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-rw-r--r--.github/workflows/rust.yml24
-rw-r--r--.gitignore1
-rw-r--r--Cargo.toml9
-rw-r--r--LICENSE-0BSD5
-rw-r--r--LICENSE-APACHE201
-rw-r--r--LICENSE-MIT21
-rw-r--r--README.md64
-rw-r--r--src/components.rs46
-rw-r--r--src/events.rs19
-rw-r--r--src/lib.rs110
10 files changed, 500 insertions, 0 deletions
diff --git a/.github/workflows/rust.yml b/.github/workflows/rust.yml
new file mode 100644
index 0000000..e38739d
--- /dev/null
+++ b/.github/workflows/rust.yml
@@ -0,0 +1,24 @@
+name: Rust
+
+on:
+ push:
+ branches: [ "master" ]
+ pull_request:
+ branches: [ "master" ]
+
+env:
+ CARGO_TERM_COLOR: always
+
+jobs:
+ build:
+
+ runs-on: ubuntu-latest
+
+ steps:
+ - uses: actions/checkout@v4
+ - name: Install Dependencies
+ run: sudo apt-get update; sudo apt-get install --no-install-recommends libasound2-dev libudev-dev
+ - name: Build
+ run: cargo build --verbose
+ - name: Run tests
+ run: cargo test --verbose
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..ea8c4bf
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1 @@
+/target
diff --git a/Cargo.toml b/Cargo.toml
new file mode 100644
index 0000000..34d74f6
--- /dev/null
+++ b/Cargo.toml
@@ -0,0 +1,9 @@
+[package]
+name = "bevy_basic_interaction"
+version = "0.1.0"
+edition = "2021"
+
+[dependencies.bevy]
+version = "0.14"
+default-features = false
+
diff --git a/LICENSE-0BSD b/LICENSE-0BSD
new file mode 100644
index 0000000..7a39b21
--- /dev/null
+++ b/LICENSE-0BSD
@@ -0,0 +1,5 @@
+Copyright (C) 2024 by Silas Bartha [email protected]
+
+Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted.
+
+THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
diff --git a/LICENSE-APACHE b/LICENSE-APACHE
new file mode 100644
index 0000000..2ad6853
--- /dev/null
+++ b/LICENSE-APACHE
@@ -0,0 +1,201 @@
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
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+ of your accepting any such warranty or additional liability.
+
+ END OF TERMS AND CONDITIONS
+
+ APPENDIX: How to apply the Apache License to your work.
+
+ To apply the Apache License to your work, attach the following
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+ Copyright 2024 Silas Bartha
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
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diff --git a/LICENSE-MIT b/LICENSE-MIT
new file mode 100644
index 0000000..dcc255f
--- /dev/null
+++ b/LICENSE-MIT
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2024 Silas Bartha
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..7c3de07
--- /dev/null
+++ b/README.md
@@ -0,0 +1,64 @@
+# bevy_basic_interaction
+
+![License](https://img.shields.io/badge/license-0BSD%2FMIT%2FApache-blue.svg)
+![Tag](https://img.shields.io/github/v/tag/exvacuum/bevy_basic_interaction)
+![Build](https://img.shields.io/github/actions/workflow/status/exvacuum/bevy_basic_interaction/rust.yml)
+
+This crate provides an `InteractionPlugin` which enables a basic interaction system.
+
+This plugin is mostly for my own internal use, but feel free to use it or contribute if you feel like it.
+
+## Compatibility
+
+| Crate Version | Bevy Version |
+|--- |--- |
+| 0.1 | 0.14 |
+
+## Installation
+
+If enough people (like literally 1 person) want this on crates.io I'll consider putting it up there, but for now just add the GitHub URL to your `Cargo.toml`:
+
+```toml
+[dependencies.bevy_basic_interaction]
+git = "https://github.com/exvacuum/bevy_basic_interaction"
+```
+
+## Usage
+
+This plugin works based on a system of `Interactor`s and `Interactable`s. `Interactor`s maintain a list of "target" `Interactable`s which are in range of the interactor (based on a maximum distance defined in the *interactable*). The user can invoke an `InteractorFiredEvent`, passing the `Entity` with an `Interactor` component on it, and the plugin will automatically determine which interactables to invoke a corresponding `InteractionEvent` for.
+
+In main function:
+```rs
+use bevy::prelude::*;
+use bevy_basic_interaction::InteractionPlugin;
+
+fn main() {
+ App::new()
+ // ...
+ .add_plugins(InteractionPlugin)
+ // ...
+ .run();
+}
+```
+
+Raising an interactor event (`entity` must be an entity with both an `Interactor` and a `GlobalTransform` component):
+```rs
+// ...
+event_writer.send(InteractorFiredEvent(entity));
+// ...
+```
+
+Handling an interaction event:
+```rs
+// ...
+for InteractionEvent { interactable, .. } in event_reader.read() {
+ let interactable = interactable_query.get(interactable).unwrap();
+ // Do something with interactable here...
+}
+// ...
+```
+
+## License
+
+This crate is licensed under your choice of 0BSD, Apache-2.0, or MIT license.
+
diff --git a/src/components.rs b/src/components.rs
new file mode 100644
index 0000000..1be2f2c
--- /dev/null
+++ b/src/components.rs
@@ -0,0 +1,46 @@
+//! Components used for interactions
+
+use bevy::{prelude::*, utils::HashSet};
+
+/// Component which enables an entity to request interactions.
+///
+/// An entity with an `Interactor` component can be passed to an `InteractorFiredEvent` in order to
+/// start an interaction with any nearby `Interactable` entities.
+#[derive(Component, Default)]
+pub struct Interactor {
+ /// All `Interactable` targets in-range of this interactor.
+ pub targets: HashSet<Entity>,
+ /// The closest `Interactable` target to this interactor, if any.
+ pub closest: Option<Entity>,
+}
+
+/// Component which enables an entity to recieve interactions.
+///
+/// An entity with an `Interactable` component might get passed to an `InteractionEvent` when an
+/// `Interactor` requests an interaction, if the interactable is in range.
+#[derive(Component)]
+pub struct Interactable {
+ pub(crate) exclusive: bool,
+ pub(crate) max_distance_squared: f32,
+}
+
+impl Interactable {
+ /// Construct a new instance of this component.
+ ///
+ /// If exclusive, this interactable will only be interacted with if it's the closest one to the
+ /// interactor, and the interaction will *not* be processed for any other in-range
+ /// interactables.
+ pub fn new(max_distance: f32, exclusive: bool) -> Self {
+ Self {
+ exclusive,
+ max_distance_squared: max_distance * max_distance,
+ }
+ }
+}
+
+impl Default for Interactable {
+ fn default() -> Self {
+ Self::new(1.0, false)
+ }
+}
+
diff --git a/src/events.rs b/src/events.rs
new file mode 100644
index 0000000..43ca1ba
--- /dev/null
+++ b/src/events.rs
@@ -0,0 +1,19 @@
+//! Events which enable interactions between `Interactor` and `Interactable` entities.
+
+use bevy::prelude::*;
+
+/// Event sent by user to request an interaction from the given `Interactor` entity.
+#[derive(Event)]
+pub struct InteractorFiredEvent(pub Entity);
+
+/// Event sent by the plugin once an `InteractorFiredEvent` has been processed. It should be caught
+/// by the user to perform some action on the affected interactable entity.
+///
+/// It is not intended to be invoked directly.
+#[derive(Event)]
+pub struct InteractionEvent {
+ /// `Interactor` entity which triggered this interaction.
+ pub interactor: Entity,
+ /// `Interactable` entity whicg is receiving this interaction.
+ pub interactable: Entity,
+}
diff --git a/src/lib.rs b/src/lib.rs
new file mode 100644
index 0000000..2e3fc60
--- /dev/null
+++ b/src/lib.rs
@@ -0,0 +1,110 @@
+#![warn(missing_docs)]
+
+//! This library provides basic "interaction" functionality
+//! Entities which can trigger interactions get the `Interactor` component, and entities which can
+//! Be interacted with get the `Interactable` component. An `InteractorFiredEvent` can be invoked for
+//! a given `Interactor`, which does the following:
+//! 1. Checks to make sure there is at least 1 `Interactable` in range
+//! 2. If the nearest `Interactable` is "exclusive", an `InteractionEvent` is invoked for only that
+//! entity
+//! 3. If the nearest `Interactable` is *not* "exclusive", an individual `InteractionEvent` is invoked for
+//! that entity and each "non-exclusive" `Interactable` entity within range
+
+use std::f32::consts::PI;
+
+use bevy::prelude::*;
+use components::{Interactable, Interactor};
+use events::{InteractionEvent, InteractorFiredEvent};
+
+pub mod components;
+pub mod events;
+
+/// Plugin which enables interaction functionality.
+/// Sets up event handling for `InteractorFiredEvent` to automatically trigger the correct
+/// `InteractionEvent`s
+pub struct InteractionPlugin;
+
+impl Plugin for InteractionPlugin {
+ fn build(&self, app: &mut App) {
+ app.add_systems(Update, (handle_interactor_events, update_interactor_targets))
+ .add_event::<InteractorFiredEvent>()
+ .add_event::<InteractionEvent>();
+ }
+}
+
+fn handle_interactor_events(
+ mut interactor_events: EventReader<InteractorFiredEvent>,
+ interactable_query: Query<&Interactable>,
+ interactor_query: Query<&Interactor>,
+ mut event_writer: EventWriter<InteractionEvent>,
+) {
+ for InteractorFiredEvent(interactor_entity) in interactor_events.read() {
+ let interactor = interactor_query.get(*interactor_entity).unwrap();
+
+ if let Some(interactable_entity) = interactor.closest {
+ let interactable = interactable_query.get(interactable_entity).unwrap();
+ if interactable.exclusive {
+ event_writer.send(InteractionEvent {
+ interactor: *interactor_entity,
+ interactable: interactable_entity,
+ });
+ continue;
+ } else {
+ for interactable_entity in &interactor.targets {
+ let interactable = interactable_query.get(*interactable_entity).unwrap();
+ if !interactable.exclusive {
+ event_writer.send(InteractionEvent {
+ interactor: *interactor_entity,
+ interactable: *interactable_entity,
+ });
+ }
+ }
+ }
+ }
+ }
+}
+
+fn update_interactor_targets(
+ mut interactable_query: Query<(Entity, &Interactable)>,
+ mut interactor_query: Query<(Entity, &mut Interactor)>,
+ transform_query: Query<&GlobalTransform>,
+) {
+ for (interactor_entity, mut interactor) in interactor_query.iter_mut() {
+ let interactor_transform = transform_query.get(interactor_entity).unwrap();
+
+ let mut closest_active_interactable: Option<(f32, Entity)> = None;
+ for (interactable_entity, interactable) in interactable_query.iter_mut() {
+ let interactable_transform = transform_query.get(interactable_entity).unwrap();
+ let interactable_distance_squared = interactable_transform
+ .translation()
+ .distance_squared(interactor_transform.translation());
+ let interactable_arccosine = f32::acos(
+ interactor_transform.forward().dot(
+ (interactable_transform.translation() - interactor_transform.translation())
+ .normalize(),
+ ),
+ );
+ if interactable_distance_squared < interactable.max_distance_squared
+ && interactable_arccosine < PI / 8.0
+ {
+ interactor.targets.insert(interactable_entity);
+ if let Some((arccosine, _)) = closest_active_interactable {
+ if interactable_arccosine < arccosine {
+ closest_active_interactable =
+ Some((interactable_arccosine, interactable_entity));
+ }
+ } else {
+ closest_active_interactable =
+ Some((interactable_arccosine, interactable_entity));
+ }
+ } else {
+ interactor.targets.remove(&interactable_entity);
+ }
+ }
+ interactor.closest = if let Some((_, interactable_entity)) = closest_active_interactable {
+ Some(interactable_entity)
+ } else {
+ None
+ }
+ }
+}