diff options
author | Silas Bartha <[email protected]> | 2024-06-04 14:32:59 -0400 |
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committer | Silas Bartha <[email protected]> | 2024-06-04 14:32:59 -0400 |
commit | 8f15162b4847ea30316f33fe3a7f0c20822fe926 (patch) | |
tree | 36ce0e9386de6bf963fbd169a664d1ddc9e3d03f /src/lib.rs | |
parent | 19449be0027cf3e9df3b5e9253e8716c3938a7a1 (diff) |
Renamed + Added Docs
Diffstat (limited to 'src/lib.rs')
-rw-r--r-- | src/lib.rs | 10 |
1 files changed, 8 insertions, 2 deletions
@@ -1,5 +1,9 @@ #![warn(missing_docs)] +//! A plugin for the Bevy game engine which provides an outline post-process effect. The effect +//! makes use of a normal prepass to generate outlines where differences in the normal buffer +//! occur. + use bevy::{ asset::embedded_asset, core_pipeline::core_3d::graph::{Core3d, Node3d}, @@ -13,12 +17,14 @@ use bevy::{ pub use nodes::OutlineRenderLabel; -pub struct OutlinePostProcessPlugin; - +/// Components used by this plugin. pub mod components; mod nodes; mod resources; +/// Plugin which provides an outline post-processing effect. +pub struct OutlinePostProcessPlugin; + impl Plugin for OutlinePostProcessPlugin { fn build(&self, app: &mut App) { embedded_asset!(app, "../assets/shaders/outline_post_process.wgsl"); |