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authorLibravatar Silas Bartha <[email protected]>2024-08-23 21:37:22 -0400
committerLibravatar Silas Bartha <[email protected]>2024-08-23 21:37:22 -0400
commit2ee4a0ba8a2acc309920eb7d4a4470c010e8f9a7 (patch)
treef560e9d140a2f31dbf56f1f9fbc7ce4191b03a11 /content/projects/bevy_dither_post_process/index.md
parentf3e8e5b379114bff3efdd4a387276231e6d1c56f (diff)
removed references to project
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@@ -19,7 +19,7 @@ it can be configured with the "level" of dithering to perform (i.e. the size of
![level 2](level_2.png)
![level 4](level_4.png)
-i wrote this plugin to enhance the performance of my ongoing [white (I)](@/projects/white_I/index.md) project
+i wrote this plugin to enhance the performance of my ongoing game project
originally i did all the dithering on the CPU, and while it was not a huge performance drain due to the screen size being relatively small in the terminal, i figured it would be a good idea to convert it into a shader to take advantage of the GPU and parallelism