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author | Silas Bartha <[email protected]> | 2024-08-23 21:37:22 -0400 |
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committer | Silas Bartha <[email protected]> | 2024-08-23 21:37:22 -0400 |
commit | 2ee4a0ba8a2acc309920eb7d4a4470c010e8f9a7 (patch) | |
tree | f560e9d140a2f31dbf56f1f9fbc7ce4191b03a11 /content/projects/bevy_dither_post_process/index.md | |
parent | f3e8e5b379114bff3efdd4a387276231e6d1c56f (diff) |
removed references to project
Diffstat (limited to 'content/projects/bevy_dither_post_process/index.md')
-rw-r--r-- | content/projects/bevy_dither_post_process/index.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/content/projects/bevy_dither_post_process/index.md b/content/projects/bevy_dither_post_process/index.md index fb26e48..8805ba6 100644 --- a/content/projects/bevy_dither_post_process/index.md +++ b/content/projects/bevy_dither_post_process/index.md @@ -19,7 +19,7 @@ it can be configured with the "level" of dithering to perform (i.e. the size of ![level 2](level_2.png) ![level 4](level_4.png) -i wrote this plugin to enhance the performance of my ongoing [white (I)](@/projects/white_I/index.md) project +i wrote this plugin to enhance the performance of my ongoing game project originally i did all the dithering on the CPU, and while it was not a huge performance drain due to the screen size being relatively small in the terminal, i figured it would be a good idea to convert it into a shader to take advantage of the GPU and parallelism |