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# bevy_dither_post_process
![License](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)
![Tag](https://img.shields.io/github/v/tag/exvacuum/bevy_dither_post_process)
![Build](https://img.shields.io/github/actions/workflow/status/exvacuum/bevy_dither_post_process/rust.yml)
[![Docs](https://img.shields.io/website?url=https%3A%2F%2Fexvacuum.github.io%2Fbevy_dither_post_process%2F&label=docs)](https://exvacuum.github.io/bevy_dither_post_process)
A plugin for the [Bevy](https://bevyengine.org) engine which adds a dither post-processing effect.
The effect is implemented as a bilevel ordered dither using a Bayer matrix with a configurable level. It dithers the image to black and white only, and operates on the entire screen.
## Screenshots
![](./doc/screenshot.png)
![](./doc/screenshot_plant.png)
Configuration Used:
```rs
bevy_dither_post_process::components::DitherPostProcessSettings::new(3, &asset_server);
```
## Compatibility
| Crate Version | Bevy Version |
|--- |--- |
| 0.1 | 0.13 |
## Installation
### Using git URL in Cargo.toml
```toml
[dependencies.bevy_dither_post_process]
git = "https://github.com/exvacuum/bevy_dither_post_process.git"
```
## Usage
In `main.rs`:
```rs
use bevy::prelude::*;
use bevy_dither_post_process;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
bevy_dither_post_process::DitherPostProcessPlugin,
))
.run();
}
```
When spawning a camera:
```rs
commands.spawn((
// Camera3dBundle...
bevy_dither_post_process::components::DitherPostProcessSettings::new(level, &asset_server);
));
```
This effect will only run for cameras which contain this component.
|