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-rw-r--r--content/blog/blacklight_shader/index.md2
-rw-r--r--content/projects/bevy_blacklight_material/index.md16
-rw-r--r--content/projects/bevy_rustysynth/index.md12
3 files changed, 30 insertions, 0 deletions
diff --git a/content/blog/blacklight_shader/index.md b/content/blog/blacklight_shader/index.md
index 9a5423a..156c813 100644
--- a/content/blog/blacklight_shader/index.md
+++ b/content/blog/blacklight_shader/index.md
@@ -1,6 +1,8 @@
+++
title = "creating a blacklight shader"
date = 2024-11-29
+[taxonomies]
+projects = ["bevy_blacklight_material"]
+++
today i wanted to take a bit of time to write about a shader i implemented for my in-progress game project (more on that soon™)
diff --git a/content/projects/bevy_blacklight_material/index.md b/content/projects/bevy_blacklight_material/index.md
new file mode 100644
index 0000000..8437a19
--- /dev/null
+++ b/content/projects/bevy_blacklight_material/index.md
@@ -0,0 +1,16 @@
++++
+title = "bevy_blacklight_material"
+[taxonomies]
+categories = ["bevy plugin"]
+languages = ["rust", "wgsl"]
+[extra]
+github = ["exvacuum/bevy_blacklight_material"]
+crates = ["bevy_blacklight_material"]
+git = ["bevy_blacklight_material"]
++++
+
+this plugin for the [bevy](https://bevyengine.org) engine provides a "blacklight" material which is visible based on the properties of specially-marked spotlights.
+
+i wrote this one day, i kind of forget why.
+
+probably for a puzzle in my upcoming game project.
diff --git a/content/projects/bevy_rustysynth/index.md b/content/projects/bevy_rustysynth/index.md
new file mode 100644
index 0000000..18a2fe1
--- /dev/null
+++ b/content/projects/bevy_rustysynth/index.md
@@ -0,0 +1,12 @@
++++
+title = "bevy_rustysynth"
+draft = true
+[taxonomies]
+categories = ["bevy plugin"]
+languages = ["rust", "wgsl"]
+[extra]
+# github = ["exvacuum/bevy_blacklight_material"]
+# crates = ["bevy_blacklight_material"]
+# git = ["bevy_blacklight_material"]
++++
+