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authorLibravatar Silas Bartha <[email protected]>2024-08-04 13:37:36 -0400
committerLibravatar Silas Bartha <[email protected]>2024-08-04 13:37:36 -0400
commit68c0010bd44276544469e4ee6487076067f11f80 (patch)
tree8ff9d50a776dffb2bc0e84c4c20dbadf9e936d08
parent46230d66646199e88e13d74a16ca9a2baaaae88a (diff)
Remove unnecessary bevy featuresv0.3.1
-rw-r--r--Cargo.toml4
-rw-r--r--README.md4
2 files changed, 5 insertions, 3 deletions
diff --git a/Cargo.toml b/Cargo.toml
index 350eeb6..e5f137e 100644
--- a/Cargo.toml
+++ b/Cargo.toml
@@ -1,9 +1,11 @@
[package]
name = "bevy_outline_post_process"
-version = "0.3.0"
+version = "0.3.1"
edition = "2021"
description = "An adaptive outline post-processing effect for the Bevy game engine."
license = "0BSD OR MIT OR Apache-2.0"
[dependencies.bevy]
version = "0.14"
+default-features = false
+features = ["bevy_render", "bevy_asset", "bevy_core_pipeline"]
diff --git a/README.md b/README.md
index bf8dc47..f3bccc9 100644
--- a/README.md
+++ b/README.md
@@ -1,10 +1,10 @@
# bevy_outline_post_process
-![Crates](https://img.shields.io/crates/v/bevy_outline_post_process)
+[![Crates](https://img.shields.io/crates/v/bevy_outline_post_process)](https://crates.io/crates/bevy_outline_post_process)
![License](https://img.shields.io/badge/license-0BSD%2FMIT%2FApache-blue.svg)
![Tag](https://img.shields.io/github/v/tag/exvacuum/bevy_outline_post_process)
![Build](https://img.shields.io/github/actions/workflow/status/exvacuum/bevy_outline_post_process/rust.yml)
-[![Docs](https://img.shields.io/website?url=https%3A%2F%2Fexvacuum.github.io%2Fbevy_outline_post_process%2F&label=docs)](https://exvacuum.github.io/bevy_outline_post_process)
+[![Docs](https://img.shields.io/docsrs/bevy_outline_post_process)](https://exvacuum.github.io/bevy_outline_post_process)
A plugin for the [Bevy](https://bevyengine.org) engine which adds an outline post-processing effect. Optionally supports adaptive outlining, so darker areas are outlined in white rather than black, based on luminance.