bevy_blacklight_material
A plugin for the Bevy Engine which adds a "blacklight" material that is revealed by spot lights marked with a Blacklight
component.
Feel free to contribute if you want to improve this, it was thrown together pretty hastily so there's bound to be some errors or oversights.
Compatibility
Crate Version | Bevy Version |
---|---|
0.1 | 0.14 |
Installation
crates.io
[dependencies]
bevy_blacklight_material = "0.1"
Using git URL in Cargo.toml
[dependencies.bevy_rustysynth]
git = "https://github.com/exvacuum/bevy_blacklight_material.git"
Usage
In main.rs
:
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
BlacklightPlugin,
))
.run();
}
Then you can create blacklight-emitting spotlights, and reveal-able surfaces, like this:
// Mesh with blacklight material
commands.spawn(MaterialMeshBundle {
material: asset_server.add(BlacklightMaterial {
// base texture, color, etc
..Default::default()
}),
..Default::default()
});
// Blacklight
commands.spawn((
Blacklight, // Marker component
SpotLightBundle {
spot_light: SpotLight {
// outer/inner angle, range
..Default::default()
},
..Default::default()
},
));
License
This crate is licensed under your choice of 0BSD, Apache-2.0, or MIT license.