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author | Silas Bartha <[email protected]> | 2024-06-04 14:32:59 -0400 |
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committer | Silas Bartha <[email protected]> | 2024-06-04 14:32:59 -0400 |
commit | 8f15162b4847ea30316f33fe3a7f0c20822fe926 (patch) | |
tree | 36ce0e9386de6bf963fbd169a664d1ddc9e3d03f /src/components.rs | |
parent | 19449be0027cf3e9df3b5e9253e8716c3938a7a1 (diff) |
Renamed + Added Docs
Diffstat (limited to 'src/components.rs')
-rw-r--r-- | src/components.rs | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/components.rs b/src/components.rs index cc6c471..49f4684 100644 --- a/src/components.rs +++ b/src/components.rs @@ -3,8 +3,13 @@ use bevy::{ render::{extract_component::ExtractComponent, render_resource::ShaderType}, }; +/// Component which, when inserted into an entity with a camera and normal prepass, enables an outline effect for that +/// camera. #[derive(Component, ShaderType, ExtractComponent, PartialEq, Clone, Default)] pub struct OutlinePostProcessSettings { + /// Weight of outlines in pixels. pub weight: f32, + /// A threshold for normal differences, values below this threshold will not become outlines. + /// Higher values will result in more outlines which may look better on smooth surfaces. pub threshold: f32, } |