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use bevy::{prelude::*, render::{RenderApp, render_graph::{RenderGraphApp, ViewNodeRunner}, extract_component::ExtractComponentPlugin}, asset::embedded_asset, core_pipeline::core_3d::graph::{Core3d, Node3d}};
use crate::components::DitherPostProcessSettings;
pub struct DitherPostProcessPlugin;
pub mod components;
mod resources;
mod nodes;
impl Plugin for DitherPostProcessPlugin {
fn build(&self, app: &mut App) {
embedded_asset!(app, "../assets/shaders/dither_post_process.wgsl");
app.add_plugins((
ExtractComponentPlugin::<DitherPostProcessSettings>::default(),
));
let Ok(render_app) = app.get_sub_app_mut(RenderApp) else {
return;
};
render_app.add_render_graph_node::<ViewNodeRunner<nodes::DitherRenderNode>>(
Core3d,
nodes::DitherRenderLabel,
).add_render_graph_edges(
Core3d,
(
Node3d::Tonemapping,
nodes::DitherRenderLabel,
Node3d::EndMainPassPostProcessing,
),
);
}
fn finish(&self, app: &mut App) {
let Ok(render_app) = app.get_sub_app_mut(RenderApp) else {
return;
};
render_app.init_resource::<resources::DitherPostProcessPipeline>();
}
}
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