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author | Silas Bartha <[email protected]> | 2024-04-24 23:56:11 -0400 |
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committer | Silas Bartha <[email protected]> | 2024-04-24 23:56:11 -0400 |
commit | 73316d02cceeeb23f3082901d2541c987fa99ab5 (patch) | |
tree | 24a09abd7dddbac9b6754fcd2681030b3364b8b2 /README.md | |
parent | 98d21d244bb92a1a8d35b1dff35d9c10bdcab19a (diff) |
Initial Commit
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diff --git a/README.md b/README.md new file mode 100644 index 0000000..4f0bf79 --- /dev/null +++ b/README.md @@ -0,0 +1,82 @@ +# grex_framebuffer_extract + + +A plugin for the [Bevy](https://bevyengine.org) engine which allows for exporting framebuffer data from a camera. + +Currently it only supports cameras which render to a render texture. + +## Compatibility + +| Crate Version | Bevy Version | +|--- |--- | +| 0.1 | 0.13 | + +## Installation + +### Using git URL in Cargo.toml +```toml +[dependencies.grex_framebuffer_extract] +git = "https://github.com/exvacuum/grex_framebuffer_extract.git" +``` + +## Usage + +In `main.rs`: +```rs +use bevy::prelude::*; +use grex_framebuffer_extract; + +fn main() { + App::new() + .add_plugins(( + DefaultPlugins, + grex_framebuffer_extract::FramebufferExtractPlugin, + )) + .run(); +} +``` + +When spawning a camera: +```rs +let size = Extent3d { + width: 640, + height: 480, + depth_or_array_layers: 1, +}; + +let mut image = Image { + texture_descriptor: TextureDescriptor { + label: None, + size, + dimension: TextureDimension::D2, + format: TextureFormat::R8Unorm, + mip_level_count: 1, + sample_count: 1, + usage: TextureUsages::TEXTURE_BINDING + | TextureUsages::COPY_SRC + | TextureUsages::RENDER_ATTACHMENT, + view_formats: &[], + }, + ..default() +}; + +image.resize(size); + +let image_handle = images.add(image); // ResMut<Assets<Image>> + +commands.spawn(( + Camera3dBundle { + camera: Camera { + target: image_handle.clone().into(); + ..Default::default() + }, + ..Default::default() + }, + grex_framebuffer_extract::ExtractFramebufferBundle { + source: framebuffer_extract_sources.add(FramebufferExtractSource(image_handle.clone())), // ResMut<Assets<FramebufferExtractSource>> + destination: FramebufferExtractDestination::default(), + }, +)); +``` + +The FramebufferExtractDestination component will contain the extracted image which can be used or saved for whatever you need. |