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use std::sync::{Arc, Mutex, MutexGuard, PoisonError};
use bevy::{ecs::query::QueryItem, prelude::*, render::extract_component::ExtractComponent};
use crate::render_assets;
/// Headless render destination. Contains the image which the rendered frame is copied to.
#[derive(Component, Default, Clone)]
pub struct HeadlessRenderDestination(pub Arc<Mutex<Image>>);
impl ExtractComponent for HeadlessRenderDestination {
type QueryData = (&'static Self, &'static HeadlessRenderSource);
type QueryFilter = ();
type Out = (Self, HeadlessRenderSource);
fn extract_component(
(destination, source_handle): QueryItem<'_, Self::QueryData>,
) -> Option<Self::Out> {
Some((destination.clone(), source_handle.clone()))
}
}
impl HeadlessRenderDestination {
/// Get lock on this destination's image
pub fn image(&self) -> Result<MutexGuard<Image>, PoisonError<MutexGuard<Image>>> {
self.0.lock()
}
}
/// Headless render source
#[derive(Component, Debug, Clone, DerefMut, Deref)]
#[require(HeadlessRenderDestination, Camera3d)]
pub struct HeadlessRenderSource(pub Handle<render_assets::HeadlessRenderSource>);
impl HeadlessRenderSource {
/// Create a new headless render source from the provided image
pub fn new(asset_server: &AssetServer, image: Handle<Image>) -> Self {
Self(asset_server.add(render_assets::HeadlessRenderSource(image)))
}
}
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