diff options
Diffstat (limited to 'assets/shaders')
-rw-r--r-- | assets/shaders/outline_post_process.wgsl | 28 |
1 files changed, 15 insertions, 13 deletions
diff --git a/assets/shaders/outline_post_process.wgsl b/assets/shaders/outline_post_process.wgsl index e4dfacc..3689bc1 100644 --- a/assets/shaders/outline_post_process.wgsl +++ b/assets/shaders/outline_post_process.wgsl @@ -12,7 +12,7 @@ struct OutlinePostProcessSettings { @group(0) @binding(1) var screen_sampler: sampler; @group(0) @binding(2) var normal_texture: texture_2d<f32>; @group(0) @binding(3) var normal_sampler: sampler; -@group(0) @binding(4) var deferred_texture: texture_2d<u32>; +// @group(0) @binding(4) var deferred_texture: texture_2d<u32>; @group(0) @binding(5) var<uniform> settings: OutlinePostProcessSettings; @fragment @@ -20,18 +20,19 @@ fn fragment( in: FullscreenVertexOutput ) -> @location(0) vec4<f32> { let screen_color = textureSample(screen_texture, screen_sampler, in.uv); - let deferred_dimensions = textureDimensions(deferred_texture); - let deferred_texel = textureLoad(deferred_texture, vec2u(vec2f(deferred_dimensions) * in.uv), 0); - let deferred_color = vec4f(vec3f(unpack4x8unorm(deferred_texel.r).rgb), 1.0); - let emissive = vec4f(rgb9e5::rgb9e5_to_vec3_(deferred_texel.g), 1.0); - let light = screen_color / ((deferred_color) + vec4f(0.001, 0.001, 0.001, 1.0)); + // let deferred_dimensions = textureDimensions(deferred_texture); + // let deferred_texel = textureLoad(deferred_texture, vec2u(vec2f(deferred_dimensions) * in.uv), 0); + // let deferred_color = vec4f(vec3f(unpack4x8unorm(deferred_texel.r).rgb), 1.0); + // let emissive = vec4f(rgb9e5::rgb9e5_to_vec3_(deferred_texel.g), 1.0); + // let light = screen_color / ((deferred_color) + vec4f(0.001, 0.001, 0.001, 1.0)); let luma = (0.2126 * screen_color.r + 0.7152 * screen_color.g + 0.0722 * screen_color.b); - let light_luma = (0.2126 * light.r + 0.7152 * light.g + 0.0722 * light.b); - let emissive_luma = (0.2126 * emissive.r + 0.7152 * emissive.g + 0.0722 * emissive.b); - let final_luma = luma + light_luma + emissive_luma; + // let light_luma = (0.2126 * light.r + 0.7152 * light.g + 0.0722 * light.b); + // let emissive_luma = (0.2126 * emissive.r + 0.7152 * emissive.g + 0.0722 * emissive.b); + let final_luma = luma ; + // + light_luma + emissive_luma; - if final_luma > settings.light_threshold { + // if final_luma > settings.light_threshold { let outline_width = settings.weight / vec2f(textureDimensions(screen_texture)); let uv_top = vec2f(in.uv.x, in.uv.y - outline_width.y); @@ -56,7 +57,8 @@ fn fragment( if settings.adaptive != 0 && luma < 0.5 { outline = outline * -1; } - return screen_color - outline + emissive; - } - return screen_color + emissive; + return screen_color - outline; + // + emissive; + // } + // return screen_color + emissive; } |