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import { useRef } from 'react';
import * as everforest from '../_everforest.module.scss'
import { RigidBody } from '@react-three/rapier';
import { DoubleSide } from 'three';
import { useGLTF } from '@react-three/drei';
export default function Ground() {
const meshRef = useRef();
const { nodes } = useGLTF('../assets/terrain.glb');
return (
<RigidBody type='fixed' colliders="trimesh">
<mesh ref={meshRef} position={[0, 0, 0]} rotation={[-Math.PI / 2, 0, 0]} receiveShadow geometry={nodes.Plane.geometry}>
<meshStandardMaterial color={everforest.yellow} side={DoubleSide}/>
</mesh>
</RigidBody>
);
}
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