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title = "bevy_headless_render"
[taxonomies]
categories = ["bevy plugin"]
languages = ["rust"]
[extra]
github = ["soaosdev/bevy_headless_render"]
crates = ["bevy_headless_render"]
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this plugin is pretty simple, it just allows you to set up a render texture to be extracted for use on the CPU every frame
i made this plugin as part of a game project super early on when i needed a copy of the rendered frame in the main world to be rendered as braille to the screen
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