From 4d1368e382648e91aa6d0e5d05ae3292355ed994 Mon Sep 17 00:00:00 2001 From: Silas Bartha Date: Sat, 17 Aug 2024 19:34:17 -0400 Subject: bevy_outline_post_process page --- .../projects/bevy_outline_post_process/index.md | 28 +++++++++++++++++++++ .../bevy_outline_post_process/threshold_10.png | Bin 0 -> 166203 bytes .../threshold_10_adaptive.png | Bin 0 -> 169214 bytes .../threshold_10_thick.png | Bin 0 -> 127530 bytes .../threshold_10_thin.png | Bin 0 -> 194280 bytes content/projects/white_I/index.md | 17 +++++++++++++ 6 files changed, 45 insertions(+) create mode 100644 content/projects/bevy_outline_post_process/index.md create mode 100644 content/projects/bevy_outline_post_process/threshold_10.png create mode 100644 content/projects/bevy_outline_post_process/threshold_10_adaptive.png create mode 100644 content/projects/bevy_outline_post_process/threshold_10_thick.png create mode 100644 content/projects/bevy_outline_post_process/threshold_10_thin.png create mode 100644 content/projects/white_I/index.md (limited to 'content') diff --git a/content/projects/bevy_outline_post_process/index.md b/content/projects/bevy_outline_post_process/index.md new file mode 100644 index 0000000..0280f30 --- /dev/null +++ b/content/projects/bevy_outline_post_process/index.md @@ -0,0 +1,28 @@ ++++ +title = "bevy_outline_post_process" +[taxonomies] +categories = ["bevy plugin"] +languages = ["rust", "wgsl"] +[extra] +github = ["exvacuum/bevy_outline_post_process"] +crates = ["bevy_outline_post_process"] ++++ + +this plugin allows you to add outlines to a camera as a post-processing effect in the bevy engine + +![0.1 threshold, 2.0 thickness](threshold_10.png) + +the effect makes use of a normal prepass to determine surface normals of objects in view, and then uses the differences between those normal values to determine where outlines should occur + +the effect is configurable, you can change the thickness of the outlines and the threshold (how significant the difference between normals need to be for an outline to appear) + +![0.1 threshold, 1.0 thickness](threshold_10_thin.png) +![0.1 threshold, 4.0 thickness](threshold_10_thick.png) + +there's also an option to enable *adaptive outlines*, so that darker areas get outlined with white and brighter areas are outlined with black + +![adaptive](threshold_10_adaptive.png) + +i created this effect to improve visual contrast in my [white (I)](@/projects/white_I/index.md) project, which is why i haven't added support for different colors + +you're free to add it yourself though, probably wouldn't be too hard diff --git a/content/projects/bevy_outline_post_process/threshold_10.png b/content/projects/bevy_outline_post_process/threshold_10.png new file mode 100644 index 0000000..4490bd5 Binary files /dev/null and b/content/projects/bevy_outline_post_process/threshold_10.png differ diff --git a/content/projects/bevy_outline_post_process/threshold_10_adaptive.png b/content/projects/bevy_outline_post_process/threshold_10_adaptive.png new file mode 100644 index 0000000..6ad93d9 Binary files /dev/null and b/content/projects/bevy_outline_post_process/threshold_10_adaptive.png differ diff --git a/content/projects/bevy_outline_post_process/threshold_10_thick.png b/content/projects/bevy_outline_post_process/threshold_10_thick.png new file mode 100644 index 0000000..85eaaf0 Binary files /dev/null and b/content/projects/bevy_outline_post_process/threshold_10_thick.png differ diff --git a/content/projects/bevy_outline_post_process/threshold_10_thin.png b/content/projects/bevy_outline_post_process/threshold_10_thin.png new file mode 100644 index 0000000..fbb867e Binary files /dev/null and b/content/projects/bevy_outline_post_process/threshold_10_thin.png differ diff --git a/content/projects/white_I/index.md b/content/projects/white_I/index.md new file mode 100644 index 0000000..401dc55 --- /dev/null +++ b/content/projects/white_I/index.md @@ -0,0 +1,17 @@ ++++ +title = "white (I)" +description = "an experimental, terminal-based, 3D filesystem adventure" +[taxonomies] +languages = ["rust"] +categories = ["game"] +[extra] +wip = true ++++ + +i plan on making the source for this game available closer to once it's finished + +this is probably the most ambitious undertaking i've ever undertook + +
+ +i'll fill out this page with some screenshots soon, but this project drove the creation of a lot of the bevy plugins i've made -- cgit v1.2.3