#ifndef MONS_MODEL_H #define MONS_MODEL_H #include "mesh.h" #include "shader.h" #include "transform.h" #include "texture.h" typedef struct mons_model { mons_mesh mesh; mons_program shader; mons_transform transform; mons_texture *textures; unsigned int textures_len; } mons_model; void mons_model_draw(mons_model model); #endif