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Diffstat (limited to 'content/projects/bevy_dither_post_process')
-rw-r--r-- | content/projects/bevy_dither_post_process/index.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/content/projects/bevy_dither_post_process/index.md b/content/projects/bevy_dither_post_process/index.md index fb26e48..8805ba6 100644 --- a/content/projects/bevy_dither_post_process/index.md +++ b/content/projects/bevy_dither_post_process/index.md @@ -19,7 +19,7 @@ it can be configured with the "level" of dithering to perform (i.e. the size of   -i wrote this plugin to enhance the performance of my ongoing [white (I)](@/projects/white_I/index.md) project +i wrote this plugin to enhance the performance of my ongoing game project originally i did all the dithering on the CPU, and while it was not a huge performance drain due to the screen size being relatively small in the terminal, i figured it would be a good idea to convert it into a shader to take advantage of the GPU and parallelism |