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author | Silas Bartha <[email protected]> | 2024-08-17 19:34:17 -0400 |
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committer | Silas Bartha <[email protected]> | 2024-08-17 19:34:17 -0400 |
commit | 4d1368e382648e91aa6d0e5d05ae3292355ed994 (patch) | |
tree | 9323f1dee42be70c292cec23792f4f4787ff5311 /content | |
parent | 73332a62e385d380ea124a6a05e65b4bef78b3ae (diff) |
bevy_outline_post_process page
Diffstat (limited to 'content')
-rw-r--r-- | content/projects/bevy_outline_post_process/index.md | 28 | ||||
-rw-r--r-- | content/projects/bevy_outline_post_process/threshold_10.png | bin | 0 -> 166203 bytes | |||
-rw-r--r-- | content/projects/bevy_outline_post_process/threshold_10_adaptive.png | bin | 0 -> 169214 bytes | |||
-rw-r--r-- | content/projects/bevy_outline_post_process/threshold_10_thick.png | bin | 0 -> 127530 bytes | |||
-rw-r--r-- | content/projects/bevy_outline_post_process/threshold_10_thin.png | bin | 0 -> 194280 bytes | |||
-rw-r--r-- | content/projects/white_I/index.md | 17 |
6 files changed, 45 insertions, 0 deletions
diff --git a/content/projects/bevy_outline_post_process/index.md b/content/projects/bevy_outline_post_process/index.md new file mode 100644 index 0000000..0280f30 --- /dev/null +++ b/content/projects/bevy_outline_post_process/index.md @@ -0,0 +1,28 @@ ++++ +title = "bevy_outline_post_process" +[taxonomies] +categories = ["bevy plugin"] +languages = ["rust", "wgsl"] +[extra] +github = ["exvacuum/bevy_outline_post_process"] +crates = ["bevy_outline_post_process"] ++++ + +this plugin allows you to add outlines to a camera as a post-processing effect in the bevy engine + +![0.1 threshold, 2.0 thickness](threshold_10.png) + +the effect makes use of a normal prepass to determine surface normals of objects in view, and then uses the differences between those normal values to determine where outlines should occur + +the effect is configurable, you can change the thickness of the outlines and the threshold (how significant the difference between normals need to be for an outline to appear) + +![0.1 threshold, 1.0 thickness](threshold_10_thin.png) +![0.1 threshold, 4.0 thickness](threshold_10_thick.png) + +there's also an option to enable *adaptive outlines*, so that darker areas get outlined with white and brighter areas are outlined with black + +![adaptive](threshold_10_adaptive.png) + +i created this effect to improve visual contrast in my [white (I)](@/projects/white_I/index.md) project, which is why i haven't added support for different colors + +you're free to add it yourself though, probably wouldn't be too hard diff --git a/content/projects/bevy_outline_post_process/threshold_10.png b/content/projects/bevy_outline_post_process/threshold_10.png Binary files differnew file mode 100644 index 0000000..4490bd5 --- /dev/null +++ b/content/projects/bevy_outline_post_process/threshold_10.png diff --git a/content/projects/bevy_outline_post_process/threshold_10_adaptive.png b/content/projects/bevy_outline_post_process/threshold_10_adaptive.png Binary files differnew file mode 100644 index 0000000..6ad93d9 --- /dev/null +++ b/content/projects/bevy_outline_post_process/threshold_10_adaptive.png diff --git a/content/projects/bevy_outline_post_process/threshold_10_thick.png b/content/projects/bevy_outline_post_process/threshold_10_thick.png Binary files differnew file mode 100644 index 0000000..85eaaf0 --- /dev/null +++ b/content/projects/bevy_outline_post_process/threshold_10_thick.png diff --git a/content/projects/bevy_outline_post_process/threshold_10_thin.png b/content/projects/bevy_outline_post_process/threshold_10_thin.png Binary files differnew file mode 100644 index 0000000..fbb867e --- /dev/null +++ b/content/projects/bevy_outline_post_process/threshold_10_thin.png diff --git a/content/projects/white_I/index.md b/content/projects/white_I/index.md new file mode 100644 index 0000000..401dc55 --- /dev/null +++ b/content/projects/white_I/index.md @@ -0,0 +1,17 @@ ++++ +title = "white (I)" +description = "an experimental, terminal-based, 3D filesystem adventure" +[taxonomies] +languages = ["rust"] +categories = ["game"] +[extra] +wip = true ++++ + +i plan on making the source for this game available closer to once it's finished + +this is probably the most ambitious undertaking i've ever undertook + +<br/> + +i'll fill out this page with some screenshots soon, but this project drove the creation of a lot of the bevy plugins i've made |