diff options
author | Silas Bartha <[email protected]> | 2024-06-13 20:40:46 -0400 |
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committer | Silas Bartha <[email protected]> | 2024-06-13 20:40:46 -0400 |
commit | 294e8bb07ab5635118e9428901c1e92a478c29b0 (patch) | |
tree | fbd1a1e94a6695127a301c3523a60f530c7a85cb /src | |
parent | ac37b21edddd0be6e49da32edf12f4484b480179 (diff) |
Adaptive Outlinev0.2.0
Diffstat (limited to 'src')
-rw-r--r-- | src/components.rs | 29 |
1 files changed, 26 insertions, 3 deletions
diff --git a/src/components.rs b/src/components.rs index 49f4684..7f572e3 100644 --- a/src/components.rs +++ b/src/components.rs @@ -5,11 +5,34 @@ use bevy::{ /// Component which, when inserted into an entity with a camera and normal prepass, enables an outline effect for that /// camera. -#[derive(Component, ShaderType, ExtractComponent, PartialEq, Clone, Default)] +#[derive(Component, ShaderType, ExtractComponent, PartialEq, Clone)] pub struct OutlinePostProcessSettings { /// Weight of outlines in pixels. - pub weight: f32, + weight: f32, /// A threshold for normal differences, values below this threshold will not become outlines. /// Higher values will result in more outlines which may look better on smooth surfaces. - pub threshold: f32, + threshold: f32, + /// Whether to use adaptive outlines. White outlines will be drawn around darker objects, while black ones will be drawn around lighter ones. + adaptive: u32, } + +impl OutlinePostProcessSettings { + /// Create a new instance with the given settings + pub fn new(weight: f32, threshold: f32, adaptive: bool) -> Self { + Self { + weight, + threshold, + adaptive: adaptive as u32, + } + } +} + +impl Default for OutlinePostProcessSettings { + fn default() -> Self { + Self { + weight: 1.0, + threshold: 0.0, + adaptive: 0 + } + } +}
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