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authorLibravatar Silas Bartha <silas@exvacuum.dev>2025-02-16 19:17:10 -0500
committerLibravatar Silas Bartha <silas@exvacuum.dev>2025-02-16 19:17:10 -0500
commit5995114551933633c68f58a715cc9941ca4b3cc5 (patch)
treefedfabc0aa80fde4a8d21b489ba1040950ab0381 /content/blog/blacklight_shader/index.md
parent52402d0f97cae2f78bd8eab738d2d3d21e2b5392 (diff)
rename to soaos.dev
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@@ -13,7 +13,7 @@ i wanted to create a "blacklight" effect, where specific lights could reveal par
i wrote this shader in wgsl for a [bevy engine](https://bevyengine.org) project, but it should translate easily to other shading languages
-the finished shader can be found as part of [this repo](https://github.com/exvacuum/bevy_blacklight_material)
+the finished shader can be found as part of [this repo](https://github.com/soaosdev/bevy_blacklight_material)
## shader inputs
for this shader, i wanted the following features:
@@ -165,7 +165,7 @@ fn fragment(
and with that, the shader is pretty much complete
-you can view the full completed shader code [here](https://github.com/exvacuum/bevy_blacklight_material/blob/master/assets/shaders/blacklight_material.wgsl)
+you can view the full completed shader code [here](https://github.com/soaosdev/bevy_blacklight_material/blob/master/assets/shaders/blacklight_material.wgsl)
have fun!