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-rw-r--r--.cargo/config.toml34
-rw-r--r--.gitignore1
-rw-r--r--Cargo.lock3986
-rw-r--r--Cargo.toml8
-rw-r--r--assets/shaders/outline_post_process.wgsl45
-rw-r--r--src/components.rs9
-rw-r--r--src/lib.rs42
-rw-r--r--src/nodes.rs75
-rw-r--r--src/resources.rs63
9 files changed, 4263 insertions, 0 deletions
diff --git a/.cargo/config.toml b/.cargo/config.toml
new file mode 100644
index 0000000..6563c2a
--- /dev/null
+++ b/.cargo/config.toml
@@ -0,0 +1,34 @@
+
+# Add the contents of this file to `config.toml` to enable "fast build" configuration. Please read the notes below.
+
+# NOTE: For maximum performance, build using a nightly compiler
+# If you are using rust stable, remove the "-Zshare-generics=y" below.
+
+[target.x86_64-unknown-linux-gnu]
+linker = "clang"
+rustflags = ["-Clink-arg=-fuse-ld=lld", "-Zshare-generics=y"]
+
+# NOTE: you must install [Mach-O LLD Port](https://lld.llvm.org/MachO/index.html) on mac. you can easily do this by installing llvm which includes lld with the "brew" package manager:
+# `brew install llvm`
+[target.x86_64-apple-darwin]
+rustflags = [
+ "-C",
+ "link-arg=-fuse-ld=/usr/local/opt/llvm/bin/ld64.lld",
+ "-Zshare-generics=y",
+]
+
+[target.aarch64-apple-darwin]
+rustflags = [
+ "-C",
+ "link-arg=-fuse-ld=/opt/homebrew/opt/llvm/bin/ld64.lld",
+ "-Zshare-generics=y",
+]
+
+[target.x86_64-pc-windows-msvc]
+linker = "rust-lld.exe"
+rustflags = ["-Zshare-generics=n"]
+
+# Optional: Uncommenting the following improves compile times, but reduces the amount of debug info to 'line number tables only'
+# In most cases the gains are negligible, but if you are on macos and have slow compile times you should see significant gains.
+#[profile.dev]
+#debug = 1
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..ea8c4bf
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1 @@
+/target
diff --git a/Cargo.lock b/Cargo.lock
new file mode 100644
index 0000000..98d6a9c
--- /dev/null
+++ b/Cargo.lock
@@ -0,0 +1,3986 @@
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+ "smol_str",
+ "unicode-segmentation",
+ "wasm-bindgen",
+ "wasm-bindgen-futures",
+ "web-sys",
+ "web-time",
+ "windows-sys 0.48.0",
+ "x11-dl",
+ "x11rb",
+ "xkbcommon-dl",
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diff --git a/Cargo.toml b/Cargo.toml
new file mode 100644
index 0000000..3563d2c
--- /dev/null
+++ b/Cargo.toml
@@ -0,0 +1,8 @@
+[package]
+name = "grex_outline_post_process"
+version = "0.1.0"
+edition = "2021"
+
+[dependencies.bevy]
+version = "0.13"
+features = ["dynamic_linking"]
diff --git a/assets/shaders/outline_post_process.wgsl b/assets/shaders/outline_post_process.wgsl
new file mode 100644
index 0000000..79c116f
--- /dev/null
+++ b/assets/shaders/outline_post_process.wgsl
@@ -0,0 +1,45 @@
+#import bevy_core_pipeline::fullscreen_vertex_shader::FullscreenVertexOutput;
+
+struct OutlinePostProcessSettings {
+ weight: f32,
+ threshold: f32,
+#ifdef SIXTEEN_BYTE_ALIGNMENT
+ _padding: vec2<f32>,
+#endif
+}
+
+@group(0) @binding(0) var screen_texture: texture_2d<f32>;
+@group(0) @binding(1) var screen_sampler: sampler;
+@group(0) @binding(2) var normal_texture: texture_2d<f32>;
+@group(0) @binding(3) var normal_sampler: sampler;
+@group(0) @binding(4) var<uniform> settings: OutlinePostProcessSettings;
+
+@fragment
+fn fragment(
+ in: FullscreenVertexOutput
+) -> @location(0) vec4<f32> {
+ let screen_color = textureSample(screen_texture, screen_sampler, in.uv);
+ let outline_width = settings.weight / vec2f(textureDimensions(screen_texture));
+
+ let uv_top = vec2f(in.uv.x, in.uv.y - outline_width.y);
+ let uv_right = vec2f(in.uv.x + outline_width.x, in.uv.y);
+ let uv_top_right = vec2f(in.uv.x + outline_width.x, in.uv.y - outline_width.y);
+
+ let normal = textureSample(normal_texture, normal_sampler, in.uv);
+ let normal_top = textureSample(normal_texture, normal_sampler, uv_top);
+ let normal_right = textureSample(normal_texture, normal_sampler, uv_right);
+ let normal_top_right = textureSample(normal_texture, normal_sampler, uv_top_right);
+
+ let delta_top = abs(normal - normal_top);
+ let delta_right = abs(normal - normal_right);
+ let delta_top_right = abs(normal - normal_top_right);
+
+ let delta_max = max(delta_top, max(delta_right, delta_top_right));
+ let delta_raw = max(delta_max.x, max(delta_max.y, delta_max.z));
+
+ let delta_clipped = clamp((delta_raw * 2.0) - settings.threshold, 0.0, 1.0);
+
+ let outline = vec4f(delta_clipped, delta_clipped, delta_clipped, 0.0);
+
+ return screen_color - outline;
+}
diff --git a/src/components.rs b/src/components.rs
new file mode 100644
index 0000000..837ccd9
--- /dev/null
+++ b/src/components.rs
@@ -0,0 +1,9 @@
+use bevy::{prelude::*, render::{render_resource::ShaderType, extract_component::ExtractComponent}};
+
+#[derive(Component, ShaderType, ExtractComponent, PartialEq, Clone, Default)]
+pub struct OutlinePostProcessSettings {
+ pub weight: f32,
+ pub threshold: f32,
+ #[cfg(feature = "webgl2")]
+ _padding: Vec2,
+}
diff --git a/src/lib.rs b/src/lib.rs
new file mode 100644
index 0000000..f5c7120
--- /dev/null
+++ b/src/lib.rs
@@ -0,0 +1,42 @@
+use bevy::{prelude::*, render::{RenderApp, extract_component::{UniformComponentPlugin, ExtractComponentPlugin}, render_graph::{RenderGraphApp, ViewNodeRunner}}, asset::embedded_asset, core_pipeline::core_3d::graph::{Core3d, Node3d}};
+
+pub struct OutlinePostProcessPlugin;
+
+pub mod components;
+mod resources;
+mod nodes;
+
+impl Plugin for OutlinePostProcessPlugin {
+ fn build(&self, app: &mut App) {
+ embedded_asset!(app, "../assets/shaders/outline_post_process.wgsl");
+
+ app.add_plugins((
+ UniformComponentPlugin::<components::OutlinePostProcessSettings>::default(),
+ ExtractComponentPlugin::<components::OutlinePostProcessSettings>::default(),
+ ));
+
+ let Ok(render_app) = app.get_sub_app_mut(RenderApp) else {
+ return;
+ };
+
+ render_app.add_render_graph_node::<ViewNodeRunner<nodes::OutlineRenderNode>>(
+ Core3d,
+ nodes::OutlineRenderLabel,
+ ).add_render_graph_edges(
+ Core3d,
+ (
+ Node3d::Tonemapping,
+ nodes::OutlineRenderLabel,
+ Node3d::EndMainPassPostProcessing,
+ ),
+ );
+ }
+
+ fn finish(&self, app: &mut App) {
+ let Ok(render_app) = app.get_sub_app_mut(RenderApp) else {
+ return;
+ };
+
+ render_app.init_resource::<resources::OutlinePostProcessPipeline>();
+ }
+}
diff --git a/src/nodes.rs b/src/nodes.rs
new file mode 100644
index 0000000..56769e1
--- /dev/null
+++ b/src/nodes.rs
@@ -0,0 +1,75 @@
+use bevy::{prelude::*, render::{render_graph::{ViewNode, NodeRunError, RenderGraphContext, RenderLabel}, view::ViewTarget, renderer::RenderContext, render_resource::{PipelineCache, BindGroupEntries, RenderPassDescriptor, RenderPassColorAttachment, Operations}, extract_component::ComponentUniforms}, core_pipeline::prepass::ViewPrepassTextures, ecs::query::QueryItem};
+
+use super::components;
+use super::resources;
+
+#[derive(RenderLabel, Clone, Eq, PartialEq, Hash, Debug)]
+pub struct OutlineRenderLabel;
+
+#[derive(Default)]
+pub struct OutlineRenderNode;
+
+impl ViewNode for OutlineRenderNode {
+ type ViewQuery = (
+ &'static ViewTarget,
+ &'static ViewPrepassTextures,
+ &'static components::OutlinePostProcessSettings,
+ );
+
+ fn run(
+ &self,
+ _graph: &mut RenderGraphContext,
+ render_context: &mut RenderContext,
+ (view_target, view_prepass_textures, _): QueryItem<Self::ViewQuery>,
+ world: &World,
+ ) -> Result<(), NodeRunError> {
+ let render_pipeline = world.resource::<resources::OutlinePostProcessPipeline>();
+ let pipeline_cache = world.resource::<PipelineCache>();
+ let Some(pipeline) = pipeline_cache.get_render_pipeline(render_pipeline.pipeline_id) else {
+ warn!("Failed to get render pipeline from cache, skipping...");
+ return Ok(());
+ };
+
+ let uniforms = world.resource::<ComponentUniforms<components::OutlinePostProcessSettings>>();
+ let Some(uniform_binding) = uniforms.uniforms().binding() else {
+ error!("Failed to get settings uniform binding");
+ return Ok(());
+ };
+
+ let Some(normal_buffer_view) = view_prepass_textures.normal_view() else {
+ error!("Failed to get normal buffer view");
+ return Ok(());
+ };
+
+ let post_process = view_target.post_process_write();
+
+ let bind_group = render_context.render_device().create_bind_group(
+ "outline_post_process_bind_group",
+ &render_pipeline.layout,
+ &BindGroupEntries::sequential((
+ post_process.source,
+ &render_pipeline.screen_sampler,
+ normal_buffer_view,
+ &render_pipeline.normal_sampler,
+ uniform_binding,
+ )),
+ );
+
+ let mut render_pass = render_context.begin_tracked_render_pass(RenderPassDescriptor {
+ label: Some("outline_post_process_render_pass"),
+ color_attachments: &[Some(RenderPassColorAttachment {
+ view: post_process.destination,
+ ops: Operations::default(),
+ resolve_target: None,
+ })],
+ timestamp_writes: None,
+ depth_stencil_attachment: None,
+ occlusion_query_set: None,
+ });
+
+ render_pass.set_render_pipeline(pipeline);
+ render_pass.set_bind_group(0, &bind_group, &[]);
+ render_pass.draw(0..3, 0..1);
+ Ok(())
+ }
+}
diff --git a/src/resources.rs b/src/resources.rs
new file mode 100644
index 0000000..d755dc2
--- /dev/null
+++ b/src/resources.rs
@@ -0,0 +1,63 @@
+use bevy::{prelude::*, render::{render_resource::{Sampler, BindGroupLayout, BindGroupLayoutEntries, ShaderStages, binding_types::{texture_2d, sampler, uniform_buffer}, TextureSampleType, SamplerBindingType, SamplerDescriptor, PipelineCache, RenderPipelineDescriptor, CachedRenderPipelineId, PrimitiveState, MultisampleState, FragmentState, ColorTargetState, TextureFormat, ColorWrites}, renderer::RenderDevice, texture::BevyDefault}, core_pipeline::fullscreen_vertex_shader::fullscreen_shader_vertex_state};
+
+use super::components;
+
+#[derive(Resource)]
+pub struct OutlinePostProcessPipeline {
+ pub layout: BindGroupLayout,
+ pub screen_sampler: Sampler,
+ pub normal_sampler: Sampler,
+ pub pipeline_id: CachedRenderPipelineId,
+}
+
+impl FromWorld for OutlinePostProcessPipeline {
+ fn from_world(world: &mut World) -> Self {
+ let render_device = world.resource::<RenderDevice>();
+
+ let layout = render_device.create_bind_group_layout(
+ "outline_post_process_bind_group_layout",
+ &BindGroupLayoutEntries::sequential(
+ ShaderStages::FRAGMENT,
+ (
+ texture_2d(TextureSampleType::Float{ filterable: true }),
+ sampler(SamplerBindingType::Filtering),
+ texture_2d(TextureSampleType::Float{ filterable: true }),
+ sampler(SamplerBindingType::Filtering),
+ uniform_buffer::<components::OutlinePostProcessSettings>(false),
+ ),
+ ),
+ );
+
+ let screen_sampler = render_device.create_sampler(&SamplerDescriptor::default());
+ let normal_sampler = render_device.create_sampler(&SamplerDescriptor::default());
+
+ let shader = world.resource::<AssetServer>().load::<Shader>("embedded://grex_outline_post_process/../assets/shaders/outline_post_process.wgsl");
+
+ let pipeline_id = world.resource_mut::<PipelineCache>().queue_render_pipeline(RenderPipelineDescriptor {
+ label: Some("outline_post_process_render_pipeline".into()),
+ layout: vec![layout.clone()],
+ push_constant_ranges: vec![],
+ vertex: fullscreen_shader_vertex_state(),
+ primitive: PrimitiveState::default(),
+ depth_stencil: None,
+ multisample: MultisampleState::default(),
+ fragment: Some(FragmentState {
+ shader,
+ shader_defs: vec![],
+ entry_point: "fragment".into(),
+ targets: vec![Some(ColorTargetState {
+ format: TextureFormat::bevy_default(),
+ blend: None,
+ write_mask: ColorWrites::ALL,
+ })],
+ }),
+ });
+
+ Self {
+ layout,
+ screen_sampler,
+ normal_sampler,
+ pipeline_id,
+ }
+ }
+}