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grex_terminal_display

A (very experimental) plugin for the Bevy engine which allows for rendering to a terminal window.

WARNING: I highly recommend using the kitty terminal emulator with this, not only due to the gpu-accelerated rendering, but also the implementation of the kitty protocol which enables the advanced input detection.

Features Include: - TerminalDisplayBundle automatically sets up a correctly-formatted render texture - Post-process dithers colors to pure black and white, which are then printed as braille characters to the terminal - Responsiveness to terminal window resizing - TerminalInput resource which keeps track of pressed & released keys - TerminalUI resource for rendering ratatui TUI widgets - TerminalWidget trait for creating custom TUI widget components - Logging redirected to output.log

Screenshots

Compatibility

Crate Version Bevy Version
0.1 0.13

Installation

Using git URL in Cargo.toml

[dependencies.grex_terminal_display]
git = "https://github.com/exvacuum/grex_terminal_display.git"

Example Usage

In main.rs:

use bevy::prelude::*;
use grex_terminal_display;

fn main() {
    App::new()
        .add_plugins((
            DefaultPlugins.build().disable::<WinitPlugin>().disable::<LogPlugin>,
            ScheduleRunnerPlugin::run_loop(Duration::from_secs_f32(1.0 / 60.0)),
            grex_terminal_display::TerminalDisplayPlugin,
        ))
        .insert_resource(Msaa::Off) // For post-process
        .run();
}

When spawning a camera:

let terminal_display_bundle = grex_terminal_display::components::TerminalDisplayBundle::new(3, &asset_server);

commands.spawn((
    Camera3dBundle {
        camera: Camera {
            target: terminal_display_bundle.image_handle().into(),
            ..Default::default()
        },
        ..Default::default()
    },
    terminal_display_bundle,
));