diff options
-rw-r--r-- | .cargo/config.toml | 34 | ||||
-rw-r--r-- | .gitignore | 1 | ||||
-rw-r--r-- | Cargo.lock | 3986 | ||||
-rw-r--r-- | Cargo.toml | 8 | ||||
-rw-r--r-- | assets/shaders/outline_post_process.wgsl | 45 | ||||
-rw-r--r-- | src/components.rs | 9 | ||||
-rw-r--r-- | src/lib.rs | 42 | ||||
-rw-r--r-- | src/nodes.rs | 75 | ||||
-rw-r--r-- | src/resources.rs | 63 |
9 files changed, 4263 insertions, 0 deletions
diff --git a/.cargo/config.toml b/.cargo/config.toml new file mode 100644 index 0000000..6563c2a --- /dev/null +++ b/.cargo/config.toml @@ -0,0 +1,34 @@ + +# Add the contents of this file to `config.toml` to enable "fast build" configuration. Please read the notes below. + +# NOTE: For maximum performance, build using a nightly compiler +# If you are using rust stable, remove the "-Zshare-generics=y" below. + +[target.x86_64-unknown-linux-gnu] +linker = "clang" +rustflags = ["-Clink-arg=-fuse-ld=lld", "-Zshare-generics=y"] + +# NOTE: you must install [Mach-O LLD Port](https://lld.llvm.org/MachO/index.html) on mac. you can easily do this by installing llvm which includes lld with the "brew" package manager: +# `brew install llvm` +[target.x86_64-apple-darwin] +rustflags = [ + "-C", + "link-arg=-fuse-ld=/usr/local/opt/llvm/bin/ld64.lld", + "-Zshare-generics=y", +] + +[target.aarch64-apple-darwin] +rustflags = [ + "-C", + "link-arg=-fuse-ld=/opt/homebrew/opt/llvm/bin/ld64.lld", + "-Zshare-generics=y", +] + +[target.x86_64-pc-windows-msvc] +linker = "rust-lld.exe" +rustflags = ["-Zshare-generics=n"] + +# Optional: Uncommenting the following improves compile times, but reduces the amount of debug info to 'line number tables only' +# In most cases the gains are negligible, but if you are on macos and have slow compile times you should see significant gains. +#[profile.dev] +#debug = 1 diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..ea8c4bf --- /dev/null +++ b/.gitignore @@ -0,0 +1 @@ +/target diff --git a/Cargo.lock b/Cargo.lock new file mode 100644 index 0000000..98d6a9c --- /dev/null +++ b/Cargo.lock @@ -0,0 +1,3986 @@ +# This file is automatically @generated by Cargo. +# It is not intended for manual editing. +version = 3 + +[[package]] +name = "ab_glyph" +version = "0.2.25" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "6f90148830dac590fac7ccfe78ec4a8ea404c60f75a24e16407a71f0f40de775" +dependencies = [ + "ab_glyph_rasterizer", + "owned_ttf_parser", +] + +[[package]] +name = "ab_glyph_rasterizer" +version = "0.1.8" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = 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0000000..79c116f --- /dev/null +++ b/assets/shaders/outline_post_process.wgsl @@ -0,0 +1,45 @@ +#import bevy_core_pipeline::fullscreen_vertex_shader::FullscreenVertexOutput; + +struct OutlinePostProcessSettings { + weight: f32, + threshold: f32, +#ifdef SIXTEEN_BYTE_ALIGNMENT + _padding: vec2<f32>, +#endif +} + +@group(0) @binding(0) var screen_texture: texture_2d<f32>; +@group(0) @binding(1) var screen_sampler: sampler; +@group(0) @binding(2) var normal_texture: texture_2d<f32>; +@group(0) @binding(3) var normal_sampler: sampler; +@group(0) @binding(4) var<uniform> settings: OutlinePostProcessSettings; + +@fragment +fn fragment( + in: FullscreenVertexOutput +) -> @location(0) vec4<f32> { + let screen_color = textureSample(screen_texture, screen_sampler, in.uv); + let outline_width = settings.weight / vec2f(textureDimensions(screen_texture)); + + let uv_top = vec2f(in.uv.x, in.uv.y - outline_width.y); + let uv_right = vec2f(in.uv.x + outline_width.x, in.uv.y); + let uv_top_right = vec2f(in.uv.x + outline_width.x, in.uv.y - outline_width.y); + + let normal = textureSample(normal_texture, normal_sampler, in.uv); + let normal_top = textureSample(normal_texture, normal_sampler, uv_top); + let normal_right = textureSample(normal_texture, normal_sampler, uv_right); + let normal_top_right = textureSample(normal_texture, normal_sampler, uv_top_right); + + let delta_top = abs(normal - normal_top); + let delta_right = abs(normal - normal_right); + let delta_top_right = abs(normal - normal_top_right); + + let delta_max = max(delta_top, max(delta_right, delta_top_right)); + let delta_raw = max(delta_max.x, max(delta_max.y, delta_max.z)); + + let delta_clipped = clamp((delta_raw * 2.0) - settings.threshold, 0.0, 1.0); + + let outline = vec4f(delta_clipped, delta_clipped, delta_clipped, 0.0); + + return screen_color - outline; +} diff --git a/src/components.rs b/src/components.rs new file mode 100644 index 0000000..837ccd9 --- /dev/null +++ b/src/components.rs @@ -0,0 +1,9 @@ +use bevy::{prelude::*, render::{render_resource::ShaderType, extract_component::ExtractComponent}}; + +#[derive(Component, ShaderType, ExtractComponent, PartialEq, Clone, Default)] +pub struct OutlinePostProcessSettings { + pub weight: f32, + pub threshold: f32, + #[cfg(feature = "webgl2")] + _padding: Vec2, +} diff --git a/src/lib.rs b/src/lib.rs new file mode 100644 index 0000000..f5c7120 --- /dev/null +++ b/src/lib.rs @@ -0,0 +1,42 @@ +use bevy::{prelude::*, render::{RenderApp, extract_component::{UniformComponentPlugin, ExtractComponentPlugin}, render_graph::{RenderGraphApp, ViewNodeRunner}}, asset::embedded_asset, core_pipeline::core_3d::graph::{Core3d, Node3d}}; + +pub struct OutlinePostProcessPlugin; + +pub mod components; +mod resources; +mod nodes; + +impl Plugin for OutlinePostProcessPlugin { + fn build(&self, app: &mut App) { + embedded_asset!(app, "../assets/shaders/outline_post_process.wgsl"); + + app.add_plugins(( + UniformComponentPlugin::<components::OutlinePostProcessSettings>::default(), + ExtractComponentPlugin::<components::OutlinePostProcessSettings>::default(), + )); + + let Ok(render_app) = app.get_sub_app_mut(RenderApp) else { + return; + }; + + render_app.add_render_graph_node::<ViewNodeRunner<nodes::OutlineRenderNode>>( + Core3d, + nodes::OutlineRenderLabel, + ).add_render_graph_edges( + Core3d, + ( + Node3d::Tonemapping, + nodes::OutlineRenderLabel, + Node3d::EndMainPassPostProcessing, + ), + ); + } + + fn finish(&self, app: &mut App) { + let Ok(render_app) = app.get_sub_app_mut(RenderApp) else { + return; + }; + + render_app.init_resource::<resources::OutlinePostProcessPipeline>(); + } +} diff --git a/src/nodes.rs b/src/nodes.rs new file mode 100644 index 0000000..56769e1 --- /dev/null +++ b/src/nodes.rs @@ -0,0 +1,75 @@ +use bevy::{prelude::*, render::{render_graph::{ViewNode, NodeRunError, RenderGraphContext, RenderLabel}, view::ViewTarget, renderer::RenderContext, render_resource::{PipelineCache, BindGroupEntries, RenderPassDescriptor, RenderPassColorAttachment, Operations}, extract_component::ComponentUniforms}, core_pipeline::prepass::ViewPrepassTextures, ecs::query::QueryItem}; + +use super::components; +use super::resources; + +#[derive(RenderLabel, Clone, Eq, PartialEq, Hash, Debug)] +pub struct OutlineRenderLabel; + +#[derive(Default)] +pub struct OutlineRenderNode; + +impl ViewNode for OutlineRenderNode { + type ViewQuery = ( + &'static ViewTarget, + &'static ViewPrepassTextures, + &'static components::OutlinePostProcessSettings, + ); + + fn run( + &self, + _graph: &mut RenderGraphContext, + render_context: &mut RenderContext, + (view_target, view_prepass_textures, _): QueryItem<Self::ViewQuery>, + world: &World, + ) -> Result<(), NodeRunError> { + let render_pipeline = world.resource::<resources::OutlinePostProcessPipeline>(); + let pipeline_cache = world.resource::<PipelineCache>(); + let Some(pipeline) = pipeline_cache.get_render_pipeline(render_pipeline.pipeline_id) else { + warn!("Failed to get render pipeline from cache, skipping..."); + return Ok(()); + }; + + let uniforms = world.resource::<ComponentUniforms<components::OutlinePostProcessSettings>>(); + let Some(uniform_binding) = uniforms.uniforms().binding() else { + error!("Failed to get settings uniform binding"); + return Ok(()); + }; + + let Some(normal_buffer_view) = view_prepass_textures.normal_view() else { + error!("Failed to get normal buffer view"); + return Ok(()); + }; + + let post_process = view_target.post_process_write(); + + let bind_group = render_context.render_device().create_bind_group( + "outline_post_process_bind_group", + &render_pipeline.layout, + &BindGroupEntries::sequential(( + post_process.source, + &render_pipeline.screen_sampler, + normal_buffer_view, + &render_pipeline.normal_sampler, + uniform_binding, + )), + ); + + let mut render_pass = render_context.begin_tracked_render_pass(RenderPassDescriptor { + label: Some("outline_post_process_render_pass"), + color_attachments: &[Some(RenderPassColorAttachment { + view: post_process.destination, + ops: Operations::default(), + resolve_target: None, + })], + timestamp_writes: None, + depth_stencil_attachment: None, + occlusion_query_set: None, + }); + + render_pass.set_render_pipeline(pipeline); + render_pass.set_bind_group(0, &bind_group, &[]); + render_pass.draw(0..3, 0..1); + Ok(()) + } +} diff --git a/src/resources.rs b/src/resources.rs new file mode 100644 index 0000000..d755dc2 --- /dev/null +++ b/src/resources.rs @@ -0,0 +1,63 @@ +use bevy::{prelude::*, render::{render_resource::{Sampler, BindGroupLayout, BindGroupLayoutEntries, ShaderStages, binding_types::{texture_2d, sampler, uniform_buffer}, TextureSampleType, SamplerBindingType, SamplerDescriptor, PipelineCache, RenderPipelineDescriptor, CachedRenderPipelineId, PrimitiveState, MultisampleState, FragmentState, ColorTargetState, TextureFormat, ColorWrites}, renderer::RenderDevice, texture::BevyDefault}, core_pipeline::fullscreen_vertex_shader::fullscreen_shader_vertex_state}; + +use super::components; + +#[derive(Resource)] +pub struct OutlinePostProcessPipeline { + pub layout: BindGroupLayout, + pub screen_sampler: Sampler, + pub normal_sampler: Sampler, + pub pipeline_id: CachedRenderPipelineId, +} + +impl FromWorld for OutlinePostProcessPipeline { + fn from_world(world: &mut World) -> Self { + let render_device = world.resource::<RenderDevice>(); + + let layout = render_device.create_bind_group_layout( + "outline_post_process_bind_group_layout", + &BindGroupLayoutEntries::sequential( + ShaderStages::FRAGMENT, + ( + texture_2d(TextureSampleType::Float{ filterable: true }), + sampler(SamplerBindingType::Filtering), + texture_2d(TextureSampleType::Float{ filterable: true }), + sampler(SamplerBindingType::Filtering), + uniform_buffer::<components::OutlinePostProcessSettings>(false), + ), + ), + ); + + let screen_sampler = render_device.create_sampler(&SamplerDescriptor::default()); + let normal_sampler = render_device.create_sampler(&SamplerDescriptor::default()); + + let shader = world.resource::<AssetServer>().load::<Shader>("embedded://grex_outline_post_process/../assets/shaders/outline_post_process.wgsl"); + + let pipeline_id = world.resource_mut::<PipelineCache>().queue_render_pipeline(RenderPipelineDescriptor { + label: Some("outline_post_process_render_pipeline".into()), + layout: vec![layout.clone()], + push_constant_ranges: vec![], + vertex: fullscreen_shader_vertex_state(), + primitive: PrimitiveState::default(), + depth_stencil: None, + multisample: MultisampleState::default(), + fragment: Some(FragmentState { + shader, + shader_defs: vec![], + entry_point: "fragment".into(), + targets: vec![Some(ColorTargetState { + format: TextureFormat::bevy_default(), + blend: None, + write_mask: ColorWrites::ALL, + })], + }), + }); + + Self { + layout, + screen_sampler, + normal_sampler, + pipeline_id, + } + } +} |