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author | Silas Bartha <[email protected]> | 2024-12-10 16:20:45 -0500 |
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committer | Silas Bartha <[email protected]> | 2024-12-10 16:20:45 -0500 |
commit | 98d8807adb11bfdd629b2fb4851b26362981c8b6 (patch) | |
tree | b246054ca0f4a49ccfa546c186b40d744f3fb67c /content/projects/bevy_blacklight_material | |
parent | d6eb28fe9eac58db37844d23232be6df6dfbcbdd (diff) |
Diffstat (limited to 'content/projects/bevy_blacklight_material')
-rw-r--r-- | content/projects/bevy_blacklight_material/index.md | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/content/projects/bevy_blacklight_material/index.md b/content/projects/bevy_blacklight_material/index.md new file mode 100644 index 0000000..8437a19 --- /dev/null +++ b/content/projects/bevy_blacklight_material/index.md @@ -0,0 +1,16 @@ ++++ +title = "bevy_blacklight_material" +[taxonomies] +categories = ["bevy plugin"] +languages = ["rust", "wgsl"] +[extra] +github = ["exvacuum/bevy_blacklight_material"] +crates = ["bevy_blacklight_material"] +git = ["bevy_blacklight_material"] ++++ + +this plugin for the [bevy](https://bevyengine.org) engine provides a "blacklight" material which is visible based on the properties of specially-marked spotlights. + +i wrote this one day, i kind of forget why. + +probably for a puzzle in my upcoming game project. |