(product_f, 3.0); + mons_vec4_negate_inplace("ient_f); + ASSERT(mons_vec4_equal(quotient_f, (mons_vec4){2.0, 3.0, 4.0, 5.0})); + + // Divide in Place (float) + mons_vec4_div_f_inplace(&a, 3.0); + ASSERT(mons_vec4_equal(quotient_f, a)); + + // Multiply (int) + mons_vec4 product_i = mons_vec4_mul_i(a, -3); + ASSERT(mons_vec4_equal(product_i, (mons_vec4){-6.0, -9.0, -12.0, -15.0})) + + // Multiply in Place (int) + mons_vec4_mul_i_inplace(&a, 3); + ASSERT(mons_vec4_equal(mons_vec4_negate(product_i), a)) + + // Divide (int) + mons_vec4 quotient_i = mons_vec4_div_i(product_i, 3); + mons_vec4_negate_inplace("ient_i); + ASSERT(mons_vec4_equal(quotient_i, (mons_vec4){2.0, 3.0, 4.0, 5.0})); + + // Divide in Place (int) + mons_vec4_div_i_inplace(&a, 3); + ASSERT(mons_vec4_equal(quotient_i, a)); + + // Get Length + float a_len = mons_vec4_len(a); + ASSERT(mons_float_approx_equal(a_len, 7.34846)); + + // Dot Product + float dot = mons_vec4_dot(a, b); + ASSERT(mons_float_approx_equal(dot, 58.0)); + + // Truncate + mons_vec3 truncated = mons_vec4_truncate(a); + ASSERT(mons_vec3_equal(truncated, (mons_vec3){a.x, a.y, a.z})); + + // Normalize + mons_vec4 normalized = mons_vec4_normalize(a); + ASSERT(mons_float_approx_equal(mons_vec4_len(normalized), 1.0)); + + // Normalize in Place + mons_vec4_normalize_inplace(&a); + ASSERT(mons_float_approx_equal(mons_vec4_len(a), 1.0)); + + return EXIT_SUCCESS; +} |