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author | Silas Bartha <silas@exvacuum.dev> | 2024-12-10 16:20:45 -0500 |
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committer | Silas Bartha <silas@exvacuum.dev> | 2024-12-10 16:20:45 -0500 |
commit | 98d8807adb11bfdd629b2fb4851b26362981c8b6 (patch) | |
tree | b246054ca0f4a49ccfa546c186b40d744f3fb67c /content/blog | |
parent | d6eb28fe9eac58db37844d23232be6df6dfbcbdd (diff) |
Diffstat (limited to 'content/blog')
-rw-r--r-- | content/blog/blacklight_shader/index.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/content/blog/blacklight_shader/index.md b/content/blog/blacklight_shader/index.md index 9a5423a..156c813 100644 --- a/content/blog/blacklight_shader/index.md +++ b/content/blog/blacklight_shader/index.md @@ -1,6 +1,8 @@ +++ title = "creating a blacklight shader" date = 2024-11-29 +[taxonomies] +projects = ["bevy_blacklight_material"] +++ today i wanted to take a bit of time to write about a shader i implemented for my in-progress game project (more on that soon™) |