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import './style.scss'
import { Canvas, useFrame } from '@react-three/fiber';
import Notes from './components/notes';
import Player from './components/player';
import Ground from './components/ground';
import React, { Suspense, useContext, useEffect, useState } from 'react';
import { Physics } from '@react-three/rapier';
export const AppContext = React.createContext(null);
function KeyPressedClearer() {
const { setKeysPressed } = useContext(AppContext);
useFrame((_s, _d) => setKeysPressed([]));
return <></>
}
function App() {
const [keys, setKeys] = useState([]);
const [keysPressed, setKeysPressed] = useState([]);
const playerKeyDown = (event) => {
setKeys(keys => {
if(!keys.includes(event.code)) {
setKeysPressed(keysPressed => [...keysPressed, event.code]);
}
return [...keys, event.code]
});
}
const playerKeyUp = (event) => {
setKeys(keys => keys.filter(k => k != event.code));
}
useEffect(() => {
window.addEventListener('keydown', playerKeyDown);
window.addEventListener('keyup', playerKeyUp);
return () => {
window.removeEventListener('keydown', playerKeyDown);
window.removeEventListener('keyup', playerKeyUp);
};
}, []);
return (
<AppContext.Provider value={{ keys: keys, keysPressed: keysPressed, setKeysPressed: setKeysPressed }}>
<Canvas shadows>
<KeyPressedClearer />
<Suspense>
<Physics timeStep={1/60}>
<directionalLight
castShadow
position={[100, 100, 100]}
lookAt={[0, 0, 0]}
intensity={Math.PI / 2}
shadow-mapSize-height={2048}
shadow-mapSize-width={2048}
/>
<ambientLight intensity={Math.PI / 4} />
<Notes />
<Player />
<Ground />
</Physics>
</Suspense>
</Canvas>
</AppContext.Provider>
)
}
export default App;
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