aboutsummaryrefslogtreecommitdiff
path: root/assets/shaders/outline_post_process.wgsl
diff options
context:
space:
mode:
authorLibravatar Silas Bartha <[email protected]>2024-04-23 13:20:51 -0400
committerLibravatar Silas Bartha <[email protected]>2024-04-23 13:20:51 -0400
commit2e8780e8050e262db0917ef71304457dd65295ff (patch)
treea7b23226fb6e6becb463dc4255ec37c8553d41fd /assets/shaders/outline_post_process.wgsl
Initial Commit
Diffstat (limited to 'assets/shaders/outline_post_process.wgsl')
-rw-r--r--assets/shaders/outline_post_process.wgsl45
1 files changed, 45 insertions, 0 deletions
diff --git a/assets/shaders/outline_post_process.wgsl b/assets/shaders/outline_post_process.wgsl
new file mode 100644
index 0000000..79c116f
--- /dev/null
+++ b/assets/shaders/outline_post_process.wgsl
@@ -0,0 +1,45 @@
+#import bevy_core_pipeline::fullscreen_vertex_shader::FullscreenVertexOutput;
+
+struct OutlinePostProcessSettings {
+ weight: f32,
+ threshold: f32,
+#ifdef SIXTEEN_BYTE_ALIGNMENT
+ _padding: vec2<f32>,
+#endif
+}
+
+@group(0) @binding(0) var screen_texture: texture_2d<f32>;
+@group(0) @binding(1) var screen_sampler: sampler;
+@group(0) @binding(2) var normal_texture: texture_2d<f32>;
+@group(0) @binding(3) var normal_sampler: sampler;
+@group(0) @binding(4) var<uniform> settings: OutlinePostProcessSettings;
+
+@fragment
+fn fragment(
+ in: FullscreenVertexOutput
+) -> @location(0) vec4<f32> {
+ let screen_color = textureSample(screen_texture, screen_sampler, in.uv);
+ let outline_width = settings.weight / vec2f(textureDimensions(screen_texture));
+
+ let uv_top = vec2f(in.uv.x, in.uv.y - outline_width.y);
+ let uv_right = vec2f(in.uv.x + outline_width.x, in.uv.y);
+ let uv_top_right = vec2f(in.uv.x + outline_width.x, in.uv.y - outline_width.y);
+
+ let normal = textureSample(normal_texture, normal_sampler, in.uv);
+ let normal_top = textureSample(normal_texture, normal_sampler, uv_top);
+ let normal_right = textureSample(normal_texture, normal_sampler, uv_right);
+ let normal_top_right = textureSample(normal_texture, normal_sampler, uv_top_right);
+
+ let delta_top = abs(normal - normal_top);
+ let delta_right = abs(normal - normal_right);
+ let delta_top_right = abs(normal - normal_top_right);
+
+ let delta_max = max(delta_top, max(delta_right, delta_top_right));
+ let delta_raw = max(delta_max.x, max(delta_max.y, delta_max.z));
+
+ let delta_clipped = clamp((delta_raw * 2.0) - settings.threshold, 0.0, 1.0);
+
+ let outline = vec4f(delta_clipped, delta_clipped, delta_clipped, 0.0);
+
+ return screen_color - outline;
+}