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authorLibravatar Silas Bartha <[email protected]>2024-06-03 21:10:39 -0400
committerLibravatar Silas Bartha <[email protected]>2024-06-03 21:10:39 -0400
commit369cac3c3245214ebf9d03e33e98fb68acb96c10 (patch)
tree27c0455b7510bd20fef702410e870ce05759f836 /src/components.rs
parent6dec61d81f0475560f336f17ab1243796d585317 (diff)
Renamed + Added docs
Diffstat (limited to 'src/components.rs')
-rw-r--r--src/components.rs22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/components.rs b/src/components.rs
index d22524c..1768448 100644
--- a/src/components.rs
+++ b/src/components.rs
@@ -1,19 +1,21 @@
use bevy::{
prelude::*,
render::{
+ extract_component::ExtractComponent,
render_asset::RenderAssetUsages,
- render_resource::{Extent3d, TextureDimension, TextureFormat, TextureUsages}, extract_component::ExtractComponent,
+ render_resource::{Extent3d, TextureDimension, TextureFormat, TextureUsages},
},
};
+/// Component which, when inserted into an entity with a camera, enables the dither post-processing
+/// effect.
#[derive(Component, ExtractComponent, Clone)]
pub struct DitherPostProcessSettings(Handle<Image>);
impl DitherPostProcessSettings {
- pub fn new(
- level: u32,
- asset_server: &AssetServer,
- ) -> Self {
+ /// Constructs a new instance ofthis component, enabling the dither effect using a bayer
+ /// matrix of the given level. A given level *n* will generate a square bayer matrix with a size of *(n+1)^2*.
+ pub fn new(level: u32, asset_server: &AssetServer) -> Self {
let power = level + 1;
let map_size: u32 = 1 << power;
let mut buffer = Vec::<u8>::new();
@@ -38,7 +40,6 @@ impl DitherPostProcessSettings {
let value = ((result as f32 / map_size.pow(2) as f32) * 255.0) as u8;
buffer.push(value);
}
-
}
let mut image = Image::new(
@@ -52,15 +53,16 @@ impl DitherPostProcessSettings {
TextureFormat::R8Unorm,
RenderAssetUsages::RENDER_WORLD,
);
- image.texture_descriptor.usage =
- TextureUsages::COPY_DST | TextureUsages::STORAGE_BINDING | TextureUsages::TEXTURE_BINDING;
+ image.texture_descriptor.usage = TextureUsages::COPY_DST
+ | TextureUsages::STORAGE_BINDING
+ | TextureUsages::TEXTURE_BINDING;
let handle = asset_server.add(image);
Self(handle)
}
-
- pub fn handle(&self) -> Handle<Image> {
+ /// Gets the handle of the texture representing this component's Bayer matrix
+ pub fn handle(&self) -> Handle<Image> {
self.0.clone()
}
}