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use bevy::{prelude::*, render::{render_asset::{RenderAsset, RenderAssets, RenderAssetUsages, PrepareAssetError}, render_resource::{Buffer, Extent3d, BufferUsages, BufferDescriptor, TextureFormat}, renderer::RenderDevice}, ecs::system::{lifetimeless::SRes, SystemParamItem}};
pub struct GpuFramebufferExtractSource {
pub buffer: Buffer,
pub source_handle: Handle<Image>,
pub source_size: Extent3d,
pub bytes_per_row: u32,
pub padded_bytes_per_row: u32,
pub format: TextureFormat,
}
#[derive(Asset, Reflect, Clone, Default)]
pub struct FramebufferExtractSource(pub Handle<Image>);
impl RenderAsset for FramebufferExtractSource {
type PreparedAsset = GpuFramebufferExtractSource;
type Param = (SRes<RenderDevice>, SRes<RenderAssets<Image>>);
fn asset_usage(&self) -> RenderAssetUsages {
RenderAssetUsages::default()
}
fn prepare_asset(
self,
(device, images): &mut SystemParamItem<Self::Param>,
) -> Result<Self::PreparedAsset, PrepareAssetError<Self>> {
let Some(gpu_image) = images.get(&self.0) else {
warn!("Failed to get GPU image");
return Err(PrepareAssetError::RetryNextUpdate(self))
};
let size = gpu_image.texture.size();
let format = gpu_image.texture_format;
let bytes_per_row = (size.width / format.block_dimensions().0) * format.block_copy_size(None).unwrap();
let padded_bytes_per_row = RenderDevice::align_copy_bytes_per_row(bytes_per_row as usize) as u32;
Ok(GpuFramebufferExtractSource {
buffer: device.create_buffer(&BufferDescriptor {
label: Some("framebuffer_extract_buffer"),
size: (size.height * padded_bytes_per_row) as u64,
usage: BufferUsages::COPY_DST | BufferUsages::MAP_READ,
mapped_at_creation: false,
}),
source_handle: self.0.clone(),
source_size: size,
bytes_per_row,
padded_bytes_per_row,
format,
})
}
}
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