aboutsummaryrefslogtreecommitdiff
path: root/assets/shaders
diff options
context:
space:
mode:
authorLibravatar Silas Bartha <[email protected]>2024-04-24 14:03:15 -0400
committerLibravatar Silas Bartha <[email protected]>2024-04-24 14:03:15 -0400
commitf98b27592b2482dc89adc055073a3ee015f2424e (patch)
tree43a52b2ba3640a0711306beee74cc27273d2f017 /assets/shaders
Initial Commitv0.1.0
Diffstat (limited to 'assets/shaders')
-rw-r--r--assets/shaders/dither_post_process.wgsl24
1 files changed, 24 insertions, 0 deletions
diff --git a/assets/shaders/dither_post_process.wgsl b/assets/shaders/dither_post_process.wgsl
new file mode 100644
index 0000000..37c25fc
--- /dev/null
+++ b/assets/shaders/dither_post_process.wgsl
@@ -0,0 +1,24 @@
+#import bevy_core_pipeline::fullscreen_vertex_shader::FullscreenVertexOutput;
+
+@group(0) @binding(0) var screen_texture: texture_2d<f32>;
+@group(0) @binding(1) var screen_sampler: sampler;
+@group(0) @binding(2) var threshold_map_texture: texture_2d<f32>;
+@group(0) @binding(3) var threshold_map_sampler: sampler;
+
+@fragment
+fn fragment(
+ in: FullscreenVertexOutput
+) -> @location(0) vec4<f32> {
+ let screen_size = vec2f(textureDimensions(screen_texture));
+ let threshold_map_size = vec2f(textureDimensions(threshold_map_texture));
+ let pixel_position = floor(in.uv * screen_size);
+ let map_position = (pixel_position % threshold_map_size) / threshold_map_size;
+
+ let threshold = textureSample(threshold_map_texture, threshold_map_sampler, map_position).r;
+
+ let base_color = textureSample(screen_texture, screen_sampler, in.uv);
+ let luma = (0.2126 * base_color.r + 0.7152 * base_color.g + 0.0722 * base_color.b);
+ let value = f32(luma > threshold);
+
+ return vec4f(value, value, value, 1.0);
+}