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# bevy_blacklight_material
[![Crates](https://img.shields.io/crates/v/bevy_blacklight_material)](https://crates.io/crates/bevy_blacklight_material)
![License](https://img.shields.io/badge/license-0BSD%2FMIT%2FApache-blue.svg)
![Tag](https://img.shields.io/github/v/tag/exvacuum/bevy_blacklight_material)
![Build](https://img.shields.io/github/actions/workflow/status/exvacuum/bevy_blacklight_material/rust.yml)
A plugin for the [Bevy Engine](https://bevyengine.org) which adds a "blacklight" material that is revealed by spot lights marked with a `Blacklight` component.
Feel free to contribute if you want to improve this, it was thrown together pretty hastily so there's bound to be some errors or oversights.
## Compatibility
| Crate Version | Bevy Version |
|--- |--- |
| 0.1 | 0.14 |
## Installation
### crates.io
```toml
[dependencies]
bevy_blacklight_material = "0.1"
```
### Using git URL in Cargo.toml
```toml
[dependencies.bevy_rustysynth]
git = "https://github.com/exvacuum/bevy_blacklight_material.git"
```
## Usage
In `main.rs`:
```rs
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
BlacklightPlugin,
))
.run();
}
```
Then you can create blacklight-emitting spotlights, and reveal-able surfaces, like this:
```rs
// Mesh with blacklight material
commands.spawn(MaterialMeshBundle {
material: asset_server.add(BlacklightMaterial {
// base texture, color, etc
..Default::default()
}),
..Default::default()
});
// Blacklight
commands.spawn((
Blacklight, // Marker component
SpotLightBundle {
spot_light: SpotLight {
// outer/inner angle, range
..Default::default()
},
..Default::default()
},
));
```
## License
This crate is licensed under your choice of 0BSD, Apache-2.0, or MIT license.
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