diff options
-rw-r--r-- | content/projects/bevy_dither_post_process/index.md | 2 | ||||
-rw-r--r-- | content/projects/bevy_headless_render/index.md | 2 | ||||
-rw-r--r-- | content/projects/bevy_outline_post_process/index.md | 2 | ||||
-rw-r--r-- | content/projects/bevy_terminal_display/index.md | 2 | ||||
-rw-r--r-- | content/projects/white_I/index.md | 17 | ||||
-rw-r--r-- | sass/style.scss | 2 |
6 files changed, 5 insertions, 22 deletions
diff --git a/content/projects/bevy_dither_post_process/index.md b/content/projects/bevy_dither_post_process/index.md index fb26e48..8805ba6 100644 --- a/content/projects/bevy_dither_post_process/index.md +++ b/content/projects/bevy_dither_post_process/index.md @@ -19,7 +19,7 @@ it can be configured with the "level" of dithering to perform (i.e. the size of ![level 2](level_2.png) ![level 4](level_4.png) -i wrote this plugin to enhance the performance of my ongoing [white (I)](@/projects/white_I/index.md) project +i wrote this plugin to enhance the performance of my ongoing game project originally i did all the dithering on the CPU, and while it was not a huge performance drain due to the screen size being relatively small in the terminal, i figured it would be a good idea to convert it into a shader to take advantage of the GPU and parallelism diff --git a/content/projects/bevy_headless_render/index.md b/content/projects/bevy_headless_render/index.md index 92dc46a..64718fb 100644 --- a/content/projects/bevy_headless_render/index.md +++ b/content/projects/bevy_headless_render/index.md @@ -10,4 +10,4 @@ crates = ["bevy_headless_render"] this plugin is pretty simple, it just allows you to set up a render texture to be extracted for use on the CPU every frame -i made this plugin as part of the [white (I)](@/projects/white_I/index.md) project super early on when i needed a copy of the rendered frame in the main world to be rendered as braille to the screen +i made this plugin as part of a game project super early on when i needed a copy of the rendered frame in the main world to be rendered as braille to the screen diff --git a/content/projects/bevy_outline_post_process/index.md b/content/projects/bevy_outline_post_process/index.md index 0280f30..818f091 100644 --- a/content/projects/bevy_outline_post_process/index.md +++ b/content/projects/bevy_outline_post_process/index.md @@ -23,6 +23,6 @@ there's also an option to enable *adaptive outlines*, so that darker areas get o ![adaptive](threshold_10_adaptive.png) -i created this effect to improve visual contrast in my [white (I)](@/projects/white_I/index.md) project, which is why i haven't added support for different colors +i created this effect to improve visual contrast in my game project, which is why i haven't added support for different colors you're free to add it yourself though, probably wouldn't be too hard diff --git a/content/projects/bevy_terminal_display/index.md b/content/projects/bevy_terminal_display/index.md index d47c28b..90850b4 100644 --- a/content/projects/bevy_terminal_display/index.md +++ b/content/projects/bevy_terminal_display/index.md @@ -21,7 +21,7 @@ this plugin manages a `TerminalInput` resource which keeps track of pressed keys this plugin also has facilities for creating and rendering ratatui widgets -here's an example of a dialog box and option selection widget i've implemented in my [white (I)](@/projects/white_I/index.md) project +here's an example of a dialog box and option selection widget i've implemented in one of my WIP projects ![dialog widget](dialog.png) diff --git a/content/projects/white_I/index.md b/content/projects/white_I/index.md deleted file mode 100644 index 401dc55..0000000 --- a/content/projects/white_I/index.md +++ /dev/null @@ -1,17 +0,0 @@ -+++ -title = "white (I)" -description = "an experimental, terminal-based, 3D filesystem adventure" -[taxonomies] -languages = ["rust"] -categories = ["game"] -[extra] -wip = true -+++ - -i plan on making the source for this game available closer to once it's finished - -this is probably the most ambitious undertaking i've ever undertook - -<br/> - -i'll fill out this page with some screenshots soon, but this project drove the creation of a lot of the bevy plugins i've made diff --git a/sass/style.scss b/sass/style.scss index 0a6684a..4f1c85f 100644 --- a/sass/style.scss +++ b/sass/style.scss @@ -8,7 +8,7 @@ background-clip: text; color: transparent; animation: rainbow_animation 1s ease-in-out infinite; - background-size: 400% 100%; + background-size: 600% 100%; } @keyframes rainbow_animation { |