diff options
Diffstat (limited to 'src/render_assets.rs')
-rw-r--r-- | src/render_assets.rs | 35 |
1 files changed, 16 insertions, 19 deletions
diff --git a/src/render_assets.rs b/src/render_assets.rs index e5277d7..48efdd0 100644 --- a/src/render_assets.rs +++ b/src/render_assets.rs @@ -2,14 +2,14 @@ use bevy::{ ecs::system::{lifetimeless::SRes, SystemParamItem}, prelude::*, render::{ - render_asset::{PrepareAssetError, RenderAsset, RenderAssetUsages, RenderAssets}, + render_asset::{PrepareAssetError, RenderAsset, RenderAssets}, render_resource::{Buffer, BufferDescriptor, BufferUsages, Extent3d, TextureFormat}, - renderer::RenderDevice, + renderer::RenderDevice, texture::GpuImage, }, }; -/// Render-world version of FramebufferExtractSource -pub struct GpuFramebufferExtractSource { +/// Render-world version of HeadlessRenderSource +pub struct GpuHeadlessRenderSource { pub(crate) buffer: Buffer, pub(crate) source_handle: Handle<Image>, pub(crate) source_size: Extent3d, @@ -18,26 +18,22 @@ pub struct GpuFramebufferExtractSource { pub(crate) format: TextureFormat, } -/// Framebuffer extraction source. Contains a handle to the render texture which will be extracted +/// Headless render source. Contains a handle to the render texture which will be copied /// from. #[derive(Asset, Reflect, Clone, Default)] -pub struct FramebufferExtractSource(pub Handle<Image>); +pub struct HeadlessRenderSource(pub Handle<Image>); -impl RenderAsset for FramebufferExtractSource { - type PreparedAsset = GpuFramebufferExtractSource; - type Param = (SRes<RenderDevice>, SRes<RenderAssets<Image>>); - - fn asset_usage(&self) -> RenderAssetUsages { - RenderAssetUsages::default() - } +impl RenderAsset for GpuHeadlessRenderSource { + type SourceAsset = HeadlessRenderSource; + type Param = (SRes<RenderDevice>, SRes<RenderAssets<GpuImage>>); fn prepare_asset( - self, + source_asset: Self::SourceAsset, (device, images): &mut SystemParamItem<Self::Param>, - ) -> Result<Self::PreparedAsset, PrepareAssetError<Self>> { - let Some(gpu_image) = images.get(&self.0) else { + ) -> Result<Self, PrepareAssetError<Self::SourceAsset>> { + let Some(gpu_image) = images.get(source_asset.0.id()) else { warn!("Failed to get GPU image"); - return Err(PrepareAssetError::RetryNextUpdate(self)); + return Err(PrepareAssetError::RetryNextUpdate(source_asset)); }; let size = gpu_image.texture.size(); @@ -47,18 +43,19 @@ impl RenderAsset for FramebufferExtractSource { let padded_bytes_per_row = RenderDevice::align_copy_bytes_per_row(bytes_per_row as usize) as u32; - Ok(GpuFramebufferExtractSource { + Ok(GpuHeadlessRenderSource { buffer: device.create_buffer(&BufferDescriptor { label: Some("framebuffer_extract_buffer"), size: (size.height * padded_bytes_per_row) as u64, usage: BufferUsages::COPY_DST | BufferUsages::MAP_READ, mapped_at_creation: false, }), - source_handle: self.0.clone(), + source_handle: source_asset.0.clone(), source_size: size, bytes_per_row, padded_bytes_per_row, format, }) } + } |