1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
use bevy::{
prelude::*,
render::render_resource::{Extent3d, TextureFormat},
};
use bevy_framebuffer_extract::{
components::FramebufferExtractDestination, render_assets::FramebufferExtractSource,
};
use crossterm::event::Event;
use ratatui::{
style::Stylize,
widgets::{Paragraph, Wrap},
};
use crate::{input::events::TerminalInputEvent, widgets::components::Widget};
use super::resources::Terminal;
const BRAILLE_CODE_MIN: u16 = 0x2800;
const BRAILLE_CODE_MAX: u16 = 0x28FF;
/// 0 3
/// 1 4
/// 2 5
/// 6 7
const BRAILLE_DOT_BIT_POSITIONS: [u8; 8] = [0, 1, 2, 6, 3, 4, 5, 7];
/// Prints out the contents of a render image to the terminal as braille characters
pub fn print_to_terminal(
mut terminal: ResMut<Terminal>,
image_exports: Query<&FramebufferExtractDestination>,
mut widgets: Query<&mut Widget>,
) {
for image_export in image_exports.iter() {
let mut image = image_export
.0
.lock()
.expect("Failed to get lock on output texture");
if image.texture_descriptor.format != TextureFormat::R8Unorm {
warn_once!("Extracted framebuffer texture is not R8Unorm format. Will attempt conversion, but consider changing your render texture's format.");
info_once!("{:?}", image);
match image.convert(TextureFormat::R8Unorm) {
Some(img) => *image = img,
None => error_once!(
"Could not convert to R8Unorm texture format. Unexpected output may occur."
),
};
}
let mut output_buffer = Vec::<char>::new();
let width = image.width();
let height = image.height();
let data = &image.data;
for character_y in (0..height).step_by(4) {
for character_x in (0..width).step_by(2) {
let mut mask: u8 = 0;
for offset_x in 0..2 {
for offset_y in 0..4 {
let x = character_x + offset_x;
let y = character_y + offset_y;
if x < width && y < height && data[(y * width + x) as usize] == 0xFF {
mask |= 1
<< (BRAILLE_DOT_BIT_POSITIONS[(offset_x * 4 + offset_y) as usize]);
}
}
}
output_buffer.push(braille_char(mask));
}
}
let string = output_buffer.into_iter().collect::<String>();
terminal
.0
.draw(|frame| {
frame.render_widget(
Paragraph::new(string)
.white()
.bold()
.wrap(Wrap { trim: true }),
frame.size(),
);
let mut active_widgets = widgets
.iter_mut()
.filter(|widget| widget.enabled)
.collect::<Vec<_>>();
active_widgets.sort_by(|a, b| a.depth.cmp(&b.depth));
for mut widget in active_widgets {
widget.widget.render(frame, frame.size());
}
})
.expect("Failed to draw terminal frame");
}
}
/// Utility function to convert a u8 into the corresponding braille character
fn braille_char(mask: u8) -> char {
match char::from_u32((BRAILLE_CODE_MIN + mask as u16) as u32) {
Some(character) => {
if character as u16 > BRAILLE_CODE_MAX {
panic!("Number too big!")
}
character
}
None => panic!("Error converting character!"),
}
}
/// Watches for terminal resize events and resizes the render image accordingly
pub fn resize_handling(
mut images: ResMut<Assets<Image>>,
mut sources: ResMut<Assets<FramebufferExtractSource>>,
mut event_reader: EventReader<TerminalInputEvent>,
) {
for event in event_reader.read() {
if let Event::Resize(w, h) = event.0 {
for source in sources.iter_mut() {
let image = images.get_mut(&source.1 .0).unwrap();
image.resize(Extent3d {
width: w as u32 * 2,
height: h as u32 * 4,
depth_or_array_layers: 1,
});
}
}
}
}
|