use bevy::{ prelude::*, render::render_resource::{Extent3d, TextureFormat}, }; use crossterm::event::Event; use bevy_framebuffer_extract::{ components::FramebufferExtractDestination, render_assets::FramebufferExtractSource, }; use ratatui::{ style::Stylize, widgets::{Paragraph, Wrap}, }; use crate::input::events::TerminalInputEvent; use super::resources::Terminal; const BRAILLE_CODE_MIN: u16 = 0x2800; const BRAILLE_CODE_MAX: u16 = 0x28FF; /// 0 3 /// 1 4 /// 2 5 /// 6 7 const BRAILLE_DOT_BIT_POSITIONS: [u8; 8] = [0, 1, 2, 6, 3, 4, 5, 7]; /// Prints out the contents of a render image to the terminal as braille characters pub fn print_to_terminal( mut terminal: ResMut, image_exports: Query<&FramebufferExtractDestination>, ) { for image_export in image_exports.iter() { let mut image = image_export .0 .lock() .expect("Failed to get lock on output texture"); if image.texture_descriptor.format != TextureFormat::R8Unorm { warn_once!("Extracted framebuffer texture is not R8Unorm format. Will attempt conversion, but consider changing your render texture's format."); info_once!("{:?}", image); match image.convert(TextureFormat::R8Unorm) { Some(img) => *image = img, None => error_once!( "Could not convert to R8Unorm texture format. Unexpected output may occur." ), }; } let mut output_buffer = Vec::::new(); let width = image.width(); let height = image.height(); let data = &image.data; for character_y in (0..height).step_by(4) { for character_x in (0..width).step_by(2) { let mut mask: u8 = 0; for offset_x in 0..2 { for offset_y in 0..4 { let x = character_x + offset_x; let y = character_y + offset_y; if x < width && y < height && data[(y * width + x) as usize] == 0xFF { mask |= 1 << (BRAILLE_DOT_BIT_POSITIONS[(offset_x * 4 + offset_y) as usize]); } } } output_buffer.push(braille_char(mask)); } } let string = output_buffer.into_iter().collect::(); terminal .0 .draw(|frame| { frame.render_widget( Paragraph::new(string) .white() .bold() .wrap(Wrap { trim: true }), frame.size(), ); }) .expect("Failed to draw terminal frame"); } } /// Utility function to convert a u8 into the corresponding braille character fn braille_char(mask: u8) -> char { match char::from_u32((BRAILLE_CODE_MIN + mask as u16) as u32) { Some(character) => { if character as u16 > BRAILLE_CODE_MAX { panic!("Number too big!") } character } None => panic!("Error converting character!"), } } /// Watches for terminal resize events and resizes the render image accordingly pub fn resize_handling( mut images: ResMut>, mut sources: ResMut>, mut event_reader: EventReader, ) { for event in event_reader.read() { if let Event::Resize(w, h) = event.0 { for source in sources.iter_mut() { let image = images.get_mut(&source.1 .0).unwrap(); image.resize(Extent3d { width: w as u32 * 2, height: h as u32 * 4, depth_or_array_layers: 1, }); } } } }