diff options
Diffstat (limited to 'src/components')
-rw-r--r-- | src/components/chatbubble.jsx | 23 | ||||
-rw-r--r-- | src/components/ground.jsx | 6 | ||||
-rw-r--r-- | src/components/notes.jsx | 12 | ||||
-rw-r--r-- | src/components/player.jsx | 46 | ||||
-rw-r--r-- | src/components/sun.jsx | 18 |
5 files changed, 75 insertions, 30 deletions
diff --git a/src/components/chatbubble.jsx b/src/components/chatbubble.jsx index a1ef114..c85f026 100644 --- a/src/components/chatbubble.jsx +++ b/src/components/chatbubble.jsx @@ -1,7 +1,7 @@ import { useContext, useRef, useState } from 'react' import * as everforest from '../_everforest.module.scss' import { useGLTF } from '@react-three/drei'; -import { useFrame, useThree } from '@react-three/fiber'; +import { useFrame } from '@react-three/fiber'; import { Html } from '@react-three/drei'; import { AppContext } from '../App'; import Color from 'color'; @@ -13,25 +13,29 @@ export default function ChatBubble({ position, text }) { const [activatable, setActivatable] = useState(false); const [active, setActive] = useState(false); const { keysPressed } = useContext(AppContext); - const { camera } = useThree(); - useFrame((_, delta) => { + useFrame((state, delta) => { if (active) { meshRef.current.rotation.y += delta; + let cameraPos = new Vector3(); + state.camera.getWorldPosition(cameraPos); + if (cameraPos.distanceToSquared(meshRef.current.position) > 900) { + setActive(false); + } } if(hovered) { let cameraPos = new Vector3(); - camera.getWorldPosition(cameraPos); - setActivatable(cameraPos.distanceToSquared(meshRef.current.position) < 9); + state.camera.getWorldPosition(cameraPos); + setActivatable(cameraPos.distanceToSquared(meshRef.current.position) < 25); } else { setActivatable(false); } - if (keysPressed.includes('KeyE') && activatable) { + if (keysPressed.current.includes('KeyE') && activatable) { setActive(!active); } - }); + }, -2); const { nodes } = useGLTF('../assets/message-bubble.glb'); - let color = Color(active ? everforest.blue : everforest.orange); + let color = Color(active ? everforest.blue : everforest.purple); if (activatable) { color = color.lighten(.1); } @@ -41,10 +45,9 @@ export default function ChatBubble({ position, text }) { ref={meshRef} scale={active ? 3 : 2} geometry={nodes.Curve.geometry} - castShadow onPointerOver={(_) => setHovered(true)} onPointerOut={(_) => setHovered(false)}> - <meshStandardMaterial color={color.toString()} /> + <meshStandardMaterial color={color.toString()}/> {active && <Html center position={[0, .5, 0]} className='unselectable textPopup'><span>{text}</span></Html>} </mesh> ) diff --git a/src/components/ground.jsx b/src/components/ground.jsx index 4042538..cc128de 100644 --- a/src/components/ground.jsx +++ b/src/components/ground.jsx @@ -1,16 +1,16 @@ import { useRef } from 'react'; import * as everforest from '../_everforest.module.scss' import { RigidBody } from '@react-three/rapier'; -import { DoubleSide } from 'three'; import { useGLTF } from '@react-three/drei'; export default function Ground() { const meshRef = useRef(); const { nodes } = useGLTF('../assets/terrain.glb'); + return ( <RigidBody type='fixed' colliders="trimesh"> - <mesh ref={meshRef} position={[0, 0, 0]} rotation={[-Math.PI / 2, 0, 0]} receiveShadow geometry={nodes.Plane.geometry}> - <meshStandardMaterial color={everforest.yellow} side={DoubleSide}/> + <mesh ref={meshRef} position={[0, 0, 0]} rotation={[-Math.PI / 2, 0, 0]} geometry={nodes.Plane.geometry} name='ground'> + <meshStandardMaterial color={everforest.yellow}/> </mesh> </RigidBody> ); diff --git a/src/components/notes.jsx b/src/components/notes.jsx index 0dd267a..027cd10 100644 --- a/src/components/notes.jsx +++ b/src/components/notes.jsx @@ -1,14 +1,12 @@ +import { useContext } from "react"; import ChatBubble from "./chatbubble"; - -const chatbubbles = [ - {position: [0,0,-3], text: "ugh. really struggling with double bleeds in my ankles. makes it hard to do very much of anything, let alone focus for my hobbies"}, - {position: [-1,0,-5], text: "reddit is everywhere on google and i am sick of it... why can't there be a good forum site?"}, -]; +import { AppContext } from "../App"; export default function Notes() { + const { messages } = useContext(AppContext); return (<> - {chatbubbles.map((chatbubble, index) => - <ChatBubble key={index} position={chatbubble.position} text={chatbubble.text}/> + {messages.map((chatbubble, index) => + <ChatBubble key={index} position={chatbubble.position} text={chatbubble.message}/> )} </>); } diff --git a/src/components/player.jsx b/src/components/player.jsx index bd8e392..a9ddad0 100644 --- a/src/components/player.jsx +++ b/src/components/player.jsx @@ -1,29 +1,47 @@ -import { Capsule, PerspectiveCamera, PointerLockControls } from "@react-three/drei"; -import { useFrame } from "@react-three/fiber"; +import { PerspectiveCamera, PointerLockControls } from "@react-three/drei"; +import { useFrame, useThree } from "@react-three/fiber"; import { useContext, useEffect, useRef } from "react"; import { AppContext } from "../App"; -import { CapsuleCollider, RapierCollider, RapierRigidBody, RigidBody, useRapier, vec3 } from "@react-three/rapier"; -import { quat } from "@react-three/rapier"; -import { Euler, Object3D, Vector3 } from "three"; +import { CapsuleCollider, RigidBody, useRapier, vec3 } from "@react-three/rapier"; +import { Vector3 } from "three"; import { useBeforePhysicsStep } from "@react-three/rapier"; +import { Raycaster } from "three"; const _movespeed = 3.0; export default function Player() { const controlsRef = useRef(); - const { keys } = useContext(AppContext); + const { keys, setMessages } = useContext(AppContext); const rapier = useRapier(); const controller = useRef(); const collider = useRef(); const rigidbody = useRef(); const camera = useRef(); + const raycaster = useRef(new Raycaster()); + const { scene, pointer } = useThree(); const refState = useRef({ grounded: false, - jumping: false, velocity: vec3(), }); + const onClick = (_) => { + raycaster.current.setFromCamera(pointer, camera.current); + const intersect = raycaster.current.intersectObjects(scene.children).at(0); + if (intersect && intersect.object.name === 'ground' && intersect.distance < 10 && controlsRef.current.isLocked) { + const message = prompt(); + if (message) { + setMessages(messages => [...messages, { position: intersect.point, message: message}]); + } + controlsRef.current.lock(); + } + }; + + useEffect(() => { + window.addEventListener("click", onClick); + return () => window.removeEventListener("click", onClick); + }, []); + useEffect(() => { const c = rapier.world.createCharacterController(0.1); c.setApplyImpulsesToDynamicBodies(true); @@ -31,10 +49,18 @@ export default function Player() { controller.current = c; }, [rapier]); + useFrame((_, delta) => { + const fov_axis = +(keys.current.includes('Minus')) - +(keys.current.includes('Equal')); + if (fov_axis != 0) { + camera.current.fov += 45 * fov_axis * delta; + camera.current.updateProjectionMatrix(); + } + }); + useBeforePhysicsStep((world) => { if (controller.current && rigidbody.current && collider.current) { - const move_axis_x = +(keys.includes('KeyD')) - +(keys.includes('KeyA')); - const move_axis_z = +(keys.includes('KeyW')) - +(keys.includes('KeyS')); + const move_axis_x = +(keys.current.includes('KeyD')) - +(keys.current.includes('KeyA')); + const move_axis_z = +(keys.current.includes('KeyW')) - +(keys.current.includes('KeyS')); const { velocity } = refState.current; const position = vec3(rigidbody.current.translation()); @@ -69,7 +95,7 @@ export default function Player() { return ( <RigidBody type="kinematicPosition" colliders={false} ref={rigidbody} position={[0, 2, 0]}> - <PerspectiveCamera makeDefault position={[0, .9, 0]} fov={90} ref={camera} /> + <PerspectiveCamera makeDefault position={[0, .9, 0]} ref={camera} fov={80}/> <PointerLockControls ref={controlsRef} /> <CapsuleCollider ref={collider} args={[1, 0.5]} /> </RigidBody> diff --git a/src/components/sun.jsx b/src/components/sun.jsx new file mode 100644 index 0000000..455a065 --- /dev/null +++ b/src/components/sun.jsx @@ -0,0 +1,18 @@ +import { Matrix4 } from 'three'; +import * as everforest from '../_everforest.module.scss' + +export default function Sun() { + return (<> + <directionalLight + position={[1000, 1000, 1000]} + lookAt={[0, 0, 0]} + intensity={Math.PI / 2} + color={everforest.red} + /> + <ambientLight intensity={Math.PI / 4} /> + <mesh position={[1000,1000,1000]}> + <icosahedronGeometry args={[100,100]}/> + <meshStandardMaterial color={everforest.red} emissive={everforest.red} emissiveIntensity={1} fog={false}/> + </mesh> + </>); +} |