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authorLibravatar Silas Bartha <[email protected]>2024-11-21 12:17:08 -0500
committerLibravatar Silas Bartha <[email protected]>2024-11-21 12:17:08 -0500
commit57827d53713e9bdf65a0bcc34fe670cfe8b356dd (patch)
tree478ae6a9c50d3bc6f89696494884b6be7f2918d8
parent85c80561669bdf7b0f491ee4d7e49f2cc8f7b81c (diff)
Thu Nov 21 12:17:08 PM EST 2024
-rw-r--r--src/components.rs27
-rw-r--r--src/lib.rs37
2 files changed, 52 insertions, 12 deletions
diff --git a/src/components.rs b/src/components.rs
index 1be2f2c..c2b2547 100644
--- a/src/components.rs
+++ b/src/components.rs
@@ -6,7 +6,7 @@ use bevy::{prelude::*, utils::HashSet};
///
/// An entity with an `Interactor` component can be passed to an `InteractorFiredEvent` in order to
/// start an interaction with any nearby `Interactable` entities.
-#[derive(Component, Default)]
+#[derive(Component, Default, Debug)]
pub struct Interactor {
/// All `Interactable` targets in-range of this interactor.
pub targets: HashSet<Entity>,
@@ -18,10 +18,19 @@ pub struct Interactor {
///
/// An entity with an `Interactable` component might get passed to an `InteractionEvent` when an
/// `Interactor` requests an interaction, if the interactable is in range.
-#[derive(Component)]
+#[derive(Component, Clone, Debug)]
pub struct Interactable {
+ /// An optional name for this interactable
+ pub name: Option<String>,
+ /// An optional description of the action
+ pub description: Option<String>,
+ /// Predicate to check to see if interaction is possible
+ pub predicate: Option<fn(Entity, &mut World) -> bool>,
pub(crate) exclusive: bool,
pub(crate) max_distance_squared: f32,
+ pub(crate) possible: bool,
+ /// Whether this pickup is enabled
+ pub enabled: bool,
}
impl Interactable {
@@ -30,17 +39,27 @@ impl Interactable {
/// If exclusive, this interactable will only be interacted with if it's the closest one to the
/// interactor, and the interaction will *not* be processed for any other in-range
/// interactables.
- pub fn new(max_distance: f32, exclusive: bool) -> Self {
+ pub fn new(max_distance: f32, exclusive: bool, name: Option<String>, description: Option<String>, predicate: Option<fn(Entity, &mut World) -> bool>) -> Self {
Self {
+ name,
+ description,
+ predicate,
exclusive,
max_distance_squared: max_distance * max_distance,
+ possible: true,
+ enabled: true,
}
}
+
+ /// Gets whether this interaction is currently possible. Set this value using predicate.
+ pub fn possible(&self) -> bool {
+ self.possible
+ }
}
impl Default for Interactable {
fn default() -> Self {
- Self::new(1.0, false)
+ Self::new(1.0, false, None, None, None)
}
}
diff --git a/src/lib.rs b/src/lib.rs
index 2e3fc60..de42adf 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -26,9 +26,12 @@ pub struct InteractionPlugin;
impl Plugin for InteractionPlugin {
fn build(&self, app: &mut App) {
- app.add_systems(Update, (handle_interactor_events, update_interactor_targets))
- .add_event::<InteractorFiredEvent>()
- .add_event::<InteractionEvent>();
+ app.add_systems(
+ Update,
+ (handle_interactor_events, update_interactor_targets, update_interactable_predicates),
+ )
+ .add_event::<InteractorFiredEvent>()
+ .add_event::<InteractionEvent>();
}
}
@@ -43,7 +46,7 @@ fn handle_interactor_events(
if let Some(interactable_entity) = interactor.closest {
let interactable = interactable_query.get(interactable_entity).unwrap();
- if interactable.exclusive {
+ if interactable.exclusive && interactable.possible {
event_writer.send(InteractionEvent {
interactor: *interactor_entity,
interactable: interactable_entity,
@@ -52,7 +55,7 @@ fn handle_interactor_events(
} else {
for interactable_entity in &interactor.targets {
let interactable = interactable_query.get(*interactable_entity).unwrap();
- if !interactable.exclusive {
+ if !interactable.exclusive && interactable.possible {
event_writer.send(InteractionEvent {
interactor: *interactor_entity,
interactable: *interactable_entity,
@@ -73,7 +76,11 @@ fn update_interactor_targets(
let interactor_transform = transform_query.get(interactor_entity).unwrap();
let mut closest_active_interactable: Option<(f32, Entity)> = None;
+ interactor.targets.clear();
for (interactable_entity, interactable) in interactable_query.iter_mut() {
+ if !interactable.enabled {
+ continue;
+ }
let interactable_transform = transform_query.get(interactable_entity).unwrap();
let interactable_distance_squared = interactable_transform
.translation()
@@ -85,7 +92,7 @@ fn update_interactor_targets(
),
);
if interactable_distance_squared < interactable.max_distance_squared
- && interactable_arccosine < PI / 8.0
+ && interactable_arccosine < PI / 4.0
{
interactor.targets.insert(interactable_entity);
if let Some((arccosine, _)) = closest_active_interactable {
@@ -97,8 +104,6 @@ fn update_interactor_targets(
closest_active_interactable =
Some((interactable_arccosine, interactable_entity));
}
- } else {
- interactor.targets.remove(&interactable_entity);
}
}
interactor.closest = if let Some((_, interactable_entity)) = closest_active_interactable {
@@ -108,3 +113,19 @@ fn update_interactor_targets(
}
}
}
+
+fn update_interactable_predicates(world: &mut World) {
+ let mut interactable_query = world.query::<(Entity, &mut Interactable)>();
+ let mut interactables = vec![];
+ for (interactable_entity, interactable) in interactable_query.iter(world) {
+ interactables.push((interactable_entity, (*interactable).clone()));
+ }
+ for (interactable_entity, interactable) in interactables.iter_mut() {
+ if let Some(predicate) = &interactable.predicate {
+ interactable.possible = predicate(*interactable_entity, world);
+ }
+ }
+ for ((_, mut interactable), (_, temp)) in interactable_query.iter_mut(world).zip(interactables.into_iter()) {
+ *interactable = temp;
+ }
+}