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-rw-r--r--src/components.rs2
-rw-r--r--src/resources.rs2
2 files changed, 3 insertions, 1 deletions
diff --git a/src/components.rs b/src/components.rs
index 285a881..22de86c 100644
--- a/src/components.rs
+++ b/src/components.rs
@@ -1,11 +1,13 @@
use bevy::{
prelude::*,
render::{extract_component::ExtractComponent, render_resource::ShaderType},
+ core_pipeline::prepass::{NormalPrepass, DepthPrepass, DeferredPrepass},
};
/// Component which, when inserted into an entity with a camera and normal prepass, enables an outline effect for that
/// camera.
#[derive(Component, ShaderType, ExtractComponent, PartialEq, Clone)]
+#[require(NormalPrepass, DepthPrepass, DeferredPrepass, Msaa(|| Msaa::Off))]
pub struct OutlinePostProcessSettings {
/// Weight of outlines in pixels.
weight: f32,
diff --git a/src/resources.rs b/src/resources.rs
index ac39b8a..072b21c 100644
--- a/src/resources.rs
+++ b/src/resources.rs
@@ -10,7 +10,6 @@ use bevy::{
TextureFormat, TextureSampleType,
},
renderer::RenderDevice,
- texture::BevyDefault,
},
};
@@ -71,6 +70,7 @@ impl FromWorld for OutlinePostProcessPipeline {
write_mask: ColorWrites::ALL,
})],
}),
+ zero_initialize_workgroup_memory: false,
});
Self {