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author | Silas Bartha <[email protected]> | 2024-08-23 21:37:22 -0400 |
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committer | Silas Bartha <[email protected]> | 2024-08-23 21:37:22 -0400 |
commit | 2ee4a0ba8a2acc309920eb7d4a4470c010e8f9a7 (patch) | |
tree | f560e9d140a2f31dbf56f1f9fbc7ce4191b03a11 /content/projects/bevy_outline_post_process/index.md | |
parent | f3e8e5b379114bff3efdd4a387276231e6d1c56f (diff) |
removed references to project
Diffstat (limited to 'content/projects/bevy_outline_post_process/index.md')
-rw-r--r-- | content/projects/bevy_outline_post_process/index.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/content/projects/bevy_outline_post_process/index.md b/content/projects/bevy_outline_post_process/index.md index 0280f30..818f091 100644 --- a/content/projects/bevy_outline_post_process/index.md +++ b/content/projects/bevy_outline_post_process/index.md @@ -23,6 +23,6 @@ there's also an option to enable *adaptive outlines*, so that darker areas get o ![adaptive](threshold_10_adaptive.png) -i created this effect to improve visual contrast in my [white (I)](@/projects/white_I/index.md) project, which is why i haven't added support for different colors +i created this effect to improve visual contrast in my game project, which is why i haven't added support for different colors you're free to add it yourself though, probably wouldn't be too hard |