# bevy_dither_post_process ![License](https://img.shields.io/badge/license-MIT%2FApache-blue.svg) ![Tag](https://img.shields.io/github/v/tag/exvacuum/bevy_dither_post_process) ![Build](https://img.shields.io/github/actions/workflow/status/exvacuum/bevy_dither_post_process/rust.yml) [![Docs](https://img.shields.io/website?url=https%3A%2F%2Fexvacuum.github.io%2Fbevy_dither_post_process%2F&label=docs)](https://exvacuum.github.io/bevy_dither_post_process) A plugin for the [Bevy](https://bevyengine.org) engine which adds a dither post-processing effect. The effect is implemented as a bilevel ordered dither using a Bayer matrix with a configurable level. It dithers the image to black and white only, and operates on the entire screen. ## Screenshots ![](./doc/screenshot.png) ![](./doc/screenshot_plant.png) Configuration Used: ```rs bevy_dither_post_process::components::DitherPostProcessSettings::new(3, &asset_server); ``` ## Compatibility | Crate Version | Bevy Version | |--- |--- | | 0.1 | 0.13 | ## Installation ### Using git URL in Cargo.toml ```toml [dependencies.bevy_dither_post_process] git = "https://github.com/exvacuum/bevy_dither_post_process.git" ``` ## Usage In `main.rs`: ```rs use bevy::prelude::*; use bevy_dither_post_process; fn main() { App::new() .add_plugins(( DefaultPlugins, bevy_dither_post_process::DitherPostProcessPlugin, )) .run(); } ``` When spawning a camera: ```rs commands.spawn(( // Camera3dBundle... bevy_dither_post_process::components::DitherPostProcessSettings::new(level, &asset_server); )); ``` This effect will only run for cameras which contain this component.