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-rw-r--r--content/projects/bevy_outline_post_process/index.md28
-rw-r--r--content/projects/bevy_outline_post_process/threshold_10.pngbin0 -> 166203 bytes
-rw-r--r--content/projects/bevy_outline_post_process/threshold_10_adaptive.pngbin0 -> 169214 bytes
-rw-r--r--content/projects/bevy_outline_post_process/threshold_10_thick.pngbin0 -> 127530 bytes
-rw-r--r--content/projects/bevy_outline_post_process/threshold_10_thin.pngbin0 -> 194280 bytes
-rw-r--r--content/projects/white_I/index.md17
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diff --git a/content/projects/bevy_outline_post_process/index.md b/content/projects/bevy_outline_post_process/index.md
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++++
+title = "bevy_outline_post_process"
+[taxonomies]
+categories = ["bevy plugin"]
+languages = ["rust", "wgsl"]
+[extra]
+github = ["exvacuum/bevy_outline_post_process"]
+crates = ["bevy_outline_post_process"]
++++
+
+this plugin allows you to add outlines to a camera as a post-processing effect in the bevy engine
+
+![0.1 threshold, 2.0 thickness](threshold_10.png)
+
+the effect makes use of a normal prepass to determine surface normals of objects in view, and then uses the differences between those normal values to determine where outlines should occur
+
+the effect is configurable, you can change the thickness of the outlines and the threshold (how significant the difference between normals need to be for an outline to appear)
+
+![0.1 threshold, 1.0 thickness](threshold_10_thin.png)
+![0.1 threshold, 4.0 thickness](threshold_10_thick.png)
+
+there's also an option to enable *adaptive outlines*, so that darker areas get outlined with white and brighter areas are outlined with black
+
+![adaptive](threshold_10_adaptive.png)
+
+i created this effect to improve visual contrast in my [white (I)](@/projects/white_I/index.md) project, which is why i haven't added support for different colors
+
+you're free to add it yourself though, probably wouldn't be too hard
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diff --git a/content/projects/white_I/index.md b/content/projects/white_I/index.md
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++++
+title = "white (I)"
+description = "an experimental, terminal-based, 3D filesystem adventure"
+[taxonomies]
+languages = ["rust"]
+categories = ["game"]
+[extra]
+wip = true
++++
+
+i plan on making the source for this game available closer to once it's finished
+
+this is probably the most ambitious undertaking i've ever undertook
+
+<br/>
+
+i'll fill out this page with some screenshots soon, but this project drove the creation of a lot of the bevy plugins i've made