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-rw-r--r--src/components.rs2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/components.rs b/src/components.rs
index 285a881..22de86c 100644
--- a/src/components.rs
+++ b/src/components.rs
@@ -1,11 +1,13 @@
use bevy::{
prelude::*,
render::{extract_component::ExtractComponent, render_resource::ShaderType},
+ core_pipeline::prepass::{NormalPrepass, DepthPrepass, DeferredPrepass},
};
/// Component which, when inserted into an entity with a camera and normal prepass, enables an outline effect for that
/// camera.
#[derive(Component, ShaderType, ExtractComponent, PartialEq, Clone)]
+#[require(NormalPrepass, DepthPrepass, DeferredPrepass, Msaa(|| Msaa::Off))]
pub struct OutlinePostProcessSettings {
/// Weight of outlines in pixels.
weight: f32,