From 5995114551933633c68f58a715cc9941ca4b3cc5 Mon Sep 17 00:00:00 2001 From: Silas Bartha Date: Sun, 16 Feb 2025 19:17:10 -0500 Subject: rename to soaos.dev --- content/blog/blacklight_shader/index.md | 4 ++-- content/blog/mons_i/index.md | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'content/blog') diff --git a/content/blog/blacklight_shader/index.md b/content/blog/blacklight_shader/index.md index 156c813..c5e4b27 100644 --- a/content/blog/blacklight_shader/index.md +++ b/content/blog/blacklight_shader/index.md @@ -13,7 +13,7 @@ i wanted to create a "blacklight" effect, where specific lights could reveal par i wrote this shader in wgsl for a [bevy engine](https://bevyengine.org) project, but it should translate easily to other shading languages -the finished shader can be found as part of [this repo](https://github.com/exvacuum/bevy_blacklight_material) +the finished shader can be found as part of [this repo](https://github.com/soaosdev/bevy_blacklight_material) ## shader inputs for this shader, i wanted the following features: @@ -165,7 +165,7 @@ fn fragment( and with that, the shader is pretty much complete -you can view the full completed shader code [here](https://github.com/exvacuum/bevy_blacklight_material/blob/master/assets/shaders/blacklight_material.wgsl) +you can view the full completed shader code [here](https://github.com/soaosdev/bevy_blacklight_material/blob/master/assets/shaders/blacklight_material.wgsl) have fun! diff --git a/content/blog/mons_i/index.md b/content/blog/mons_i/index.md index b4e5a3a..9b22d2f 100644 --- a/content/blog/mons_i/index.md +++ b/content/blog/mons_i/index.md @@ -78,7 +78,7 @@ mons_math/src/ ├── vec3.c └── vec4.c ``` -(i won't get into implementation details too much in this post in the interest of brevity, but all the code is available on my [git server](https://git.exvacuum.dev/mons/)) +(i won't get into implementation details too much in this post in the interest of brevity, but all the code is available on my [git server](https://git.soaos.dev/mons/)) i found writing the matrix and vector operations super satisfying in spite of the repetition for different dimensionalities -- cgit v1.2.3