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use bevy::{prelude::*, utils::HashSet};
use crossterm::event::{Event, KeyCode};
use std::sync::{Arc, Mutex};
// /// Resource containing currently pressed and released keys
// #[derive(Resource, Default)]
// pub struct TerminalInput {
// pressed_keys: HashSet<KeyCode>,
// just_pressed_keys: HashSet<KeyCode>,
// just_released_keys: HashSet<KeyCode>,
// }
//
// impl TerminalInput {
// /// Gets whether the given key is pressed
// pub fn is_pressed(&self, code: KeyCode) -> bool {
// self.pressed_keys.contains(&code)
// }
//
// /// Gets whether the given key was just pressed
// pub fn just_pressed(&self, code: KeyCode) -> bool {
// self.just_pressed_keys.contains(&code)
// }
//
// /// Gets whether the given key was just released
// pub fn just_released(&self, code: KeyCode) -> bool {
// self.just_released_keys.contains(&code)
// }
//
// /// Sets given key to pressed
// pub(super) fn press(&mut self, code: KeyCode) {
// if !self.pressed_keys.contains(&code) {
// self.pressed_keys.insert(code);
// self.just_pressed_keys.insert(code);
// }
// }
//
// /// Sets given key to released and removes pressed state
// pub(super) fn release(&mut self, code: KeyCode) {
// self.pressed_keys.remove(&code);
// self.just_released_keys.insert(code);
// }
//
// /// Clears all just released keys
// pub(super) fn clear_just_released(&mut self) {
// self.just_released_keys.clear();
// }
//
// /// Clears all just pressed keys
// pub(super) fn clear_just_pressed(&mut self) {
// self.just_pressed_keys.clear();
// }
// }
/// Event queue for crossterm input event thread
#[derive(Resource, Default)]
pub(crate) struct EventQueue(pub(super) Arc<Mutex<Vec<Event>>>);
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