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diff --git a/README.md b/README.md new file mode 100644 index 0000000..e191f8e --- /dev/null +++ b/README.md @@ -0,0 +1,75 @@ +# bevy_blacklight_material + +[![Crates](https://img.shields.io/crates/v/bevy_blacklight_material)](https://crates.io/crates/bevy_blacklight_material) +![License](https://img.shields.io/badge/license-0BSD%2FMIT%2FApache-blue.svg) +![Tag](https://img.shields.io/github/v/tag/exvacuum/bevy_blacklight_material) +![Build](https://img.shields.io/github/actions/workflow/status/exvacuum/bevy_blacklight_material/rust.yml) + +A plugin for the [Bevy Engine](https://bevyengine.org) which adds a "blacklight" material that is revealed by spot lights marked with a `Blacklight` component. + +Feel free to contribute if you want to improve this, it was thrown together pretty hastily so there's bound to be some errors or oversights. + +## Compatibility + +| Crate Version | Bevy Version | +|--- |--- | +| 0.1 | 0.14 | + +## Installation + +### crates.io +```toml +[dependencies] +bevy_blacklight_material = "0.1" +``` + +### Using git URL in Cargo.toml +```toml +[dependencies.bevy_rustysynth] +git = "https://github.com/exvacuum/bevy_blacklight_material.git" +``` + +## Usage + +In `main.rs`: +```rs +use bevy::prelude::*; + +fn main() { + App::new() + .add_plugins(( + DefaultPlugins, + BlacklightPlugin, + )) + .run(); +} +``` +Then you can create blacklight-emitting spotlights, and reveal-able surfaces, like this: +```rs +// Mesh with blacklight material +commands.spawn(MaterialMeshBundle { + material: asset_server.add(BlacklightMaterial { + // base texture, color, etc + ..Default::default() + }), + ..Default::default() +}); + + +// Blacklight +commands.spawn(( + Blacklight, // Marker component + SpotLightBundle { + spot_light: SpotLight { + // outer/inner angle, range + ..Default::default() + }, + ..Default::default() + }, +)); +``` + +## License + +This crate is licensed under your choice of 0BSD, Apache-2.0, or MIT license. + |